texgetimage.c revision e6e1864f1c6c9be46b255e390d67de10f8f39509
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.7
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 * Copyright (c) 2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32#include "glheader.h"
33#include "bufferobj.h"
34#include "enums.h"
35#include "context.h"
36#include "formats.h"
37#include "image.h"
38#include "mfeatures.h"
39#include "mtypes.h"
40#include "pack.h"
41#include "pbo.h"
42#include "texgetimage.h"
43#include "texfetch.h"
44#include "teximage.h"
45
46
47
48/**
49 * Can the given type represent negative values?
50 */
51static INLINE GLboolean
52type_with_negative_values(GLenum type)
53{
54   switch (type) {
55   case GL_BYTE:
56   case GL_SHORT:
57   case GL_INT:
58   case GL_FLOAT:
59   case GL_HALF_FLOAT_ARB:
60      return GL_TRUE;
61   default:
62      return GL_FALSE;
63   }
64}
65
66
67/**
68 * glGetTexImage for color index pixels.
69 */
70static void
71get_tex_color_index(struct gl_context *ctx, GLuint dimensions,
72                    GLenum format, GLenum type, GLvoid *pixels,
73                    const struct gl_texture_image *texImage)
74{
75   const GLint width = texImage->Width;
76   const GLint height = texImage->Height;
77   const GLint depth = texImage->Depth;
78   const GLint rowstride = texImage->RowStride;
79   const GLuint indexBits =
80      _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT);
81   const GLbitfield transferOps = 0x0;
82   GLint img, row, col;
83
84   for (img = 0; img < depth; img++) {
85      for (row = 0; row < height; row++) {
86         GLuint indexRow[MAX_WIDTH] = { 0 };
87         void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
88                                          width, height, format, type,
89                                          img, row, 0);
90         assert(dest);
91
92         if (indexBits == 8) {
93            const GLubyte *src = (const GLubyte *) texImage->Data;
94            src += rowstride * (img * height + row);
95            for (col = 0; col < width; col++) {
96               indexRow[col] = src[col];
97            }
98         }
99         else if (indexBits == 16) {
100            const GLushort *src = (const GLushort *) texImage->Data;
101            src += rowstride * (img * height + row);
102            for (col = 0; col < width; col++) {
103               indexRow[col] = src[col];
104            }
105         }
106         else {
107            _mesa_problem(ctx, "Color index problem in _mesa_GetTexImage");
108         }
109         _mesa_pack_index_span(ctx, width, type, dest,
110                               indexRow, &ctx->Pack, transferOps);
111      }
112   }
113}
114
115
116/**
117 * glGetTexImage for depth/Z pixels.
118 */
119static void
120get_tex_depth(struct gl_context *ctx, GLuint dimensions,
121              GLenum format, GLenum type, GLvoid *pixels,
122              const struct gl_texture_image *texImage)
123{
124   const GLint width = texImage->Width;
125   const GLint height = texImage->Height;
126   const GLint depth = texImage->Depth;
127   GLint img, row, col;
128   GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
129
130   if (!depthRow) {
131      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
132      return;
133   }
134
135   for (img = 0; img < depth; img++) {
136      for (row = 0; row < height; row++) {
137         void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
138                                          width, height, format, type,
139                                          img, row, 0);
140         assert(dest);
141
142         for (col = 0; col < width; col++) {
143            texImage->FetchTexelf(texImage, col, row, img, depthRow + col);
144         }
145         _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
146      }
147   }
148
149   free(depthRow);
150}
151
152
153/**
154 * glGetTexImage for depth/stencil pixels.
155 */
156static void
157get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
158                      GLenum format, GLenum type, GLvoid *pixels,
159                      const struct gl_texture_image *texImage)
160{
161   const GLint width = texImage->Width;
162   const GLint height = texImage->Height;
163   const GLint depth = texImage->Depth;
164   const GLint rowstride = texImage->RowStride;
165   const GLuint *src = (const GLuint *) texImage->Data;
166   GLint img, row;
167
168   for (img = 0; img < depth; img++) {
169      for (row = 0; row < height; row++) {
170         void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
171                                          width, height, format, type,
172                                          img, row, 0);
173         memcpy(dest, src, width * sizeof(GLuint));
174         if (ctx->Pack.SwapBytes) {
175            _mesa_swap4((GLuint *) dest, width);
176         }
177
178         src += rowstride;
179      }
180   }
181}
182
183
184/**
185 * glGetTexImage for YCbCr pixels.
