texgetimage.c revision f5d0ced242abc9e4e777bbe374585f44399b75af
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.7 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * Copyright (c) 2009 VMware, Inc. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27/** 28 * Code for glGetTexImage() and glGetCompressedTexImage(). 29 */ 30 31 32#include "glheader.h" 33#include "bufferobj.h" 34#include "enums.h" 35#include "context.h" 36#include "formats.h" 37#include "format_unpack.h" 38#include "image.h" 39#include "mfeatures.h" 40#include "mtypes.h" 41#include "pack.h" 42#include "pbo.h" 43#include "texcompress.h" 44#include "texgetimage.h" 45#include "teximage.h" 46 47 48 49/** 50 * Can the given type represent negative values? 51 */ 52static inline GLboolean 53type_needs_clamping(GLenum type) 54{ 55 switch (type) { 56 case GL_BYTE: 57 case GL_SHORT: 58 case GL_INT: 59 case GL_FLOAT: 60 case GL_HALF_FLOAT_ARB: 61 case GL_UNSIGNED_INT_10F_11F_11F_REV: 62 case GL_UNSIGNED_INT_5_9_9_9_REV: 63 return GL_FALSE; 64 default: 65 return GL_TRUE; 66 } 67} 68 69 70/** 71 * glGetTexImage for depth/Z pixels. 72 */ 73static void 74get_tex_depth(struct gl_context *ctx, GLuint dimensions, 75 GLenum format, GLenum type, GLvoid *pixels, 76 struct gl_texture_image *texImage) 77{ 78 const GLint width = texImage->Width; 79 const GLint height = texImage->Height; 80 const GLint depth = texImage->Depth; 81 GLint img, row; 82 GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat)); 83 84 if (!depthRow) { 85 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 86 return; 87 } 88 89 for (img = 0; img < depth; img++) { 90 GLubyte *srcMap; 91 GLint srcRowStride; 92 93 /* map src texture buffer */ 94 ctx->Driver.MapTextureImage(ctx, texImage, img, 95 0, 0, width, height, GL_MAP_READ_BIT, 96 &srcMap, &srcRowStride); 97 98 if (srcMap) { 99 for (row = 0; row < height; row++) { 100 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, 101 width, height, format, type, 102 img, row, 0); 103 const GLubyte *src = srcMap + row * srcRowStride; 104 _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow); 105 _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); 106 } 107 108 ctx->Driver.UnmapTextureImage(ctx, texImage, img); 109 } 110 else { 111 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 112 break; 113 } 114 } 115 116 free(depthRow); 117} 118 119 120/** 121 * glGetTexImage for depth/stencil pixels. 122 */ 123static void 124get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, 125 GLenum format, GLenum type, GLvoid *pixels, 126 struct gl_texture_image *texImage) 127{ 128 const GLint width = texImage->Width; 129 const GLint height = texImage->Height; 130 const GLint depth = texImage->Depth; 131 GLint img, row; 132 133 for (img = 0; img < depth; img++) { 134 GLubyte *srcMap; 135 GLint rowstride; 136 137 /* map src texture buffer */ 138 ctx->Driver.MapTextureImage(ctx, texImage, img, 139 0, 0, width, height, GL_MAP_READ_BIT, 140 &srcMap, &rowstride); 141 142 if (srcMap) { 143 for (row = 0; row < height; row++) { 144 const GLubyte *src = srcMap + row * rowstride; 145 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, 146 width, height, format, type, 147 img, row, 0); 148 /* XXX Z24_S8 vs. S8_Z24??? */ 149 memcpy(dest, src, width * sizeof(GLuint)); 150 if (ctx->Pack.SwapBytes) { 151 _mesa_swap4((GLuint *) dest, width); 152 } 153 } 154 155 ctx->Driver.UnmapTextureImage(ctx, texImage, img); 156 } 157 else { 158 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 159 break; 160 } 161 } 162} 163 164 165/** 166 * glGetTexImage for YCbCr pixels. 