st_cb_texture.c revision b43c182f19c6291c88420fa12714f952c2b461fb
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/mfeatures.h"
29#include "main/bufferobj.h"
30#if FEATURE_convolve
31#include "main/convolve.h"
32#endif
33#include "main/enums.h"
34#include "main/fbobject.h"
35#include "main/formats.h"
36#include "main/image.h"
37#include "main/imports.h"
38#include "main/macros.h"
39#include "main/mipmap.h"
40#include "main/texcompress.h"
41#include "main/texfetch.h"
42#include "main/texgetimage.h"
43#include "main/teximage.h"
44#include "main/texobj.h"
45#include "main/texstore.h"
46
47#include "state_tracker/st_debug.h"
48#include "state_tracker/st_context.h"
49#include "state_tracker/st_cb_fbo.h"
50#include "state_tracker/st_cb_texture.h"
51#include "state_tracker/st_format.h"
52#include "state_tracker/st_public.h"
53#include "state_tracker/st_texture.h"
54#include "state_tracker/st_gen_mipmap.h"
55#include "state_tracker/st_inlines.h"
56#include "state_tracker/st_atom.h"
57
58#include "pipe/p_context.h"
59#include "pipe/p_defines.h"
60#include "util/u_inlines.h"
61#include "pipe/p_shader_tokens.h"
62#include "util/u_tile.h"
63#include "util/u_blit.h"
64#include "util/u_format.h"
65#include "util/u_surface.h"
66#include "util/u_math.h"
67
68
69#define DBG if (0) printf
70
71
72static enum pipe_texture_target
73gl_target_to_pipe(GLenum target)
74{
75   switch (target) {
76   case GL_TEXTURE_1D:
77      return PIPE_TEXTURE_1D;
78
79   case GL_TEXTURE_2D:
80   case GL_TEXTURE_RECTANGLE_NV:
81      return PIPE_TEXTURE_2D;
82
83   case GL_TEXTURE_3D:
84      return PIPE_TEXTURE_3D;
85
86   case GL_TEXTURE_CUBE_MAP_ARB:
87      return PIPE_TEXTURE_CUBE;
88
89   default:
90      assert(0);
91      return 0;
92   }
93}
94
95
96/** called via ctx->Driver.NewTextureImage() */
97static struct gl_texture_image *
98st_NewTextureImage(GLcontext * ctx)
99{
100   DBG("%s\n", __FUNCTION__);
101   (void) ctx;
102   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
103}
104
105
106/** called via ctx->Driver.NewTextureObject() */
107static struct gl_texture_object *
108st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
109{
110   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
111
112   DBG("%s\n", __FUNCTION__);
113   _mesa_initialize_texture_object(&obj->base, name, target);
114
115   return &obj->base;
116}
117
118/** called via ctx->Driver.DeleteTextureImage() */
119static void
120st_DeleteTextureObject(GLcontext *ctx,
121                       struct gl_texture_object *texObj)
122{
123   struct st_texture_object *stObj = st_texture_object(texObj);
124   if (stObj->pt)
125      pipe_texture_reference(&stObj->pt, NULL);
126
127   _mesa_delete_texture_object(ctx, texObj);
128}
129
130
131/** called via ctx->Driver.FreeTexImageData() */
132static void
133st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
134{
135   struct st_texture_image *stImage = st_texture_image(texImage);
136
137   DBG("%s\n", __FUNCTION__);
138
139   if (stImage->pt) {
140      pipe_texture_reference(&stImage->pt, NULL);
141   }
142
143   if (texImage->Data) {
144      _mesa_align_free(texImage->Data);
145      texImage->Data = NULL;
146   }
147}
148
149
150/**
151 * From linux kernel i386 header files, copes with odd sizes better
152 * than COPY_DWORDS would:
153 * XXX Put this in src/mesa/main/imports.h ???
154 */
155#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
156static INLINE void *
157__memcpy(void *to, const void *from, size_t n)
158{
159   int d0, d1, d2;
160   __asm__ __volatile__("rep ; movsl\n\t"
161                        "testb $2,%b4\n\t"
162                        "je 1f\n\t"
163                        "movsw\n"
164                        "1:\ttestb $1,%b4\n\t"
165                        "je 2f\n\t"
166                        "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
167                        :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
168                        :"memory");
169   return (to);
170}
171#else
172#define __memcpy(a,b,c) memcpy(a,b,c)
173#endif
174
175
176/**
177 * The system memcpy (at least on ubuntu 5.10) has problems copying
178 * to agp (writecombined) memory from a source which isn't 64-byte
179 * aligned - there is a 4x performance falloff.
180 *
181 * The x86 __memcpy is immune to this but is slightly slower
182 * (10%-ish) than the system memcpy.
183 *
184 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
185 * isn't much faster than x86_memcpy for agp copies.
186 *
187 * TODO: switch dynamically.
188 */
189static void *
190do_memcpy(void *dest, const void *src, size_t n)
191{
192   if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
193      return __memcpy(dest, src, n);
194   }
195   else
196      return memcpy(dest, src, n);
197}
198
199
200/**
201 * Return default texture usage bitmask for the given texture format.
202 */
203static GLuint
204default_usage(enum pipe_format fmt)
205{
206   GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
207   if (util_format_is_depth_or_stencil(fmt))
208      usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
209   else
210      usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
211   return usage;
212}
213
214
215/**
216 * Allocate a pipe_texture object for the given st_texture_object using
217 * the given st_texture_image to guess the mipmap size/levels.
218 *
219 * [comments...]
220 * Otherwise, store it in memory if (Border != 0) or (any dimension ==
221 * 1).
222 *
223 * Otherwise, if max_level >= level >= min_level, create texture with
224 * space for images from min_level down to max_level.
225 *
226 * Otherwise, create texture with space for images from (level 0)..(1x1).
227 * Consider pruning this texture at a validation if the saving is worth it.
228 */
229static void
230guess_and_alloc_texture(struct st_context *st,
231			struct st_texture_object *stObj,
232			const struct st_texture_image *stImage)
233{
234   GLuint firstLevel;
235   GLuint lastLevel;
236   GLuint width = stImage->base.Width2;  /* size w/out border */
237   GLuint height = stImage->base.Height2;
238   GLuint depth = stImage->base.Depth2;
239   GLuint i, usage;
240   enum pipe_format fmt;
241
242   DBG("%s\n", __FUNCTION__);
243
244   assert(!stObj->pt);
245
246   if (stObj->pt &&
247       (GLint) stImage->level > stObj->base.BaseLevel &&
248       (stImage->base.Width == 1 ||
249        (stObj->base.Target != GL_TEXTURE_1D &&
250         stImage->base.Height == 1) ||
251        (stObj->base.Target == GL_TEXTURE_3D &&
252         stImage->base.Depth == 1)))
253      return;
254
255   /* If this image disrespects BaseLevel, allocate from level zero.
256    * Usually BaseLevel == 0, so it's unlikely to happen.
257    */
258   if ((GLint) stImage->level < stObj->base.BaseLevel)
259      firstLevel = 0;
260   else
261      firstLevel = stObj->base.BaseLevel;
262
263
264   /* Figure out image dimensions at start level.
265    */
266   for (i = stImage->level; i > firstLevel; i--) {
267      if (width != 1)
268         width <<= 1;
269      if (height != 1)
270         height <<= 1;
271      if (depth != 1)
272         depth <<= 1;
273   }
274
275   if (width == 0 || height == 0 || depth == 0) {
276      /* no texture needed */
277      return;
278   }
279
280   /* Guess a reasonable value for lastLevel.  This is probably going
281    * to be wrong fairly often and might mean that we have to look at
282    * resizable buffers, or require that buffers implement lazy
283    * pagetable arrangements.