186 */
187static void
188get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
189              GLenum format, GLenum type, GLvoid *pixels,
190              const struct gl_texture_image *texImage)
191{
192   const GLint width = texImage->Width;
193   const GLint height = texImage->Height;
194   const GLint depth = texImage->Depth;
195   const GLint rowstride = texImage->RowStride;
196   const GLushort *src = (const GLushort *) texImage->Data;
197   GLint img, row;
198
199   for (img = 0; img < depth; img++) {
200      for (row = 0; row < height; row++) {
201         void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
202                                          width, height, format, type,
203                                          img, row, 0);
204         memcpy(dest, src, width * sizeof(GLushort));
205
206         /* check for byte swapping */
207         if ((texImage->TexFormat == MESA_FORMAT_YCBCR
208              && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
209             (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
210              && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
211            if (!ctx->Pack.SwapBytes)
212               _mesa_swap2((GLushort *) dest, width);
213         }
214         else if (ctx->Pack.SwapBytes) {
215            _mesa_swap2((GLushort *) dest, width);
216         }
217
218         src += rowstride;
219      }
220   }
221}
222
223
224/**
225 * glGetTexImage for (s)RGBA, Luminance, etc. pixels.
226 * This is the slow way since we use texture sampling.
227 */
228static void
229get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
230             GLenum format, GLenum type, GLvoid *pixels,
231             struct gl_texture_image *texImage)
232{
233   const GLint width = texImage->Width;
234   const GLint height = texImage->Height;
235   const GLint depth = texImage->Depth;
236   const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
237   /* Normally, no pixel transfer ops are performed during glGetTexImage.
238    * The only possible exception is component clamping to [0,1].
239    */
240   GLbitfield transferOps = 0x0;
241   GLint img, row;
242   GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
243   const GLboolean is_sampler_srgb_decode =
244       _mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB &&
245       texImage->TexObject->Sampler.sRGBDecode == GL_DECODE_EXT;
246
247   if (!rgba) {
248      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
249      return;
250   }
251
252   /* Clamping does not apply to GetTexImage (final conversion)?
253    * Looks like we need clamp though when going from format
254    * containing negative values to unsigned format.
255    */
256   if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
257      transferOps |= IMAGE_CLAMP_BIT;
258   }
259   else if (!type_with_negative_values(type) &&
260            (dataType == GL_FLOAT ||
261             dataType == GL_SIGNED_NORMALIZED)) {
262      transferOps |= IMAGE_CLAMP_BIT;
263   }
264
265   /* glGetTexImage always returns sRGB data for sRGB textures. Make sure the
266    * fetch functions return sRGB data without linearizing it.
267    */
268   if (is_sampler_srgb_decode) {
269      texImage->TexObject->Sampler.sRGBDecode = GL_SKIP_DECODE_EXT;
270      _mesa_set_fetch_functions(texImage, dimensions);
271   }
272
273   for (img = 0; img < depth; img++) {
274      for (row = 0; row < height; row++) {
275         void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
276                                          width, height, format, type,
277                                          img, row, 0);
278         GLint col;
279
280         for (col = 0; col < width; col++) {
281            texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
282            if (texImage->_BaseFormat == GL_ALPHA) {
283               rgba[col][RCOMP] = 0.0F;
284               rgba[col][GCOMP] = 0.0F;
285               rgba[col][BCOMP] = 0.0F;
286            }
287            else if (texImage->_BaseFormat == GL_LUMINANCE) {
288               rgba[col][GCOMP] = 0.0F;
289               rgba[col][BCOMP] = 0.0F;
290               rgba[col][ACOMP] = 1.0F;
291            }
292            else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
293               rgba[col][GCOMP] = 0.0F;
294               rgba[col][BCOMP] = 0.0F;
295            }
296            else if (texImage->_BaseFormat == GL_INTENSITY) {
297               rgba[col][GCOMP] = 0.0F;
298               rgba[col][BCOMP] = 0.0F;
299               rgba[col][ACOMP] = 1.0F;
300            }
301         }
302         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
303                                    format, type, dest,
304                                    &ctx->Pack, transferOps);
305      }
306   }
307
308   if (is_sampler_srgb_decode) {
309      texImage->TexObject->Sampler.sRGBDecode = GL_DECODE_EXT;
310      _mesa_set_fetch_functions(texImage, dimensions);
311   }
312
313   free(rgba);
314}
315
316
317/**
318 * Try to do glGetTexImage() with simple memcpy().
