1ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul/*
2ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Mesa 3-D graphics library
3ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Version:  6.5
4ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul *
5ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul *
7ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Permission is hereby granted, free of charge, to any person obtaining a
8ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * copy of this software and associated documentation files (the "Software"),
9ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * to deal in the Software without restriction, including without limitation
10ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * and/or sell copies of the Software, and to permit persons to whom the
12ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Software is furnished to do so, subject to the following conditions:
13ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul *
14ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * The above copyright notice and this permission notice shall be included
15ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * in all copies or substantial portions of the Software.
16ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul *
17ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul */
24ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
25ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
26ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul/**
27379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul * Functions for allocating/managing software-based renderbuffers.
28ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Also, routines for reading/writing software-based renderbuffer data as
29ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * ubytes, ushorts, uints, etc.
30ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul */
31ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
32ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
33379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul#include "main/glheader.h"
34379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul#include "main/imports.h"
35379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul#include "main/context.h"
36379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul#include "main/fbobject.h"
37379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul#include "main/formats.h"
38379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul#include "main/mtypes.h"
39379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul#include "main/renderbuffer.h"
400c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul#include "swrast/s_context.h"
41379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul#include "swrast/s_renderbuffer.h"
42ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
43ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
44ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul/**
45ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * This is a software fallback for the gl_renderbuffer->AllocStorage
46ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * function.
47ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Device drivers will typically override this function for the buffers
48ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * which it manages (typically color buffers, Z and stencil).
49ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Other buffers (like software accumulation and aux buffers) which the driver
50ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * doesn't manage can be handled with this function.
51ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul *
52ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * This one multi-purpose function can allocate stencil, depth, accum, color
53ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * or color-index buffers!
54ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul */
55ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paulstatic GLboolean
56ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paulsoft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
57ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                          GLenum internalFormat,
58ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                          GLuint width, GLuint height)
59ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul{
600c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
616c1e27ba219e41ae2641cca0d3c67462bdba8631Brian Paul   GLuint bpp;
620c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul
63ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   switch (internalFormat) {
64ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGB:
65ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_R3_G3_B2:
66ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGB4:
67ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGB5:
68ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGB8:
69ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGB10:
70ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGB12:
71ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGB16:
72ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->Format = MESA_FORMAT_RGB888;
73ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      break;
74ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGBA:
75ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGBA2:
76ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGBA4:
77ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGB5_A1:
78ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGBA8:
79ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul#if 1
80ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGB10_A2:
81ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGBA12:
82ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul#endif
83ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      if (_mesa_little_endian())
84ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         rb->Format = MESA_FORMAT_RGBA8888_REV;
85ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      else
86ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         rb->Format = MESA_FORMAT_RGBA8888;
87ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      break;
88ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGBA16:
89ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_RGBA16_SNORM:
90ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      /* for accum buffer */
91ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
92ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      break;
93ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_STENCIL_INDEX:
94ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_STENCIL_INDEX1_EXT:
95ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_STENCIL_INDEX4_EXT:
96ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_STENCIL_INDEX8_EXT:
97ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_STENCIL_INDEX16_EXT:
98ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->Format = MESA_FORMAT_S8;
99ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      break;
100ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_DEPTH_COMPONENT:
101ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_DEPTH_COMPONENT16:
102ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->Format = MESA_FORMAT_Z16;
103ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      break;
104ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_DEPTH_COMPONENT24:
105ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->Format = MESA_FORMAT_X8_Z24;
106ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      break;
107ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_DEPTH_COMPONENT32:
108ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->Format = MESA_FORMAT_Z32;
109ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      break;
110ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_DEPTH_STENCIL_EXT:
111ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   case GL_DEPTH24_STENCIL8_EXT:
112ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->Format = MESA_FORMAT_Z24_S8;
113ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      break;
114ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   default:
115ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      /* unsupported format */
116ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      return GL_FALSE;
117ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
118ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
1196c1e27ba219e41ae2641cca0d3c67462bdba8631Brian Paul   bpp = _mesa_get_format_bytes(rb->Format);
1206c1e27ba219e41ae2641cca0d3c67462bdba8631Brian Paul
121ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   /* free old buffer storage */
1220c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul   if (srb->Buffer) {
1230c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul      free(srb->Buffer);
1240c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul      srb->Buffer = NULL;
125ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
126ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
1276c1e27ba219e41ae2641cca0d3c67462bdba8631Brian Paul   srb->RowStride = width * bpp;
128ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
129ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (width > 0 && height > 0) {
130ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      /* allocate new buffer storage */
1316c1e27ba219e41ae2641cca0d3c67462bdba8631Brian Paul      srb->Buffer = malloc(srb->RowStride * height);
132ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
1330c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul      if (srb->Buffer == NULL) {
134ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         rb->Width = 0;
135ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         rb->Height = 0;
136ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         _mesa_error(ctx, GL_OUT_OF_MEMORY,
137ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                     "software renderbuffer allocation (%d x %d x %d)",
1386c1e27ba219e41ae2641cca0d3c67462bdba8631Brian Paul                     width, height, bpp);
139ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         return GL_FALSE;
140ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      }
141ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
142ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
143ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   rb->Width = width;
144ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   rb->Height = height;
145ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
146ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
147ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (rb->Name == 0 &&
148ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul       internalFormat == GL_RGBA16_SNORM &&
149ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul       rb->_BaseFormat == 0) {
150ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      /* NOTE: This is a special case just for accumulation buffers.
151ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul       * This is a very limited use case- there's no snorm texturing or
152ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul       * rendering going on.
153ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul       */
154ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->_BaseFormat = GL_RGBA;
155ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
156ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   else {
157ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      /* the internalFormat should have been error checked long ago */
158ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      ASSERT(rb->_BaseFormat);
159ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
160ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
161ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   return GL_TRUE;
162ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul}
163ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
164ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
165f6a3979a0444a14c198c10501e9ff13f24625443Brian Paul/**
166f6a3979a0444a14c198c10501e9ff13f24625443Brian Paul * Called via gl_renderbuffer::Delete()
167f6a3979a0444a14c198c10501e9ff13f24625443Brian Paul */
168f6a3979a0444a14c198c10501e9ff13f24625443Brian Paulstatic void
1699d4ab9a663d4088ec553edaae0eeafb746d2490dBrian Paulsoft_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
170f6a3979a0444a14c198c10501e9ff13f24625443Brian Paul{
1710c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
1720c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul
1739d4ab9a663d4088ec553edaae0eeafb746d2490dBrian Paul   free(srb->Buffer);
1749d4ab9a663d4088ec553edaae0eeafb746d2490dBrian Paul   srb->Buffer = NULL;
1759d4ab9a663d4088ec553edaae0eeafb746d2490dBrian Paul   _mesa_delete_renderbuffer(ctx, rb);
176f6a3979a0444a14c198c10501e9ff13f24625443Brian Paul}
177f6a3979a0444a14c198c10501e9ff13f24625443Brian Paul
178f6a3979a0444a14c198c10501e9ff13f24625443Brian Paul
179ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paulvoid
180379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul_swrast_map_soft_renderbuffer(struct gl_context *ctx,
181379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul                              struct gl_renderbuffer *rb,
182379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul                              GLuint x, GLuint y, GLuint w, GLuint h,
183379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul                              GLbitfield mode,
184379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul                              GLubyte **out_map,
185379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul                              GLint *out_stride)
186ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul{
1870c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
1880c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul   GLubyte *map = srb->Buffer;
189ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   int cpp = _mesa_get_format_bytes(rb->Format);
1901e1b5cb01a10e39d01923e3c7e989c44210950cdBrian Paul   int stride = rb->Width * cpp;
191ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
1927a36345f70a0b8ac2d480bb52eb2c74c2be5a978Brian Paul   if (!map) {
1937a36345f70a0b8ac2d480bb52eb2c74c2be5a978Brian Paul      *out_map = NULL;
1947a36345f70a0b8ac2d480bb52eb2c74c2be5a978Brian Paul      *out_stride = 0;
1957a36345f70a0b8ac2d480bb52eb2c74c2be5a978Brian Paul   }
196ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
197ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   map += y * stride;
198ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   map += x * cpp;
199ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
200ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   *out_map = map;
201ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   *out_stride = stride;
202ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul}
203ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
204ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
205ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paulvoid
206379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul_swrast_unmap_soft_renderbuffer(struct gl_context *ctx,
207379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul                                struct gl_renderbuffer *rb)
208ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul{
209ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul}
210ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
211ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
212ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
213ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul/**
214ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Allocate a software-based renderbuffer.  This is called via the
215ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * ctx->Driver.NewRenderbuffer() function when the user creates a new
216ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * renderbuffer.
217ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * This would not be used for hardware-based renderbuffers.
218ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul */
219ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paulstruct gl_renderbuffer *
220379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul_swrast_new_soft_renderbuffer(struct gl_context *ctx, GLuint name)
221ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul{
2220c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul   struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer);
2230c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul   if (srb) {
2240c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul      _mesa_init_renderbuffer(&srb->Base, name);
2250c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul      srb->Base.AllocStorage = soft_renderbuffer_storage;
2260c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul      srb->Base.Delete = soft_renderbuffer_delete;
227ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
2280c1862851f27c428a18ba5509636efcc2f0084f8Brian Paul   return &srb->Base;
229ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul}
230ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
231ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
232ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul/**
233ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Add software-based color renderbuffers to the given framebuffer.
234ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * This is a helper routine for device drivers when creating a
235ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * window system framebuffer (not a user-created render/framebuffer).
236ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Once this function is called, you can basically forget about this
237ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * renderbuffer; core Mesa will handle all the buffer management and
238ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * rendering!
239ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul */
240ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paulstatic GLboolean
241ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Pauladd_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
242ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                        GLuint rgbBits, GLuint alphaBits,
243ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                        GLboolean frontLeft, GLboolean backLeft,
244ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                        GLboolean frontRight, GLboolean backRight)
245ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul{
246ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   gl_buffer_index b;
247ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
248ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (rgbBits > 16 || alphaBits > 16) {
249ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      _mesa_problem(ctx,
250ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                    "Unsupported bit depth in add_color_renderbuffers");
251ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      return GL_FALSE;
252ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
253ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
254ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   assert(MAX_COLOR_ATTACHMENTS >= 4);
255ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
256ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) {
257ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      struct gl_renderbuffer *rb;
258ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
259ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      if (b == BUFFER_FRONT_LEFT && !frontLeft)
260ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         continue;
261ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      else if (b == BUFFER_BACK_LEFT && !backLeft)
262ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         continue;
263ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      else if (b == BUFFER_FRONT_RIGHT && !frontRight)
264ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         continue;
265ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      else if (b == BUFFER_BACK_RIGHT && !backRight)
266ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         continue;
267ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
268ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      assert(fb->Attachment[b].Renderbuffer == NULL);
269ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
270f2479530b8be3866c234ac759a7fa84e634dd1aaBrian Paul      rb = ctx->Driver.NewRenderbuffer(ctx, 0);
271ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      if (!rb) {
272ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer");
273ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         return GL_FALSE;
274ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      }
275ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
276ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->InternalFormat = GL_RGBA;
277ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
278ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->AllocStorage = soft_renderbuffer_storage;
279ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      _mesa_add_renderbuffer(fb, b, rb);
280ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
281ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
282ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   return GL_TRUE;
283ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul}
284ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
285ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
286ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul/**
287ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Add a software-based depth renderbuffer to the given framebuffer.
288ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * This is a helper routine for device drivers when creating a
289ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * window system framebuffer (not a user-created render/framebuffer).
290ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Once this function is called, you can basically forget about this
291ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * renderbuffer; core Mesa will handle all the buffer management and
292ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * rendering!
293ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul */
294ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paulstatic GLboolean
295ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Pauladd_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
296ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                       GLuint depthBits)
297ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul{
298ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   struct gl_renderbuffer *rb;
299ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
300ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (depthBits > 32) {
301ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      _mesa_problem(ctx,
302ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                    "Unsupported depthBits in add_depth_renderbuffer");
303ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      return GL_FALSE;
304ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
305ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
306ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
307ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
308f2479530b8be3866c234ac759a7fa84e634dd1aaBrian Paul   rb = _swrast_new_soft_renderbuffer(ctx, 0);
309ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (!rb) {
310ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer");
311ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      return GL_FALSE;
312ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
313ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
314ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (depthBits <= 16) {
315ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->InternalFormat = GL_DEPTH_COMPONENT16;
316ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
317ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   else if (depthBits <= 24) {
318ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->InternalFormat = GL_DEPTH_COMPONENT24;
319ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
320ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   else {
321ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->InternalFormat = GL_DEPTH_COMPONENT32;
322ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
323ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
324ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   rb->AllocStorage = soft_renderbuffer_storage;
325ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
326ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
327ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   return GL_TRUE;
328ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul}
329ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
330ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
331ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul/**
332ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Add a software-based stencil renderbuffer to the given framebuffer.
333ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * This is a helper routine for device drivers when creating a
334ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * window system framebuffer (not a user-created render/framebuffer).
335ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Once this function is called, you can basically forget about this
336ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * renderbuffer; core Mesa will handle all the buffer management and
337ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * rendering!
338ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul */
339ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paulstatic GLboolean
340ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Pauladd_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
341ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                         GLuint stencilBits)
342ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul{
343ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   struct gl_renderbuffer *rb;
344ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
345ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (stencilBits > 16) {
346ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      _mesa_problem(ctx,
347ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                  "Unsupported stencilBits in add_stencil_renderbuffer");
348ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      return GL_FALSE;
349ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
350ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
351ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
352ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
353f2479530b8be3866c234ac759a7fa84e634dd1aaBrian Paul   rb = _swrast_new_soft_renderbuffer(ctx, 0);
354ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (!rb) {
355ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer");
356ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      return GL_FALSE;
357ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
358ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
359ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   assert(stencilBits <= 8);
360ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   rb->InternalFormat = GL_STENCIL_INDEX8;
361ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
362ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   rb->AllocStorage = soft_renderbuffer_storage;
363ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
364ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
365ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   return GL_TRUE;
366ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul}
367ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
368ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
369d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paulstatic GLboolean
370d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Pauladd_depth_stencil_renderbuffer(struct gl_context *ctx,
371d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul                               struct gl_framebuffer *fb)
372d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul{
373d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   struct gl_renderbuffer *rb;
374d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul
375d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL);
376d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL);
377d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul
378f2479530b8be3866c234ac759a7fa84e634dd1aaBrian Paul   rb = _swrast_new_soft_renderbuffer(ctx, 0);
379d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   if (!rb) {
380d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul      _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer");
381d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul      return GL_FALSE;
382d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   }
383d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul
384d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   rb->InternalFormat = GL_DEPTH_STENCIL;
385d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul
386d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   rb->AllocStorage = soft_renderbuffer_storage;
387d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
388d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
389d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul
390d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   return GL_TRUE;
391d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul}
392d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul
393d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul
394ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul/**
395ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Add a software-based accumulation renderbuffer to the given framebuffer.
396ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * This is a helper routine for device drivers when creating a
397ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * window system framebuffer (not a user-created render/framebuffer).
398ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Once this function is called, you can basically forget about this
399ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * renderbuffer; core Mesa will handle all the buffer management and
400ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * rendering!
401ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul */
402ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paulstatic GLboolean
403ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Pauladd_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
404ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                       GLuint redBits, GLuint greenBits,
405ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                       GLuint blueBits, GLuint alphaBits)
406ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul{
407ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   struct gl_renderbuffer *rb;
408ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
409ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) {
410ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      _mesa_problem(ctx,
411ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                    "Unsupported accumBits in add_accum_renderbuffer");
412ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      return GL_FALSE;
413ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
414ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
415ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL);
416ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
417f2479530b8be3866c234ac759a7fa84e634dd1aaBrian Paul   rb = _swrast_new_soft_renderbuffer(ctx, 0);
418ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (!rb) {
419ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
420ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      return GL_FALSE;
421ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
422ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
423ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   rb->InternalFormat = GL_RGBA16_SNORM;
424ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   rb->AllocStorage = soft_renderbuffer_storage;
425ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
426ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
427ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   return GL_TRUE;
428ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul}
429ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
430ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
431ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
432ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul/**
433ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Add a software-based aux renderbuffer to the given framebuffer.
434ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * This is a helper routine for device drivers when creating a
435ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * window system framebuffer (not a user-created render/framebuffer).
436ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Once this function is called, you can basically forget about this
437ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * renderbuffer; core Mesa will handle all the buffer management and
438ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * rendering!
439ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul *
440ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * NOTE: color-index aux buffers not supported.
441ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul */
442ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paulstatic GLboolean
443ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Pauladd_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
444ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                      GLuint colorBits, GLuint numBuffers)
445ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul{
446ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   GLuint i;
447ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
448ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (colorBits > 16) {
449ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      _mesa_problem(ctx,
450ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                    "Unsupported colorBits in add_aux_renderbuffers");
451ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      return GL_FALSE;
452ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
453ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
454ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   assert(numBuffers <= MAX_AUX_BUFFERS);
455ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
456ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   for (i = 0; i < numBuffers; i++) {
457f2479530b8be3866c234ac759a7fa84e634dd1aaBrian Paul      struct gl_renderbuffer *rb = _swrast_new_soft_renderbuffer(ctx, 0);
458ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
459ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
460ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
461ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      if (!rb) {
462ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
463ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul         return GL_FALSE;
464ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      }
465ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
466ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      assert (colorBits <= 8);
467ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->InternalFormat = GL_RGBA;
468ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
469ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      rb->AllocStorage = soft_renderbuffer_storage;
470ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
471ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
472ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   return GL_TRUE;
473ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul}
474ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
475ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
476ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul/**
477ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * Create/attach software-based renderbuffers to the given framebuffer.
478ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * This is a helper routine for device drivers.  Drivers can just as well
479ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul * call the individual _mesa_add_*_renderbuffer() routines directly.
480ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul */
481ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paulvoid
482379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul_swrast_add_soft_renderbuffers(struct gl_framebuffer *fb,
483379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul                               GLboolean color,
484379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul                               GLboolean depth,
485379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul                               GLboolean stencil,
486379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul                               GLboolean accum,
487379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul                               GLboolean alpha,
488379e0a3ada995b4cf57d142e0dd4618022e0aadcBrian Paul                               GLboolean aux)
489ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul{
490ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   GLboolean frontLeft = GL_TRUE;
491ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   GLboolean backLeft = fb->Visual.doubleBufferMode;
492ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   GLboolean frontRight = fb->Visual.stereoMode;
493ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode;
494ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
495ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (color) {
496ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      assert(fb->Visual.redBits == fb->Visual.greenBits);
497ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      assert(fb->Visual.redBits == fb->Visual.blueBits);
498ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      add_color_renderbuffers(NULL, fb,
499ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                              fb->Visual.redBits,
500ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                              fb->Visual.alphaBits,
501ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                              frontLeft, backLeft,
502ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                              frontRight, backRight);
503ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
504ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
505d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul#if 0
506d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   /* This is pretty much for debugging purposes only since there's a perf
507d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul    * hit for using combined depth/stencil in swrast.
508d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul    */
509d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   if (depth && fb->Visual.depthBits == 24 &&
510d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul       stencil && fb->Visual.stencilBits == 8) {
511d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul      /* use combined depth/stencil buffer */
512d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul      add_depth_stencil_renderbuffer(NULL, fb);
513d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   }
514d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   else
515d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul#else
516d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   (void) add_depth_stencil_renderbuffer;
517d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul#endif
518d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul   {
519d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul      if (depth) {
520d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul         assert(fb->Visual.depthBits > 0);
521d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul         add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits);
522d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul      }
523ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
524d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul      if (stencil) {
525d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul         assert(fb->Visual.stencilBits > 0);
526d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul         add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits);
527d7c0fac90b1fe550df3d75777747c1ae9be41fc0Brian Paul      }
528ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
529ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
530ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (accum) {
531ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      assert(fb->Visual.accumRedBits > 0);
532ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      assert(fb->Visual.accumGreenBits > 0);
533ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      assert(fb->Visual.accumBlueBits > 0);
534ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      add_accum_renderbuffer(NULL, fb,
535ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                             fb->Visual.accumRedBits,
536ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                             fb->Visual.accumGreenBits,
537ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                             fb->Visual.accumBlueBits,
538ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                             fb->Visual.accumAlphaBits);
539ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
540ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
541ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (aux) {
542ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      assert(fb->Visual.numAuxBuffers > 0);
543ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      add_aux_renderbuffers(NULL, fb, fb->Visual.redBits,
544ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul                            fb->Visual.numAuxBuffers);
545ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
546ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul
547ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul#if 0
548ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   if (multisample) {
549ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul      /* maybe someday */
550ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul   }
551ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul#endif
552ff8e6420fbbbd80c8fd7327f2f2b68e016b7f5c0Brian Paul}
553bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
554bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
555bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
556bde356a1580f52cae0aaca020a33a6437083a450Brian Paulstatic void
557bde356a1580f52cae0aaca020a33a6437083a450Brian Paulmap_attachment(struct gl_context *ctx,
558bde356a1580f52cae0aaca020a33a6437083a450Brian Paul                 struct gl_framebuffer *fb,
559bde356a1580f52cae0aaca020a33a6437083a450Brian Paul                 gl_buffer_index buffer)
560bde356a1580f52cae0aaca020a33a6437083a450Brian Paul{
561bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   struct gl_texture_object *texObj = fb->Attachment[buffer].Texture;
562bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   struct gl_renderbuffer *rb = fb->Attachment[buffer].Renderbuffer;
563bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
564bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
565bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   if (texObj) {
5661caf698191fb871850311353862eb7fc927f9f9cBrian Paul      /* map texture image (render to texture) */
567bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      const GLuint level = fb->Attachment[buffer].TextureLevel;
568bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      const GLuint face = fb->Attachment[buffer].CubeMapFace;
5691caf698191fb871850311353862eb7fc927f9f9cBrian Paul      const GLuint slice = fb->Attachment[buffer].Zoffset;
570bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      struct gl_texture_image *texImage = texObj->Image[face][level];
571bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      if (texImage) {
5721caf698191fb871850311353862eb7fc927f9f9cBrian Paul         ctx->Driver.MapTextureImage(ctx, texImage, slice,
5731caf698191fb871850311353862eb7fc927f9f9cBrian Paul                                     0, 0, texImage->Width, texImage->Height,
5741caf698191fb871850311353862eb7fc927f9f9cBrian Paul                                     GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
5751caf698191fb871850311353862eb7fc927f9f9cBrian Paul                                     &srb->Map, &srb->RowStride);
576bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      }
577bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   }
578bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   else if (rb) {
579bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      /* Map ordinary renderbuffer */
580bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      ctx->Driver.MapRenderbuffer(ctx, rb,
581bde356a1580f52cae0aaca020a33a6437083a450Brian Paul                                  0, 0, rb->Width, rb->Height,
582bde356a1580f52cae0aaca020a33a6437083a450Brian Paul                                  GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
583bde356a1580f52cae0aaca020a33a6437083a450Brian Paul                                  &srb->Map, &srb->RowStride);
584bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   }
5851caf698191fb871850311353862eb7fc927f9f9cBrian Paul
5861caf698191fb871850311353862eb7fc927f9f9cBrian Paul   assert(srb->Map);
587bde356a1580f52cae0aaca020a33a6437083a450Brian Paul}
588bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
589bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
590bde356a1580f52cae0aaca020a33a6437083a450Brian Paulstatic void
591bde356a1580f52cae0aaca020a33a6437083a450Brian Paulunmap_attachment(struct gl_context *ctx,
592bde356a1580f52cae0aaca020a33a6437083a450Brian Paul                   struct gl_framebuffer *fb,
593bde356a1580f52cae0aaca020a33a6437083a450Brian Paul                   gl_buffer_index buffer)
594bde356a1580f52cae0aaca020a33a6437083a450Brian Paul{
595bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   struct gl_texture_object *texObj = fb->Attachment[buffer].Texture;
596bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   struct gl_renderbuffer *rb = fb->Attachment[buffer].Renderbuffer;
597bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
598bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
599bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   if (texObj) {
6001caf698191fb871850311353862eb7fc927f9f9cBrian Paul      /* unmap texture image (render to texture) */
601bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      const GLuint level = fb->Attachment[buffer].TextureLevel;
602bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      const GLuint face = fb->Attachment[buffer].CubeMapFace;
6031caf698191fb871850311353862eb7fc927f9f9cBrian Paul      const GLuint slice = fb->Attachment[buffer].Zoffset;
604bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      struct gl_texture_image *texImage = texObj->Image[face][level];
605bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      if (texImage) {
6061caf698191fb871850311353862eb7fc927f9f9cBrian Paul         ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
6071caf698191fb871850311353862eb7fc927f9f9cBrian Paul      }
6081caf698191fb871850311353862eb7fc927f9f9cBrian Paul   }
609bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   else if (rb) {
610bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      /* unmap ordinary renderbuffer */
611bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      ctx->Driver.UnmapRenderbuffer(ctx, rb);
612bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   }
613bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
614bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   srb->Map = NULL;
615bde356a1580f52cae0aaca020a33a6437083a450Brian Paul}
616bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul
617bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul
618bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul/**
619bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul * Determine what type to use (ubyte vs. float) for span colors for the
620bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul * given renderbuffer.
621bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul * See also _swrast_write_rgba_span().
622bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul */
623bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paulstatic void
624bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paulfind_renderbuffer_colortype(struct gl_renderbuffer *rb)
625bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul{
626bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
627bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul   GLuint rbMaxBits = _mesa_get_format_max_bits(rb->Format);
628bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul   GLenum rbDatatype = _mesa_get_format_datatype(rb->Format);
629bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul
630bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul   if (rbDatatype == GL_UNSIGNED_NORMALIZED && rbMaxBits <= 8) {
631bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul      /* the buffer's values fit in GLubyte values */
632bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul      srb->ColorType = GL_UNSIGNED_BYTE;
633bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul   }
634bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul   else {
635bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul      /* use floats otherwise */
636bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul      srb->ColorType = GL_FLOAT;
637bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul   }
638bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul}
639bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul
640bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul
641bde356a1580f52cae0aaca020a33a6437083a450Brian Paul/**
642bde356a1580f52cae0aaca020a33a6437083a450Brian Paul * Map the renderbuffers we'll use for tri/line/point rendering.
643bde356a1580f52cae0aaca020a33a6437083a450Brian Paul */
644bde356a1580f52cae0aaca020a33a6437083a450Brian Paulvoid
645bde356a1580f52cae0aaca020a33a6437083a450Brian Paul_swrast_map_renderbuffers(struct gl_context *ctx)
646bde356a1580f52cae0aaca020a33a6437083a450Brian Paul{
647bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   struct gl_framebuffer *fb = ctx->DrawBuffer;
648bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   struct gl_renderbuffer *depthRb, *stencilRb;
649bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   GLuint buf;
650bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
651bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
652bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   if (depthRb) {
653bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      /* map depth buffer */
654bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      map_attachment(ctx, fb, BUFFER_DEPTH);
655bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   }
656bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
657bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
658bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   if (stencilRb && stencilRb != depthRb) {
659bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      /* map stencil buffer */
660bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      map_attachment(ctx, fb, BUFFER_STENCIL);
661bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   }
662bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
663bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
664bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      map_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]);
665bd1ae51b13535bc4438c663ffe91ded49db4890aBrian Paul      find_renderbuffer_colortype(fb->_ColorDrawBuffers[buf]);
666bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   }
667bde356a1580f52cae0aaca020a33a6437083a450Brian Paul}
668bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
669bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
670bde356a1580f52cae0aaca020a33a6437083a450Brian Paul/**
671bde356a1580f52cae0aaca020a33a6437083a450Brian Paul * Unmap renderbuffers after rendering.
672bde356a1580f52cae0aaca020a33a6437083a450Brian Paul */
673bde356a1580f52cae0aaca020a33a6437083a450Brian Paulvoid
674bde356a1580f52cae0aaca020a33a6437083a450Brian Paul_swrast_unmap_renderbuffers(struct gl_context *ctx)
675bde356a1580f52cae0aaca020a33a6437083a450Brian Paul{
676bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   struct gl_framebuffer *fb = ctx->DrawBuffer;
677bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   struct gl_renderbuffer *depthRb, *stencilRb;
678bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   GLuint buf;
679bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
680bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
681bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   if (depthRb) {
682bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      /* map depth buffer */
683bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      unmap_attachment(ctx, fb, BUFFER_DEPTH);
684bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   }
685bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
686bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
687bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   if (stencilRb && stencilRb != depthRb) {
688bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      /* map stencil buffer */
689bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      unmap_attachment(ctx, fb, BUFFER_STENCIL);
690bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   }
691bde356a1580f52cae0aaca020a33a6437083a450Brian Paul
692bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
693bde356a1580f52cae0aaca020a33a6437083a450Brian Paul      unmap_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]);
694bde356a1580f52cae0aaca020a33a6437083a450Brian Paul   }
695bde356a1580f52cae0aaca020a33a6437083a450Brian Paul}
696