167 */ 168static void 169get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, 170 GLenum format, GLenum type, GLvoid *pixels, 171 struct gl_texture_image *texImage) 172{ 173 const GLint width = texImage->Width; 174 const GLint height = texImage->Height; 175 const GLint depth = texImage->Depth; 176 GLint img, row; 177 178 for (img = 0; img < depth; img++) { 179 GLubyte *srcMap; 180 GLint rowstride; 181 182 /* map src texture buffer */ 183 ctx->Driver.MapTextureImage(ctx, texImage, img, 184 0, 0, width, height, GL_MAP_READ_BIT, 185 &srcMap, &rowstride); 186 187 if (srcMap) { 188 for (row = 0; row < height; row++) { 189 const GLubyte *src = srcMap + row * rowstride; 190 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, 191 width, height, format, type, 192 img, row, 0); 193 memcpy(dest, src, width * sizeof(GLushort)); 194 195 /* check for byte swapping */ 196 if ((texImage->TexFormat == MESA_FORMAT_YCBCR 197 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || 198 (texImage->TexFormat == MESA_FORMAT_YCBCR_REV 199 && type == GL_UNSIGNED_SHORT_8_8_MESA)) { 200 if (!ctx->Pack.SwapBytes) 201 _mesa_swap2((GLushort *) dest, width); 202 } 203 else if (ctx->Pack.SwapBytes) { 204 _mesa_swap2((GLushort *) dest, width); 205 } 206 } 207 208 ctx->Driver.UnmapTextureImage(ctx, texImage, img); 209 } 210 else { 211 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 212 break; 213 } 214 } 215} 216 217 218/** 219 * Get a color texture image with decompression. 220 */ 221static void 222get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, 223 GLenum format, GLenum type, GLvoid *pixels, 224 struct gl_texture_image *texImage, 225 GLbitfield transferOps) 226{ 227 /* don't want to apply sRGB -> RGB conversion here so override the format */ 228 const gl_format texFormat = 229 _mesa_get_srgb_format_linear(texImage->TexFormat); 230 const GLenum baseFormat = _mesa_get_format_base_format(texFormat); 231 const GLuint width = texImage->Width; 232 const GLuint height = texImage->Height; 233 const GLuint depth = texImage->Depth; 234 GLfloat *tempImage, *srcRow; 235 GLuint row; 236 237 /* Decompress into temp float buffer, then pack into user buffer */ 238 tempImage = (GLfloat *) malloc(width * height * depth 239 * 4 * sizeof(GLfloat)); 240 if (!tempImage) { 241 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); 242 return; 243 } 244 245 /* Decompress the texture image - results in 'tempImage' */ 246 { 247 GLubyte *srcMap; 248 GLint srcRowStride; 249 250 ctx->Driver.MapTextureImage(ctx, texImage, 0, 251 0, 0, width, height, 252 GL_MAP_READ_BIT, 253 &srcMap, &srcRowStride); 254 if (srcMap) { 255 _mesa_decompress_image(texFormat, width, height, 256 srcMap, srcRowStride, tempImage); 257 258 ctx->Driver.UnmapTextureImage(ctx, texImage, 0); 259 } 260 else { 261 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 262 free(tempImage); 263 return; 264 } 265 } 266 267 if (baseFormat == GL_LUMINANCE || 268 baseFormat == GL_LUMINANCE_ALPHA) { 269 _mesa_rebase_rgba_float(width * height, (GLfloat (*)[4]) tempImage, 270 baseFormat); 271 } 272 273 srcRow = tempImage; 274 for (row = 0; row < height; row++) { 275 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, 276 width, height, format, type, 277 0, row, 0); 278 279 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow, 280 format, type, dest, &ctx->Pack, transferOps); 281 srcRow += width * 4; 282 } 283 284 free(tempImage); 285} 286 287 288/** 289 * Get an uncompressed color texture image. 