319 * \return GL_TRUE if done, GL_FALSE otherwise
320 */
321static GLboolean
322get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels,
323               const struct gl_texture_object *texObj,
324               const struct gl_texture_image *texImage)
325{
326   GLboolean memCopy = GL_FALSE;
327
328   /* Texture image should have been mapped already */
329   assert(texImage->Data);
330
331   /*
332    * Check if the src/dst formats are compatible.
333    * Also note that GL's pixel transfer ops don't apply to glGetTexImage()
334    * so we don't have to worry about those.
335    * XXX more format combinations could be supported here.
336    */
337   if ((texObj->Target == GL_TEXTURE_1D ||
338        texObj->Target == GL_TEXTURE_2D ||
339        texObj->Target == GL_TEXTURE_RECTANGLE ||
340        (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
341         texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
342      if ((texImage->TexFormat == MESA_FORMAT_ARGB8888 ||
343             texImage->TexFormat == MESA_FORMAT_SARGB8) &&
344          format == GL_BGRA &&
345          (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
346          !ctx->Pack.SwapBytes &&
347          _mesa_little_endian()) {
348         memCopy = GL_TRUE;
349      }
350      else if ((texImage->TexFormat == MESA_FORMAT_AL88 ||
351                  texImage->TexFormat == MESA_FORMAT_SLA8) &&
352               format == GL_LUMINANCE_ALPHA &&
353               type == GL_UNSIGNED_BYTE &&
354               !ctx->Pack.SwapBytes &&
355               _mesa_little_endian()) {
356         memCopy = GL_TRUE;
357      }
358      else if ((texImage->TexFormat == MESA_FORMAT_L8 ||
359                  texImage->TexFormat == MESA_FORMAT_SL8) &&
360               format == GL_LUMINANCE &&
361               type == GL_UNSIGNED_BYTE) {
362         memCopy = GL_TRUE;
363      }
364      else if (texImage->TexFormat == MESA_FORMAT_L16 &&
365               format == GL_LUMINANCE &&
366               type == GL_UNSIGNED_SHORT) {
367         memCopy = GL_TRUE;
368      }
369      else if (texImage->TexFormat == MESA_FORMAT_A8 &&
370               format == GL_ALPHA &&
371               type == GL_UNSIGNED_BYTE) {
372         memCopy = GL_TRUE;
373      }
374      else if (texImage->TexFormat == MESA_FORMAT_A16 &&
375               format == GL_ALPHA &&
376               type == GL_UNSIGNED_SHORT) {
377         memCopy = GL_TRUE;
378      }
379   }
380
381   if (memCopy) {
382      const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
383      const GLuint bytesPerRow = texImage->Width * bpp;
384      GLubyte *dst =
385         _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
386                               texImage->Height, format, type, 0, 0);
387      const GLint dstRowStride =
388         _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
389      const GLubyte *src = texImage->Data;
390      const GLint srcRowStride = texImage->RowStride * bpp;
391      GLuint row;
392
393      if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
394         memcpy(dst, src, bytesPerRow * texImage->Height);
395      }
396      else {
397         for (row = 0; row < texImage->Height; row++) {
398            memcpy(dst, src, bytesPerRow);
399            dst += dstRowStride;
400            src += srcRowStride;
401         }
402      }
403   }
404
405   return memCopy;
406}
407
408
409/**
410 * This is the software fallback for Driver.GetTexImage().
411 * All error checking will have been done before this routine is called.
412 * The texture image must be mapped.
