api_arrayelt.c revision 05a4b37707d2c598ea68c05d07a3d65bcbf5a076
1/* $Id: api_arrayelt.c,v 1.11 2002/10/29 20:28:36 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  4.1
6 *
7 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27/* Author:
28 *    Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31#include "glheader.h"
32#include "api_arrayelt.h"
33#include "context.h"
34#include "glapi.h"
35#include "imports.h"
36#include "macros.h"
37#include "mtypes.h"
38
39
40typedef void (*texarray_func)( GLenum, const void * );
41
42typedef struct {
43   GLint unit;
44   struct gl_client_array *array;
45   texarray_func func;
46} AEtexarray;
47
48typedef void (*array_func)( const void * );
49
50typedef struct {
51   struct gl_client_array *array;
52   array_func func;
53} AEarray;
54
55typedef struct {
56   AEtexarray texarrays[MAX_TEXTURE_UNITS+1];
57   AEarray arrays[32];
58   GLuint NewState;
59} AEcontext;
60
61#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
62#define TYPE_IDX(t) ((t) & 0xf)
63
64static void (*colorfuncs[2][8])( const void * ) = {
65   { (array_func)glColor3bv,
66     (array_func)glColor3ubv,
67     (array_func)glColor3sv,
68     (array_func)glColor3usv,
69     (array_func)glColor3iv,
70     (array_func)glColor3uiv,
71     (array_func)glColor3fv,
72     (array_func)glColor3dv },
73
74   { (array_func)glColor4bv,
75     (array_func)glColor4ubv,
76     (array_func)glColor4sv,
77     (array_func)glColor4usv,
78     (array_func)glColor4iv,
79     (array_func)glColor4uiv,
80     (array_func)glColor4fv,
81     (array_func)glColor4dv }
82};
83
84static void (*vertexfuncs[3][8])( const void * ) = {
85   { 0,
86     0,
87     (array_func)glVertex2sv,
88     0,
89     (array_func)glVertex2iv,
90     0,
91     (array_func)glVertex2fv,
92     (array_func)glVertex2dv },
93
94   { 0,
95     0,
96     (array_func)glVertex3sv,
97     0,
98     (array_func)glVertex3iv,
99     0,
100     (array_func)glVertex3fv,
101     (array_func)glVertex3dv },
102
103   { 0,
104     0,
105     (array_func)glVertex4sv,
106     0,
107     (array_func)glVertex4iv,
108     0,
109     (array_func)glVertex4fv,
110     (array_func)glVertex4dv }
111};
112
113
114static void (*multitexfuncs[4][8])( GLenum, const void * ) = {
115   { 0,
116     0,
117     (texarray_func)glMultiTexCoord1svARB,
118     0,
119     (texarray_func)glMultiTexCoord1ivARB,
120     0,
121     (texarray_func)glMultiTexCoord1fvARB,
122     (texarray_func)glMultiTexCoord1dvARB },
123
124   { 0,
125     0,
126     (texarray_func)glMultiTexCoord2svARB,
127     0,
128     (texarray_func)glMultiTexCoord2ivARB,
129     0,
130     (texarray_func)glMultiTexCoord2fvARB,
131     (texarray_func)glMultiTexCoord2dvARB },
132
133   { 0,
134     0,
135     (texarray_func)glMultiTexCoord3svARB,
136     0,
137     (texarray_func)glMultiTexCoord3ivARB,
138     0,
139     (texarray_func)glMultiTexCoord3fvARB,
140     (texarray_func)glMultiTexCoord3dvARB },
141
142   { 0,
143     0,
144     (texarray_func)glMultiTexCoord4svARB,
145     0,
146     (texarray_func)glMultiTexCoord4ivARB,
147     0,
148     (texarray_func)glMultiTexCoord4fvARB,
149     (texarray_func)glMultiTexCoord4dvARB }
150};
151
152static void (*indexfuncs[8])( const void * ) = {
153   0,
154   (array_func)glIndexubv,
155   (array_func)glIndexsv,
156   0,
157   (array_func)glIndexiv,
158   0,
159   (array_func)glIndexfv,
160   (array_func)glIndexdv
161};
162
163
164static void (*normalfuncs[8])( const void * ) = {
165   (array_func)glNormal3bv,
166   0,
167   (array_func)glNormal3sv,
168   0,
169   (array_func)glNormal3iv,
170   0,
171   (array_func)glNormal3fv,
172   (array_func)glNormal3dv,
173};
174
175
176/* Wrapper functions in case glSecondaryColor*EXT doesn't exist */
177static void SecondaryColor3bvEXT(const GLbyte *c)
178{
179   _glapi_Dispatch->SecondaryColor3bvEXT(c);
180}
181
182static void SecondaryColor3ubvEXT(const GLubyte *c)
183{
184   _glapi_Dispatch->SecondaryColor3ubvEXT(c);
185}
186
187static void SecondaryColor3svEXT(const GLshort *c)
188{
189   _glapi_Dispatch->SecondaryColor3svEXT(c);
190}
191
192static void SecondaryColor3usvEXT(const GLushort *c)
193{
194   _glapi_Dispatch->SecondaryColor3usvEXT(c);
195}
196
