t_vb_program.c revision 6577f753b278878eeb965964b381812c7b950083
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.6
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * \file tnl/t_vb_program.c
29 * \brief Pipeline stage for executing vertex programs.
30 * \author Brian Paul,  Keith Whitwell
31 */
32
33
34#include "main/glheader.h"
35#include "main/colormac.h"
36#include "main/macros.h"
37#include "main/imports.h"
38#include "math/m_xform.h"
39#include "program/prog_instruction.h"
40#include "program/prog_statevars.h"
41#include "program/prog_execute.h"
42#include "swrast/s_context.h"
43
44#include "tnl/tnl.h"
45#include "tnl/t_context.h"
46#include "tnl/t_pipeline.h"
47
48
49#ifdef NAN_CHECK
50/** Check for NaNs and very large values */
51static INLINE void
52check_float(float x)
53{
54   assert(!IS_INF_OR_NAN(x));
55   assert(1.0e-15 <= x && x <= 1.0e15);
56}
57#endif
58
59
60/*!
61 * Private storage for the vertex program pipeline stage.
62 */
63struct vp_stage_data {
64   /** The results of running the vertex program go into these arrays. */
65   GLvector4f results[VERT_RESULT_MAX];
66
67   GLvector4f ndcCoords;              /**< normalized device coords */
68   GLubyte *clipmask;                 /**< clip flags */
69   GLubyte ormask, andmask;           /**< for clipping */
70
71   struct gl_program_machine machine;
72};
73
74
75#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
76
77
78static void
79userclip( struct gl_context *ctx,
80          GLvector4f *clip,
81          GLubyte *clipmask,
82          GLubyte *clipormask,
83          GLubyte *clipandmask )
84{
85   GLuint p;
86
87   for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
88      if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
89	 GLuint nr, i;
90	 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
91	 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
92	 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
93	 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
94         GLfloat *coord = (GLfloat *)clip->data;
95         GLuint stride = clip->stride;
96         GLuint count = clip->count;
97
98	 for (nr = 0, i = 0 ; i < count ; i++) {
99	    GLfloat dp = (coord[0] * a +
100			  coord[1] * b +
101			  coord[2] * c +
102			  coord[3] * d);
103
104	    if (dp < 0) {
105	       nr++;
106	       clipmask[i] |= CLIP_USER_BIT;
107	    }
108
109	    STRIDE_F(coord, stride);
110	 }
111
112	 if (nr > 0) {
113	    *clipormask |= CLIP_USER_BIT;
114	    if (nr == count) {
115	       *clipandmask |= CLIP_USER_BIT;
116	       return;
117	    }
118	 }
119      }
120   }
121}
122
123
124static GLboolean
125do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
126{
127   TNLcontext *tnl = TNL_CONTEXT(ctx);
128   struct vertex_buffer *VB = &tnl->vb;
129   /* Cliptest and perspective divide.  Clip functions must clear
130    * the clipmask.
131    */
132   store->ormask = 0;
133   store->andmask = CLIP_FRUSTUM_BITS;
134
135   tnl_clip_prepare(ctx);
136
137   if (tnl->NeedNdcCoords) {
138      VB->NdcPtr =
139         _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
140                                            &store->ndcCoords,
141                                            store->clipmask,
142                                            &store->ormask,
143                                            &store->andmask,
144					    !ctx->Transform.DepthClamp );
145   }
146   else {
147      VB->NdcPtr = NULL;
148      _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
149                                            NULL,
150                                            store->clipmask,
151                                            &store->ormask,
152                                            &store->andmask,
153					    !ctx->Transform.DepthClamp );
154   }
155
156   if (store->andmask) {
157      /* All vertices are outside the frustum */
158      return GL_FALSE;
159   }
160
161   /* Test userclip planes.  This contributes to VB->ClipMask.
162    */
163   /** XXX NEW_SLANG _Enabled ??? */
164   if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
165      ctx->VertexProgram.Current->IsPositionInvariant)) {
166      userclip( ctx,
167		VB->ClipPtr,
168		store->clipmask,
169		&store->ormask,
170		&store->andmask );
171
172      if (store->andmask) {
173	 return GL_FALSE;
174      }
175   }
176
177   VB->ClipAndMask = store->andmask;
178   VB->ClipOrMask = store->ormask;
179   VB->ClipMask = store->clipmask;
180
181   return GL_TRUE;
182}
183
184
185/**
186 * XXX the texture sampling code in this module is a bit of a hack.