413 */
414void
415_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
416                   GLenum format, GLenum type, GLvoid *pixels,
417                   struct gl_texture_object *texObj,
418                   struct gl_texture_image *texImage)
419{
420   GLuint dimensions;
421
422   /* If we get here, the texture image should be mapped */
423   assert(texImage->Data);
424
425   switch (target) {
426   case GL_TEXTURE_1D:
427      dimensions = 1;
428      break;
429   case GL_TEXTURE_3D:
430      dimensions = 3;
431      break;
432   default:
433      dimensions = 2;
434   }
435
436   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
437      /* Packing texture image into a PBO.
438       * Map the (potentially) VRAM-based buffer into our process space so
439       * we can write into it with the code below.
440       * A hardware driver might use a sophisticated blit to move the
441       * texture data to the PBO if the PBO is in VRAM along with the texture.
442       */
443      GLubyte *buf = (GLubyte *)
444         ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
445                               GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
446      if (!buf) {
447         /* out of memory or other unexpected error */
448         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
449         return;
450      }
451      /* <pixels> was an offset into the PBO.
452       * Now make it a real, client-side pointer inside the mapped region.
453       */
454      pixels = ADD_POINTERS(buf, pixels);
455   }
456
457   if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) {
458      /* all done */
459   }
460   else if (format == GL_COLOR_INDEX) {
461      get_tex_color_index(ctx, dimensions, format, type, pixels, texImage);
462   }
463   else if (format == GL_DEPTH_COMPONENT) {
464      get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
465   }
466   else if (format == GL_DEPTH_STENCIL_EXT) {
467      get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
468   }
469   else if (format == GL_YCBCR_MESA) {
470      get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
471   }
472   else {
473      get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
474   }
475
476   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
477      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
478                              ctx->Pack.BufferObj);
479   }
480}
481
482
483
484/**
485 * This is the software fallback for Driver.GetCompressedTexImage().
486 * All error checking will have been done before this routine is called.
487 */
488void
489_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level,
490                              GLvoid *img,
491                              struct gl_texture_object *texObj,
492                              struct gl_texture_image *texImage)
493{
494   const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat,
495                                                     texImage->Width);
496   const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat,
497                                                            texImage->RowStride);
498   GLuint i;
499
500   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
501      /* pack texture image into a PBO */
502      GLubyte *buf = (GLubyte *)
503         ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
504                               GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
505      if (!buf) {
506         /* out of memory or other unexpected error */
507         _mesa_error(ctx, GL_OUT_OF_MEMORY,
508                     "glGetCompresssedTexImage(map PBO failed)");
509         return;
510      }
511      img = ADD_POINTERS(buf, img);
512   }
513
514   /* no pixelstore or pixel transfer, but respect stride */
515
516   if (row_stride == row_stride_stored) {
517      const GLuint size = _mesa_format_image_size(texImage->TexFormat,
518                                                  texImage->Width,
519                                                  texImage->Height,
520                                                  texImage->Depth);
521      memcpy(img, texImage->Data, size);
522   }
523   else {
524      GLuint bw, bh;
525      _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
526      for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
527         memcpy((GLubyte *)img + i * row_stride,
528                (GLubyte *)texImage->Data + i * row_stride_stored,
529                row_stride);
530      }
531   }
532
533   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
534      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
535                              ctx->Pack.BufferObj);
536   }
537}
538
539
540
541/**
542 * Do error checking for a glGetTexImage() call.
543 * \return GL_TRUE if any error, GL_FALSE if no errors.
