st_cb_texture.c revision cf2439e2463ce925e3e256a25a505cf0586963f0
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/mfeatures.h"
29#include "main/bufferobj.h"
30#include "main/enums.h"
31#include "main/fbobject.h"
32#include "main/formats.h"
33#include "main/image.h"
34#include "main/imports.h"
35#include "main/macros.h"
36#include "main/mipmap.h"
37#include "main/pack.h"
38#include "main/pbo.h"
39#include "main/pixeltransfer.h"
40#include "main/texcompress.h"
41#include "main/texgetimage.h"
42#include "main/teximage.h"
43#include "main/texobj.h"
44#include "main/texstore.h"
45
46#include "state_tracker/st_debug.h"
47#include "state_tracker/st_context.h"
48#include "state_tracker/st_cb_fbo.h"
49#include "state_tracker/st_cb_flush.h"
50#include "state_tracker/st_cb_texture.h"
51#include "state_tracker/st_format.h"
52#include "state_tracker/st_texture.h"
53#include "state_tracker/st_gen_mipmap.h"
54#include "state_tracker/st_atom.h"
55
56#include "pipe/p_context.h"
57#include "pipe/p_defines.h"
58#include "util/u_inlines.h"
59#include "pipe/p_shader_tokens.h"
60#include "util/u_tile.h"
61#include "util/u_blit.h"
62#include "util/u_format.h"
63#include "util/u_surface.h"
64#include "util/u_sampler.h"
65#include "util/u_math.h"
66#include "util/u_box.h"
67
68#define DBG if (0) printf
69
70
71static enum pipe_texture_target
72gl_target_to_pipe(GLenum target)
73{
74   switch (target) {
75   case GL_TEXTURE_1D:
76      return PIPE_TEXTURE_1D;
77   case GL_TEXTURE_2D:
78      return PIPE_TEXTURE_2D;
79   case GL_TEXTURE_RECTANGLE_NV:
80      return PIPE_TEXTURE_RECT;
81   case GL_TEXTURE_3D:
82      return PIPE_TEXTURE_3D;
83   case GL_TEXTURE_CUBE_MAP_ARB:
84      return PIPE_TEXTURE_CUBE;
85   case GL_TEXTURE_1D_ARRAY_EXT:
86      return PIPE_TEXTURE_1D_ARRAY;
87   case GL_TEXTURE_2D_ARRAY_EXT:
88      return PIPE_TEXTURE_2D_ARRAY;
89   case GL_TEXTURE_BUFFER:
90      return PIPE_BUFFER;
91   default:
92      assert(0);
93      return 0;
94   }
95}
96
97
98/** called via ctx->Driver.NewTextureImage() */
99static struct gl_texture_image *
100st_NewTextureImage(struct gl_context * ctx)
101{
102   DBG("%s\n", __FUNCTION__);
103   (void) ctx;
104   return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
105}
106
107
108/** called via ctx->Driver.DeleteTextureImage() */
109static void
110st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
111{
112   /* nothing special (yet) for st_texture_image */
113   _mesa_delete_texture_image(ctx, img);
114}
115
116
117/** called via ctx->Driver.NewTextureObject() */
118static struct gl_texture_object *
119st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
120{
121   struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
122
123   DBG("%s\n", __FUNCTION__);
124   _mesa_initialize_texture_object(&obj->base, name, target);
125
126   return &obj->base;
127}
128
129/** called via ctx->Driver.DeleteTextureObject() */
130static void
131st_DeleteTextureObject(struct gl_context *ctx,
132                       struct gl_texture_object *texObj)
133{
134   struct st_context *st = st_context(ctx);
135   struct st_texture_object *stObj = st_texture_object(texObj);
136   if (stObj->pt)
137      pipe_resource_reference(&stObj->pt, NULL);
138   if (stObj->sampler_view) {
139      if (stObj->sampler_view->context != st->pipe) {
140         /* Take "ownership" of this texture sampler view by setting
141          * its context pointer to this context.  This avoids potential
142          * crashes when the texture object is shared among contexts
143          * and the original/owner context has already been destroyed.
144          */
145         stObj->sampler_view->context = st->pipe;
146      }
147      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
148   }
149   _mesa_delete_texture_object(ctx, texObj);
150}
151
152
153/** called via ctx->Driver.FreeTextureImageBuffer() */
154static void
155st_FreeTextureImageBuffer(struct gl_context * ctx, struct gl_texture_image *texImage)
156{
157   struct st_texture_image *stImage = st_texture_image(texImage);
158
159   DBG("%s\n", __FUNCTION__);
160
161   if (stImage->pt) {
162      pipe_resource_reference(&stImage->pt, NULL);
163   }
164
165   if (stImage->TexData) {
166      _mesa_align_free(stImage->TexData);
167      stImage->TexData = NULL;
168   }
169}
170
171
172/** called via ctx->Driver.MapTextureImage() */
173static void
174st_MapTextureImage(struct gl_context *ctx,
175                   struct gl_texture_image *texImage,
176                   GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
177                   GLbitfield mode,
178                   GLubyte **mapOut, GLint *rowStrideOut)
179{
180   struct st_context *st = st_context(ctx);
181   struct st_texture_image *stImage = st_texture_image(texImage);
182   unsigned pipeMode;
183   GLubyte *map;
184
185   pipeMode = 0x0;
186   if (mode & GL_MAP_READ_BIT)
187      pipeMode |= PIPE_TRANSFER_READ;
188   if (mode & GL_MAP_WRITE_BIT)
189      pipeMode |= PIPE_TRANSFER_WRITE;
190
191   map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
192   if (map) {
193      *mapOut = map;
194      *rowStrideOut = stImage->transfer->stride;
195   }
196   else {
197      *mapOut = NULL;
198      *rowStrideOut = 0;
199   }
200}
201
202
203/** called via ctx->Driver.UnmapTextureImage() */
204static void
205st_UnmapTextureImage(struct gl_context *ctx,
206                     struct gl_texture_image *texImage,
207                     GLuint slice)
208{
209   struct st_context *st = st_context(ctx);
210   struct st_texture_image *stImage  = st_texture_image(texImage);
211   st_texture_image_unmap(st, stImage);
212}
213
214
215/**
216 * From linux kernel i386 header files, copes with odd sizes better
217 * than COPY_DWORDS would:
218 * XXX Put this in src/mesa/main/imports.h ???
219 */
220#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
221static INLINE void *
222__memcpy(void *to, const void *from, size_t n)
223{
224   int d0, d1, d2;
225   __asm__ __volatile__("rep ; movsl\n\t"
226                        "testb $2,%b4\n\t"
227                        "je 1f\n\t"
228                        "movsw\n"
229                        "1:\ttestb $1,%b4\n\t"
230                        "je 2f\n\t"
231                        "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
232                        :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
233                        :"memory");
234   return (to);
235}
236#else
237#define __memcpy(a,b,c) memcpy(a,b,c)
238#endif
239
240
241/**
242 * The system memcpy (at least on ubuntu 5.10) has problems copying
243 * to agp (writecombined) memory from a source which isn't 64-byte
244 * aligned - there is a 4x performance falloff.
245 *
246 * The x86 __memcpy is immune to this but is slightly slower
247 * (10%-ish) than the system memcpy.
248 *
249 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
250 * isn't much faster than x86_memcpy for agp copies.
251 *
252 * TODO: switch dynamically.
253 */
254static void *
255do_memcpy(void *dest, const void *src, size_t n)
256{
257   if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
258      return __memcpy(dest, src, n);
259   }
260   else
261      return memcpy(dest, src, n);
262}
263
264
265/**
266 * Return default texture resource binding bitmask for the given format.