284    */
285   if ((stObj->base.MinFilter == GL_NEAREST ||
286        stObj->base.MinFilter == GL_LINEAR ||
287        stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
288        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
289       !stObj->base.GenerateMipmap &&
290       stImage->level == firstLevel) {
291      /* only alloc space for a single mipmap level */
292      lastLevel = firstLevel;
293   }
294   else {
295      /* alloc space for a full mipmap */
296      GLuint l2width = util_logbase2(width);
297      GLuint l2height = util_logbase2(height);
298      GLuint l2depth = util_logbase2(depth);
299      lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
300   }
301
302   fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
303
304   usage = default_usage(fmt);
305
306   stObj->pt = st_texture_create(st,
307                                 gl_target_to_pipe(stObj->base.Target),
308                                 fmt,
309                                 lastLevel,
310                                 width,
311                                 height,
312                                 depth,
313                                 usage);
314
315   DBG("%s - success\n", __FUNCTION__);
316}
317
318
319/**
320 * Adjust pixel unpack params and image dimensions to strip off the
321 * texture border.
322 * Gallium doesn't support texture borders.  They've seldem been used
323 * and seldom been implemented correctly anyway.
324 * \param unpackNew  returns the new pixel unpack parameters
325 */
326static void
327strip_texture_border(GLint border,
328                     GLint *width, GLint *height, GLint *depth,
329                     const struct gl_pixelstore_attrib *unpack,
330                     struct gl_pixelstore_attrib *unpackNew)
331{
332   assert(border > 0);  /* sanity check */
333
334   *unpackNew = *unpack;
335
336   if (unpackNew->RowLength == 0)
337      unpackNew->RowLength = *width;
338
339   if (depth && unpackNew->ImageHeight == 0)
340      unpackNew->ImageHeight = *height;
341
342   unpackNew->SkipPixels += border;
343   if (height)
344      unpackNew->SkipRows += border;
345   if (depth)
346      unpackNew->SkipImages += border;
347
348   assert(*width >= 3);
349   *width = *width - 2 * border;
350   if (height && *height >= 3)
351      *height = *height - 2 * border;
352   if (depth && *depth >= 3)
353      *depth = *depth - 2 * border;
354}
355
356
357/**
358 * Try to do texture compression via rendering.  If the Gallium driver
359 * can render into a compressed surface this will allow us to do texture
360 * compression.
361 * \return GL_TRUE for success, GL_FALSE for failure
362 */
363static GLboolean
364compress_with_blit(GLcontext * ctx,
365                   GLenum target, GLint level,
366                   GLint xoffset, GLint yoffset, GLint zoffset,
367                   GLint width, GLint height, GLint depth,
368                   GLenum format, GLenum type, const void *pixels,
369                   const struct gl_pixelstore_attrib *unpack,
370                   struct gl_texture_image *texImage)
371{
372   const GLuint dstImageOffsets[1] = {0};
373   struct st_texture_image *stImage = st_texture_image(texImage);
374   struct pipe_context *pipe = ctx->st->pipe;
375   struct pipe_screen *screen = pipe->screen;
376   gl_format mesa_format;
377   struct pipe_texture templ;
378   struct pipe_texture *src_tex;
379   struct pipe_surface *dst_surface;
380   struct pipe_transfer *tex_xfer;
381   void *map;
382
383   if (!stImage->pt) {
384      /* XXX: Can this happen? Should we assert? */
385      return GL_FALSE;
386   }
387
388   /* get destination surface (in the compressed texture) */
389   dst_surface = screen->get_tex_surface(screen, stImage->pt,
390                                         stImage->face, stImage->level, 0,
391                                         PIPE_BUFFER_USAGE_GPU_WRITE);
392   if (!dst_surface) {
393      /* can't render into this format (or other problem) */
394      return GL_FALSE;
395   }
396
397   /* Choose format for the temporary RGBA texture image.
398    */
399   mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
400   assert(mesa_format);
401   if (!mesa_format)
402      return GL_FALSE;
403
404   /* Create the temporary source texture
405    */
406   memset(&templ, 0, sizeof(templ));
407   templ.target = PIPE_TEXTURE_2D;
408   templ.format = st_mesa_format_to_pipe_format(mesa_format);
409   templ.width0 = width;
410   templ.height0 = height;
411   templ.depth0 = 1;
412   templ.last_level = 0;
413   templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
414   src_tex = screen->texture_create(screen, &templ);
415
416   if (!src_tex)
417      return GL_FALSE;
418
419   /* Put user's tex data into the temporary texture
420    */
421   tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), src_tex,
422					     0, 0, 0, /* face, level are zero */
423					     PIPE_TRANSFER_WRITE,
424					     0, 0, width, height); /* x, y, w, h */
425   map = pipe->transfer_map(pipe, tex_xfer);
426
427   _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
428                  map,              /* dest ptr */
429                  0, 0, 0,          /* dest x/y/z offset */
430                  tex_xfer->stride, /* dest row stride (bytes) */
431                  dstImageOffsets,  /* image offsets (for 3D only) */
432                  width, height, 1, /* size */
433                  format, type,     /* source format/type */
434                  pixels,           /* source data */
435                  unpack);          /* source data packing */
436
437   pipe->transfer_unmap(pipe, tex_xfer);
438   pipe->tex_transfer_destroy(tex_xfer);
439
440   /* copy / compress image */
441   util_blit_pixels_tex(ctx->st->blit,
442                        src_tex,          /* pipe_texture (src) */
443                        0, 0,             /* src x0, y0 */
444                        width, height,    /* src x1, y1 */
445                        dst_surface,      /* pipe_surface (dst) */
446                        xoffset, yoffset, /* dst x0, y0 */
447                        xoffset + width,  /* dst x1 */
448                        yoffset + height, /* dst y1 */
449                        0.0,              /* z */
450                        PIPE_TEX_MIPFILTER_NEAREST);
451
452   pipe_surface_reference(&dst_surface, NULL);
453   pipe_texture_reference(&src_tex, NULL);
454
455   return GL_TRUE;
456}
457
458
459/**
460 * Do glTexImage1/2/3D().
461 */
462static void
463st_TexImage(GLcontext * ctx,
464            GLint dims,
465            GLenum target, GLint level,
466            GLint internalFormat,
467            GLint width, GLint height, GLint depth,
468            GLint border,
469            GLenum format, GLenum type, const void *pixels,
470            const struct gl_pixelstore_attrib *unpack,
471            struct gl_texture_object *texObj,
472            struct gl_texture_image *texImage,
473            GLsizei imageSize, GLboolean compressed_src)
474{
475   struct pipe_screen *screen = ctx->st->pipe->screen;
476   struct st_texture_object *stObj = st_texture_object(texObj);
477   struct st_texture_image *stImage = st_texture_image(texImage);
478   GLint postConvWidth, postConvHeight;
479   GLint texelBytes, sizeInBytes;
480   GLuint dstRowStride = 0;
481   struct gl_pixelstore_attrib unpackNB;
482   enum pipe_transfer_usage transfer_usage = 0;
483
484   DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
485       _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
486
487   /* switch to "normal" */
488   if (stObj->surface_based) {
489      _mesa_clear_texture_object(ctx, texObj);
490      stObj->surface_based = GL_FALSE;
491   }
492
493   /* gallium does not support texture borders, strip it off */
494   if (border) {
495      strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
496      unpack = &unpackNB;
497      texImage->Width = width;
498      texImage->Height = height;
499      texImage->Depth = depth;
500      texImage->Border = 0;
501      border = 0;
502   }
503
504   postConvWidth = width;
505   postConvHeight = height;
506
507   stImage->face = _mesa_tex_target_to_face(target);
508   stImage->level = level;
509
510#if FEATURE_convolve
511   if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
512      _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
513                                         &postConvHeight);
514   }
515#endif
516
517   _mesa_set_fetch_functions(texImage, dims);
518
519   if (_mesa_is_format_compressed(texImage->TexFormat)) {
520      /* must be a compressed format */
521      texelBytes = 0;
522   }
523   else {
524      texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
525
526      /* Minimum pitch of 32 bytes */
527      if (postConvWidth * texelBytes < 32) {
528	 postConvWidth = 32 / texelBytes;
529	 texImage->RowStride = postConvWidth;
530      }
531
532      /* we'll set RowStride elsewhere when the texture is a "mapped" state */
533      /*assert(texImage->RowStride == postConvWidth);*/
534   }
535
536   /* Release the reference to a potentially orphaned buffer.
