texgetimage.c revision f5d0ced242abc9e4e777bbe374585f44399b75af
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.7
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 * Copyright (c) 2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32#include "glheader.h"
33#include "bufferobj.h"
34#include "enums.h"
35#include "context.h"
36#include "formats.h"
37#include "format_unpack.h"
38#include "image.h"
39#include "mfeatures.h"
40#include "mtypes.h"
41#include "pack.h"
42#include "pbo.h"
43#include "texcompress.h"
44#include "texgetimage.h"
45#include "teximage.h"
46
47
48
49/**
50 * Can the given type represent negative values?
51 */
52static inline GLboolean
53type_needs_clamping(GLenum type)
54{
55   switch (type) {
56   case GL_BYTE:
57   case GL_SHORT:
58   case GL_INT:
59   case GL_FLOAT:
60   case GL_HALF_FLOAT_ARB:
61   case GL_UNSIGNED_INT_10F_11F_11F_REV:
62   case GL_UNSIGNED_INT_5_9_9_9_REV:
63      return GL_FALSE;
64   default:
65      return GL_TRUE;
66   }
67}
68
69
70/**
71 * glGetTexImage for depth/Z pixels.
72 */
73static void
74get_tex_depth(struct gl_context *ctx, GLuint dimensions,
75              GLenum format, GLenum type, GLvoid *pixels,
76              struct gl_texture_image *texImage)
77{
78   const GLint width = texImage->Width;
79   const GLint height = texImage->Height;
80   const GLint depth = texImage->Depth;
81   GLint img, row;
82   GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
83
84   if (!depthRow) {
85      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
86      return;
87   }
88
89   for (img = 0; img < depth; img++) {
90      GLubyte *srcMap;
91      GLint srcRowStride;
92
93      /* map src texture buffer */
94      ctx->Driver.MapTextureImage(ctx, texImage, img,
95                                  0, 0, width, height, GL_MAP_READ_BIT,
96                                  &srcMap, &srcRowStride);
97
98      if (srcMap) {
99         for (row = 0; row < height; row++) {
100            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
101                                             width, height, format, type,
102                                             img, row, 0);
103            const GLubyte *src = srcMap + row * srcRowStride;
104            _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
105            _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
106         }
107
108         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
109      }
110      else {
111         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
112         break;
113      }
114   }
115
116   free(depthRow);
117}
118
119
120/**
121 * glGetTexImage for depth/stencil pixels.
122 */
123static void
124get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
125                      GLenum format, GLenum type, GLvoid *pixels,
126                      struct gl_texture_image *texImage)
127{
128   const GLint width = texImage->Width;
129   const GLint height = texImage->Height;
130   const GLint depth = texImage->Depth;
131   GLint img, row;
132
133   for (img = 0; img < depth; img++) {
134      GLubyte *srcMap;
135      GLint rowstride;
136
137      /* map src texture buffer */
138      ctx->Driver.MapTextureImage(ctx, texImage, img,
139                                  0, 0, width, height, GL_MAP_READ_BIT,
140                                  &srcMap, &rowstride);
141
142      if (srcMap) {
143         for (row = 0; row < height; row++) {
144            const GLubyte *src = srcMap + row * rowstride;
145            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
146                                             width, height, format, type,
147                                             img, row, 0);
148            /* XXX Z24_S8 vs. S8_Z24??? */
149            memcpy(dest, src, width * sizeof(GLuint));
150            if (ctx->Pack.SwapBytes) {
151               _mesa_swap4((GLuint *) dest, width);
152            }
153         }
154
155         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
156      }
157      else {
158         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
159         break;
160      }
161   }
162}
163
164
165/**
166 * glGetTexImage for YCbCr pixels.
167 */
168static void
169get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
170              GLenum format, GLenum type, GLvoid *pixels,
171              struct gl_texture_image *texImage)
172{
173   const GLint width = texImage->Width;
174   const GLint height = texImage->Height;
175   const GLint depth = texImage->Depth;
176   GLint img, row;
177
178   for (img = 0; img < depth; img++) {
179      GLubyte *srcMap;
180      GLint rowstride;
181
182      /* map src texture buffer */
183      ctx->Driver.MapTextureImage(ctx, texImage, img,
184                                  0, 0, width, height, GL_MAP_READ_BIT,
185                                  &srcMap, &rowstride);
186
187      if (srcMap) {
188         for (row = 0; row < height; row++) {
189            const GLubyte *src = srcMap + row * rowstride;
190            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
191                                             width, height, format, type,
192                                             img, row, 0);
193            memcpy(dest, src, width * sizeof(GLushort));
194
195            /* check for byte swapping */
196            if ((texImage->TexFormat == MESA_FORMAT_YCBCR
197                 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
198                (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
199                 && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
200               if (!ctx->Pack.SwapBytes)
201                  _mesa_swap2((GLushort *) dest, width);
202            }
203            else if (ctx->Pack.SwapBytes) {
204               _mesa_swap2((GLushort *) dest, width);
205            }
206         }
207
208         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
209      }
210      else {
211         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
212         break;
213      }
214   }
215}
216
217
218/**
219 * Get a color texture image with decompression.