267 */
268static GLuint
269default_bindings(struct st_context *st, enum pipe_format format)
270{
271   struct pipe_screen *screen = st->pipe->screen;
272   const unsigned target = PIPE_TEXTURE_2D;
273   unsigned bindings;
274
275   if (util_format_is_depth_or_stencil(format))
276      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
277   else
278      bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
279
280   if (screen->is_format_supported(screen, format, target, 0, bindings))
281      return bindings;
282   else {
283      /* Try non-sRGB. */
284      format = util_format_linear(format);
285
286      if (screen->is_format_supported(screen, format, target, 0, bindings))
287         return bindings;
288      else
289         return PIPE_BIND_SAMPLER_VIEW;
290   }
291}
292
293
294/** Return number of image dimensions (1, 2 or 3) for a texture target. */
295static GLuint
296get_texture_dims(GLenum target)
297{
298   switch (target) {
299   case GL_TEXTURE_1D:
300   case GL_TEXTURE_1D_ARRAY_EXT:
301   case GL_TEXTURE_BUFFER:
302      return 1;
303   case GL_TEXTURE_2D:
304   case GL_TEXTURE_CUBE_MAP_ARB:
305   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
306   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
307   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
308   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
309   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
310   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
311   case GL_TEXTURE_RECTANGLE_NV:
312   case GL_TEXTURE_2D_ARRAY_EXT:
313      return 2;
314   case GL_TEXTURE_3D:
315      return 3;
316   default:
317      assert(0 && "invalid texture target in get_texture_dims()");
318      return 1;
319   }
320}
321
322
323/**
324 * Given the size of a mipmap image, try to compute the size of the level=0
325 * mipmap image.
326 *
327 * Note that this isn't always accurate for odd-sized, non-POW textures.
328 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
329 *
330 * \return GL_TRUE for success, GL_FALSE for failure
331 */
332static GLboolean
333guess_base_level_size(GLenum target,
334                      GLuint width, GLuint height, GLuint depth, GLuint level,
335                      GLuint *width0, GLuint *height0, GLuint *depth0)
336{
337   const GLuint dims = get_texture_dims(target);
338
339   assert(width >= 1);
340   assert(height >= 1);
341   assert(depth >= 1);
342
343   if (level > 0) {
344      /* Depending on the image's size, we can't always make a guess here */
345      if ((dims >= 1 && width == 1) ||
346          (dims >= 2 && height == 1) ||
347          (dims >= 3 && depth == 1)) {
348         /* we can't determine the image size at level=0 */
349         return GL_FALSE;
350      }
351
352      /* grow the image size until we hit level = 0 */
353      while (level > 0) {
354         if (width > 1)
355            width <<= 1;
356         if (height > 1)
357            height <<= 1;
358         if (depth > 1)
359            depth <<= 1;
360         level--;
361      }
362   }
363
364   *width0 = width;
365   *height0 = height;
366   *depth0 = depth;
367
368   return GL_TRUE;
369}
370
371
372/**
373 * Try to allocate a pipe_resource object for the given st_texture_object.
374 *
375 * We use the given st_texture_image as a clue to determine the size of the
376 * mipmap image at level=0.
377 *
378 * \return GL_TRUE for success, GL_FALSE if out of memory.
379 */
380static GLboolean
381guess_and_alloc_texture(struct st_context *st,
382			struct st_texture_object *stObj,
383			const struct st_texture_image *stImage)
384{
385   GLuint lastLevel, width, height, depth;
386   GLuint bindings;
387   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
388   enum pipe_format fmt;
389
390   DBG("%s\n", __FUNCTION__);
391
392   assert(!stObj->pt);
393
394   if (!guess_base_level_size(stObj->base.Target,
395                              stImage->base.Width2,
396                              stImage->base.Height2,
397                              stImage->base.Depth2,
398                              stImage->base.Level,
399                              &width, &height, &depth)) {
400      /* we can't determine the image size at level=0 */
401      stObj->width0 = stObj->height0 = stObj->depth0 = 0;
402      /* this is not an out of memory error */
403      return GL_TRUE;
404   }
405
406   /* At this point, (width x height x depth) is the expected size of
407    * the level=0 mipmap image.
408    */
409
410   /* Guess a reasonable value for lastLevel.  With OpenGL we have no
411    * idea how many mipmap levels will be in a texture until we start
412    * to render with it.  Make an educated guess here but be prepared
413    * to re-allocating a texture buffer with space for more (or fewer)
414    * mipmap levels later.
415    */
416   if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
417        stObj->base.Sampler.MinFilter == GL_LINEAR ||
418        stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
419        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
420       !stObj->base.GenerateMipmap &&
421       stImage->base.Level == 0) {
422      /* only alloc space for a single mipmap level */
423      lastLevel = 0;
424   }
425   else {
426      /* alloc space for a full mipmap */
427      GLuint l2width = util_logbase2(width);
428      GLuint l2height = util_logbase2(height);
429      GLuint l2depth = util_logbase2(depth);
430      lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
431   }
432
433   /* Save the level=0 dimensions */
434   stObj->width0 = width;
435   stObj->height0 = height;
436   stObj->depth0 = depth;
437
438   fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
439
440   bindings = default_bindings(st, fmt);
441
442   st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
443                                   width, height, depth,
444                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);
445
446   stObj->pt = st_texture_create(st,
447                                 gl_target_to_pipe(stObj->base.Target),
448                                 fmt,
449                                 lastLevel,
450                                 ptWidth,
451                                 ptHeight,
452                                 ptDepth,
453                                 ptLayers,
454                                 bindings);
455
456   DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
457
458   return stObj->pt != NULL;
459}
460
461
462/**
463 * Called via ctx->Driver.AllocTextureImageBuffer().
464 * If the texture object/buffer already has space for the indicated image,
465 * we're done.  Otherwise, allocate memory for the new texture image.
466 * XXX This function and st_TexImage() have some duplicated code.  That
467 * can be cleaned up in the future.
468 */
469static GLboolean
470st_AllocTextureImageBuffer(struct gl_context *ctx,
471                           struct gl_texture_image *texImage,
472                           gl_format format, GLsizei width,
473                           GLsizei height, GLsizei depth)
474{
475   struct st_context *st = st_context(ctx);
476   struct st_texture_image *stImage = st_texture_image(texImage);
477   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
478   const GLuint level = texImage->Level;
479
480   DBG("%s\n", __FUNCTION__);
481
482   assert(width > 0);
483   assert(height > 0);
484   assert(depth > 0);
485   assert(!stImage->TexData);
486   assert(!stImage->pt); /* xxx this might be wrong */
487
488   /* Look if the parent texture object has space for this image */
489   if (stObj->pt &&
490       level <= stObj->pt->last_level &&
491       st_texture_match_image(stObj->pt, texImage)) {
492      /* this image will fit in the existing texture object's memory */
493      pipe_resource_reference(&stImage->pt, stObj->pt);
494      return GL_TRUE;
495   }
496
497   /* The parent texture object does not have space for this image */
498
499   pipe_resource_reference(&stObj->pt, NULL);
500   pipe_sampler_view_reference(&stObj->sampler_view, NULL);
501
502   if (!guess_and_alloc_texture(st, stObj, stImage)) {
503      /* Probably out of memory.
504       * Try flushing any pending rendering, then retry.
505       */
506      st_finish(st);
507      if (!guess_and_alloc_texture(st, stObj, stImage)) {
508         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
509         return GL_FALSE;
510      }
511   }
512
513   if (stObj->pt &&
514       st_texture_match_image(stObj->pt, texImage)) {
515      /* The image will live in the object's mipmap memory */
516      pipe_resource_reference(&stImage->pt, stObj->pt);
517      assert(stImage->pt);
518      return GL_TRUE;
519   }
520   else {
521      /* Create a new, temporary texture/resource/buffer to hold this
522       * one texture image.