537    * Release any old malloced memory.
538    */
539   if (stImage->pt) {
540      pipe_texture_reference(&stImage->pt, NULL);
541      assert(!texImage->Data);
542   }
543   else if (texImage->Data) {
544      _mesa_align_free(texImage->Data);
545   }
546
547   /*
548    * See if the new image is somehow incompatible with the existing
549    * mipmap.  If so, free the old mipmap.
550    */
551   if (stObj->pt) {
552      if (stObj->teximage_realloc ||
553          level > (GLint) stObj->pt->last_level ||
554          !st_texture_match_image(stObj->pt, &stImage->base,
555                                  stImage->face, stImage->level)) {
556         DBG("release it\n");
557         pipe_texture_reference(&stObj->pt, NULL);
558         assert(!stObj->pt);
559         stObj->teximage_realloc = FALSE;
560      }
561   }
562
563   if (width == 0 || height == 0 || depth == 0) {
564      /* stop after freeing old image */
565      return;
566   }
567
568   if (!stObj->pt) {
569      guess_and_alloc_texture(ctx->st, stObj, stImage);
570      if (!stObj->pt) {
571         /* Probably out of memory.
572          * Try flushing any pending rendering, then retry.
573          */
574         st_finish(ctx->st);
575         guess_and_alloc_texture(ctx->st, stObj, stImage);
576         if (!stObj->pt) {
577            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
578            return;
579         }
580      }
581   }
582
583   assert(!stImage->pt);
584
585   if (stObj->pt &&
586       st_texture_match_image(stObj->pt, &stImage->base,
587                                 stImage->face, stImage->level)) {
588
589      pipe_texture_reference(&stImage->pt, stObj->pt);
590      assert(stImage->pt);
591   }
592
593   if (!stImage->pt)
594      DBG("XXX: Image did not fit into texture - storing in local memory!\n");
595
596   /* st_CopyTexImage calls this function with pixels == NULL, with
597    * the expectation that the texture will be set up but nothing
598    * more will be done.  This is where those calls return:
599    */
600   if (compressed_src) {
601      pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
602						      unpack,
603						      "glCompressedTexImage");
604   }
605   else {
606      pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
607					   format, type,
608					   pixels, unpack, "glTexImage");
609   }
610
611   /* Note: we can't check for pixels==NULL until after we've allocated
612    * memory for the texture.
613    */
614
615   /* See if we can do texture compression with a blit/render.
616    */
617   if (!compressed_src &&
618       !ctx->Mesa_DXTn &&
619       _mesa_is_format_compressed(texImage->TexFormat) &&
620       screen->is_format_supported(screen,
621                                   stImage->pt->format,
622                                   stImage->pt->target,
623                                   PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
624      if (!pixels)
625         goto done;
626
627      if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
628                             format, type, pixels, unpack, texImage)) {
629         goto done;
630      }
631   }
632
633   if (stImage->pt) {
634      if (format == GL_DEPTH_COMPONENT &&
635          util_format_is_depth_and_stencil(stImage->pt->format))
636         transfer_usage = PIPE_TRANSFER_READ_WRITE;
637      else
638         transfer_usage = PIPE_TRANSFER_WRITE;
639
640      texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
641                                            transfer_usage, 0, 0,
642                                            stImage->base.Width,
643                                            stImage->base.Height);
644      if(stImage->transfer)
645         dstRowStride = stImage->transfer->stride;
646   }
647   else {
648      /* Allocate regular memory and store the image there temporarily.   */
649      if (_mesa_is_format_compressed(texImage->TexFormat)) {
650         sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
651                                               texImage->Width,
652                                               texImage->Height,
653                                               texImage->Depth);
654         dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
655         assert(dims != 3);
656      }
657      else {
658         dstRowStride = postConvWidth * texelBytes;
659         sizeInBytes = depth * dstRowStride * postConvHeight;
660      }
661
662      texImage->Data = _mesa_align_malloc(sizeInBytes, 16);
663   }
664
665   if (!texImage->Data) {
666      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
667      return;
668   }
669
670   if (!pixels)
671      goto done;
672
673   DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
674       width, height, depth, width * texelBytes, dstRowStride);
675
676   /* Copy data.  Would like to know when it's ok for us to eg. use
677    * the blitter to copy.  Or, use the hardware to do the format
678    * conversion and copy:
679    */
680   if (compressed_src) {
681      const GLuint srcImageStride = _mesa_format_row_stride(texImage->TexFormat, width);
682      if(dstRowStride == srcImageStride)
683         memcpy(texImage->Data, pixels, imageSize);
684      else
685      {
686         char *dst = texImage->Data;
687         const char *src = pixels;
688         GLuint i, bw, bh, lines;
689         _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
690         lines = (height + bh - 1) / bh;
691
692         for(i = 0; i < lines; ++i)
693         {
694            memcpy(dst, src, srcImageStride);
695            dst += dstRowStride;
696            src += srcImageStride;
697         }
698      }
699   }
700   else {
701      const GLuint srcImageStride =
702         _mesa_image_image_stride(unpack, width, height, format, type);
703      GLint i;
704      const GLubyte *src = (const GLubyte *) pixels;
705
706      for (i = 0; i < depth; i++) {
707	 if (!_mesa_texstore(ctx, dims,
708                             texImage->_BaseFormat,
709                             texImage->TexFormat,
710                             texImage->Data,
711                             0, 0, 0, /* dstX/Y/Zoffset */
712                             dstRowStride,
713                             texImage->ImageOffsets,
714                             width, height, 1,
715                             format, type, src, unpack)) {
716	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
717	 }
718
719	 if (stImage->pt && i + 1 < depth) {
720            /* unmap this slice */
721	    st_texture_image_unmap(ctx->st, stImage);
722            /* map next slice of 3D texture */
723	    texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
724                                                  transfer_usage, 0, 0,
725                                                  stImage->base.Width,
726                                                  stImage->base.Height);
727	    src += srcImageStride;
728	 }
729      }
730   }
731
732done:
733   _mesa_unmap_teximage_pbo(ctx, unpack);
734
735   if (stImage->pt && texImage->Data) {
736      st_texture_image_unmap(ctx->st, stImage);
737      texImage->Data = NULL;
738   }
739}
740
741
742static void
743st_TexImage3D(GLcontext * ctx,
744              GLenum target, GLint level,
745              GLint internalFormat,
746              GLint width, GLint height, GLint depth,
747              GLint border,
748              GLenum format, GLenum type, const void *pixels,
749              const struct gl_pixelstore_attrib *unpack,
750              struct gl_texture_object *texObj,
751              struct gl_texture_image *texImage)
752{
753   st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
754               border, format, type, pixels, unpack, texObj, texImage,
755               0, GL_FALSE);
756}
757
758
759static void
760st_TexImage2D(GLcontext * ctx,
761              GLenum target, GLint level,
762              GLint internalFormat,
763              GLint width, GLint height, GLint border,
764              GLenum format, GLenum type, const void *pixels,
765              const struct gl_pixelstore_attrib *unpack,
766              struct gl_texture_object *texObj,
767              struct gl_texture_image *texImage)
768{
769   st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
770               format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
771}
772
773
774static void
775st_TexImage1D(GLcontext * ctx,
776              GLenum target, GLint level,
777              GLint internalFormat,
778              GLint width, GLint border,
779              GLenum format, GLenum type, const void *pixels,
780              const struct gl_pixelstore_attrib *unpack,
781              struct gl_texture_object *texObj,
782              struct gl_texture_image *texImage)
783{
784   st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
785               format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
786}
787
788
789static void
790st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
791                        GLint internalFormat,
792                        GLint width, GLint height, GLint border,
793                        GLsizei imageSize, const GLvoid *data,
794                        struct gl_texture_object *texObj,
795                        struct gl_texture_image *texImage)
796{
797   st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
798               0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
799}
800
801
802
803/**
804 * glGetTexImage() helper: decompress a compressed texture by rendering
805 * a textured quad.  Store the results in the user's buffer.