220 */
221static void
222get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
223                        GLenum format, GLenum type, GLvoid *pixels,
224                        struct gl_texture_image *texImage,
225                        GLbitfield transferOps)
226{
227   /* don't want to apply sRGB -> RGB conversion here so override the format */
228   const gl_format texFormat =
229      _mesa_get_srgb_format_linear(texImage->TexFormat);
230   const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
231   const GLuint width = texImage->Width;
232   const GLuint height = texImage->Height;
233   const GLuint depth = texImage->Depth;
234   GLfloat *tempImage, *srcRow;
235   GLuint row;
236
237   /* Decompress into temp float buffer, then pack into user buffer */
238   tempImage = (GLfloat *) malloc(width * height * depth
239                                  * 4 * sizeof(GLfloat));
240   if (!tempImage) {
241      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
242      return;
243   }
244
245   /* Decompress the texture image - results in 'tempImage' */
246   {
247      GLubyte *srcMap;
248      GLint srcRowStride;
249
250      ctx->Driver.MapTextureImage(ctx, texImage, 0,
251                                  0, 0, width, height,
252                                  GL_MAP_READ_BIT,
253                                  &srcMap, &srcRowStride);
254      if (srcMap) {
255         _mesa_decompress_image(texFormat, width, height,
256                                srcMap, srcRowStride, tempImage);
257
258         ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
259      }
260      else {
261         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
262         free(tempImage);
263         return;
264      }
265   }
266
267   if (baseFormat == GL_LUMINANCE ||
268       baseFormat == GL_LUMINANCE_ALPHA) {
269      _mesa_rebase_rgba_float(width * height, (GLfloat (*)[4]) tempImage,
270                              baseFormat);
271   }
272
273   srcRow = tempImage;
274   for (row = 0; row < height; row++) {
275      void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
276                                       width, height, format, type,
277                                       0, row, 0);
278
279      _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow,
280                                 format, type, dest, &ctx->Pack, transferOps);
281      srcRow += width * 4;
282   }
283
284   free(tempImage);
285}
286
287
288/**
289 * Get an uncompressed color texture image.
290 */
291static void
292get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
293                          GLenum format, GLenum type, GLvoid *pixels,
294                          struct gl_texture_image *texImage,
295                          GLbitfield transferOps)
296{
297   /* don't want to apply sRGB -> RGB conversion here so override the format */
298   const gl_format texFormat =
299      _mesa_get_srgb_format_linear(texImage->TexFormat);
300   const GLuint width = texImage->Width;
301   const GLenum destBaseFormat = _mesa_base_tex_format(ctx, format);
302   GLenum rebaseFormat = GL_NONE;
303   GLuint height = texImage->Height;
304   GLuint depth = texImage->Depth;
305   GLuint img, row;
306   GLfloat (*rgba)[4];
307   GLuint (*rgba_uint)[4];
308   GLboolean is_integer = _mesa_is_format_integer_color(texImage->TexFormat);
309
310   /* Allocate buffer for one row of texels */
311   rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
312   rgba_uint = (GLuint (*)[4]) rgba;
313   if (!rgba) {
314      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
315      return;
316   }
317
318   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
319      depth = height;
320      height = 1;
321   }
322
323   if (texImage->_BaseFormat == GL_LUMINANCE ||
324       texImage->_BaseFormat == GL_INTENSITY ||
325       texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
326      /* If a luminance (or intensity) texture is read back as RGB(A), the
327       * returned value should be (L,0,0,1), not (L,L,L,1).  Set rebaseFormat
328       * here to get G=B=0.