523       */
524      enum pipe_format format =
525         st_mesa_format_to_pipe_format(texImage->TexFormat);
526      GLuint bindings = default_bindings(st, format);
527      GLuint ptWidth, ptHeight, ptDepth, ptLayers;
528
529      st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
530                                      width, height, depth,
531                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
532
533      stImage->pt = st_texture_create(st,
534                                      gl_target_to_pipe(stObj->base.Target),
535                                      format,
536                                      0, /* lastLevel */
537                                      ptWidth,
538                                      ptHeight,
539                                      ptDepth,
540                                      ptLayers,
541                                      bindings);
542      return stImage->pt != NULL;
543   }
544}
545
546
547/**
548 * Adjust pixel unpack params and image dimensions to strip off the
549 * texture border.
550 * Gallium doesn't support texture borders.  They've seldem been used
551 * and seldom been implemented correctly anyway.
552 * \param unpackNew  returns the new pixel unpack parameters
553 */
554static void
555strip_texture_border(GLint border,
556                     GLint *width, GLint *height, GLint *depth,
557                     const struct gl_pixelstore_attrib *unpack,
558                     struct gl_pixelstore_attrib *unpackNew)
559{
560   assert(border > 0);  /* sanity check */
561
562   *unpackNew = *unpack;
563
564   if (unpackNew->RowLength == 0)
565      unpackNew->RowLength = *width;
566
567   if (depth && unpackNew->ImageHeight == 0)
568      unpackNew->ImageHeight = *height;
569
570   unpackNew->SkipPixels += border;
571   if (height)
572      unpackNew->SkipRows += border;
573   if (depth)
574      unpackNew->SkipImages += border;
575
576   assert(*width >= 3);
577   *width = *width - 2 * border;
578   if (height && *height >= 3)
579      *height = *height - 2 * border;
580   if (depth && *depth >= 3)
581      *depth = *depth - 2 * border;
582}
583
584
585/**
586 * Do glTexImage1/2/3D().
587 */
588static void
589st_TexImage(struct gl_context * ctx,
590            GLint dims,
591            GLenum target, GLint level,
592            GLint internalFormat,
593            GLint width, GLint height, GLint depth,
594            GLint border,
595            GLenum format, GLenum type, const void *pixels,
596            const struct gl_pixelstore_attrib *unpack,
597            struct gl_texture_object *texObj,
598            struct gl_texture_image *texImage,
599            GLsizei imageSize, GLboolean compressed_src)
600{
601   struct st_context *st = st_context(ctx);
602   struct st_texture_object *stObj = st_texture_object(texObj);
603   struct st_texture_image *stImage = st_texture_image(texImage);
604   GLuint dstRowStride = 0;
605   struct gl_pixelstore_attrib unpackNB;
606   enum pipe_transfer_usage transfer_usage = 0;
607   GLubyte *dstMap;
608
609   DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
610       _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
611
612   /* switch to "normal" */
613   if (stObj->surface_based) {
614      gl_format texFormat;
615
616      _mesa_clear_texture_object(ctx, texObj);
617      pipe_resource_reference(&stObj->pt, NULL);
618
619      /* oops, need to init this image again */
620      texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
621                                              internalFormat, format, type);
622
623      _mesa_init_teximage_fields(ctx, target, texImage,
624                                 width, height, depth, border,
625                                 internalFormat, texFormat);
626
627      stObj->surface_based = GL_FALSE;
628   }
629
630   /* gallium does not support texture borders, strip it off */
631   if (border) {
632      strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
633      unpack = &unpackNB;
634      texImage->Width = width;
635      texImage->Height = height;
636      texImage->Depth = depth;
637      texImage->Border = 0;
638      border = 0;
639   }
640   else {
641      assert(texImage->Width == width);
642      assert(texImage->Height == height);
643      assert(texImage->Depth == depth);
644   }
645
646   stImage->base.Face = _mesa_tex_target_to_face(target);
647   stImage->base.Level = level;
648
649   /* Release the reference to a potentially orphaned buffer.
650    * Release any old malloced memory.
651    */
652   if (stImage->pt) {
653      pipe_resource_reference(&stImage->pt, NULL);
654      assert(!stImage->TexData);
655   }
656   else if (stImage->TexData) {
657      _mesa_align_free(stImage->TexData);
658   }
659
660   /*
661    * See if the new image is somehow incompatible with the existing
662    * mipmap.  If so, free the old mipmap.
663    */
664   if (stObj->pt) {
665      if (level > (GLint) stObj->pt->last_level ||
666          !st_texture_match_image(stObj->pt, &stImage->base)) {
667         DBG("release it\n");
668         pipe_resource_reference(&stObj->pt, NULL);
669         assert(!stObj->pt);
670         pipe_sampler_view_reference(&stObj->sampler_view, NULL);
671      }
672   }
673
674   if (width == 0 || height == 0 || depth == 0) {
675      /* stop after freeing old image */
676      return;
677   }
678
679   if (!stObj->pt) {
680      if (!guess_and_alloc_texture(st, stObj, stImage)) {
681         /* Probably out of memory.
682          * Try flushing any pending rendering, then retry.
683          */
684         st_finish(st);
685         if (!guess_and_alloc_texture(st, stObj, stImage)) {
686            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
687            return;
688         }
689      }
690   }
691
692   assert(!stImage->pt);
693
694   /* Check if this texture image can live inside the texture object's buffer.
695    * If so, store the image there.  Otherwise the image will temporarily live
696    * in its own buffer.
697    */
698   if (stObj->pt &&
699       st_texture_match_image(stObj->pt, &stImage->base)) {
700
701      pipe_resource_reference(&stImage->pt, stObj->pt);
702      assert(stImage->pt);
703   }
704
705   if (!stImage->pt)
706      DBG("XXX: Image did not fit into texture - storing in local memory!\n");
707
708   /* Pixel data may come from regular user memory or a PBO.  For the later,
709    * do bounds checking and map the PBO to read pixels data from it.
710    *
711    * XXX we should try to use a GPU-accelerated path to copy the image data
712    * from the PBO to the texture.
713    */
714   if (compressed_src) {
715      pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
716						      unpack,
717						      "glCompressedTexImage");
718   }
719   else {
720      pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
721					   format, type,
722					   pixels, unpack, "glTexImage");
723   }
724
725   /* for a 1D array upload the image as a series of layer with height = 1 */
726   if (target == GL_TEXTURE_1D_ARRAY) {
727      depth = height;
728      height = 1;
729   }
730
731   /*
732    * Prepare to store the texture data.  Either map the gallium texture buffer
733    * memory or malloc space for it.
734    */
735   if (stImage->pt) {
736      if (!pixels) {
737         /* We've allocated texture resource, but have no pixel data - all done. */
738         goto done;
739      }
740
741      /* Store the image in the gallium transfer object */
742      if (format == GL_DEPTH_COMPONENT &&
743          util_format_is_depth_and_stencil(stImage->pt->format))
744         transfer_usage = PIPE_TRANSFER_READ_WRITE;
745      else
746         transfer_usage = PIPE_TRANSFER_WRITE;
747
748      dstMap = st_texture_image_map(st, stImage, 0,
749                                    transfer_usage, 0, 0, width, height);
750      if(stImage->transfer)
751         dstRowStride = stImage->transfer->stride;
752   }
753   else {
754      /* Allocate regular memory and store the image there temporarily.   */
755      GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
756                                                 width, height, depth);
757      dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
758
759      stImage->TexData = _mesa_align_malloc(imageSize, 16);
760      dstMap = stImage->TexData;
761   }
762
763   if (!dstMap) {
764      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
765      return;
766   }
767
768   if (!pixels) {
769      /* We've allocated texture memory, but have no pixel data - all done. */
770      goto done;
771   }
772
773   DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
774       width, height, depth, width, dstRowStride);
775
776   /* Copy user texture image into the mapped texture buffer.