806 */
807static void
808decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
809                     GLenum format, GLenum type, GLvoid *pixels,
810                     struct gl_texture_object *texObj,
811                     struct gl_texture_image *texImage)
812{
813   struct pipe_context *pipe = ctx->st->pipe;
814   struct pipe_screen *screen = pipe->screen;
815   struct st_texture_image *stImage = st_texture_image(texImage);
816   const GLuint width = texImage->Width;
817   const GLuint height = texImage->Height;
818   struct pipe_surface *dst_surface;
819   struct pipe_texture *dst_texture;
820   struct pipe_transfer *tex_xfer;
821
822   /* create temp / dest surface */
823   if (!util_create_rgba_surface(screen, width, height,
824                                 &dst_texture, &dst_surface)) {
825      _mesa_problem(ctx, "util_create_rgba_surface() failed "
826                    "in decompress_with_blit()");
827      return;
828   }
829
830   /* blit/render/decompress */
831   util_blit_pixels_tex(ctx->st->blit,
832                        stImage->pt,      /* pipe_texture (src) */
833                        0, 0,             /* src x0, y0 */
834                        width, height,    /* src x1, y1 */
835                        dst_surface,      /* pipe_surface (dst) */
836                        0, 0,             /* dst x0, y0 */
837                        width, height,    /* dst x1, y1 */
838                        0.0,              /* z */
839                        PIPE_TEX_MIPFILTER_NEAREST);
840
841   /* map the dst_surface so we can read from it */
842   tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx),
843					     dst_texture, 0, 0, 0,
844					     PIPE_TRANSFER_READ,
845					     0, 0, width, height);
846
847   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
848
849   /* copy/pack data into user buffer */
850   if (st_equal_formats(stImage->pt->format, format, type)) {
851      /* memcpy */
852      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
853      ubyte *map = pipe->transfer_map(pipe, tex_xfer);
854      GLuint row;
855      for (row = 0; row < height; row++) {
856         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
857                                              height, format, type, row, 0);
858         memcpy(dest, map, bytesPerRow);
859         map += tex_xfer->stride;
860      }
861      pipe->transfer_unmap(pipe, tex_xfer);
862   }
863   else {
864      /* format translation via floats */
865      GLuint row;
866      for (row = 0; row < height; row++) {
867         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
868         GLfloat rgba[4 * MAX_WIDTH];
869         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
870                                              height, format, type, row, 0);
871
872         if (ST_DEBUG & DEBUG_FALLBACK)
873            debug_printf("%s: fallback format translation\n", __FUNCTION__);
874
875         /* get float[4] rgba row from surface */
876         pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba);
877
878         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
879                                    type, dest, &ctx->Pack, transferOps);
880      }
881   }
882
883   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
884
885   /* destroy the temp / dest surface */
886   util_destroy_rgba_surface(dst_texture, dst_surface);
887}
888
889
890
891/**
892 * Need to map texture image into memory before copying image data,
893 * then unmap it.
894 */
895static void
896st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
897                 GLenum format, GLenum type, GLvoid * pixels,
898                 struct gl_texture_object *texObj,
899                 struct gl_texture_image *texImage, GLboolean compressed_dst)
900{
901   struct st_texture_image *stImage = st_texture_image(texImage);
902   const GLuint dstImageStride =
903      _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
904                               format, type);
905   GLuint depth, i;
906   GLubyte *dest;
907
908   if (stImage->pt &&
909       util_format_is_compressed(stImage->pt->format) &&
910       !compressed_dst) {
911      /* Need to decompress the texture.
912       * We'll do this by rendering a textured quad.
913       * Note that we only expect RGBA formats (no Z/depth formats).
914       */
915      decompress_with_blit(ctx, target, level, format, type, pixels,
916                           texObj, texImage);
917      return;
918   }
919
920   /* Map */
921   if (stImage->pt) {
922      /* Image is stored in hardware format in a buffer managed by the
923       * kernel.  Need to explicitly map and unmap it.
924       */
925      unsigned face = _mesa_tex_target_to_face(target);
926
927      st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
928				   PIPE_TRANSFER_READ);
929
930      texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
931                                            PIPE_TRANSFER_READ, 0, 0,
932                                            stImage->base.Width,
933                                            stImage->base.Height);
934      texImage->RowStride = stImage->transfer->stride / util_format_get_blocksize(stImage->pt->format);
935   }
936   else {
937      /* Otherwise, the image should actually be stored in
938       * texImage->Data.  This is pretty confusing for
939       * everybody, I'd much prefer to separate the two functions of
940       * texImage->Data - storage for texture images in main memory
941       * and access (ie mappings) of images.  In other words, we'd
942       * create a new texImage->Map field and leave Data simply for
943       * storage.
944       */
945      assert(texImage->Data);
946   }
947
948   depth = texImage->Depth;
949   texImage->Depth = 1;
950
951   dest = (GLubyte *) pixels;
952
953   for (i = 0; i < depth; i++) {
954      if (compressed_dst) {
955	 _mesa_get_compressed_teximage(ctx, target, level, dest,
956				       texObj, texImage);
957      }
958      else {
959	 _mesa_get_teximage(ctx, target, level, format, type, dest,
960			    texObj, texImage);
961      }
962
963      if (stImage->pt && i + 1 < depth) {
964         /* unmap this slice */
965	 st_texture_image_unmap(ctx->st, stImage);
966         /* map next slice of 3D texture */
967	 texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
968                                               PIPE_TRANSFER_READ, 0, 0,
969                                               stImage->base.Width,
970                                               stImage->base.Height);
971	 dest += dstImageStride;
972      }
973   }
974
975   texImage->Depth = depth;
976
977   /* Unmap */
978   if (stImage->pt) {
979      st_texture_image_unmap(ctx->st, stImage);
980      texImage->Data = NULL;
981   }
982}
983
984
985static void
986st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
987               GLenum format, GLenum type, GLvoid * pixels,
988               struct gl_texture_object *texObj,
989               struct gl_texture_image *texImage)
990{
991   st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
992                    GL_FALSE);
993}
994
995
996static void
997st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
998                         GLvoid *pixels,
999                         struct gl_texture_object *texObj,
1000                         struct gl_texture_image *texImage)
1001{
1002   st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
1003                    GL_TRUE);
1004}
1005
1006
1007
1008static void
1009st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
1010               GLint xoffset, GLint yoffset, GLint zoffset,
1011               GLint width, GLint height, GLint depth,
1012               GLenum format, GLenum type, const void *pixels,
1013               const struct gl_pixelstore_attrib *packing,
1014               struct gl_texture_object *texObj,
1015               struct gl_texture_image *texImage)
1016{
1017   struct pipe_screen *screen = ctx->st->pipe->screen;
1018   struct st_texture_image *stImage = st_texture_image(texImage);
1019   GLuint dstRowStride;
1020   const GLuint srcImageStride =
1021      _mesa_image_image_stride(packing, width, height, format, type);
1022   GLint i;
1023   const GLubyte *src;
1024   /* init to silence warning only: */
1025   enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1026
1027   DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1028       _mesa_lookup_enum_by_nr(target),
1029       level, xoffset, yoffset, width, height);
1030
1031   pixels =
1032      _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1033                                  type, pixels, packing, "glTexSubImage2D");
1034   if (!pixels)
1035      return;
1036
1037   /* See if we can do texture compression with a blit/render.