544 */
545static GLboolean
546getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
547                        GLenum format, GLenum type, GLsizei clientMemSize,
548                        GLvoid *pixels )
549{
550   struct gl_texture_object *texObj;
551   struct gl_texture_image *texImage;
552   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
553   const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
554   GLenum baseFormat;
555
556   if (maxLevels == 0) {
557      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
558      return GL_TRUE;
559   }
560
561   if (level < 0 || level >= maxLevels) {
562      _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
563      return GL_TRUE;
564   }
565
566   if (_mesa_sizeof_packed_type(type) <= 0) {
567      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
568      return GL_TRUE;
569   }
570
571   if (_mesa_components_in_format(format) <= 0 ||
572       format == GL_STENCIL_INDEX) {
573      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
574      return GL_TRUE;
575   }
576
577   if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) {
578      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
579      return GL_TRUE;
580   }
581
582   if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
583      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
584      return GL_TRUE;
585   }
586
587   if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
588      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
589      return GL_TRUE;
590   }
591
592   if (!ctx->Extensions.EXT_packed_depth_stencil
593       && _mesa_is_depthstencil_format(format)) {
594      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
595      return GL_TRUE;
596   }
597
598   if (!ctx->Extensions.ATI_envmap_bumpmap
599       && _mesa_is_dudv_format(format)) {
600      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
601      return GL_TRUE;
602   }
603
604   texObj = _mesa_get_current_tex_object(ctx, target);
605
606   if (!texObj || _mesa_is_proxy_texture(target)) {
607      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
608      return GL_TRUE;
609   }
610
611   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
612   if (!texImage) {
613      /* out of memory */
614      return GL_TRUE;
615   }
616
617   baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
618
619   /* Make sure the requested image format is compatible with the
620    * texture's format.  Note that a color index texture can be converted
621    * to RGBA so that combo is allowed.
622    */
623   if (_mesa_is_color_format(format)
624       && !_mesa_is_color_format(baseFormat)
625       && !_mesa_is_index_format(baseFormat)) {
626      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
627      return GL_TRUE;
628   }
629   else if (_mesa_is_index_format(format)
630            && !_mesa_is_index_format(baseFormat)) {
631      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
632      return GL_TRUE;
633   }
634   else if (_mesa_is_depth_format(format)
635            && !_mesa_is_depth_format(baseFormat)
636            && !_mesa_is_depthstencil_format(baseFormat)) {
637      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
638      return GL_TRUE;
639   }
640   else if (_mesa_is_ycbcr_format(format)
641            && !_mesa_is_ycbcr_format(baseFormat)) {
642      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
643      return GL_TRUE;
644   }
645   else if (_mesa_is_depthstencil_format(format)
646            && !_mesa_is_depthstencil_format(baseFormat)) {
647      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
648      return GL_TRUE;
649   }
650   else if (_mesa_is_dudv_format(format)
651            && !_mesa_is_dudv_format(baseFormat)) {
652      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
653      return GL_TRUE;
654   }
655
656   if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
657                                  texImage->Height, texImage->Depth,
658                                  format, type, clientMemSize, pixels)) {
659      if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
660         _mesa_error(ctx, GL_INVALID_OPERATION,
661                     "glGetTexImage(out of bounds PBO access)");
662      } else {
663         _mesa_error(ctx, GL_INVALID_OPERATION,
664                     "glGetnTexImageARB(out of bounds access:"
665                     " bufSize (%d) is too small)", clientMemSize);
666      }
667      return GL_TRUE;
668   }
669
670   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
671      /* PBO should not be mapped */
672      if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
673         _mesa_error(ctx, GL_INVALID_OPERATION,
674                     "glGetTexImage(PBO is mapped)");
675         return GL_TRUE;
676      }
677   }
678
679   return GL_FALSE;
680}
681
682
683
684/**
685 * Get texture image.  Called by glGetTexImage.
686 *
687 * \param target texture target.
688 * \param level image level.
689 * \param format pixel data format for returned image.
690 * \param type pixel data type for returned image.
691 * \param bufSize size of the pixels data buffer.
692 * \param pixels returned pixel data.
693 */
694void GLAPIENTRY
695_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format,
696                       GLenum type, GLsizei bufSize, GLvoid *pixels )
697{
698   struct gl_texture_object *texObj;
699   struct gl_texture_image *texImage;
700   GET_CURRENT_CONTEXT(ctx);
701   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
702
703   if (getteximage_error_check(ctx, target, level, format, type,
704                               bufSize, pixels)) {
705      return;
706   }
707
708   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
709      /* not an error, do nothing */
710      return;
711   }
712
713   texObj = _mesa_get_current_tex_object(ctx, target);
714   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
715
716   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
717      _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
718                  " dstFmt=0x%x, dstType=0x%x\n",
719                  texObj->Name,
720                  _mesa_get_format_name(texImage->TexFormat),
721                  texImage->Width, texImage->Height,
722                  format, type);
723   }
724
725   _mesa_lock_texture(ctx, texObj);
726   {
727      ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
728                              texObj, texImage);
729   }
730   _mesa_unlock_texture(ctx, texObj);
731}
732
733
734void GLAPIENTRY
735_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
736                   GLenum type, GLvoid *pixels )
737{
738   _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels);
739}
740
741
742/**
743 * Do error checking for a glGetCompressedTexImage() call.