329       */
330      rebaseFormat = texImage->_BaseFormat;
331   }
332   else if ((texImage->_BaseFormat == GL_RGBA ||
333             texImage->_BaseFormat == GL_RGB) &&
334            (destBaseFormat == GL_LUMINANCE ||
335             destBaseFormat == GL_LUMINANCE_ALPHA ||
336             destBaseFormat == GL_LUMINANCE_INTEGER_EXT ||
337             destBaseFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT)) {
338      /* If we're reading back an RGB(A) texture as luminance then we need
339       * to return L=tex(R).  Note, that's different from glReadPixels which
340       * returns L=R+G+B.
341       */
342      rebaseFormat = GL_LUMINANCE_ALPHA; /* this covers GL_LUMINANCE too */
343   }
344
345   for (img = 0; img < depth; img++) {
346      GLubyte *srcMap;
347      GLint rowstride;
348
349      /* map src texture buffer */
350      ctx->Driver.MapTextureImage(ctx, texImage, img,
351                                  0, 0, width, height, GL_MAP_READ_BIT,
352                                  &srcMap, &rowstride);
353      if (srcMap) {
354         for (row = 0; row < height; row++) {
355            const GLubyte *src = srcMap + row * rowstride;
356            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
357                                             width, height, format, type,
358                                             img, row, 0);
359
360	    if (is_integer) {
361	       _mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
362               if (rebaseFormat)
363                  _mesa_rebase_rgba_uint(width, rgba_uint, rebaseFormat);
364	       _mesa_pack_rgba_span_int(ctx, width, rgba_uint,
365					format, type, dest);
366	    } else {
367	       _mesa_unpack_rgba_row(texFormat, width, src, rgba);
368               if (rebaseFormat)
369                  _mesa_rebase_rgba_float(width, rgba, rebaseFormat);
370	       _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
371					  format, type, dest,
372					  &ctx->Pack, transferOps);
373	    }
374	 }
375
376         /* Unmap the src texture buffer */
377         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
378      }
379      else {
380         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
381         break;
382      }
383   }
384
385   free(rgba);
386}
387
388
389/**
390 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
391 * Compressed textures are handled here as well.
392 */
393static void
394get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
395             GLenum format, GLenum type, GLvoid *pixels,
396             struct gl_texture_image *texImage)
397{
398   const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
399   GLbitfield transferOps = 0x0;
400
401   /* In general, clamping does not apply to glGetTexImage, except when
402    * the returned type of the image can't hold negative values.
403    */
404   if (type_needs_clamping(type)) {
405      /* the returned image type can't have negative values */
406      if (dataType == GL_FLOAT ||
407          dataType == GL_SIGNED_NORMALIZED ||
408          format == GL_LUMINANCE ||
409          format == GL_LUMINANCE_ALPHA) {
410         transferOps |= IMAGE_CLAMP_BIT;
411      }
412   }
413   /* This applies to RGB, RGBA textures. if the format is either LUMINANCE
414    * or LUMINANCE ALPHA, luminance (L) is computed as L=R+G+B .we need to
415    * clamp the sum to [0,1].
416    */
417   else if ((format == GL_LUMINANCE ||
418            format == GL_LUMINANCE_ALPHA) &&
419            dataType == GL_UNSIGNED_NORMALIZED) {
420      transferOps |= IMAGE_CLAMP_BIT;
421   }
422
423   if (_mesa_is_format_compressed(texImage->TexFormat)) {
424      get_tex_rgba_compressed(ctx, dimensions, format, type,
425                              pixels, texImage, transferOps);
426   }
427   else {
428      get_tex_rgba_uncompressed(ctx, dimensions, format, type,
429                                pixels, texImage, transferOps);
430   }
431}
432
433
434/**
435 * Try to do glGetTexImage() with simple memcpy().
436 * \return GL_TRUE if done, GL_FALSE otherwise
437 */
438static GLboolean
439get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
440               GLvoid *pixels,
441               struct gl_texture_image *texImage)
442{
443   const GLenum target = texImage->TexObject->Target;
444   GLboolean memCopy = GL_FALSE;
445
446   /*
447    * Check if we can use memcpy to copy from the hardware texture
448    * format to the user's format/type.
