api_validate.c revision 14bb957b996dcc5392b8fa589bd3ffa5c55cb6b4
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#include "glheader.h"
26#include "api_validate.h"
27#include "bufferobj.h"
28#include "context.h"
29#include "imports.h"
30#include "mfeatures.h"
31#include "mtypes.h"
32#include "vbo/vbo.h"
33
34
35/**
36 * \return  number of bytes in array [count] of type.
37 */
38static GLsizei
39index_bytes(GLenum type, GLsizei count)
40{
41   if (type == GL_UNSIGNED_INT) {
42      return count * sizeof(GLuint);
43   }
44   else if (type == GL_UNSIGNED_BYTE) {
45      return count * sizeof(GLubyte);
46   }
47   else {
48      ASSERT(type == GL_UNSIGNED_SHORT);
49      return count * sizeof(GLushort);
50   }
51}
52
53
54/**
55 * Find the max index in the given element/index buffer
56 */
57GLuint
58_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
59                       const void *indices,
60                       struct gl_buffer_object *elementBuf)
61{
62   const GLubyte *map = NULL;
63   GLuint max = 0;
64   GLuint i;
65
66   if (_mesa_is_bufferobj(elementBuf)) {
67      /* elements are in a user-defined buffer object.  need to map it */
68      map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
69				       GL_MAP_READ_BIT, elementBuf);
70      /* Actual address is the sum of pointers */
71      indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
72   }
73
74   if (type == GL_UNSIGNED_INT) {
75      for (i = 0; i < count; i++)
76         if (((GLuint *) indices)[i] > max)
77            max = ((GLuint *) indices)[i];
78   }
79   else if (type == GL_UNSIGNED_SHORT) {
80      for (i = 0; i < count; i++)
81         if (((GLushort *) indices)[i] > max)
82            max = ((GLushort *) indices)[i];
83   }
84   else {
85      ASSERT(type == GL_UNSIGNED_BYTE);
86      for (i = 0; i < count; i++)
87         if (((GLubyte *) indices)[i] > max)
88            max = ((GLubyte *) indices)[i];
89   }
90
91   if (map) {
92      ctx->Driver.UnmapBuffer(ctx, elementBuf);
93   }
94
95   return max;
96}
97
98
99/**
100 * Check if OK to draw arrays/elements.
101 */
102static GLboolean
103check_valid_to_render(struct gl_context *ctx, const char *function)
104{
105   if (!_mesa_valid_to_render(ctx, function)) {
106      return GL_FALSE;
107   }
108
109   switch (ctx->API) {
110#if FEATURE_es2_glsl
111   case API_OPENGLES2:
112      /* For ES2, we can draw if any vertex array is enabled (and we
113       * should always have a vertex program/shader). */
114      if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
115	 return GL_FALSE;
116      break;
117#endif
118
119#if FEATURE_ES1
120   case API_OPENGLES:
121      /* For OpenGL ES, only draw if we have vertex positions
122       */
123      if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
124	 return GL_FALSE;
125      break;
126#endif
127
128#if FEATURE_GL
129   case API_OPENGL:
130      {
131         const struct gl_shader_program *vsProg =
132            ctx->Shader.CurrentVertexProgram;
133         GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
134         GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
135         if (haveVertexShader || haveVertexProgram) {
136            /* Draw regardless of whether or not we have any vertex arrays.
137             * (Ex: could draw a point using a constant vertex pos)
138             */
139            return GL_TRUE;
140         }
141         else {
142            /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
143             * array [0]).
144             */
145            return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
146                    ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
147         }
148      }
149      break;
150#endif
151
152   default:
153      ASSERT_NO_FEATURE();
154   }
155
156   return GL_TRUE;
157}
158
159
160/**
161 * Do bounds checking on array element indexes.  Check that the vertices
162 * pointed to by the indices don't lie outside buffer object bounds.
163 * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
164 */
165static GLboolean
166check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
167		   const GLvoid *indices, GLint basevertex)
168{
169   struct _mesa_prim prim;
170   struct _mesa_index_buffer ib;
171   GLuint min, max;
172
173   /* Only the X Server needs to do this -- otherwise, accessing outside
174    * array/BO bounds allows application termination.