744 * \return GL_TRUE if any error, GL_FALSE if no errors.
745 */
746static GLboolean
747getcompressedteximage_error_check(struct gl_context *ctx, GLenum target,
748                                  GLint level, GLsizei clientMemSize, GLvoid *img)
749{
750   struct gl_texture_object *texObj;
751   struct gl_texture_image *texImage;
752   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
753   GLuint compressedSize;
754
755   if (maxLevels == 0) {
756      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
757                  target);
758      return GL_TRUE;
759   }
760
761   if (level < 0 || level >= maxLevels) {
762      _mesa_error(ctx, GL_INVALID_VALUE,
763                  "glGetCompressedTexImageARB(bad level = %d)", level);
764      return GL_TRUE;
765   }
766
767   if (_mesa_is_proxy_texture(target)) {
768      _mesa_error(ctx, GL_INVALID_ENUM,
769                  "glGetCompressedTexImageARB(bad target = %s)",
770                  _mesa_lookup_enum_by_nr(target));
771      return GL_TRUE;
772   }
773
774   texObj = _mesa_get_current_tex_object(ctx, target);
775   if (!texObj) {
776      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
777      return GL_TRUE;
778   }
779
780   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
781
782   if (!texImage) {
783      /* probably invalid mipmap level */
784      _mesa_error(ctx, GL_INVALID_VALUE,
785                  "glGetCompressedTexImageARB(level)");
786      return GL_TRUE;
787   }
788
789   if (!_mesa_is_format_compressed(texImage->TexFormat)) {
790      _mesa_error(ctx, GL_INVALID_OPERATION,
791                  "glGetCompressedTexImageARB(texture is not compressed)");
792      return GL_TRUE;
793   }
794
795   compressedSize = _mesa_format_image_size(texImage->TexFormat,
796                                            texImage->Width,
797                                            texImage->Height,
798                                            texImage->Depth);
799
800   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
801      /* do bounds checking on writing to client memory */
802      if (clientMemSize < compressedSize) {
803         _mesa_error(ctx, GL_INVALID_OPERATION,
804                     "glGetnCompressedTexImageARB(out of bounds access:"
805                     " bufSize (%d) is too small)", clientMemSize);
806      }
807   } else {
808      /* do bounds checking on PBO write */
809      if ((const GLubyte *) img + compressedSize >
810          (const GLubyte *) ctx->Pack.BufferObj->Size) {
811         _mesa_error(ctx, GL_INVALID_OPERATION,
812                     "glGetCompressedTexImage(out of bounds PBO access)");
813         return GL_TRUE;
814      }
815
816      /* make sure PBO is not mapped */
817      if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
818         _mesa_error(ctx, GL_INVALID_OPERATION,
819                     "glGetCompressedTexImage(PBO is mapped)");
820         return GL_TRUE;
821      }
822   }
823
824   return GL_FALSE;
825}
826
827
828void GLAPIENTRY
829_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
830                                GLvoid *img)
831{
832   struct gl_texture_object *texObj;
833   struct gl_texture_image *texImage;
834   GET_CURRENT_CONTEXT(ctx);
835   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
836
837   if (getcompressedteximage_error_check(ctx, target, level, bufSize, img)) {
838      return;
839   }
840
841   if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {
842      /* not an error, do nothing */
843      return;
844   }
845
846   texObj = _mesa_get_current_tex_object(ctx, target);
847   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
848
849   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
850      _mesa_debug(ctx,
851                  "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
852                  texObj->Name,
853                  _mesa_get_format_name(texImage->TexFormat),
854                  texImage->Width, texImage->Height);
855   }
856
857   _mesa_lock_texture(ctx, texObj);
858   {
859      ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
860                                        texObj, texImage);
861   }
862   _mesa_unlock_texture(ctx, texObj);
863}
864
865void GLAPIENTRY
866_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
867{
868   _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img);
869}
870