290 */ 291static void 292get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, 293 GLenum format, GLenum type, GLvoid *pixels, 294 struct gl_texture_image *texImage, 295 GLbitfield transferOps) 296{ 297 /* don't want to apply sRGB -> RGB conversion here so override the format */ 298 const gl_format texFormat = 299 _mesa_get_srgb_format_linear(texImage->TexFormat); 300 const GLuint width = texImage->Width; 301 const GLenum destBaseFormat = _mesa_base_tex_format(ctx, format); 302 GLenum rebaseFormat = GL_NONE; 303 GLuint height = texImage->Height; 304 GLuint depth = texImage->Depth; 305 GLuint img, row; 306 GLfloat (*rgba)[4]; 307 GLuint (*rgba_uint)[4]; 308 GLboolean is_integer = _mesa_is_format_integer_color(texImage->TexFormat); 309 310 /* Allocate buffer for one row of texels */ 311 rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); 312 rgba_uint = (GLuint (*)[4]) rgba; 313 if (!rgba) { 314 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); 315 return; 316 } 317 318 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { 319 depth = height; 320 height = 1; 321 } 322 323 if (texImage->_BaseFormat == GL_LUMINANCE || 324 texImage->_BaseFormat == GL_INTENSITY || 325 texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { 326 /* If a luminance (or intensity) texture is read back as RGB(A), the 327 * returned value should be (L,0,0,1), not (L,L,L,1). Set rebaseFormat 328 * here to get G=B=0. 329 */ 330 rebaseFormat = texImage->_BaseFormat; 331 } 332 else if ((texImage->_BaseFormat == GL_RGBA || 333 texImage->_BaseFormat == GL_RGB) && 334 (destBaseFormat == GL_LUMINANCE || 335 destBaseFormat == GL_LUMINANCE_ALPHA || 336 destBaseFormat == GL_LUMINANCE_INTEGER_EXT || 337 destBaseFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT)) { 338 /* If we're reading back an RGB(A) texture as luminance then we need 339 * to return L=tex(R). Note, that's different from glReadPixels which 340 * returns L=R+G+B. 341 */ 342 rebaseFormat = GL_LUMINANCE_ALPHA; /* this covers GL_LUMINANCE too */ 343 } 344 345 for (img = 0; img < depth; img++) { 346 GLubyte *srcMap; 347 GLint rowstride; 348 349 /* map src texture buffer */ 350 ctx->Driver.MapTextureImage(ctx, texImage, img, 351 0, 0, width, height, GL_MAP_READ_BIT, 352 &srcMap, &rowstride); 353 if (srcMap) { 354 for (row = 0; row < height; row++) { 355 const GLubyte *src = srcMap + row * rowstride; 356 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, 357 width, height, format, type, 358 img, row, 0); 359 360 if (is_integer) { 361 _mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint); 362 if (rebaseFormat) 363 _mesa_rebase_rgba_uint(width, rgba_uint, rebaseFormat); 364 _mesa_pack_rgba_span_int(ctx, width, rgba_uint, 365 format, type, dest); 366 } else { 367 _mesa_unpack_rgba_row(texFormat, width, src, rgba); 368 if (rebaseFormat) 369 _mesa_rebase_rgba_float(width, rgba, rebaseFormat); 370 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, 371 format, type, dest, 372 &ctx->Pack, transferOps); 373 } 374 } 375 376 /* Unmap the src texture buffer */ 377 ctx->Driver.UnmapTextureImage(ctx, texImage, img); 378 } 379 else { 380 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 381 break; 382 } 383 } 384 385 free(rgba); 386} 387 388 389/** 390 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc). 391 * Compressed textures are handled here as well. 392 */ 393static void 394get_tex_rgba(struct gl_context *ctx, GLuint dimensions, 395 GLenum format, GLenum type, GLvoid *pixels, 396 struct gl_texture_image *texImage) 397{ 398 const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat); 399 GLbitfield transferOps = 0x0; 400 401 /* In general, clamping does not apply to glGetTexImage, except when 402 * the returned type of the image can't hold negative values. 403 */ 404 if (type_needs_clamping(type)) { 405 /* the returned image type can't have negative values */ 406 if (dataType == GL_FLOAT || 407 dataType == GL_SIGNED_NORMALIZED || 408 format == GL_LUMINANCE || 409 format == GL_LUMINANCE_ALPHA) { 410 transferOps |= IMAGE_CLAMP_BIT; 411 } 412 } 413 /* This applies to RGB, RGBA textures. if the format is either LUMINANCE 414 * or LUMINANCE ALPHA, luminance (L) is computed as L=R+G+B .we need to 415 * clamp the sum to [0,1]. 