175    */
176   if (!ctx->Const.CheckArrayBounds)
177      return GL_TRUE;
178
179   memset(&prim, 0, sizeof(prim));
180   prim.count = count;
181
182   memset(&ib, 0, sizeof(ib));
183   ib.type = type;
184   ib.ptr = indices;
185   ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
186
187   vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
188
189   if ((int)(min + basevertex) < 0 ||
190       max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
191      /* the max element is out of bounds of one or more enabled arrays */
192      _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
193                    max, ctx->Array.ArrayObj->_MaxElement);
194      return GL_FALSE;
195   }
196
197   return GL_TRUE;
198}
199
200
201/**
202 * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
203 * etc?  The set of legal values depends on whether geometry shaders/programs
204 * are supported.
205 */
206GLboolean
207_mesa_valid_prim_mode(const struct gl_context *ctx, GLenum mode)
208{
209   if (ctx->Extensions.ARB_geometry_shader4 &&
210       mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
211      return GL_FALSE;
212   }
213   else if (mode > GL_POLYGON) {
214      return GL_FALSE;
215   }
216   else {
217      return GL_TRUE;
218   }
219}
220
221
222/**
223 * Error checking for glDrawElements().  Includes parameter checking
224 * and VBO bounds checking.
225 * \return GL_TRUE if OK to render, GL_FALSE if error found
226 */
227GLboolean
228_mesa_validate_DrawElements(struct gl_context *ctx,
229			    GLenum mode, GLsizei count, GLenum type,
230			    const GLvoid *indices, GLint basevertex)
231{
232   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
233
234   if (count <= 0) {
235      if (count < 0)
236	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
237      return GL_FALSE;
238   }
239
240   if (!_mesa_valid_prim_mode(ctx, mode)) {
241      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
242      return GL_FALSE;
243   }
244
245   if (type != GL_UNSIGNED_INT &&
246       type != GL_UNSIGNED_BYTE &&
247       type != GL_UNSIGNED_SHORT)
248   {
249      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
250      return GL_FALSE;
251   }
252
253   if (!check_valid_to_render(ctx, "glDrawElements"))
254      return GL_FALSE;
255
256   /* Vertex buffer object tests */
257   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
258      /* use indices in the buffer object */
259      /* make sure count doesn't go outside buffer bounds */
260      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
261         _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
262         return GL_FALSE;
263      }
264   }
265   else {
266      /* not using a VBO */
267      if (!indices)
268         return GL_FALSE;
269   }
270
271   if (!check_index_bounds(ctx, count, type, indices, basevertex))
272      return GL_FALSE;
273
274   return GL_TRUE;
275}
276
277
278/**
279 * Error checking for glDrawRangeElements().  Includes parameter checking
280 * and VBO bounds checking.
281 * \return GL_TRUE if OK to render, GL_FALSE if error found
282 */
283GLboolean
284_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
285				 GLuint start, GLuint end,
286				 GLsizei count, GLenum type,
287				 const GLvoid *indices, GLint basevertex)
288{
289   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
290
291   if (count <= 0) {
292      if (count < 0)
293	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
294      return GL_FALSE;
295   }
296
297   if (!_mesa_valid_prim_mode(ctx, mode)) {
298      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
299      return GL_FALSE;
300   }
301
302   if (end < start) {
303      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
304      return GL_FALSE;
305   }
306
307   if (type != GL_UNSIGNED_INT &&
308       type != GL_UNSIGNED_BYTE &&
309       type != GL_UNSIGNED_SHORT) {
310      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
311      return GL_FALSE;
312   }
313
314   if (!check_valid_to_render(ctx, "glDrawRangeElements"))
315      return GL_FALSE;
316
317   /* Vertex buffer object tests */
318   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
319      /* use indices in the buffer object */
320      /* make sure count doesn't go outside buffer bounds */
321      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
322         _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
323         return GL_FALSE;
324      }
325   }
326   else {
327      /* not using a VBO */
328      if (!indices)
329         return GL_FALSE;
330   }
331
332   if (!check_index_bounds(ctx, count, type, indices, basevertex))
333      return GL_FALSE;
334
335   return GL_TRUE;
336}
337
338
339/**
340 * Called from the tnl module to error check the function parameters and
341 * verify that we really can draw something.