777    */
778   if (compressed_src) {
779      const GLuint srcRowStride =
780         _mesa_format_row_stride(texImage->TexFormat, width);
781      if (dstRowStride == srcRowStride) {
782         memcpy(dstMap, pixels, imageSize);
783      }
784      else {
785         GLubyte *dst = dstMap;
786         const char *src = pixels;
787         GLuint i, bw, bh, lines;
788         _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
789         lines = (height + bh - 1) / bh;
790
791         for (i = 0; i < lines; ++i) {
792            memcpy(dst, src, srcRowStride);
793            dst += dstRowStride;
794            src += srcRowStride;
795         }
796      }
797   }
798   else {
799      const GLuint srcImageStride =
800         _mesa_image_image_stride(unpack, width, height, format, type);
801      GLint i;
802      const GLubyte *src = (const GLubyte *) pixels;
803
804      for (i = 0; i < depth; i++) {
805	 if (!_mesa_texstore(ctx, dims,
806                             texImage->_BaseFormat,
807                             texImage->TexFormat,
808                             0, 0, 0, /* dstX/Y/Zoffset */
809                             dstRowStride,
810                             (GLubyte **) &dstMap, /* dstSlice */
811                             width, height, 1,
812                             format, type, src, unpack)) {
813	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
814	 }
815
816	 if (stImage->pt && i + 1 < depth) {
817            /* unmap this slice */
818	    st_texture_image_unmap(st, stImage);
819            /* map next slice of 3D texture */
820            dstMap = st_texture_image_map(st, stImage, i + 1,
821                                          transfer_usage, 0, 0,
822                                          width, height);
823	    src += srcImageStride;
824	 }
825      }
826   }
827
828done:
829   _mesa_unmap_teximage_pbo(ctx, unpack);
830
831   if (stImage->pt && stImage->transfer) {
832      st_texture_image_unmap(st, stImage);
833   }
834}
835
836
837static void
838st_TexImage3D(struct gl_context * ctx,
839              GLenum target, GLint level,
840              GLint internalFormat,
841              GLint width, GLint height, GLint depth,
842              GLint border,
843              GLenum format, GLenum type, const void *pixels,
844              const struct gl_pixelstore_attrib *unpack,
845              struct gl_texture_object *texObj,
846              struct gl_texture_image *texImage)
847{
848   st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
849               border, format, type, pixels, unpack, texObj, texImage,
850               0, GL_FALSE);
851}
852
853
854static void
855st_TexImage2D(struct gl_context * ctx,
856              GLenum target, GLint level,
857              GLint internalFormat,
858              GLint width, GLint height, GLint border,
859              GLenum format, GLenum type, const void *pixels,
860              const struct gl_pixelstore_attrib *unpack,
861              struct gl_texture_object *texObj,
862              struct gl_texture_image *texImage)
863{
864   st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
865               format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
866}
867
868
869static void
870st_TexImage1D(struct gl_context * ctx,
871              GLenum target, GLint level,
872              GLint internalFormat,
873              GLint width, GLint border,
874              GLenum format, GLenum type, const void *pixels,
875              const struct gl_pixelstore_attrib *unpack,
876              struct gl_texture_object *texObj,
877              struct gl_texture_image *texImage)
878{
879   st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
880               format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
881}
882
883
884static void
885st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
886                        GLint internalFormat,
887                        GLint width, GLint height, GLint border,
888                        GLsizei imageSize, const GLvoid *data,
889                        struct gl_texture_object *texObj,
890                        struct gl_texture_image *texImage)
891{
892   st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
893               0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
894}
895
896
897
898/**
899 * glGetTexImage() helper: decompress a compressed texture by rendering
900 * a textured quad.  Store the results in the user's buffer.
901 */
902static void
903decompress_with_blit(struct gl_context * ctx,
904                     GLenum format, GLenum type, GLvoid *pixels,
905                     struct gl_texture_image *texImage)
906{
907   struct st_context *st = st_context(ctx);
908   struct pipe_context *pipe = st->pipe;
909   struct st_texture_image *stImage = st_texture_image(texImage);
910   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
911   struct pipe_sampler_view *src_view =
912      st_get_texture_sampler_view(stObj, pipe);
913   const GLuint width = texImage->Width;
914   const GLuint height = texImage->Height;
915   struct pipe_surface *dst_surface;
916   struct pipe_resource *dst_texture;
917   struct pipe_transfer *tex_xfer;
918   unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
919		    PIPE_BIND_TRANSFER_READ);
920
921   /* create temp / dest surface */
922   if (!util_create_rgba_surface(pipe, width, height, bind,
923                                 &dst_texture, &dst_surface)) {
924      _mesa_problem(ctx, "util_create_rgba_surface() failed "
925                    "in decompress_with_blit()");
926      return;
927   }
928
929   /* Disable conditional rendering. */
930   if (st->render_condition) {
931      pipe->render_condition(pipe, NULL, 0);
932   }
933
934   /* Choose the source mipmap level */
935   src_view->u.tex.first_level = src_view->u.tex.last_level = texImage->Level;
936
937   /* blit/render/decompress */
938   util_blit_pixels_tex(st->blit,
939                        src_view,      /* pipe_resource (src) */
940                        0, 0,             /* src x0, y0 */
941                        width, height,    /* src x1, y1 */
942                        dst_surface,      /* pipe_surface (dst) */
943                        0, 0,             /* dst x0, y0 */
944                        width, height,    /* dst x1, y1 */
945                        0.0,              /* z */
946                        PIPE_TEX_MIPFILTER_NEAREST);
947
948   /* Restore conditional rendering state. */
949   if (st->render_condition) {
950      pipe->render_condition(pipe, st->render_condition,
951                             st->condition_mode);
952   }
953
954   /* map the dst_surface so we can read from it */
955   tex_xfer = pipe_get_transfer(pipe,
956                                dst_texture, 0, 0,
957                                PIPE_TRANSFER_READ,
958                                0, 0, width, height);
959
960   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
961
962   /* copy/pack data into user buffer */
963   if (st_equal_formats(stImage->pt->format, format, type)) {
964      /* memcpy */
965      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
966      ubyte *map = pipe_transfer_map(pipe, tex_xfer);
967      GLuint row;
968      for (row = 0; row < height; row++) {
969         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
970                                              height, format, type, row, 0);
971         memcpy(dest, map, bytesPerRow);
972         map += tex_xfer->stride;
973      }
974      pipe_transfer_unmap(pipe, tex_xfer);
975   }
976   else {
977      /* format translation via floats */
978      GLuint row;
979      enum pipe_format pformat = util_format_linear(dst_texture->format);
980      for (row = 0; row < height; row++) {
981         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
982         GLfloat rgba[4 * MAX_WIDTH];
983         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
984                                              height, format, type, row, 0);
985
986         if (ST_DEBUG & DEBUG_FALLBACK)
987            debug_printf("%s: fallback format translation\n", __FUNCTION__);
988
989         /* get float[4] rgba row from surface */
990         pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
991                                   pformat, rgba);
992
993         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
994                                    type, dest, &ctx->Pack, transferOps);
995      }
996   }
997
998   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
999
1000   pipe->transfer_destroy(pipe, tex_xfer);
1001
1002   /* destroy the temp / dest surface */
1003   util_destroy_rgba_surface(dst_texture, dst_surface);
1004}
1005
1006
1007
1008/**
1009 * Called via ctx->Driver.GetTexImage()
1010 */
1011static void
1012st_GetTexImage(struct gl_context * ctx,
1013               GLenum format, GLenum type, GLvoid * pixels,
1014               struct gl_texture_image *texImage)
1015{
1016   struct st_texture_image *stImage = st_texture_image(texImage);
1017
1018   if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
1019      /* Need to decompress the texture.
1020       * We'll do this by rendering a textured quad (which is hopefully
1021       * faster than using the fallback code in texcompress.c.
1022       * Note that we only expect RGBA formats (no Z/depth formats).