416 */ 417 else if ((format == GL_LUMINANCE || 418 format == GL_LUMINANCE_ALPHA) && 419 dataType == GL_UNSIGNED_NORMALIZED) { 420 transferOps |= IMAGE_CLAMP_BIT; 421 } 422 423 if (_mesa_is_format_compressed(texImage->TexFormat)) { 424 get_tex_rgba_compressed(ctx, dimensions, format, type, 425 pixels, texImage, transferOps); 426 } 427 else { 428 get_tex_rgba_uncompressed(ctx, dimensions, format, type, 429 pixels, texImage, transferOps); 430 } 431} 432 433 434/** 435 * Try to do glGetTexImage() with simple memcpy(). 436 * \return GL_TRUE if done, GL_FALSE otherwise 437 */ 438static GLboolean 439get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, 440 GLvoid *pixels, 441 struct gl_texture_image *texImage) 442{ 443 const GLenum target = texImage->TexObject->Target; 444 GLboolean memCopy = GL_FALSE; 445 446 /* 447 * Check if we can use memcpy to copy from the hardware texture 448 * format to the user's format/type. 449 * Note that GL's pixel transfer ops don't apply to glGetTexImage() 450 */ 451 if (target == GL_TEXTURE_1D || 452 target == GL_TEXTURE_2D || 453 target == GL_TEXTURE_RECTANGLE || 454 _mesa_is_cube_face(target)) { 455 memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat, 456 format, type, 457 ctx->Pack.SwapBytes); 458 } 459 460 if (memCopy) { 461 const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat); 462 const GLuint bytesPerRow = texImage->Width * bpp; 463 GLubyte *dst = 464 _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width, 465 texImage->Height, format, type, 0, 0); 466 const GLint dstRowStride = 467 _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type); 468 GLubyte *src; 469 GLint srcRowStride; 470 471 /* map src texture buffer */ 472 ctx->Driver.MapTextureImage(ctx, texImage, 0, 473 0, 0, texImage->Width, texImage->Height, 474 GL_MAP_READ_BIT, &src, &srcRowStride); 475 476 if (src) { 477 if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { 478 memcpy(dst, src, bytesPerRow * texImage->Height); 479 } 480 else { 481 GLuint row; 482 for (row = 0; row < texImage->Height; row++) { 483 memcpy(dst, src, bytesPerRow); 484 dst += dstRowStride; 485 src += srcRowStride; 486 } 487 } 488 489 /* unmap src texture buffer */ 490 ctx->Driver.UnmapTextureImage(ctx, texImage, 0); 491 } 492 else { 493 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 494 } 495 } 496 497 return memCopy; 498} 499 500 501/** 502 * This is the software fallback for Driver.GetTexImage(). 503 * All error checking will have been done before this routine is called. 504 * We'll call ctx->Driver.MapTextureImage() to access the data, then 505 * unmap with ctx->Driver.UnmapTextureImage(). 506 */ 507void 508_mesa_get_teximage(struct gl_context *ctx, 509 GLenum format, GLenum type, GLvoid *pixels, 510 struct gl_texture_image *texImage) 511{ 512 GLuint dimensions; 513 514 switch (texImage->TexObject->Target) { 515 case GL_TEXTURE_1D: 516 dimensions = 1; 517 break; 518 case GL_TEXTURE_3D: 519 dimensions = 3; 520 break; 521 default: 522 dimensions = 2; 523 } 524 525 /* map dest buffer, if PBO */ 526 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 527 /* Packing texture image into a PBO. 528 * Map the (potentially) VRAM-based buffer into our process space so 529 * we can write into it with the code below. 530 * A hardware driver might use a sophisticated blit to move the 531 * texture data to the PBO if the PBO is in VRAM along with the texture. 532 */ 533 GLubyte *buf = (GLubyte *) 534 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size, 535 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj); 536 if (!buf) { 537 /* out of memory or other unexpected error */ 538 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)"); 539 return; 540 } 541 /* <pixels> was an offset into the PBO. 542 * Now make it a real, client-side pointer inside the mapped region. 