light.h revision 22144ab7552f0799bcfca506bf4ffa7f70a06649
1/* $Id: light.h,v 1.12 2001/03/12 00:48:38 gareth Exp $ */ 2 3/* 4 * Mesa 3-D graphics library 5 * Version: 3.5 6 * 7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 8 * 9 * Permission is hereby granted, free of charge, to any person obtaining a 10 * copy of this software and associated documentation files (the "Software"), 11 * to deal in the Software without restriction, including without limitation 12 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 13 * and/or sell copies of the Software, and to permit persons to whom the 14 * Software is furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice shall be included 17 * in all copies or substantial portions of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 */ 26 27 28#ifndef LIGHT_H 29#define LIGHT_H 30 31 32#include "mtypes.h" 33 34 35extern void 36_mesa_ShadeModel( GLenum mode ); 37 38extern void 39_mesa_ColorMaterial( GLenum face, GLenum mode ); 40 41extern void 42_mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); 43 44extern void 45_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); 46 47extern void 48_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); 49 50extern void 51_mesa_Lighti( GLenum light, GLenum pname, GLint param ); 52 53extern void 54_mesa_LightModelf( GLenum pname, GLfloat param ); 55 56extern void 57_mesa_LightModelfv( GLenum pname, const GLfloat *params ); 58 59extern void 60_mesa_LightModeli( GLenum pname, GLint param ); 61 62extern void 63_mesa_LightModeliv( GLenum pname, const GLint *params ); 64 65extern void 66_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); 67 68extern void 69_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); 70 71extern void 72_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); 73 74extern void 75_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); 76 77 78/* Lerp between adjacent values in the f(x) lookup table, giving a 79 * continuous function, with adequeate overall accuracy. (Though 80 * still pretty good compared to a straight lookup). 81 */ 82#define GET_SHINE_TAB_ENTRY( table, dp, result ) \ 83do { \ 84 struct gl_shine_tab *_tab = table; \ 85 float f = (dp * (SHINE_TABLE_SIZE-1)); \ 86 int k = (int) f; \ 87 if (k > SHINE_TABLE_SIZE-2) \ 88 result = pow( dp, _tab->shininess ); \ 89 else \ 90 result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ 91} while (0) 92 93 94 95extern GLuint _mesa_material_bitmask( GLcontext *ctx, 96 GLenum face, GLenum pname, 97 GLuint legal, 98 const char * ); 99 100extern void _mesa_invalidate_spot_exp_table( struct gl_light *l ); 101 102extern void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i ); 103 104extern void _mesa_validate_all_lighting_tables( GLcontext *ctx ); 105 106extern void _mesa_update_lighting( GLcontext *ctx ); 107 108extern void _mesa_compute_light_positions( GLcontext *ctx ); 109 110extern void _mesa_update_material( GLcontext *ctx, 111 const struct gl_material src[2], 112 GLuint bitmask ); 113 114extern void _mesa_copy_material_pairs( struct gl_material dst[2], 115 const struct gl_material src[2], 116 GLuint bitmask ); 117 118extern void _mesa_update_color_material( GLcontext *ctx, 119 const GLchan rgba[4] ); 120 121 122#endif 123