1023       */
1024      decompress_with_blit(ctx, format, type, pixels, texImage);
1025   }
1026   else {
1027      _mesa_get_teximage(ctx, format, type, pixels, texImage);
1028   }
1029}
1030
1031
1032static void
1033st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
1034               GLint xoffset, GLint yoffset, GLint zoffset,
1035               GLint width, GLint height, GLint depth,
1036               GLenum format, GLenum type, const void *pixels,
1037               const struct gl_pixelstore_attrib *packing,
1038               struct gl_texture_object *texObj,
1039               struct gl_texture_image *texImage)
1040{
1041   struct st_context *st = st_context(ctx);
1042   struct st_texture_image *stImage = st_texture_image(texImage);
1043   GLuint dstRowStride;
1044   const GLuint srcImageStride =
1045      _mesa_image_image_stride(packing, width, height, format, type);
1046   GLint i;
1047   const GLubyte *src;
1048   /* init to silence warning only: */
1049   enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
1050   GLubyte *dstMap;
1051
1052   DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
1053       _mesa_lookup_enum_by_nr(target),
1054       level, xoffset, yoffset, width, height);
1055
1056   pixels =
1057      _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
1058                                  type, pixels, packing, "glTexSubImage2D");
1059   if (!pixels)
1060      return;
1061
1062   /* for a 1D array upload the image as a series of layer with height = 1 */
1063   if (target == GL_TEXTURE_1D_ARRAY) {
1064      depth = height;
1065      height = 1;
1066   }
1067
1068   /* Map buffer if necessary.  Need to lock to prevent other contexts
1069    * from uploading the buffer under us.
1070    */
1071   if (stImage->pt) {
1072      if (format == GL_DEPTH_COMPONENT &&
1073          util_format_is_depth_and_stencil(stImage->pt->format))
1074         transfer_usage = PIPE_TRANSFER_READ_WRITE;
1075      else
1076         transfer_usage = PIPE_TRANSFER_WRITE;
1077
1078      dstMap = st_texture_image_map(st, stImage, zoffset,
1079                                    transfer_usage,
1080                                    xoffset, yoffset,
1081                                    width, height);
1082   }
1083
1084   if (!dstMap) {
1085      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1086      goto done;
1087   }
1088
1089   src = (const GLubyte *) pixels;
1090   dstRowStride = stImage->transfer->stride;
1091
1092   for (i = 0; i < depth; i++) {
1093      if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
1094                          texImage->TexFormat,
1095                          0, 0, 0,
1096                          dstRowStride,
1097                          (GLubyte **) &dstMap,
1098                          width, height, 1,
1099                          format, type, src, packing)) {
1100	 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1101      }
1102
1103      if (stImage->pt && i + 1 < depth) {
1104         /* unmap this slice */
1105	 st_texture_image_unmap(st, stImage);
1106         /* map next slice of 3D texture */
1107	 dstMap = st_texture_image_map(st, stImage,
1108                                       zoffset + i + 1,
1109                                       transfer_usage,
1110                                       xoffset, yoffset,
1111                                       width, height);
1112	 src += srcImageStride;
1113      }
1114   }
1115
1116done:
1117   _mesa_unmap_teximage_pbo(ctx, packing);
1118
1119   if (stImage->pt && stImage->transfer) {
1120      st_texture_image_unmap(st, stImage);
1121   }
1122}
1123
1124
1125
1126static void
1127st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1128                 GLint xoffset, GLint yoffset, GLint zoffset,
1129                 GLsizei width, GLsizei height, GLsizei depth,
1130                 GLenum format, GLenum type, const GLvoid *pixels,
1131                 const struct gl_pixelstore_attrib *packing,
1132                 struct gl_texture_object *texObj,
1133                 struct gl_texture_image *texImage)
1134{
1135   st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
1136                  width, height, depth, format, type,
1137                  pixels, packing, texObj, texImage);
1138}
1139
1140
1141static void
1142st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1143                 GLint xoffset, GLint yoffset,
1144                 GLsizei width, GLsizei height,
1145                 GLenum format, GLenum type, const GLvoid * pixels,
1146                 const struct gl_pixelstore_attrib *packing,
1147                 struct gl_texture_object *texObj,
1148                 struct gl_texture_image *texImage)
1149{
1150   st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
1151                  width, height, 1, format, type,
1152                  pixels, packing, texObj, texImage);
1153}
1154
1155
1156static void
1157st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1158                 GLint xoffset, GLsizei width, GLenum format, GLenum type,
1159                 const GLvoid * pixels,
1160                 const struct gl_pixelstore_attrib *packing,
1161                 struct gl_texture_object *texObj,
1162                 struct gl_texture_image *texImage)
1163{
1164   st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
1165                  format, type, pixels, packing, texObj, texImage);
1166}
1167
1168
1169static void
1170st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
1171                           GLint xoffset, GLsizei width,
1172                           GLenum format,
1173                           GLsizei imageSize, const GLvoid *data,
1174                           struct gl_texture_object *texObj,
1175                           struct gl_texture_image *texImage)
1176{
1177   assert(0);
1178}
1179
1180
1181static void
1182st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
1183                           GLint xoffset, GLint yoffset,
1184                           GLsizei width, GLint height,
1185                           GLenum format,
1186                           GLsizei imageSize, const GLvoid *data,
1187                           struct gl_texture_object *texObj,
1188                           struct gl_texture_image *texImage)
1189{
1190   struct st_context *st = st_context(ctx);
1191   struct st_texture_image *stImage = st_texture_image(texImage);
1192   int srcBlockStride;
1193   int dstBlockStride;
1194   int y;
1195   enum pipe_format pformat;
1196   GLubyte *dstMap;
1197
1198   if (stImage->pt) {
1199      pformat = stImage->pt->format;
1200
1201      dstMap = st_texture_image_map(st, stImage, 0,
1202                                    PIPE_TRANSFER_WRITE,
1203                                    xoffset, yoffset,
1204                                    width, height);
1205
1206      srcBlockStride = util_format_get_stride(pformat, width);
1207      dstBlockStride = stImage->transfer->stride;
1208   } else {
1209      assert(stImage->pt);
1210      /* TODO find good values for block and strides */
1211      /* TODO also adjust texImage->data for yoffset/xoffset */
1212      return;
1213   }
1214
1215   if (!dstMap) {
1216      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
1217      return;
1218   }
1219
1220   assert(xoffset % util_format_get_blockwidth(pformat) == 0);
1221   assert(yoffset % util_format_get_blockheight(pformat) == 0);
1222
1223   for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
1224      /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
1225      const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
1226      char *dst = (char *) dstMap + dstBlockStride * util_format_get_nblocksy(pformat, y);
1227      memcpy(dst, src, util_format_get_stride(pformat, width));
1228   }
1229
1230   if (stImage->pt && stImage->transfer) {
1231      st_texture_image_unmap(st, stImage);
1232   }
1233}
1234
1235
1236static void
1237st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
1238                           GLint xoffset, GLint yoffset, GLint zoffset,
1239                           GLsizei width, GLint height, GLint depth,
1240                           GLenum format,
1241                           GLsizei imageSize, const GLvoid *data,
1242                           struct gl_texture_object *texObj,
1243                           struct gl_texture_image *texImage)
1244{
1245   assert(0);
1246}
1247
1248
1249
1250/**
1251 * Do a CopyTexSubImage operation using a read transfer from the source,
1252 * a write transfer to the destination and get_tile()/put_tile() to access
1253 * the pixels/texels.