543 */ 544 pixels = ADD_POINTERS(buf, pixels); 545 } 546 547 if (get_tex_memcpy(ctx, format, type, pixels, texImage)) { 548 /* all done */ 549 } 550 else if (format == GL_DEPTH_COMPONENT) { 551 get_tex_depth(ctx, dimensions, format, type, pixels, texImage); 552 } 553 else if (format == GL_DEPTH_STENCIL_EXT) { 554 get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage); 555 } 556 else if (format == GL_YCBCR_MESA) { 557 get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage); 558 } 559 else { 560 get_tex_rgba(ctx, dimensions, format, type, pixels, texImage); 561 } 562 563 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 564 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj); 565 } 566} 567 568 569 570/** 571 * This is the software fallback for Driver.GetCompressedTexImage(). 572 * All error checking will have been done before this routine is called. 573 */ 574void 575_mesa_get_compressed_teximage(struct gl_context *ctx, 576 struct gl_texture_image *texImage, 577 GLvoid *img) 578{ 579 const GLuint row_stride = 580 _mesa_format_row_stride(texImage->TexFormat, texImage->Width); 581 GLuint i; 582 GLubyte *src; 583 GLint srcRowStride; 584 585 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 586 /* pack texture image into a PBO */ 587 GLubyte *buf = (GLubyte *) 588 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size, 589 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj); 590 if (!buf) { 591 /* out of memory or other unexpected error */ 592 _mesa_error(ctx, GL_OUT_OF_MEMORY, 593 "glGetCompresssedTexImage(map PBO failed)"); 594 return; 595 } 596 img = ADD_POINTERS(buf, img); 597 } 598 599 /* map src texture buffer */ 600 ctx->Driver.MapTextureImage(ctx, texImage, 0, 601 0, 0, texImage->Width, texImage->Height, 602 GL_MAP_READ_BIT, &src, &srcRowStride); 603 604 if (src) { 605 /* no pixelstore or pixel transfer, but respect stride */ 606 607 if (row_stride == srcRowStride) { 608 const GLuint size = _mesa_format_image_size(texImage->TexFormat, 609 texImage->Width, 610 texImage->Height, 611 texImage->Depth); 612 memcpy(img, src, size); 613 } 614 else { 615 GLuint bw, bh; 616 _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); 617 for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) { 618 memcpy((GLubyte *)img + i * row_stride, 619 (GLubyte *)src + i * srcRowStride, 620 row_stride); 621 } 622 } 623 624 ctx->Driver.UnmapTextureImage(ctx, texImage, 0); 625 } 626 else { 627 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage"); 628 } 629 630 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 631 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj); 632 } 633} 634 635 636 637/** 638 * Do error checking for a glGetTexImage() call. 639 * \return GL_TRUE if any error, GL_FALSE if no errors. 640 */ 641static GLboolean 642getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level, 643 GLenum format, GLenum type, GLsizei clientMemSize, 644 GLvoid *pixels ) 645{ 646 struct gl_texture_object *texObj; 647 struct gl_texture_image *texImage; 648 const GLint maxLevels = _mesa_max_texture_levels(ctx, target); 649 const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; 650 GLenum baseFormat, err; 651 652 if (maxLevels == 0) { 653 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target); 654 return GL_TRUE; 655 } 656 657 if (level < 0 || level >= maxLevels) { 658 _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); 659 return GL_TRUE; 660 } 661 662 err = _mesa_error_check_format_and_type(ctx, format, type); 663 if (err != GL_NO_ERROR) { 664 _mesa_error(ctx, err, "glGetTexImage(format/type)"); 665 return GL_TRUE; 666 } 667 668 texObj = _mesa_get_current_tex_object(ctx, target); 669 670 if (!texObj || _mesa_is_proxy_texture(target)) { 671 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); 672 return GL_TRUE; 673 } 674 675 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 676 if (!texImage) { 677 /* non-existant texture image */ 678 return GL_TRUE; 679 } 680 681 baseFormat = _mesa_get_format_base_format(texImage->TexFormat); 682 683 /* Make sure the requested image format is compatible with the 684 * texture's format. 