1038    */
1039   if (!ctx->Mesa_DXTn &&
1040       _mesa_is_format_compressed(texImage->TexFormat) &&
1041       screen->is_format_supported(screen,
1042                                   stImage->pt->format,
1043                                   stImage->pt->target,
1044                                   PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
1045      if (compress_with_blit(ctx, target, level,
1046                             xoffset, yoffset, zoffset,
1047                             width, height, depth,
1048                             format, type, pixels, packing, texImage)) {
1049         goto done;
1050      }
1051   }
1052
1053   /* Map buffer if necessary.  Need to lock to prevent other contexts
1054    * from uploading the buffer under us.
1055    */
1056   if (stImage->pt) {
1057      unsigned face = _mesa_tex_target_to_face(target);
1058
1059      if (format == GL_DEPTH_COMPONENT &&
1060          util_format_is_depth_and_stencil(stImage->pt->format))
1061         transfer_usage = PIPE_TRANSFER_READ_WRITE;
1062      else
1063         transfer_usage = PIPE_TRANSFER_WRITE;
1064
1065      st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1066				   transfer_usage);
1067      texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
1068                                            transfer_usage,
1069                                            xoffset, yoffset,
1070                                            width, height);
1071   }
1072
1073   if (!texImage->Data) {
1074      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1075      goto done;
1076   }
1077
1078   src = (const GLubyte *) pixels;
1079   dstRowStride = stImage->transfer->stride;
1080
1081   for (i = 0; i < depth; i++) {
1082      if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1083                          texImage->TexFormat,
1084                          texImage->Data,
1085                          0, 0, 0,
1086                          dstRowStride,
1087                          texImage->ImageOffsets,
1088                          width, height, 1,
1089                          format, type, src, packing)) {
1090	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1091      }
1092
1093      if (stImage->pt && i + 1 < depth) {
1094         /* unmap this slice */
1095	 st_texture_image_unmap(ctx->st, stImage);
1096         /* map next slice of 3D texture */
1097	 texImage->Data = st_texture_image_map(ctx->st, stImage,
1098                                               zoffset + i + 1,
1099                                               transfer_usage,
1100                                               xoffset, yoffset,
1101                                               width, height);
1102	 src += srcImageStride;
1103      }
1104   }
1105
1106done:
1107   _mesa_unmap_teximage_pbo(ctx, packing);
1108
1109   if (stImage->pt && texImage->Data) {
1110      st_texture_image_unmap(ctx->st, stImage);
1111      texImage->Data = NULL;
1112   }
1113}
1114
1115
1116
1117static void
1118st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1119                 GLint xoffset, GLint yoffset, GLint zoffset,
1120                 GLsizei width, GLsizei height, GLsizei depth,
1121                 GLenum format, GLenum type, const GLvoid *pixels,
1122                 const struct gl_pixelstore_attrib *packing,
1123                 struct gl_texture_object *texObj,
1124                 struct gl_texture_image *texImage)
1125{
1126   st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1127                  width, height, depth, format, type,
1128                  pixels, packing, texObj, texImage);
1129}
1130
1131
1132static void
1133st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1134                 GLint xoffset, GLint yoffset,
1135                 GLsizei width, GLsizei height,
1136                 GLenum format, GLenum type, const GLvoid * pixels,
1137                 const struct gl_pixelstore_attrib *packing,
1138                 struct gl_texture_object *texObj,
1139                 struct gl_texture_image *texImage)
1140{
1141   st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1142                  width, height, 1, format, type,
1143                  pixels, packing, texObj, texImage);
1144}
1145
1146
1147static void
1148st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1149                 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1150                 const GLvoid * pixels,
1151                 const struct gl_pixelstore_attrib *packing,
1152                 struct gl_texture_object *texObj,
1153                 struct gl_texture_image *texImage)
1154{
1155   st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1156                  format, type, pixels, packing, texObj, texImage);
1157}
1158
1159
1160static void
1161st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
1162                           GLint xoffset, GLsizei width,
1163                           GLenum format,
1164                           GLsizei imageSize, const GLvoid *data,
1165                           struct gl_texture_object *texObj,
1166                           struct gl_texture_image *texImage)
1167{
1168   assert(0);
1169}
1170
1171
1172static void
1173st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
1174                           GLint xoffset, GLint yoffset,
1175                           GLsizei width, GLint height,
1176                           GLenum format,
1177                           GLsizei imageSize, const GLvoid *data,
1178                           struct gl_texture_object *texObj,
1179                           struct gl_texture_image *texImage)
1180{
1181   struct st_texture_image *stImage = st_texture_image(texImage);
1182   int srcBlockStride;
1183   int dstBlockStride;
1184   int y;
1185   enum pipe_format pformat= stImage->pt->format;
1186
1187   if (stImage->pt) {
1188      unsigned face = _mesa_tex_target_to_face(target);
1189
1190      st_teximage_flush_before_map(ctx->st, stImage->pt, face, level,
1191				   PIPE_TRANSFER_WRITE);
1192      texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
1193                                            PIPE_TRANSFER_WRITE,
1194                                            xoffset, yoffset,
1195                                            width, height);
1196
1197      srcBlockStride = util_format_get_stride(pformat, width);
1198      dstBlockStride = stImage->transfer->stride;
1199   } else {
1200      assert(stImage->pt);
1201      /* TODO find good values for block and strides */
1202      /* TODO also adjust texImage->data for yoffset/xoffset */
1203      return;
1204   }
1205
1206   if (!texImage->Data) {
1207      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1208      return;
1209   }
1210
1211   assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1212   assert(yoffset % util_format_get_blockheight(pformat) == 0);
1213   assert(width % util_format_get_blockwidth(pformat) == 0);
1214   assert(height % util_format_get_blockheight(pformat) == 0);
1215
1216   for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1217      /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1218      const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1219      char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
1220      memcpy(dst, src, util_format_get_stride(pformat, width));
1221   }
1222
1223   if (stImage->pt) {
1224      st_texture_image_unmap(ctx->st, stImage);
1225      texImage->Data = NULL;
1226   }
1227}
1228
1229
1230static void
1231st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
1232                           GLint xoffset, GLint yoffset, GLint zoffset,
1233                           GLsizei width, GLint height, GLint depth,
1234                           GLenum format,
1235                           GLsizei imageSize, const GLvoid *data,
1236                           struct gl_texture_object *texObj,
1237                           struct gl_texture_image *texImage)
1238{
1239   assert(0);
1240}
1241
1242
1243
1244/**
1245 * Do a CopyTexSubImage operation using a read transfer from the source,
1246 * a write transfer to the destination and get_tile()/put_tile() to access
1247 * the pixels/texels.