1254 *
1255 * Note: srcY=0=TOP of renderbuffer
1256 */
1257static void
1258fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
1259                          struct st_renderbuffer *strb,
1260                          struct st_texture_image *stImage,
1261                          GLenum baseFormat,
1262                          GLint destX, GLint destY, GLint destZ,
1263                          GLint srcX, GLint srcY,
1264                          GLsizei width, GLsizei height)
1265{
1266   struct st_context *st = st_context(ctx);
1267   struct pipe_context *pipe = st->pipe;
1268   struct pipe_transfer *src_trans;
1269   GLvoid *texDest;
1270   enum pipe_transfer_usage transfer_usage;
1271
1272   if (ST_DEBUG & DEBUG_FALLBACK)
1273      debug_printf("%s: fallback processing\n", __FUNCTION__);
1274
1275   assert(width <= MAX_WIDTH);
1276
1277   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1278      srcY = strb->Base.Height - srcY - height;
1279   }
1280
1281   src_trans = pipe_get_transfer(pipe,
1282                                 strb->texture,
1283                                 strb->rtt_level,
1284                                 strb->rtt_face + strb->rtt_slice,
1285                                 PIPE_TRANSFER_READ,
1286                                 srcX, srcY,
1287                                 width, height);
1288
1289   if ((baseFormat == GL_DEPTH_COMPONENT ||
1290        baseFormat == GL_DEPTH_STENCIL) &&
1291       util_format_is_depth_and_stencil(stImage->pt->format))
1292      transfer_usage = PIPE_TRANSFER_READ_WRITE;
1293   else
1294      transfer_usage = PIPE_TRANSFER_WRITE;
1295
1296   /* XXX this used to ignore destZ param */
1297   texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
1298                                  destX, destY, width, height);
1299
1300   if (baseFormat == GL_DEPTH_COMPONENT ||
1301       baseFormat == GL_DEPTH_STENCIL) {
1302      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1303                                     ctx->Pixel.DepthBias != 0.0F);
1304      GLint row, yStep;
1305
1306      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1307      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1308         srcY = height - 1;
1309         yStep = -1;
1310      }
1311      else {
1312         srcY = 0;
1313         yStep = 1;
1314      }
1315
1316      /* To avoid a large temp memory allocation, do copy row by row */
1317      for (row = 0; row < height; row++, srcY += yStep) {
1318         uint data[MAX_WIDTH];
1319         pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
1320         if (scaleOrBias) {
1321            _mesa_scale_and_bias_depth_uint(ctx, width, data);
1322         }
1323         pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
1324      }
1325   }
1326   else {
1327      /* RGBA format */
1328      GLfloat *tempSrc =
1329         (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1330
1331      if (tempSrc && texDest) {
1332         const GLint dims = 2;
1333         const GLint dstRowStride = stImage->transfer->stride;
1334         struct gl_texture_image *texImage = &stImage->base;
1335         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1336
1337         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1338            unpack.Invert = GL_TRUE;
1339         }
1340
1341         /* get float/RGBA image from framebuffer */
1342         /* XXX this usually involves a lot of int/float conversion.
1343          * try to avoid that someday.
1344          */
1345         pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
1346                                   util_format_linear(strb->texture->format),
1347                                   tempSrc);
1348
1349         /* Store into texture memory.
1350          * Note that this does some special things such as pixel transfer
1351          * ops and format conversion.  In particular, if the dest tex format
1352          * is actually RGBA but the user created the texture as GL_RGB we
1353          * need to fill-in/override the alpha channel with 1.0.
1354          */
1355         _mesa_texstore(ctx, dims,
1356                        texImage->_BaseFormat,
1357                        texImage->TexFormat,
1358                        0, 0, 0,
1359                        dstRowStride,
1360                        (GLubyte **) &texDest,
1361                        width, height, 1,
1362                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
1363                        &unpack);
1364      }
1365      else {
1366         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1367      }
1368
1369      if (tempSrc)
1370         free(tempSrc);
1371   }
1372
1373   st_texture_image_unmap(st, stImage);
1374   pipe->transfer_destroy(pipe, src_trans);
1375}
1376
1377
1378
1379/**
1380 * If the format of the src renderbuffer and the format of the dest
1381 * texture are compatible (in terms of blitting), return a TGSI writemask
1382 * to be used during the blit.
1383 * If the src/dest are incompatible, return 0.
1384 */
1385static unsigned
1386compatible_src_dst_formats(struct gl_context *ctx,
1387                           const struct gl_renderbuffer *src,
1388                           const struct gl_texture_image *dst)
1389{
1390   /* Get logical base formats for the src and dest.
1391    * That is, use the user-requested formats and not the actual, device-
1392    * chosen formats.
1393    * For example, the user may have requested an A8 texture but the
1394    * driver may actually be using an RGBA texture format.  When we
1395    * copy/blit to that texture, we only want to copy the Alpha channel
1396    * and not the RGB channels.
1397    *
1398    * Similarly, when the src FBO was created an RGB format may have been
1399    * requested but the driver actually chose an RGBA format.  In that case,
1400    * we don't want to copy the undefined Alpha channel to the dest texture
1401    * (it should be 1.0).
1402    */
1403   const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
1404   const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
1405
1406   /**
1407    * XXX when we have red-only and red/green renderbuffers we'll need
1408    * to add more cases here (or implement a general-purpose routine that
1409    * queries the existance of the R,G,B,A channels in the src and dest).
1410    */
1411   if (srcFormat == dstFormat) {
1412      /* This is the same as matching_base_formats, which should
1413       * always pass, as it did previously.
1414       */
1415      return TGSI_WRITEMASK_XYZW;
1416   }
1417   else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
1418      /* Make sure that A in the dest is 1.  The actual src format
1419       * may be RGBA and have undefined A values.
1420       */
1421      return TGSI_WRITEMASK_XYZ;
1422   }
1423   else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
1424      /* Make sure that A in the dest is 1.  The actual dst format
1425       * may be RGBA and will need A=1 to provide proper alpha values
1426       * when sampled later.
1427       */
1428      return TGSI_WRITEMASK_XYZ;
1429   }
1430   else {
1431      if (ST_DEBUG & DEBUG_FALLBACK)
1432         debug_printf("%s failed for src %s, dst %s\n",
1433                      __FUNCTION__,
1434                      _mesa_lookup_enum_by_nr(srcFormat),
1435                      _mesa_lookup_enum_by_nr(dstFormat));
1436
1437      /* Otherwise fail.
1438       */
1439      return 0;
1440   }
1441}
1442
1443
1444
1445/**
1446 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1447 * Note that the region to copy has already been clipped so we know we
1448 * won't read from outside the source renderbuffer's bounds.
1449 *
1450 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1451 */
1452static void
1453st_copy_texsubimage(struct gl_context *ctx,
1454                    GLenum target, GLint level,
1455                    GLint destX, GLint destY, GLint destZ,
1456                    GLint srcX, GLint srcY,
1457                    GLsizei width, GLsizei height)
1458{
1459   struct gl_texture_unit *texUnit =
1460      &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1461   struct gl_texture_object *texObj =
1462      _mesa_select_tex_object(ctx, texUnit, target);
1463   struct gl_texture_image *texImage =
1464      _mesa_select_tex_image(ctx, texObj, target, level);
1465   struct st_texture_image *stImage = st_texture_image(texImage);
1466   const GLenum texBaseFormat = texImage->_BaseFormat;
1467   struct gl_framebuffer *fb = ctx->ReadBuffer;
1468   struct st_renderbuffer *strb;
1469   struct st_context *st = st_context(ctx);
1470   struct pipe_context *pipe = st->pipe;
1471   struct pipe_screen *screen = pipe->screen;
1472   enum pipe_format dest_format, src_format;
1473   GLboolean use_fallback = GL_TRUE;
1474   GLboolean matching_base_formats;
1475   GLuint format_writemask, sample_count;
1476   struct pipe_surface *dest_surface = NULL;
1477   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1478
1479   /* make sure finalize_textures has been called?
