radeon_mipmap_tree.c revision dc8a707c672918b88dd4135930bef60ed148d8ce
1/*
2 * Copyright (C) 2008 Nicolai Haehnle.
3 *
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining
7 * a copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sublicense, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial
16 * portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 */
27
28#include "radeon_mipmap_tree.h"
29
30#include <errno.h>
31#include <unistd.h>
32
33#include "main/simple_list.h"
34#include "main/texcompress.h"
35#include "main/texformat.h"
36
37static GLuint radeon_compressed_texture_size(GLcontext *ctx,
38		GLsizei width, GLsizei height, GLsizei depth,
39		GLuint mesaFormat)
40{
41	GLuint size = _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat);
42
43	if (mesaFormat == MESA_FORMAT_RGB_DXT1 ||
44	    mesaFormat == MESA_FORMAT_RGBA_DXT1) {
45		if (width + 3 < 8)	/* width one block */
46			size = size * 4;
47		else if (width + 3 < 16)
48			size = size * 2;
49	} else {
50		/* DXT3/5, 16 bytes per block */
51	  //		WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n");
52		if (width + 3 < 8)
53			size = size * 2;
54	}
55
56	return size;
57}
58
59/**
60 * Compute sizes and fill in offset and blit information for the given
61 * image (determined by \p face and \p level).
62 *
63 * \param curOffset points to the offset at which the image is to be stored
64 * and is updated by this function according to the size of the image.
65 */
66static void compute_tex_image_offset(radeon_mipmap_tree *mt,
67	GLuint face, GLuint level, GLuint* curOffset)
68{
69	radeon_mipmap_level *lvl = &mt->levels[level];
70
71	/* Find image size in bytes */
72	if (mt->compressed) {
73		/* TODO: Is this correct? Need test cases for compressed textures! */
74		GLuint align;
75
76		if (mt->target == GL_TEXTURE_RECTANGLE_NV)
77			align = 64 / mt->bpp;
78		else
79			align = 32 / mt->bpp;
80		lvl->rowstride = (lvl->width + align - 1) & ~(align - 1);
81		lvl->size = radeon_compressed_texture_size(mt->radeon->glCtx,
82			lvl->width, lvl->height, lvl->depth, mt->compressed);
83	} else if (mt->target == GL_TEXTURE_RECTANGLE_NV) {
84		lvl->rowstride = (lvl->width * mt->bpp + 63) & ~63;
85		lvl->size = lvl->rowstride * lvl->height;
86	} else if (mt->tilebits & RADEON_TXO_MICRO_TILE) {
87	  /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
88		 * though the actual offset may be different (if texture is less than
89		 * 32 bytes width) to the untiled case */
90		lvl->rowstride = (lvl->width * mt->bpp * 2 + 31) & ~31;
91		lvl->size = lvl->rowstride * ((lvl->height + 1) / 2) * lvl->depth;
92	} else {
93		lvl->rowstride = (lvl->width * mt->bpp + 31) & ~31;
94		lvl->size = lvl->rowstride * lvl->height * lvl->depth;
95	}
96	assert(lvl->size > 0);
97
98	/* All images are aligned to a 32-byte offset */
99	*curOffset = (*curOffset + 0x1f) & ~0x1f;
100	lvl->faces[face].offset = *curOffset;
101	*curOffset += lvl->size;
102
103	if (RADEON_DEBUG & DEBUG_TEXTURE)
104	  fprintf(stderr,
105		  "level %d, face %d: rs:%d %dx%d at %d\n",
106		  level, face, lvl->rowstride, lvl->width, lvl->height, lvl->faces[face].offset);
107}
108
109static GLuint minify(GLuint size, GLuint levels)
110{
111	size = size >> levels;
112	if (size < 1)
113		size = 1;
114	return size;
115}
116
117static void calculate_miptree_layout(radeon_mipmap_tree *mt)
118{
119	GLuint curOffset;
120	GLuint numLevels;
121	GLuint i;
122
123	numLevels = mt->lastLevel - mt->firstLevel + 1;
124	assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
125
126	curOffset = 0;
127	for(i = 0; i < numLevels; i++) {
128		GLuint face;
129
130		mt->levels[i].width = minify(mt->width0, i);
131		mt->levels[i].height = minify(mt->height0, i);
132		mt->levels[i].depth = minify(mt->depth0, i);
133
134		for(face = 0; face < mt->faces; face++)
135			compute_tex_image_offset(mt, face, i, &curOffset);
136	}
137
138	/* Note the required size in memory */
139	mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
140}
141
142
143/**
144 * Create a new mipmap tree, calculate its layout and allocate memory.