685 */ 686 if (_mesa_is_color_format(format) 687 && !_mesa_is_color_format(baseFormat)) { 688 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); 689 return GL_TRUE; 690 } 691 else if (_mesa_is_depth_format(format) 692 && !_mesa_is_depth_format(baseFormat) 693 && !_mesa_is_depthstencil_format(baseFormat)) { 694 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); 695 return GL_TRUE; 696 } 697 else if (_mesa_is_ycbcr_format(format) 698 && !_mesa_is_ycbcr_format(baseFormat)) { 699 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); 700 return GL_TRUE; 701 } 702 else if (_mesa_is_depthstencil_format(format) 703 && !_mesa_is_depthstencil_format(baseFormat)) { 704 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); 705 return GL_TRUE; 706 } 707 else if (_mesa_is_dudv_format(format) 708 && !_mesa_is_dudv_format(baseFormat)) { 709 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); 710 return GL_TRUE; 711 } 712 713 if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, 714 texImage->Height, texImage->Depth, 715 format, type, clientMemSize, pixels)) { 716 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 717 _mesa_error(ctx, GL_INVALID_OPERATION, 718 "glGetTexImage(out of bounds PBO access)"); 719 } else { 720 _mesa_error(ctx, GL_INVALID_OPERATION, 721 "glGetnTexImageARB(out of bounds access:" 722 " bufSize (%d) is too small)", clientMemSize); 723 } 724 return GL_TRUE; 725 } 726 727 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 728 /* PBO should not be mapped */ 729 if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { 730 _mesa_error(ctx, GL_INVALID_OPERATION, 731 "glGetTexImage(PBO is mapped)"); 732 return GL_TRUE; 733 } 734 } 735 736 return GL_FALSE; 737} 738 739 740 741/** 742 * Get texture image. Called by glGetTexImage. 743 * 744 * \param target texture target. 745 * \param level image level. 746 * \param format pixel data format for returned image. 747 * \param type pixel data type for returned image. 748 * \param bufSize size of the pixels data buffer. 749 * \param pixels returned pixel data. 750 */ 751void GLAPIENTRY 752_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format, 753 GLenum type, GLsizei bufSize, GLvoid *pixels ) 754{ 755 struct gl_texture_object *texObj; 756 struct gl_texture_image *texImage; 757 GET_CURRENT_CONTEXT(ctx); 758 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 759 760 if (getteximage_error_check(ctx, target, level, format, type, 761 bufSize, pixels)) { 762 return; 763 } 764 765 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { 766 /* not an error, do nothing */ 767 return; 768 } 769 770 texObj = _mesa_get_current_tex_object(ctx, target); 771 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 772 773 if (_mesa_is_zero_size_texture(texImage)) 774 return; 775 776 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { 777 _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d," 778 " dstFmt=0x%x, dstType=0x%x\n", 779 texObj->Name, 780 _mesa_get_format_name(texImage->TexFormat), 781 texImage->Width, texImage->Height, 782 format, type); 783 } 784 785 _mesa_lock_texture(ctx, texObj); 786 { 787 ctx->Driver.GetTexImage(ctx, format, type, pixels, texImage); 788 } 789 _mesa_unlock_texture(ctx, texObj); 790} 791 792 793void GLAPIENTRY 794_mesa_GetTexImage( GLenum target, GLint level, GLenum format, 795 GLenum type, GLvoid *pixels ) 796{ 797 _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels); 798} 799 800 801/** 802 * Do error checking for a glGetCompressedTexImage() call. 803 * \return GL_TRUE if any error, GL_FALSE if no errors. 