1480    */
1481   if (0) st_validate_state(st);
1482
1483   /* determine if copying depth or color data */
1484   if (texBaseFormat == GL_DEPTH_COMPONENT ||
1485       texBaseFormat == GL_DEPTH_STENCIL) {
1486      strb = st_renderbuffer(fb->_DepthBuffer);
1487      if (strb->Base.Wrapped) {
1488         strb = st_renderbuffer(strb->Base.Wrapped);
1489      }
1490   }
1491   else {
1492      /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
1493      strb = st_renderbuffer(fb->_ColorReadBuffer);
1494   }
1495
1496   if (!strb || !strb->surface || !stImage->pt) {
1497      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
1498      return;
1499   }
1500
1501   sample_count = strb->surface->texture->nr_samples;
1502   /* I believe this would be legal, presumably would need to do a resolve
1503      for color, and for depth/stencil spec says to just use one of the
1504      depth/stencil samples per pixel? Need some transfer clarifications. */
1505   assert(sample_count < 2);
1506
1507   assert(strb);
1508   assert(strb->surface);
1509   assert(stImage->pt);
1510
1511   src_format = strb->surface->format;
1512   dest_format = stImage->pt->format;
1513
1514   /*
1515    * Determine if the src framebuffer and dest texture have the same
1516    * base format.  We need this to detect a case such as the framebuffer
1517    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
1518    * texture format stores RGBA we need to set A=1 (overriding the
1519    * framebuffer's alpha values).  We can't do that with the blit or
1520    * textured-quad paths.
1521    */
1522   matching_base_formats =
1523      (_mesa_get_format_base_format(strb->Base.Format) ==
1524       _mesa_get_format_base_format(texImage->TexFormat));
1525   format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
1526
1527   if (ctx->_ImageTransferState == 0x0) {
1528
1529      if (matching_base_formats &&
1530          src_format == dest_format &&
1531          !do_flip)
1532      {
1533         /* use surface_copy() / blit */
1534         struct pipe_box src_box;
1535         u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1536                         width, height, &src_box);
1537
1538         /* for resource_copy_region(), y=0=top, always */
1539         pipe->resource_copy_region(pipe,
1540                                    /* dest */
1541                                    stImage->pt,
1542                                    stImage->base.Level,
1543                                    destX, destY, destZ + stImage->base.Face,
1544                                    /* src */
1545                                    strb->texture,
1546                                    strb->surface->u.tex.level,
1547                                    &src_box);
1548         use_fallback = GL_FALSE;
1549      }
1550      else if (format_writemask &&
1551               texBaseFormat != GL_DEPTH_COMPONENT &&
1552               texBaseFormat != GL_DEPTH_STENCIL &&
1553               screen->is_format_supported(screen, src_format,
1554                                           PIPE_TEXTURE_2D, sample_count,
1555                                           PIPE_BIND_SAMPLER_VIEW) &&
1556               screen->is_format_supported(screen, dest_format,
1557                                           PIPE_TEXTURE_2D, 0,
1558                                           PIPE_BIND_RENDER_TARGET)) {
1559         /* draw textured quad to do the copy */
1560         GLint srcY0, srcY1;
1561         struct pipe_surface surf_tmpl;
1562         memset(&surf_tmpl, 0, sizeof(surf_tmpl));
1563         surf_tmpl.format = util_format_linear(stImage->pt->format);
1564         surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
1565         surf_tmpl.u.tex.level = stImage->base.Level;
1566         surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1567         surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1568
1569         dest_surface = pipe->create_surface(pipe, stImage->pt,
1570                                             &surf_tmpl);
1571
1572         if (do_flip) {
1573            srcY1 = strb->Base.Height - srcY - height;
1574            srcY0 = srcY1 + height;
1575         }
1576         else {
1577            srcY0 = srcY;
1578            srcY1 = srcY0 + height;
1579         }
1580
1581         /* Disable conditional rendering. */
1582         if (st->render_condition) {
1583            pipe->render_condition(pipe, NULL, 0);
1584         }
1585
1586         util_blit_pixels_writemask(st->blit,
1587                                    strb->texture,
1588                                    strb->surface->u.tex.level,
1589                                    srcX, srcY0,
1590                                    srcX + width, srcY1,
1591                                    strb->surface->u.tex.first_layer,
1592                                    dest_surface,
1593                                    destX, destY,
1594                                    destX + width, destY + height,
1595                                    0.0, PIPE_TEX_MIPFILTER_NEAREST,
1596                                    format_writemask);
1597
1598         /* Restore conditional rendering state. */
1599         if (st->render_condition) {
1600            pipe->render_condition(pipe, st->render_condition,
1601                                   st->condition_mode);
1602         }
1603
1604         use_fallback = GL_FALSE;
1605      }
1606
1607      if (dest_surface)
1608         pipe_surface_reference(&dest_surface, NULL);
1609   }
1610
1611   if (use_fallback) {
1612      /* software fallback */
1613      fallback_copy_texsubimage(ctx, target, level,
1614                                strb, stImage, texBaseFormat,
1615                                destX, destY, destZ,
1616                                srcX, srcY, width, height);
1617   }
1618}
1619
1620
1621
1622static void
1623st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
1624                     GLint xoffset, GLint x, GLint y, GLsizei width)
1625{
1626   const GLint yoffset = 0, zoffset = 0;
1627   const GLsizei height = 1;
1628   st_copy_texsubimage(ctx, target, level,
1629                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1630                       x, y, width, height);  /* src X, Y, size */
1631}
1632
1633
1634static void
1635st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
1636                     GLint xoffset, GLint yoffset,
1637                     GLint x, GLint y, GLsizei width, GLsizei height)
1638{
1639   const GLint zoffset = 0;
1640   st_copy_texsubimage(ctx, target, level,
1641                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1642                       x, y, width, height);  /* src X, Y, size */
1643}
1644
1645
1646static void
1647st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
1648                     GLint xoffset, GLint yoffset, GLint zoffset,
1649                     GLint x, GLint y, GLsizei width, GLsizei height)
1650{
1651   st_copy_texsubimage(ctx, target, level,
1652                       xoffset, yoffset, zoffset,  /* destX,Y,Z */
1653                       x, y, width, height);  /* src X, Y, size */
1654}
1655
1656
1657/**
1658 * Copy image data from stImage into the texture object 'stObj' at level
1659 * 'dstLevel'.
1660 */
1661static void
1662copy_image_data_to_texture(struct st_context *st,
1663			   struct st_texture_object *stObj,
1664                           GLuint dstLevel,
1665			   struct st_texture_image *stImage)
1666{
1667   /* debug checks */
1668   {
1669      const struct gl_texture_image *dstImage =
1670         stObj->base.Image[stImage->base.Face][dstLevel];
1671      assert(dstImage);
1672      assert(dstImage->Width == stImage->base.Width);
1673      assert(dstImage->Height == stImage->base.Height);
1674      assert(dstImage->Depth == stImage->base.Depth);
1675   }
1676
1677   if (stImage->pt) {
1678      /* Copy potentially with the blitter:
1679       */
1680      st_texture_image_copy(st->pipe,
1681                            stObj->pt, dstLevel,  /* dest texture, level */
1682                            stImage->pt, stImage->base.Level, /* src texture, level */
1683                            stImage->base.Face);
1684
1685      pipe_resource_reference(&stImage->pt, NULL);
1686   }
1687   else if (stImage->TexData) {
1688      /* Copy from malloc'd memory */
1689      /* XXX this should be re-examined/tested with a compressed format */
1690      GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
1691      GLuint srcRowStride = stImage->base.Width * blockSize;
1692      GLuint srcSliceStride = stImage->base.Height * srcRowStride;
1693      st_texture_image_data(st,
1694                            stObj->pt,
1695                            stImage->base.Face,
1696                            dstLevel,
1697                            stImage->TexData,
1698                            srcRowStride,
1699                            srcSliceStride);
1700      _mesa_align_free(stImage->TexData);
1701      stImage->TexData = NULL;
1702   }
1703
1704   pipe_resource_reference(&stImage->pt, stObj->pt);
1705}
1706
1707
1708/**
1709 * Called during state validation.  When this function is finished,
1710 * the texture object should be ready for rendering.