449    * Note that GL's pixel transfer ops don't apply to glGetTexImage()
450    */
451   if (target == GL_TEXTURE_1D ||
452       target == GL_TEXTURE_2D ||
453       target == GL_TEXTURE_RECTANGLE ||
454       _mesa_is_cube_face(target)) {
455      memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
456                                                     format, type,
457                                                     ctx->Pack.SwapBytes);
458   }
459
460   if (memCopy) {
461      const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
462      const GLuint bytesPerRow = texImage->Width * bpp;
463      GLubyte *dst =
464         _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
465                               texImage->Height, format, type, 0, 0);
466      const GLint dstRowStride =
467         _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
468      GLubyte *src;
469      GLint srcRowStride;
470
471      /* map src texture buffer */
472      ctx->Driver.MapTextureImage(ctx, texImage, 0,
473                                  0, 0, texImage->Width, texImage->Height,
474                                  GL_MAP_READ_BIT, &src, &srcRowStride);
475
476      if (src) {
477         if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
478            memcpy(dst, src, bytesPerRow * texImage->Height);
479         }
480         else {
481            GLuint row;
482            for (row = 0; row < texImage->Height; row++) {
483               memcpy(dst, src, bytesPerRow);
484               dst += dstRowStride;
485               src += srcRowStride;
486            }
487         }
488
489         /* unmap src texture buffer */
490         ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
491      }
492      else {
493         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
494      }
495   }
496
497   return memCopy;
498}
499
500
501/**
502 * This is the software fallback for Driver.GetTexImage().
503 * All error checking will have been done before this routine is called.
504 * We'll call ctx->Driver.MapTextureImage() to access the data, then
505 * unmap with ctx->Driver.UnmapTextureImage().
506 */
507void
508_mesa_get_teximage(struct gl_context *ctx,
509                   GLenum format, GLenum type, GLvoid *pixels,
510                   struct gl_texture_image *texImage)
511{
512   GLuint dimensions;
513
514   switch (texImage->TexObject->Target) {
515   case GL_TEXTURE_1D:
516      dimensions = 1;
517      break;
518   case GL_TEXTURE_3D:
519      dimensions = 3;
520      break;
521   default:
522      dimensions = 2;
523   }
524
525   /* map dest buffer, if PBO */
526   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
527      /* Packing texture image into a PBO.
528       * Map the (potentially) VRAM-based buffer into our process space so
529       * we can write into it with the code below.
530       * A hardware driver might use a sophisticated blit to move the
531       * texture data to the PBO if the PBO is in VRAM along with the texture.
532       */
533      GLubyte *buf = (GLubyte *)
534         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
535				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);
536      if (!buf) {
537         /* out of memory or other unexpected error */
538         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
539         return;
540      }
541      /* <pixels> was an offset into the PBO.
542       * Now make it a real, client-side pointer inside the mapped region.
543       */
544      pixels = ADD_POINTERS(buf, pixels);
545   }
546
547   if (get_tex_memcpy(ctx, format, type, pixels, texImage)) {
548      /* all done */
549   }
550   else if (format == GL_DEPTH_COMPONENT) {
551      get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
552   }
553   else if (format == GL_DEPTH_STENCIL_EXT) {
554      get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
555   }
556   else if (format == GL_YCBCR_MESA) {
557      get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
558   }
559   else {
560      get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
561   }
562
563   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
564      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);
565   }
566}
567
568
569
570/**
571 * This is the software fallback for Driver.GetCompressedTexImage().
572 * All error checking will have been done before this routine is called.
573 */
574void
575_mesa_get_compressed_teximage(struct gl_context *ctx,
576                              struct gl_texture_image *texImage,
577                              GLvoid *img)
578{
579   const GLuint row_stride =
580      _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
581   GLuint i;
582   GLubyte *src;
583   GLint srcRowStride;
584
585   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
586      /* pack texture image into a PBO */
587      GLubyte *buf = (GLubyte *)
588         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
589				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);
590      if (!buf) {
591         /* out of memory or other unexpected error */
592         _mesa_error(ctx, GL_OUT_OF_MEMORY,
593                     "glGetCompresssedTexImage(map PBO failed)");
594         return;
595      }
596      img = ADD_POINTERS(buf, img);
597   }
598
599   /* map src texture buffer */
600   ctx->Driver.MapTextureImage(ctx, texImage, 0,
601                               0, 0, texImage->Width, texImage->Height,
602                               GL_MAP_READ_BIT, &src, &srcRowStride);
603
604   if (src) {
605      /* no pixelstore or pixel transfer, but respect stride */
606
607      if (row_stride == srcRowStride) {
608         const GLuint size = _mesa_format_image_size(texImage->TexFormat,
609                                                     texImage->Width,
610                                                     texImage->Height,
611                                                     texImage->Depth);
612         memcpy(img, src, size);
613      }
614      else {
615         GLuint bw, bh;
616         _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
617         for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
618            memcpy((GLubyte *)img + i * row_stride,
619                   (GLubyte *)src + i * srcRowStride,
620                   row_stride);
621         }
622      }
623
624      ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
625   }
626   else {
627      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
628   }
629
630   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
631      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);
632   }
633}
634
635
636
637/**
638 * Do error checking for a glGetTexImage() call.