804 */ 805static GLboolean 806getcompressedteximage_error_check(struct gl_context *ctx, GLenum target, 807 GLint level, GLsizei clientMemSize, GLvoid *img) 808{ 809 struct gl_texture_object *texObj; 810 struct gl_texture_image *texImage; 811 const GLint maxLevels = _mesa_max_texture_levels(ctx, target); 812 GLuint compressedSize; 813 814 if (maxLevels == 0) { 815 _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)", 816 target); 817 return GL_TRUE; 818 } 819 820 if (level < 0 || level >= maxLevels) { 821 _mesa_error(ctx, GL_INVALID_VALUE, 822 "glGetCompressedTexImageARB(bad level = %d)", level); 823 return GL_TRUE; 824 } 825 826 if (_mesa_is_proxy_texture(target)) { 827 _mesa_error(ctx, GL_INVALID_ENUM, 828 "glGetCompressedTexImageARB(bad target = %s)", 829 _mesa_lookup_enum_by_nr(target)); 830 return GL_TRUE; 831 } 832 833 texObj = _mesa_get_current_tex_object(ctx, target); 834 if (!texObj) { 835 _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); 836 return GL_TRUE; 837 } 838 839 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 840 841 if (!texImage) { 842 /* probably invalid mipmap level */ 843 _mesa_error(ctx, GL_INVALID_VALUE, 844 "glGetCompressedTexImageARB(level)"); 845 return GL_TRUE; 846 } 847 848 if (!_mesa_is_format_compressed(texImage->TexFormat)) { 849 _mesa_error(ctx, GL_INVALID_OPERATION, 850 "glGetCompressedTexImageARB(texture is not compressed)"); 851 return GL_TRUE; 852 } 853 854 compressedSize = _mesa_format_image_size(texImage->TexFormat, 855 texImage->Width, 856 texImage->Height, 857 texImage->Depth); 858 859 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) { 860 /* do bounds checking on writing to client memory */ 861 if (clientMemSize < compressedSize) { 862 _mesa_error(ctx, GL_INVALID_OPERATION, 863 "glGetnCompressedTexImageARB(out of bounds access:" 864 " bufSize (%d) is too small)", clientMemSize); 865 return GL_TRUE; 866 } 867 } else { 868 /* do bounds checking on PBO write */ 869 if ((const GLubyte *) img + compressedSize > 870 (const GLubyte *) ctx->Pack.BufferObj->Size) { 871 _mesa_error(ctx, GL_INVALID_OPERATION, 872 "glGetCompressedTexImage(out of bounds PBO access)"); 873 return GL_TRUE; 874 } 875 876 /* make sure PBO is not mapped */ 877 if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { 878 _mesa_error(ctx, GL_INVALID_OPERATION, 879 "glGetCompressedTexImage(PBO is mapped)"); 880 return GL_TRUE; 881 } 882 } 883 884 return GL_FALSE; 885} 886 887 888void GLAPIENTRY 889_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize, 890 GLvoid *img) 891{ 892 struct gl_texture_object *texObj; 893 struct gl_texture_image *texImage; 894 GET_CURRENT_CONTEXT(ctx); 895 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 896 897 if (getcompressedteximage_error_check(ctx, target, level, bufSize, img)) { 898 return; 899 } 900 901 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) { 902 /* not an error, do nothing */ 903 return; 904 } 905 906 texObj = _mesa_get_current_tex_object(ctx, target); 907 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 908 909 if (_mesa_is_zero_size_texture(texImage)) 910 return; 911 912 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { 913 _mesa_debug(ctx, 914 "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n", 915 texObj->Name, 916 _mesa_get_format_name(texImage->TexFormat), 917 texImage->Width, texImage->Height); 918 } 919 920 _mesa_lock_texture(ctx, texObj); 921 { 922 ctx->Driver.GetCompressedTexImage(ctx, texImage, img); 923 } 924 _mesa_unlock_texture(ctx, texObj); 925} 926 927void GLAPIENTRY 928_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) 929{ 930 _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img); 931} 932