1711 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1712 */
1713GLboolean
1714st_finalize_texture(struct gl_context *ctx,
1715		    struct pipe_context *pipe,
1716		    struct gl_texture_object *tObj)
1717{
1718   struct st_context *st = st_context(ctx);
1719   struct st_texture_object *stObj = st_texture_object(tObj);
1720   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1721   GLuint face;
1722   struct st_texture_image *firstImage;
1723   enum pipe_format firstImageFormat;
1724   GLuint ptWidth, ptHeight, ptDepth, ptLayers;
1725
1726   if (stObj->base._Complete) {
1727      /* The texture is complete and we know exactly how many mipmap levels
1728       * are present/needed.  This is conditional because we may be called
1729       * from the st_generate_mipmap() function when the texture object is
1730       * incomplete.  In that case, we'll have set stObj->lastLevel before
1731       * we get here.
1732       */
1733      if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1734          stObj->base.Sampler.MinFilter == GL_NEAREST)
1735         stObj->lastLevel = stObj->base.BaseLevel;
1736      else
1737         stObj->lastLevel = stObj->base._MaxLevel;
1738   }
1739
1740   firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
1741   assert(firstImage);
1742
1743   /* If both firstImage and stObj point to a texture which can contain
1744    * all active images, favour firstImage.  Note that because of the
1745    * completeness requirement, we know that the image dimensions
1746    * will match.
1747    */
1748   if (firstImage->pt &&
1749       firstImage->pt != stObj->pt &&
1750       (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1751      pipe_resource_reference(&stObj->pt, firstImage->pt);
1752      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1753   }
1754
1755   /* Find gallium format for the Mesa texture */
1756   firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
1757
1758   /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1759   {
1760      GLuint width, height, depth;
1761      if (!guess_base_level_size(stObj->base.Target,
1762                                 firstImage->base.Width2,
1763                                 firstImage->base.Height2,
1764                                 firstImage->base.Depth2,
1765                                 firstImage->base.Level,
1766                                 &width, &height, &depth)) {
1767         width = stObj->width0;
1768         height = stObj->height0;
1769         depth = stObj->depth0;
1770      }
1771      /* convert GL dims to Gallium dims */
1772      st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1773                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1774   }
1775
1776   /* If we already have a gallium texture, check that it matches the texture
1777    * object's format, target, size, num_levels, etc.
1778    */
1779   if (stObj->pt) {
1780      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1781          !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
1782          stObj->pt->last_level < stObj->lastLevel ||
1783          stObj->pt->width0 != ptWidth ||
1784          stObj->pt->height0 != ptHeight ||
1785          stObj->pt->depth0 != ptDepth ||
1786          stObj->pt->array_size != ptLayers)
1787      {
1788         /* The gallium texture does not match the Mesa texture so delete the
1789          * gallium texture now.  We'll make a new one below.
1790          */
1791         pipe_resource_reference(&stObj->pt, NULL);
1792         pipe_sampler_view_reference(&stObj->sampler_view, NULL);
1793         st->dirty.st |= ST_NEW_FRAMEBUFFER;
1794      }
1795   }
1796
1797   /* May need to create a new gallium texture:
1798    */
1799   if (!stObj->pt) {
1800      GLuint bindings = default_bindings(st, firstImageFormat);
1801
1802      stObj->pt = st_texture_create(st,
1803                                    gl_target_to_pipe(stObj->base.Target),
1804                                    firstImageFormat,
1805                                    stObj->lastLevel,
1806                                    ptWidth,
1807                                    ptHeight,
1808                                    ptDepth,
1809                                    ptLayers,
1810                                    bindings);
1811
1812      if (!stObj->pt) {
1813         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1814         return GL_FALSE;
1815      }
1816   }
1817
1818   /* Pull in any images not in the object's texture:
1819    */
1820   for (face = 0; face < nr_faces; face++) {
1821      GLuint level;
1822      for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1823         struct st_texture_image *stImage =
1824            st_texture_image(stObj->base.Image[face][level]);
1825
1826         /* Need to import images in main memory or held in other textures.
1827          */
1828         if (stImage && stObj->pt != stImage->pt) {
1829            if (level == 0 ||
1830                (stImage->base.Width == u_minify(stObj->width0, level) &&
1831                 stImage->base.Height == u_minify(stObj->height0, level) &&
1832                 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1833               /* src image fits expected dest mipmap level size */
1834               copy_image_data_to_texture(st, stObj, level, stImage);
1835            }
1836         }
1837      }
1838   }
1839
1840   return GL_TRUE;
1841}
1842
1843
1844/**
1845 * Returns pointer to a default/dummy texture.
1846 * This is typically used when the current shader has tex/sample instructions
1847 * but the user has not provided a (any) texture(s).
1848 */
1849struct gl_texture_object *
1850st_get_default_texture(struct st_context *st)
1851{
1852   if (!st->default_texture) {
1853      static const GLenum target = GL_TEXTURE_2D;
1854      GLubyte pixels[16][16][4];
1855      struct gl_texture_object *texObj;
1856      struct gl_texture_image *texImg;
1857      GLuint i, j;
1858
1859      /* The ARB_fragment_program spec says (0,0,0,1) should be returned
1860       * when attempting to sample incomplete textures.
1861       */
1862      for (i = 0; i < 16; i++) {
1863         for (j = 0; j < 16; j++) {
1864            pixels[i][j][0] = 0;
1865            pixels[i][j][1] = 0;
1866            pixels[i][j][2] = 0;
1867            pixels[i][j][3] = 255;
1868         }
1869      }
1870
1871      texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
1872
1873      texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
1874
1875      _mesa_init_teximage_fields(st->ctx, target, texImg,
1876                                 16, 16, 1, 0,  /* w, h, d, border */
1877                                 GL_RGBA, MESA_FORMAT_RGBA8888);
1878
1879      st_TexImage(st->ctx, 2, target,
1880                  0, GL_RGBA,    /* level, intformat */
1881                  16, 16, 1, 0,  /* w, h, d, border */
1882                  GL_RGBA, GL_UNSIGNED_BYTE, pixels,
1883                  &st->ctx->DefaultPacking,
1884                  texObj, texImg,
1885                  0, 0);
1886
1887      texObj->Sampler.MinFilter = GL_NEAREST;
1888      texObj->Sampler.MagFilter = GL_NEAREST;
1889      texObj->_Complete = GL_TRUE;
1890
1891      st->default_texture = texObj;
1892   }
1893   return st->default_texture;
1894}
1895
1896
1897void
1898st_init_texture_functions(struct dd_function_table *functions)
1899{
1900   functions->ChooseTextureFormat = st_ChooseTextureFormat;
1901   functions->TexImage1D = st_TexImage1D;
1902   functions->TexImage2D = st_TexImage2D;
1903   functions->TexImage3D = st_TexImage3D;
1904   functions->TexSubImage1D = st_TexSubImage1D;
1905   functions->TexSubImage2D = st_TexSubImage2D;
1906   functions->TexSubImage3D = st_TexSubImage3D;
1907   functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
1908   functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
1909   functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
1910   functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
1911   functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
1912   functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
1913   functions->GenerateMipmap = st_generate_mipmap;
1914
1915   functions->GetTexImage = st_GetTexImage;
1916
1917   /* compressed texture functions */
1918   functions->CompressedTexImage2D = st_CompressedTexImage2D;
1919   functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
1920
1921   functions->NewTextureObject = st_NewTextureObject;
1922   functions->NewTextureImage = st_NewTextureImage;
1923   functions->DeleteTextureImage = st_DeleteTextureImage;
1924   functions->DeleteTexture = st_DeleteTextureObject;
1925   functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1926   functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1927   functions->MapTextureImage = st_MapTextureImage;
1928   functions->UnmapTextureImage = st_UnmapTextureImage;
1929
1930   functions->TextureMemCpy = do_memcpy;
1931
1932   /* XXX Temporary until we can query pipe's texture sizes */
1933   functions->TestProxyTexImage = _mesa_test_proxy_teximage;
1934}
1935