639 * \return GL_TRUE if any error, GL_FALSE if no errors.
640 */
641static GLboolean
642getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
643                        GLenum format, GLenum type, GLsizei clientMemSize,
644                        GLvoid *pixels )
645{
646   struct gl_texture_object *texObj;
647   struct gl_texture_image *texImage;
648   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
649   const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
650   GLenum baseFormat, err;
651
652   if (maxLevels == 0) {
653      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
654      return GL_TRUE;
655   }
656
657   if (level < 0 || level >= maxLevels) {
658      _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
659      return GL_TRUE;
660   }
661
662   err = _mesa_error_check_format_and_type(ctx, format, type);
663   if (err != GL_NO_ERROR) {
664      _mesa_error(ctx, err, "glGetTexImage(format/type)");
665      return GL_TRUE;
666   }
667
668   texObj = _mesa_get_current_tex_object(ctx, target);
669
670   if (!texObj || _mesa_is_proxy_texture(target)) {
671      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
672      return GL_TRUE;
673   }
674
675   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
676   if (!texImage) {
677      /* non-existant texture image */
678      return GL_TRUE;
679   }
680
681   baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
682
683   /* Make sure the requested image format is compatible with the
684    * texture's format.
685    */
686   if (_mesa_is_color_format(format)
687       && !_mesa_is_color_format(baseFormat)) {
688      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
689      return GL_TRUE;
690   }
691   else if (_mesa_is_depth_format(format)
692            && !_mesa_is_depth_format(baseFormat)
693            && !_mesa_is_depthstencil_format(baseFormat)) {
694      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
695      return GL_TRUE;
696   }
697   else if (_mesa_is_ycbcr_format(format)
698            && !_mesa_is_ycbcr_format(baseFormat)) {
699      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
700      return GL_TRUE;
701   }
702   else if (_mesa_is_depthstencil_format(format)
703            && !_mesa_is_depthstencil_format(baseFormat)) {
704      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
705      return GL_TRUE;
706   }
707   else if (_mesa_is_dudv_format(format)
708            && !_mesa_is_dudv_format(baseFormat)) {
709      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
710      return GL_TRUE;
711   }
712
713   if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
714                                  texImage->Height, texImage->Depth,
715                                  format, type, clientMemSize, pixels)) {
716      if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
717         _mesa_error(ctx, GL_INVALID_OPERATION,
718                     "glGetTexImage(out of bounds PBO access)");
719      } else {
720         _mesa_error(ctx, GL_INVALID_OPERATION,
721                     "glGetnTexImageARB(out of bounds access:"
722                     " bufSize (%d) is too small)", clientMemSize);
723      }
724      return GL_TRUE;
725   }
726
727   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
728      /* PBO should not be mapped */
729      if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
730         _mesa_error(ctx, GL_INVALID_OPERATION,
731                     "glGetTexImage(PBO is mapped)");
732         return GL_TRUE;
733      }
734   }
735
736   return GL_FALSE;
737}
738
739
740
741/**
742 * Get texture image.  Called by glGetTexImage.
743 *
744 * \param target texture target.
745 * \param level image level.
746 * \param format pixel data format for returned image.
747 * \param type pixel data type for returned image.
748 * \param bufSize size of the pixels data buffer.
749 * \param pixels returned pixel data.
750 */
751void GLAPIENTRY
752_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format,
753                       GLenum type, GLsizei bufSize, GLvoid *pixels )
754{
755   struct gl_texture_object *texObj;
756   struct gl_texture_image *texImage;
757   GET_CURRENT_CONTEXT(ctx);
758   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
759
760   if (getteximage_error_check(ctx, target, level, format, type,
761                               bufSize, pixels)) {
762      return;
763   }
764
765   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
766      /* not an error, do nothing */
767      return;
768   }
769
770   texObj = _mesa_get_current_tex_object(ctx, target);
771   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
772
773   if (_mesa_is_zero_size_texture(texImage))
774      return;
775
776   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
777      _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
778                  " dstFmt=0x%x, dstType=0x%x\n",
779                  texObj->Name,
780                  _mesa_get_format_name(texImage->TexFormat),
781                  texImage->Width, texImage->Height,
782                  format, type);
783   }
784
785   _mesa_lock_texture(ctx, texObj);
786   {
787      ctx->Driver.GetTexImage(ctx, format, type, pixels, texImage);
788   }
789   _mesa_unlock_texture(ctx, texObj);
790}
791
792
793void GLAPIENTRY
794_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
795                   GLenum type, GLvoid *pixels )
796{
797   _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels);
798}
799
800
801/**
802 * Do error checking for a glGetCompressedTexImage() call.