342 * \return GL_TRUE if OK to render, GL_FALSE if error found
343 */
344GLboolean
345_mesa_validate_DrawArrays(struct gl_context *ctx,
346			  GLenum mode, GLint start, GLsizei count)
347{
348   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
349
350   if (count <= 0) {
351      if (count < 0)
352         _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
353      return GL_FALSE;
354   }
355
356   if (!_mesa_valid_prim_mode(ctx, mode)) {
357      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
358      return GL_FALSE;
359   }
360
361   if (!check_valid_to_render(ctx, "glDrawArrays"))
362      return GL_FALSE;
363
364   if (ctx->Const.CheckArrayBounds) {
365      if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
366         return GL_FALSE;
367   }
368
369   return GL_TRUE;
370}
371
372
373GLboolean
374_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
375                                   GLsizei count, GLsizei numInstances)
376{
377   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
378
379   if (count <= 0) {
380      if (count < 0)
381         _mesa_error(ctx, GL_INVALID_VALUE,
382                     "glDrawArraysInstanced(count=%d)", count);
383      return GL_FALSE;
384   }
385
386   if (!_mesa_valid_prim_mode(ctx, mode)) {
387      _mesa_error(ctx, GL_INVALID_ENUM,
388                  "glDrawArraysInstanced(mode=0x%x)", mode);
389      return GL_FALSE;
390   }
391
392   if (numInstances <= 0) {
393      if (numInstances < 0)
394         _mesa_error(ctx, GL_INVALID_VALUE,
395                     "glDrawArraysInstanced(numInstances=%d)", numInstances);
396      return GL_FALSE;
397   }
398
399   if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
400      return GL_FALSE;
401
402   if (ctx->CompileFlag) {
403      _mesa_error(ctx, GL_INVALID_OPERATION,
404                  "glDrawArraysInstanced(display list");
405      return GL_FALSE;
406   }
407
408   if (ctx->Const.CheckArrayBounds) {
409      if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
410         return GL_FALSE;
411   }
412
413   return GL_TRUE;
414}
415
416
417GLboolean
418_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
419                                     GLenum mode, GLsizei count, GLenum type,
420                                     const GLvoid *indices, GLsizei numInstances,
421                                     GLint basevertex)
422{
423   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
424
425   if (count <= 0) {
426      if (count < 0)
427	 _mesa_error(ctx, GL_INVALID_VALUE,
428                     "glDrawElementsInstanced(count=%d)", count);
429      return GL_FALSE;
430   }
431
432   if (!_mesa_valid_prim_mode(ctx, mode)) {
433      _mesa_error(ctx, GL_INVALID_ENUM,
434                  "glDrawElementsInstanced(mode = 0x%x)", mode);
435      return GL_FALSE;
436   }
437
438   if (type != GL_UNSIGNED_INT &&
439       type != GL_UNSIGNED_BYTE &&
440       type != GL_UNSIGNED_SHORT) {
441      _mesa_error(ctx, GL_INVALID_ENUM,
442                  "glDrawElementsInstanced(type=0x%x)", type);
443      return GL_FALSE;
444   }
445
446   if (numInstances <= 0) {
447      if (numInstances < 0)
448         _mesa_error(ctx, GL_INVALID_VALUE,
449                     "glDrawElementsInstanced(numInstances=%d)", numInstances);
450      return GL_FALSE;
451   }
452
453   if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
454      return GL_FALSE;
455
456   /* Vertex buffer object tests */
457   if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
458      /* use indices in the buffer object */
459      /* make sure count doesn't go outside buffer bounds */
460      if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
461         _mesa_warning(ctx,
462                       "glDrawElementsInstanced index out of buffer bounds");
463         return GL_FALSE;
464      }
465   }
466   else {
467      /* not using a VBO */
468      if (!indices)
469         return GL_FALSE;
470   }
471
472   if (!check_index_bounds(ctx, count, type, indices, basevertex))
473      return GL_FALSE;
474
475   return GL_TRUE;
476}
477
478
479#if FEATURE_EXT_transform_feedback
480
481GLboolean
482_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
483                                     GLenum mode,
484                                     struct gl_transform_feedback_object *obj)
485{
486   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
487
488   if (!_mesa_valid_prim_mode(ctx, mode)) {
489      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawTransformFeedback(mode)");
490      return GL_FALSE;
491   }
492
493   if (!obj) {
494      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback(name)");
495      return GL_FALSE;
496   }
497
498   if (!obj->EndedAnytime) {
499      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback");
500      return GL_FALSE;
501   }
502
503   if (!check_valid_to_render(ctx, "glDrawTransformFeedback")) {
504      return GL_FALSE;
505   }
506
507   return GL_TRUE;
508}
509
510#endif
511