1248 *
1249 * Note: srcY=0=TOP of renderbuffer
1250 */
1251static void
1252fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
1253                          struct st_renderbuffer *strb,
1254                          struct st_texture_image *stImage,
1255                          GLenum baseFormat,
1256                          GLint destX, GLint destY, GLint destZ,
1257                          GLint srcX, GLint srcY,
1258                          GLsizei width, GLsizei height)
1259{
1260   struct pipe_context *pipe = ctx->st->pipe;
1261   struct pipe_transfer *src_trans;
1262   GLvoid *texDest;
1263   enum pipe_transfer_usage transfer_usage;
1264
1265   if (ST_DEBUG & DEBUG_FALLBACK)
1266      debug_printf("%s: fallback processing\n", __FUNCTION__);
1267
1268   assert(width <= MAX_WIDTH);
1269
1270   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1271      srcY = strb->Base.Height - srcY - height;
1272   }
1273
1274   src_trans = st_cond_flush_get_tex_transfer( st_context(ctx),
1275					       strb->texture,
1276					       0, 0, 0,
1277					       PIPE_TRANSFER_READ,
1278					       srcX, srcY,
1279					       width, height);
1280
1281   if ((baseFormat == GL_DEPTH_COMPONENT ||
1282        baseFormat == GL_DEPTH_STENCIL) &&
1283       util_format_is_depth_and_stencil(stImage->pt->format))
1284      transfer_usage = PIPE_TRANSFER_READ_WRITE;
1285   else
1286      transfer_usage = PIPE_TRANSFER_WRITE;
1287
1288   st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0,
1289				transfer_usage);
1290
1291   texDest = st_texture_image_map(ctx->st, stImage, 0, transfer_usage,
1292                                  destX, destY, width, height);
1293
1294   if (baseFormat == GL_DEPTH_COMPONENT ||
1295       baseFormat == GL_DEPTH_STENCIL) {
1296      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1297                                     ctx->Pixel.DepthBias != 0.0F);
1298      GLint row, yStep;
1299
1300      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1301      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1302         srcY = height - 1;
1303         yStep = -1;
1304      }
1305      else {
1306         srcY = 0;
1307         yStep = 1;
1308      }
1309
1310      /* To avoid a large temp memory allocation, do copy row by row */
1311      for (row = 0; row < height; row++, srcY += yStep) {
1312         uint data[MAX_WIDTH];
1313         pipe_get_tile_z(src_trans, 0, srcY, width, 1, data);
1314         if (scaleOrBias) {
1315            _mesa_scale_and_bias_depth_uint(ctx, width, data);
1316         }
1317         pipe_put_tile_z(stImage->transfer, 0, row, width, 1, data);
1318      }
1319   }
1320   else {
1321      /* RGBA format */
1322      GLfloat *tempSrc =
1323         (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1324
1325      if (tempSrc && texDest) {
1326         const GLint dims = 2;
1327         const GLint dstRowStride = stImage->transfer->stride;
1328         struct gl_texture_image *texImage = &stImage->base;
1329         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1330
1331         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1332            unpack.Invert = GL_TRUE;
1333         }
1334
1335         /* get float/RGBA image from framebuffer */
1336         /* XXX this usually involves a lot of int/float conversion.
1337          * try to avoid that someday.
1338          */
1339         pipe_get_tile_rgba(src_trans, 0, 0, width, height, tempSrc);
1340
1341         /* Store into texture memory.
1342          * Note that this does some special things such as pixel transfer
1343          * ops and format conversion.  In particular, if the dest tex format
1344          * is actually RGBA but the user created the texture as GL_RGB we
1345          * need to fill-in/override the alpha channel with 1.0.
1346          */
1347         _mesa_texstore(ctx, dims,
1348                        texImage->_BaseFormat,
1349                        texImage->TexFormat,
1350                        texDest,
1351                        0, 0, 0,
1352                        dstRowStride,
1353                        texImage->ImageOffsets,
1354                        width, height, 1,
1355                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
1356                        &unpack);
1357      }
1358      else {
1359         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1360      }
1361
1362      if (tempSrc)
1363         free(tempSrc);
1364   }
1365
1366   st_texture_image_unmap(ctx->st, stImage);
1367   pipe->tex_transfer_destroy(src_trans);
1368}
1369
1370
1371
1372/**
1373 * If the format of the src renderbuffer and the format of the dest
1374 * texture are compatible (in terms of blitting), return a TGSI writemask
1375 * to be used during the blit.
1376 * If the src/dest are incompatible, return 0.
1377 */
1378static unsigned
1379compatible_src_dst_formats(GLcontext *ctx,
1380                           const struct gl_renderbuffer *src,
1381                           const struct gl_texture_image *dst)
1382{
1383   /* Get logical base formats for the src and dest.
1384    * That is, use the user-requested formats and not the actual, device-
1385    * chosen formats.
1386    * For example, the user may have requested an A8 texture but the
1387    * driver may actually be using an RGBA texture format.  When we
1388    * copy/blit to that texture, we only want to copy the Alpha channel
1389    * and not the RGB channels.
1390    *
1391    * Similarly, when the src FBO was created an RGB format may have been
1392    * requested but the driver actually chose an RGBA format.  In that case,
1393    * we don't want to copy the undefined Alpha channel to the dest texture
1394    * (it should be 1.0).
1395    */
1396   const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1397   const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1398
1399   /**
1400    * XXX when we have red-only and red/green renderbuffers we'll need
1401    * to add more cases here (or implement a general-purpose routine that
1402    * queries the existance of the R,G,B,A channels in the src and dest).
1403    */
1404   if (srcFormat == dstFormat) {
1405      /* This is the same as matching_base_formats, which should
1406       * always pass, as it did previously.
1407       */
1408      return TGSI_WRITEMASK_XYZW;
1409   }
1410   else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1411      /* Make sure that A in the dest is 1.  The actual src format
1412       * may be RGBA and have undefined A values.
1413       */
1414      return TGSI_WRITEMASK_XYZ;
1415   }
1416   else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1417      /* Make sure that A in the dest is 1.  The actual dst format
1418       * may be RGBA and will need A=1 to provide proper alpha values
1419       * when sampled later.
1420       */
1421      return TGSI_WRITEMASK_XYZ;
1422   }
1423   else {
1424      if (ST_DEBUG & DEBUG_FALLBACK)
1425         debug_printf("%s failed for src %s, dst %s\n",
1426                      __FUNCTION__,
1427                      _mesa_lookup_enum_by_nr(srcFormat),
1428                      _mesa_lookup_enum_by_nr(dstFormat));
1429
1430      /* Otherwise fail.
1431       */
1432      return 0;
1433   }
1434}
1435
1436
1437
1438/**
1439 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1440 * Note that the region to copy has already been clipped so we know we
1441 * won't read from outside the source renderbuffer's bounds.
1442 *
1443 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1444 */
1445static void
1446st_copy_texsubimage(GLcontext *ctx,
1447                    GLenum target, GLint level,
1448                    GLint destX, GLint destY, GLint destZ,
1449                    GLint srcX, GLint srcY,
1450                    GLsizei width, GLsizei height)
1451{
1452   struct gl_texture_unit *texUnit =
1453      &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1454   struct gl_texture_object *texObj =
1455      _mesa_select_tex_object(ctx, texUnit, target);
1456   struct gl_texture_image *texImage =
1457      _mesa_select_tex_image(ctx, texObj, target, level);
1458   struct st_texture_image *stImage = st_texture_image(texImage);
1459   const GLenum texBaseFormat = texImage->_BaseFormat;
1460   struct gl_framebuffer *fb = ctx->ReadBuffer;
1461   struct st_renderbuffer *strb;
1462   struct pipe_context *pipe = ctx->st->pipe;
1463   struct pipe_screen *screen = pipe->screen;
1464   enum pipe_format dest_format, src_format;
1465   GLboolean use_fallback = GL_TRUE;
1466   GLboolean matching_base_formats;
1467   GLuint format_writemask;
1468   struct pipe_surface *dest_surface = NULL;
1469   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1470
1471   /* any rendering in progress must flushed before we grab the fb image */
1472   st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
1473
1474   /* make sure finalize_textures has been called?