145 */
146radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa, radeonTexObj *t,
147		GLenum target, GLuint firstLevel, GLuint lastLevel,
148		GLuint width0, GLuint height0, GLuint depth0,
149		GLuint bpp, GLuint tilebits, GLuint compressed)
150{
151	radeon_mipmap_tree *mt = CALLOC_STRUCT(_radeon_mipmap_tree);
152
153	mt->radeon = rmesa;
154	mt->refcount = 1;
155	mt->t = t;
156	mt->target = target;
157	mt->faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
158	mt->firstLevel = firstLevel;
159	mt->lastLevel = lastLevel;
160	mt->width0 = width0;
161	mt->height0 = height0;
162	mt->depth0 = depth0;
163	mt->bpp = bpp;
164	mt->tilebits = tilebits;
165	mt->compressed = compressed;
166
167	calculate_miptree_layout(mt);
168
169	mt->bo = radeon_bo_open(rmesa->radeonScreen->bom,
170                            0, mt->totalsize, 1024,
171                            RADEON_GEM_DOMAIN_VRAM,
172                            0);
173
174	return mt;
175}
176
177void radeon_miptree_reference(radeon_mipmap_tree *mt)
178{
179	mt->refcount++;
180	assert(mt->refcount > 0);
181}
182
183void radeon_miptree_unreference(radeon_mipmap_tree *mt)
184{
185	if (!mt)
186		return;
187
188	assert(mt->refcount > 0);
189	mt->refcount--;
190	if (!mt->refcount) {
191		radeon_bo_unref(mt->bo);
192		free(mt);
193	}
194}
195
196
197static void calculate_first_last_level(struct gl_texture_object *tObj,
198				       GLuint *pfirstLevel, GLuint *plastLevel)
199{
200	const struct gl_texture_image * const baseImage =
201		tObj->Image[0][tObj->BaseLevel];
202
203	/* These must be signed values.  MinLod and MaxLod can be negative numbers,
204	* and having firstLevel and lastLevel as signed prevents the need for
205	* extra sign checks.
206	*/
207	int   firstLevel;
208	int   lastLevel;
209
210	/* Yes, this looks overly complicated, but it's all needed.
211	*/
212	switch (tObj->Target) {
213	case GL_TEXTURE_1D:
214	case GL_TEXTURE_2D:
215	case GL_TEXTURE_3D:
216	case GL_TEXTURE_CUBE_MAP:
217		if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
218			/* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
219			*/
220			firstLevel = lastLevel = tObj->BaseLevel;
221		} else {
222			firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
223			firstLevel = MAX2(firstLevel, tObj->BaseLevel);
224			firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
225			lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
226			lastLevel = MAX2(lastLevel, tObj->BaseLevel);
227			lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
228			lastLevel = MIN2(lastLevel, tObj->MaxLevel);
229			lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
230		}
231		break;
232	case GL_TEXTURE_RECTANGLE_NV:
233	case GL_TEXTURE_4D_SGIS:
234		firstLevel = lastLevel = 0;
235		break;
236	default:
237		return;
238	}
239
240	/* save these values */
241	*pfirstLevel = firstLevel;
242	*plastLevel = lastLevel;
243}
244
245
246/**
247 * Checks whether the given miptree can hold the given texture image at the
248 * given face and level.
249 */
250GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
251		struct gl_texture_image *texImage, GLuint face, GLuint level)
252{
253	radeon_mipmap_level *lvl;
254
255	if (face >= mt->faces || level < mt->firstLevel || level > mt->lastLevel)
256		return GL_FALSE;
257
258	if (texImage->TexFormat->TexelBytes != mt->bpp)
259		return GL_FALSE;
260
261	lvl = &mt->levels[level - mt->firstLevel];
262	if (lvl->width != texImage->Width ||
263	    lvl->height != texImage->Height ||
264	    lvl->depth != texImage->Depth)
265		return GL_FALSE;
266
267	return GL_TRUE;
268}
269
270
271/**
272 * Checks whether the given miptree has the right format to store the given texture object.
273 */
274GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj)
275{
276	struct gl_texture_image *firstImage;
277	GLuint compressed;
278	GLuint numfaces = 1;
279	GLuint firstLevel, lastLevel;
280
281	calculate_first_last_level(texObj, &firstLevel, &lastLevel);
282	if (texObj->Target == GL_TEXTURE_CUBE_MAP)
283		numfaces = 6;
284
285	firstImage = texObj->Image[0][firstLevel];
286	compressed = firstImage->IsCompressed ? firstImage->TexFormat->MesaFormat : 0;
287
288	return (mt->firstLevel == firstLevel &&
289	        mt->lastLevel == lastLevel &&
290	        mt->width0 == firstImage->Width &&
291	        mt->height0 == firstImage->Height &&
292	        mt->depth0 == firstImage->Depth &&
293	        mt->bpp == firstImage->TexFormat->TexelBytes &&
294	        mt->compressed == compressed);
295}
296
297
298/**
299 * Try to allocate a mipmap tree for the given texture that will fit the
300 * given image in the given position.
301 */
302void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t,
303		struct gl_texture_image *texImage, GLuint face, GLuint level)
304{
305	GLuint compressed = texImage->IsCompressed ? texImage->TexFormat->MesaFormat : 0;
306	GLuint numfaces = 1;
307	GLuint firstLevel, lastLevel;
308
309	assert(!t->mt);
310
311	calculate_first_last_level(&t->base, &firstLevel, &lastLevel);
312	if (t->base.Target == GL_TEXTURE_CUBE_MAP)
313		numfaces = 6;
314
315	if (level != firstLevel || face >= numfaces)
316		return;
317
318	t->mt = radeon_miptree_create(rmesa, t, t->base.Target,
319		firstLevel, lastLevel,
320		texImage->Width, texImage->Height, texImage->Depth,
321		texImage->TexFormat->TexelBytes, t->tile_bits, compressed);
322}
323