803 * \return GL_TRUE if any error, GL_FALSE if no errors.
804 */
805static GLboolean
806getcompressedteximage_error_check(struct gl_context *ctx, GLenum target,
807                                  GLint level, GLsizei clientMemSize, GLvoid *img)
808{
809   struct gl_texture_object *texObj;
810   struct gl_texture_image *texImage;
811   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
812   GLuint compressedSize;
813
814   if (maxLevels == 0) {
815      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
816                  target);
817      return GL_TRUE;
818   }
819
820   if (level < 0 || level >= maxLevels) {
821      _mesa_error(ctx, GL_INVALID_VALUE,
822                  "glGetCompressedTexImageARB(bad level = %d)", level);
823      return GL_TRUE;
824   }
825
826   if (_mesa_is_proxy_texture(target)) {
827      _mesa_error(ctx, GL_INVALID_ENUM,
828                  "glGetCompressedTexImageARB(bad target = %s)",
829                  _mesa_lookup_enum_by_nr(target));
830      return GL_TRUE;
831   }
832
833   texObj = _mesa_get_current_tex_object(ctx, target);
834   if (!texObj) {
835      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
836      return GL_TRUE;
837   }
838
839   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
840
841   if (!texImage) {
842      /* probably invalid mipmap level */
843      _mesa_error(ctx, GL_INVALID_VALUE,
844                  "glGetCompressedTexImageARB(level)");
845      return GL_TRUE;
846   }
847
848   if (!_mesa_is_format_compressed(texImage->TexFormat)) {
849      _mesa_error(ctx, GL_INVALID_OPERATION,
850                  "glGetCompressedTexImageARB(texture is not compressed)");
851      return GL_TRUE;
852   }
853
854   compressedSize = _mesa_format_image_size(texImage->TexFormat,
855                                            texImage->Width,
856                                            texImage->Height,
857                                            texImage->Depth);
858
859   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
860      /* do bounds checking on writing to client memory */
861      if (clientMemSize < compressedSize) {
862         _mesa_error(ctx, GL_INVALID_OPERATION,
863                     "glGetnCompressedTexImageARB(out of bounds access:"
864                     " bufSize (%d) is too small)", clientMemSize);
865         return GL_TRUE;
866      }
867   } else {
868      /* do bounds checking on PBO write */
869      if ((const GLubyte *) img + compressedSize >
870          (const GLubyte *) ctx->Pack.BufferObj->Size) {
871         _mesa_error(ctx, GL_INVALID_OPERATION,
872                     "glGetCompressedTexImage(out of bounds PBO access)");
873         return GL_TRUE;
874      }
875
876      /* make sure PBO is not mapped */
877      if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
878         _mesa_error(ctx, GL_INVALID_OPERATION,
879                     "glGetCompressedTexImage(PBO is mapped)");
880         return GL_TRUE;
881      }
882   }
883
884   return GL_FALSE;
885}
886
887
888void GLAPIENTRY
889_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
890                                GLvoid *img)
891{
892   struct gl_texture_object *texObj;
893   struct gl_texture_image *texImage;
894   GET_CURRENT_CONTEXT(ctx);
895   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
896
897   if (getcompressedteximage_error_check(ctx, target, level, bufSize, img)) {
898      return;
899   }
900
901   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {
902      /* not an error, do nothing */
903      return;
904   }
905
906   texObj = _mesa_get_current_tex_object(ctx, target);
907   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
908
909   if (_mesa_is_zero_size_texture(texImage))
910      return;
911
912   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
913      _mesa_debug(ctx,
914                  "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
915                  texObj->Name,
916                  _mesa_get_format_name(texImage->TexFormat),
917                  texImage->Width, texImage->Height);
918   }
919
920   _mesa_lock_texture(ctx, texObj);
921   {
922      ctx->Driver.GetCompressedTexImage(ctx, texImage, img);
923   }
924   _mesa_unlock_texture(ctx, texObj);
925}
926
927void GLAPIENTRY
928_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
929{
930   _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img);
931}
932