197static void SecondaryColor3ivEXT(const GLint *c)
198{
199   _glapi_Dispatch->SecondaryColor3ivEXT(c);
200}
201
202static void SecondaryColor3uivEXT(const GLuint *c)
203{
204   _glapi_Dispatch->SecondaryColor3uivEXT(c);
205}
206
207static void SecondaryColor3fvEXT(const GLfloat *c)
208{
209   _glapi_Dispatch->SecondaryColor3fvEXT(c);
210}
211
212static void SecondaryColor3dvEXT(const GLdouble *c)
213{
214   _glapi_Dispatch->SecondaryColor3dvEXT(c);
215}
216
217static void (*secondarycolorfuncs[8])( const void * ) = {
218   (array_func) SecondaryColor3bvEXT,
219   (array_func) SecondaryColor3ubvEXT,
220   (array_func) SecondaryColor3svEXT,
221   (array_func) SecondaryColor3usvEXT,
222   (array_func) SecondaryColor3ivEXT,
223   (array_func) SecondaryColor3uivEXT,
224   (array_func) SecondaryColor3fvEXT,
225   (array_func) SecondaryColor3dvEXT,
226};
227
228
229/* Again, wrapper functions in case glSecondaryColor*EXT doesn't exist */
230static void FogCoordfvEXT(const GLfloat *f)
231{
232   _glapi_Dispatch->FogCoordfvEXT(f);
233}
234
235static void FogCoorddvEXT(const GLdouble *f)
236{
237   _glapi_Dispatch->FogCoorddvEXT(f);
238}
239
240static void (*fogcoordfuncs[8])( const void * ) = {
241   0,
242   0,
243   0,
244   0,
245   0,
246   0,
247   (array_func) FogCoordfvEXT,
248   (array_func) FogCoorddvEXT
249};
250
251
252
253GLboolean _ae_create_context( GLcontext *ctx )
254{
255   ctx->aelt_context = MALLOC( sizeof(AEcontext) );
256   if (!ctx->aelt_context)
257      return GL_FALSE;
258
259   AE_CONTEXT(ctx)->NewState = ~0;
260   return GL_TRUE;
261}
262
263
264void _ae_destroy_context( GLcontext *ctx )
265{
266   if ( AE_CONTEXT( ctx ) ) {
267      FREE( ctx->aelt_context );
268      ctx->aelt_context = 0;
269   }
270}
271
272
273static void _ae_update_state( GLcontext *ctx )
274{
275   AEcontext *actx = AE_CONTEXT(ctx);
276   AEtexarray *ta = actx->texarrays;
277   AEarray *aa = actx->arrays;
278   GLuint i;
279
280   for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
281      if (ctx->Array.TexCoord[i].Enabled) {
282	 ta->unit = i;
283	 ta->array = &ctx->Array.TexCoord[i];
284	 ta->func = multitexfuncs[ta->array->Size-1][TYPE_IDX(ta->array->Type)];
285	 ta++;
286      }
287
288   ta->func = 0;
289
290   if (ctx->Array.Color.Enabled) {
291      aa->array = &ctx->Array.Color;
292      aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
293      aa++;
294   }
295
296   if (ctx->Array.Normal.Enabled) {
297      aa->array = &ctx->Array.Normal;
298      aa->func = normalfuncs[TYPE_IDX(aa->array->Type)];
299      aa++;
300   }
301
302   if (ctx->Array.Index.Enabled) {
303      aa->array = &ctx->Array.Index;
304      aa->func = indexfuncs[TYPE_IDX(aa->array->Type)];
305      aa++;
306   }
307
308   if (ctx->Array.EdgeFlag.Enabled) {
309      aa->array = &ctx->Array.EdgeFlag;
310      aa->func = (array_func)glEdgeFlagv;
311      aa++;
312   }
313
314   if (ctx->Array.FogCoord.Enabled) {
315      aa->array = &ctx->Array.FogCoord;
316      aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)];
317      aa++;
318   }
319
320   if (ctx->Array.SecondaryColor.Enabled) {
321      aa->array = &ctx->Array.SecondaryColor;
322      aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)];
323      aa++;
324   }
325
326   /* Must be last
327    */
328   if (ctx->Array.Vertex.Enabled) {
329      aa->array = &ctx->Array.Vertex;
330      aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
331      aa++;
332   }
333
334   aa->func = 0;
335   actx->NewState = 0;
336}
337
338
339void _ae_loopback_array_elt( GLint elt )
340{
341   GET_CURRENT_CONTEXT(ctx);
342   AEcontext *actx = AE_CONTEXT(ctx);
343   AEtexarray *ta;
344   AEarray *aa;
345
346   if (actx->NewState)
347      _ae_update_state( ctx );
348
349   for (ta = actx->texarrays ; ta->func ; ta++) {
350      ta->func( ta->unit + GL_TEXTURE0_ARB, (char *)ta->array->Ptr + elt * ta->array->StrideB );
351   }
352
353   /* Must be last
354    */
355   for (aa = actx->arrays ; aa->func ; aa++) {
356      aa->func( (char *)aa->array->Ptr + elt * aa->array->StrideB );
357   }
358}
359
360
361
362void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
363{
364   AE_CONTEXT(ctx)->NewState |= new_state;
365}
366