light.h revision d1b79672425115b0f6f9fc3aadcf3800f5f3a7dc
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.5 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27#ifndef LIGHT_H 28#define LIGHT_H 29 30 31#include "glheader.h" 32#include "mfeatures.h" 33 34struct gl_context; 35struct gl_light; 36struct gl_material; 37 38extern void GLAPIENTRY 39_mesa_ShadeModel( GLenum mode ); 40 41extern void GLAPIENTRY 42_mesa_ProvokingVertexEXT(GLenum mode); 43 44 45#if _HAVE_FULL_GL 46extern void GLAPIENTRY 47_mesa_ColorMaterial( GLenum face, GLenum mode ); 48 49extern void GLAPIENTRY 50_mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); 51 52extern void GLAPIENTRY 53_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); 54 55extern void GLAPIENTRY 56_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); 57 58extern void GLAPIENTRY 59_mesa_Lighti( GLenum light, GLenum pname, GLint param ); 60 61extern void GLAPIENTRY 62_mesa_LightModelf( GLenum pname, GLfloat param ); 63 64extern void GLAPIENTRY 65_mesa_LightModelfv( GLenum pname, const GLfloat *params ); 66 67extern void GLAPIENTRY 68_mesa_LightModeli( GLenum pname, GLint param ); 69 70extern void GLAPIENTRY 71_mesa_LightModeliv( GLenum pname, const GLint *params ); 72 73extern void GLAPIENTRY 74_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); 75 76extern void GLAPIENTRY 77_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); 78 79extern void GLAPIENTRY 80_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); 81 82extern void GLAPIENTRY 83_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); 84 85 86extern void 87_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params); 88 89 90/* Lerp between adjacent values in the f(x) lookup table, giving a 91 * continuous function, with adequeate overall accuracy. (Though 92 * still pretty good compared to a straight lookup). 93 * Result should be a GLfloat. 94 */ 95#define GET_SHINE_TAB_ENTRY( table, dp, result ) \ 96do { \ 97 struct gl_shine_tab *_tab = table; \ 98 float f = (dp * (SHINE_TABLE_SIZE-1)); \ 99 int k = (int) f; \ 100 if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \ 101 || k > SHINE_TABLE_SIZE-2) \ 102 result = (GLfloat) pow( dp, _tab->shininess ); \ 103 else \ 104 result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \ 105} while (0) 106 107 108extern GLuint _mesa_material_bitmask( struct gl_context *ctx, 109 GLenum face, GLenum pname, 110 GLuint legal, 111 const char * ); 112 113extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx ); 114 115extern void _mesa_update_lighting( struct gl_context *ctx ); 116 117extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state ); 118 119extern void _mesa_update_material( struct gl_context *ctx, 120 GLuint bitmask ); 121 122extern void _mesa_update_color_material( struct gl_context *ctx, 123 const GLfloat rgba[4] ); 124 125extern void _mesa_init_lighting( struct gl_context *ctx ); 126 127extern void _mesa_free_lighting_data( struct gl_context *ctx ); 128 129extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag ); 130 131#else 132#define _mesa_update_color_material( c, r ) ((void)0) 133#define _mesa_validate_all_lighting_tables( c ) ((void)0) 134#define _mesa_material_bitmask( c, f, p, l, s ) 0 135#define _mesa_init_lighting( c ) ((void)0) 136#define _mesa_free_lighting_data( c ) ((void)0) 137#define _mesa_update_lighting( c ) ((void)0) 138#define _mesa_update_tnl_spaces( c, n ) ((void)0) 139#define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0) 140#endif 141 142#endif 143