1475    */
1476   if (0) st_validate_state(ctx->st);
1477
1478   /* determine if copying depth or color data */
1479   if (texBaseFormat == GL_DEPTH_COMPONENT ||
1480       texBaseFormat == GL_DEPTH_STENCIL) {
1481      strb = st_renderbuffer(fb->_DepthBuffer);
1482   }
1483   else {
1484      /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1485      strb = st_renderbuffer(fb->_ColorReadBuffer);
1486   }
1487
1488   if (!strb || !strb->surface || !stImage->pt) {
1489      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1490      return;
1491   }
1492
1493   if (srcX < 0) {
1494      width -= -srcX;
1495      destX += -srcX;
1496      srcX = 0;
1497   }
1498
1499   if (srcY < 0) {
1500      height -= -srcY;
1501      destY += -srcY;
1502      srcY = 0;
1503   }
1504
1505   if (destX < 0) {
1506      width -= -destX;
1507      srcX += -destX;
1508      destX = 0;
1509   }
1510
1511   if (destY < 0) {
1512      height -= -destY;
1513      srcY += -destY;
1514      destY = 0;
1515   }
1516
1517   if (width < 0 || height < 0)
1518      return;
1519
1520
1521   assert(strb);
1522   assert(strb->surface);
1523   assert(stImage->pt);
1524
1525   src_format = strb->surface->format;
1526   dest_format = stImage->pt->format;
1527
1528   /*
1529    * Determine if the src framebuffer and dest texture have the same
1530    * base format.  We need this to detect a case such as the framebuffer
1531    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
1532    * texture format stores RGBA we need to set A=1 (overriding the
1533    * framebuffer's alpha values).  We can't do that with the blit or
1534    * textured-quad paths.
1535    */
1536   matching_base_formats =
1537      (_mesa_get_format_base_format(strb->Base.Format) ==
1538       _mesa_get_format_base_format(texImage->TexFormat));
1539   format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1540
1541   if (ctx->_ImageTransferState == 0x0) {
1542
1543      if (pipe->surface_copy &&
1544          matching_base_formats &&
1545          src_format == dest_format &&
1546          !do_flip)
1547      {
1548         /* use surface_copy() / blit */
1549
1550         dest_surface = screen->get_tex_surface(screen, stImage->pt,
1551                                                stImage->face, stImage->level,
1552                                                destZ,
1553                                                PIPE_BUFFER_USAGE_GPU_WRITE);
1554
1555         /* for surface_copy(), y=0=top, always */
1556         pipe->surface_copy(pipe,
1557                            /* dest */
1558                            dest_surface,
1559                            destX, destY,
1560                            /* src */
1561                            strb->surface,
1562                            srcX, srcY,
1563                            /* size */
1564                            width, height);
1565         use_fallback = GL_FALSE;
1566      }
1567      else if (format_writemask &&
1568               texBaseFormat != GL_DEPTH_COMPONENT &&
1569               texBaseFormat != GL_DEPTH_STENCIL &&
1570               screen->is_format_supported(screen, src_format,
1571                                           PIPE_TEXTURE_2D,
1572                                           PIPE_TEXTURE_USAGE_SAMPLER,
1573                                           0) &&
1574               screen->is_format_supported(screen, dest_format,
1575                                           PIPE_TEXTURE_2D,
1576                                           PIPE_TEXTURE_USAGE_RENDER_TARGET,
1577                                           0)) {
1578         /* draw textured quad to do the copy */
1579         GLint srcY0, srcY1;
1580
1581         dest_surface = screen->get_tex_surface(screen, stImage->pt,
1582                                                stImage->face, stImage->level,
1583                                                destZ,
1584                                                PIPE_BUFFER_USAGE_GPU_WRITE);
1585
1586         if (do_flip) {
1587            srcY1 = strb->Base.Height - srcY - height;
1588            srcY0 = srcY1 + height;
1589         }
1590         else {
1591            srcY0 = srcY;
1592            srcY1 = srcY0 + height;
1593         }
1594         util_blit_pixels_writemask(ctx->st->blit,
1595                                    strb->surface,
1596                                    srcX, srcY0,
1597                                    srcX + width, srcY1,
1598                                    dest_surface,
1599                                    destX, destY,
1600                                    destX + width, destY + height,
1601                                    0.0, PIPE_TEX_MIPFILTER_NEAREST,
1602                                    format_writemask);
1603         use_fallback = GL_FALSE;
1604      }
1605
1606      if (dest_surface)
1607         pipe_surface_reference(&dest_surface, NULL);
1608   }
1609
1610   if (use_fallback) {
1611      /* software fallback */
1612      fallback_copy_texsubimage(ctx, target, level,
1613                                strb, stImage, texBaseFormat,
1614                                destX, destY, destZ,
1615                                srcX, srcY, width, height);
1616   }
1617}
1618
1619
1620
1621static void
1622st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
1623                  GLenum internalFormat,
1624                  GLint x, GLint y, GLsizei width, GLint border)
1625{
1626   struct gl_texture_unit *texUnit =
1627      &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1628   struct gl_texture_object *texObj =
1629      _mesa_select_tex_object(ctx, texUnit, target);
1630   struct gl_texture_image *texImage =
1631      _mesa_select_tex_image(ctx, texObj, target, level);
1632
1633   /* Setup or redefine the texture object, texture and texture
1634    * image.  Don't populate yet.
1635    */
1636   ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
1637                          width, border,
1638                          GL_RGBA, CHAN_TYPE, NULL,
1639                          &ctx->DefaultPacking, texObj, texImage);
1640
1641   st_copy_texsubimage(ctx, target, level,
1642                       0, 0, 0,  /* destX,Y,Z */
1643                       x, y, width, 1);  /* src X, Y, size */
1644}
1645
1646
1647static void
1648st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1649                  GLenum internalFormat,
1650                  GLint x, GLint y, GLsizei width, GLsizei height,
1651                  GLint border)
1652{
1653   struct gl_texture_unit *texUnit =
1654      &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1655   struct gl_texture_object *texObj =
1656      _mesa_select_tex_object(ctx, texUnit, target);
1657   struct gl_texture_image *texImage =
1658      _mesa_select_tex_image(ctx, texObj, target, level);
1659
1660   /* Setup or redefine the texture object, texture and texture
1661    * image.  Don't populate yet.
1662    */
1663   ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
1664                          width, height, border,
1665                          GL_RGBA, CHAN_TYPE, NULL,
1666                          &ctx->DefaultPacking, texObj, texImage);
1667
1668   st_copy_texsubimage(ctx, target, level,
1669                       0, 0, 0,  /* destX,Y,Z */
1670                       x, y, width, height);  /* src X, Y, size */
1671}
1672
1673
1674static void
1675st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
1676                     GLint xoffset, GLint x, GLint y, GLsizei width)
1677{
1678   const GLint yoffset = 0, zoffset = 0;
1679   const GLsizei height = 1;
1680   st_copy_texsubimage(ctx, target, level,
1681                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1682                       x, y, width, height);  /* src X, Y, size */
1683}
1684
1685
1686static void
1687st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
1688                     GLint xoffset, GLint yoffset,
1689                     GLint x, GLint y, GLsizei width, GLsizei height)
1690{
1691   const GLint zoffset = 0;
1692   st_copy_texsubimage(ctx, target, level,
1693                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1694                       x, y, width, height);  /* src X, Y, size */
1695}
1696
1697
1698static void
1699st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
1700                     GLint xoffset, GLint yoffset, GLint zoffset,
1701                     GLint x, GLint y, GLsizei width, GLsizei height)
1702{
1703   st_copy_texsubimage(ctx, target, level,
1704                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1705                       x, y, width, height);  /* src X, Y, size */
1706}
1707
1708
1709static void
1710copy_image_data_to_texture(struct st_context *st,
1711			   struct st_texture_object *stObj,
1712                           GLuint dstLevel,
1713			   struct st_texture_image *stImage)
1714{
1715   if (stImage->pt) {
1716      /* Copy potentially with the blitter:
1717       */
1718      st_texture_image_copy(st->pipe,
1719                            stObj->pt, dstLevel,  /* dest texture, level */
1720                            stImage->pt, /* src texture */
1721                            stImage->face);
1722
1723      pipe_texture_reference(&stImage->pt, NULL);
1724   }
1725   else if (stImage->base.Data) {
1726      /* More straightforward upload.
