light.h revision 23caf20169ac38436ee9c13914f1d6aa7cf6bb5e
1/* $Id: light.h,v 1.5 2000/11/16 21:05:35 keithw Exp $ */ 2 3/* 4 * Mesa 3-D graphics library 5 * Version: 3.5 6 * 7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. 8 * 9 * Permission is hereby granted, free of charge, to any person obtaining a 10 * copy of this software and associated documentation files (the "Software"), 11 * to deal in the Software without restriction, including without limitation 12 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 13 * and/or sell copies of the Software, and to permit persons to whom the 14 * Software is furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice shall be included 17 * in all copies or substantial portions of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 */ 26 27 28#ifndef LIGHT_H 29#define LIGHT_H 30 31 32#include "types.h" 33 34 35extern void 36_mesa_ShadeModel( GLenum mode ); 37 38extern void 39_mesa_ColorMaterial( GLenum face, GLenum mode ); 40 41extern void 42_mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); 43 44extern void 45_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); 46 47extern void 48_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); 49 50extern void 51_mesa_Lighti( GLenum light, GLenum pname, GLint param ); 52 53extern void 54_mesa_LightModelf( GLenum pname, GLfloat param ); 55 56extern void 57_mesa_LightModelfv( GLenum pname, const GLfloat *params ); 58 59extern void 60_mesa_LightModeli( GLenum pname, GLint param ); 61 62extern void 63_mesa_LightModeliv( GLenum pname, const GLint *params ); 64 65extern void 66_mesa_Materialf( GLenum face, GLenum pname, GLfloat param ); 67 68extern void 69_mesa_Materialfv( GLenum face, GLenum pname, const GLfloat *params ); 70 71extern void 72_mesa_Materiali( GLenum face, GLenum pname, GLint param ); 73 74extern void 75_mesa_Materialiv( GLenum face, GLenum pname, const GLint *params ); 76 77extern void 78_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); 79 80extern void 81_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); 82 83extern void 84_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); 85 86extern void 87_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); 88 89 90/* Lerp between adjacent values in the f(x) lookup table, giving a 91 * continuous function, with adequeate overall accuracy. (Though 92 * still pretty good compared to a straight lookup). 93 */ 94#define GET_SHINE_TAB_ENTRY( table, dp, result ) \ 95do { \ 96 struct gl_shine_tab *_tab = table; \ 97 if (dp>1.0) \ 98 result = pow( dp, _tab->shininess ); \ 99 else { \ 100 float f = (dp * (SHINE_TABLE_SIZE-1)); \ 101 int k = (int) f; \ 102 result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ 103 } \ 104} while (0) 105 106 107 108extern GLuint gl_material_bitmask( GLcontext *ctx, 109 GLenum face, GLenum pname, 110 GLuint legal, 111 const char * ); 112 113extern void gl_set_material( GLcontext *ctx, GLuint bitmask, 114 const GLfloat *params); 115 116extern void gl_compute_spot_exp_table( struct gl_light *l ); 117 118extern void gl_compute_shine_table( GLcontext *ctx, GLuint i, 119 GLfloat shininess ); 120 121extern void gl_update_lighting( GLcontext *ctx ); 122 123extern void gl_compute_light_positions( GLcontext *ctx ); 124 125extern void gl_update_material( GLcontext *ctx, 126 const struct gl_material src[2], 127 GLuint bitmask ); 128 129extern void gl_update_color_material( GLcontext *ctx, const GLchan rgba[4] ); 130 131 132#endif 133 134