1727       */
1728      st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel,
1729				   PIPE_TRANSFER_WRITE);
1730
1731      st_texture_image_data(st,
1732                            stObj->pt,
1733                            stImage->face,
1734                            dstLevel,
1735                            stImage->base.Data,
1736                            stImage->base.RowStride *
1737                            util_format_get_blocksize(stObj->pt->format),
1738                            stImage->base.RowStride *
1739                            stImage->base.Height *
1740                            util_format_get_blocksize(stObj->pt->format));
1741      _mesa_align_free(stImage->base.Data);
1742      stImage->base.Data = NULL;
1743   }
1744
1745   pipe_texture_reference(&stImage->pt, stObj->pt);
1746}
1747
1748
1749/**
1750 * Called during state validation.  When this function is finished,
1751 * the texture object should be ready for rendering.
1752 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1753 */
1754GLboolean
1755st_finalize_texture(GLcontext *ctx,
1756		    struct pipe_context *pipe,
1757		    struct gl_texture_object *tObj,
1758		    GLboolean *needFlush)
1759{
1760   struct st_texture_object *stObj = st_texture_object(tObj);
1761   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1762   GLuint blockSize, face;
1763   struct st_texture_image *firstImage;
1764
1765   *needFlush = GL_FALSE;
1766
1767   if (stObj->base._Complete) {
1768      /* The texture is complete and we know exactly how many mipmap levels
1769       * are present/needed.  This is conditional because we may be called
1770       * from the st_generate_mipmap() function when the texture object is
1771       * incomplete.  In that case, we'll have set stObj->lastLevel before
1772       * we get here.
1773       */
1774      if (stObj->base.MinFilter == GL_LINEAR ||
1775          stObj->base.MinFilter == GL_NEAREST)
1776         stObj->lastLevel = stObj->base.BaseLevel;
1777      else
1778         stObj->lastLevel = stObj->base._MaxLevel - stObj->base.BaseLevel;
1779   }
1780
1781   firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1782
1783   /* If both firstImage and stObj point to a texture which can contain
1784    * all active images, favour firstImage.  Note that because of the
1785    * completeness requirement, we know that the image dimensions
1786    * will match.
1787    */
1788   if (firstImage->pt &&
1789       firstImage->pt != stObj->pt &&
1790       firstImage->pt->last_level >= stObj->lastLevel) {
1791      pipe_texture_reference(&stObj->pt, firstImage->pt);
1792   }
1793
1794   /* bytes per pixel block (blocks are usually 1x1) */
1795   blockSize = _mesa_get_format_bytes(firstImage->base.TexFormat);
1796
1797   /* If we already have a gallium texture, check that it matches the texture
1798    * object's format, target, size, num_levels, etc.
1799    */
1800   if (stObj->pt) {
1801      const enum pipe_format fmt =
1802         st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1803      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1804          stObj->pt->format != fmt ||
1805          stObj->pt->last_level < stObj->lastLevel ||
1806          stObj->pt->width0 != firstImage->base.Width2 ||
1807          stObj->pt->height0 != firstImage->base.Height2 ||
1808          stObj->pt->depth0 != firstImage->base.Depth2)
1809      {
1810         pipe_texture_reference(&stObj->pt, NULL);
1811         ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
1812      }
1813   }
1814
1815   /* May need to create a new gallium texture:
1816    */
1817   if (!stObj->pt) {
1818      const enum pipe_format fmt =
1819         st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1820      GLuint usage = default_usage(fmt);
1821
1822      stObj->pt = st_texture_create(ctx->st,
1823                                    gl_target_to_pipe(stObj->base.Target),
1824                                    fmt,
1825                                    stObj->lastLevel,
1826                                    firstImage->base.Width2,
1827                                    firstImage->base.Height2,
1828                                    firstImage->base.Depth2,
1829                                    usage);
1830
1831      if (!stObj->pt) {
1832         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1833         return GL_FALSE;
1834      }
1835   }
1836
1837   /* Pull in any images not in the object's texture:
1838    */
1839   for (face = 0; face < nr_faces; face++) {
1840      GLuint level;
1841      for (level = 0; level <= stObj->lastLevel; level++) {
1842         struct st_texture_image *stImage =
1843            st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
1844
1845         /* Need to import images in main memory or held in other textures.
1846          */
1847         if (stImage && stObj->pt != stImage->pt) {
1848            copy_image_data_to_texture(ctx->st, stObj, level, stImage);
1849	    *needFlush = GL_TRUE;
1850         }
1851      }
1852   }
1853
1854   return GL_TRUE;
1855}
1856
1857
1858/**
1859 * Returns pointer to a default/dummy texture.
1860 * This is typically used when the current shader has tex/sample instructions
1861 * but the user has not provided a (any) texture(s).
1862 */
1863struct gl_texture_object *
1864st_get_default_texture(struct st_context *st)
1865{
1866   if (!st->default_texture) {
1867      static const GLenum target = GL_TEXTURE_2D;
1868      GLubyte pixels[16][16][4];
1869      struct gl_texture_object *texObj;
1870      struct gl_texture_image *texImg;
1871      GLuint i, j;
1872
1873      /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1874       * when attempting to sample incomplete textures.
1875       */
1876      for (i = 0; i < 16; i++) {
1877         for (j = 0; j < 16; j++) {
1878            pixels[i][j][0] = 0;
1879            pixels[i][j][1] = 0;
1880            pixels[i][j][2] = 0;
1881            pixels[i][j][3] = 255;
1882         }
1883      }
1884
1885      texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1886
1887      texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1888
1889      _mesa_init_teximage_fields(st->ctx, target, texImg,
1890                                 16, 16, 1, 0,  /* w, h, d, border */
1891                                 GL_RGBA);
1892
1893      st_TexImage(st->ctx, 2, target,
1894                  0, GL_RGBA,    /* level, intformat */
1895                  16, 16, 1, 0,  /* w, h, d, border */
1896                  GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1897                  &st->ctx->DefaultPacking,
1898                  texObj, texImg,
1899                  0, 0);
1900
1901      texObj->MinFilter = GL_NEAREST;
1902      texObj->MagFilter = GL_NEAREST;
1903      texObj->_Complete = GL_TRUE;
1904
1905      st->default_texture = texObj;
1906   }
1907   return st->default_texture;
1908}
1909
1910
1911void
1912st_init_texture_functions(struct dd_function_table *functions)
1913{
1914   functions->ChooseTextureFormat = st_ChooseTextureFormat;
1915   functions->TexImage1D = st_TexImage1D;
1916   functions->TexImage2D = st_TexImage2D;
1917   functions->TexImage3D = st_TexImage3D;
1918   functions->TexSubImage1D = st_TexSubImage1D;
1919   functions->TexSubImage2D = st_TexSubImage2D;
1920   functions->TexSubImage3D = st_TexSubImage3D;
1921   functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1922   functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1923   functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1924   functions->CopyTexImage1D = st_CopyTexImage1D;
1925   functions->CopyTexImage2D = st_CopyTexImage2D;
1926   functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1927   functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1928   functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1929   functions->GenerateMipmap = st_generate_mipmap;
1930
1931   functions->GetTexImage = st_GetTexImage;
1932
1933   /* compressed texture functions */
1934   functions->CompressedTexImage2D = st_CompressedTexImage2D;
1935   functions->GetCompressedTexImage = st_GetCompressedTexImage;
1936
1937   functions->NewTextureObject = st_NewTextureObject;
1938   functions->NewTextureImage = st_NewTextureImage;
1939   functions->DeleteTexture = st_DeleteTextureObject;
1940   functions->FreeTexImageData = st_FreeTextureImageData;
1941   functions->UpdateTexturePalette = 0;
1942
1943   functions->TextureMemCpy = do_memcpy;
1944
1945   /* XXX Temporary until we can query pipe's texture sizes */
1946   functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1947}
1948