187 * The texture sampling code is in swrast, though it doesn't have any
188 * real dependencies on the rest of swrast.  It should probably be
189 * moved into main/ someday.
190 */
191static void
192vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
193               GLuint unit, GLfloat color[4])
194{
195   SWcontext *swrast = SWRAST_CONTEXT(ctx);
196
197   /* XXX use a float-valued TextureSample routine here!!! */
198   swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
199                               1, (const GLfloat (*)[4]) texcoord,
200                               &lambda,  (GLfloat (*)[4]) color);
201}
202
203
204/**
205 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
206 * string has been parsed.
207 */
208GLboolean
209_tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
210{
211   /* No-op.
212    * If we had derived anything from the program that was private to this
213    * stage we'd recompute/validate it here.
214    */
215   return GL_TRUE;
216}
217
218
219/**
220 * Initialize virtual machine state prior to executing vertex program.
221 */
222static void
223init_machine(struct gl_context *ctx, struct gl_program_machine *machine)
224{
225   /* Input registers get initialized from the current vertex attribs */
226   memcpy(machine->VertAttribs, ctx->Current.Attrib,
227          MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
228
229   if (ctx->VertexProgram._Current->IsNVProgram) {
230      GLuint i;
231      /* Output/result regs are initialized to [0,0,0,1] */
232      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
233         ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
234      }
235      /* Temp regs are initialized to [0,0,0,0] */
236      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
237         ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
238      }
239      for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
240         ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
241      }
242   }
243
244   machine->NumDeriv = 0;
245
246   /* init condition codes */
247   machine->CondCodes[0] = COND_EQ;
248   machine->CondCodes[1] = COND_EQ;
249   machine->CondCodes[2] = COND_EQ;
250   machine->CondCodes[3] = COND_EQ;
251
252   /* init call stack */
253   machine->StackDepth = 0;
254
255   machine->FetchTexelLod = vp_fetch_texel;
256   machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
257
258   machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
259}
260
261
262/**
263 * Map the texture images which the vertex program will access (if any).
264 */
265static void
266map_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
267{
268   GLuint u;
269
270   if (!ctx->Driver.MapTexture)
271      return;
272
273   for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
274      if (vp->Base.TexturesUsed[u]) {
275         /* Note: _Current *should* correspond to the target indicated
276          * in TexturesUsed[u].
277          */
278         ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
279      }
280   }
281}
282
283
284/**
285 * Unmap the texture images which were used by the vertex program (if any).
286 */
287static void
288unmap_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
289{
290   GLuint u;
291
292   if (!ctx->Driver.MapTexture)
293      return;
294
295   for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
296      if (vp->Base.TexturesUsed[u]) {
297         /* Note: _Current *should* correspond to the target indicated
298          * in TexturesUsed[u].
299          */
300         ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
301      }
302   }
303}
304
305
306/**
307 * This function executes vertex programs
308 */
309static GLboolean
310run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
311{
312   TNLcontext *tnl = TNL_CONTEXT(ctx);
313   struct vp_stage_data *store = VP_STAGE_DATA(stage);
314   struct vertex_buffer *VB = &tnl->vb;
315   struct gl_vertex_program *program = ctx->VertexProgram._Current;
316   struct gl_program_machine *machine = &store->machine;
317   GLuint outputs[VERT_RESULT_MAX], numOutputs;
318   GLuint i, j;
319
320   if (!program)
321      return GL_TRUE;
322
323   if (program->IsNVProgram) {
324      _mesa_load_tracked_matrices(ctx);
325   }
326   else {
327      /* ARB program or vertex shader */
328      _mesa_load_state_parameters(ctx, program->Base.Parameters);
329   }
330
331   /* make list of outputs to save some time below */
332   numOutputs = 0;
333   for (i = 0; i < VERT_RESULT_MAX; i++) {
334      if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
335         outputs[numOutputs++] = i;
336      }
337   }
338
339   map_textures(ctx, program);
340
341   for (i = 0; i < VB->Count; i++) {
342      GLuint attr;
343
344      init_machine(ctx, machine);
345
346#if 0
347      printf("Input  %d: %f, %f, %f, %f\n", i,
348             VB->AttribPtr[0]->data[i][0],
349             VB->AttribPtr[0]->data[i][1],
350             VB->AttribPtr[0]->data[i][2],
351             VB->AttribPtr[0]->data[i][3]);
352      printf("   color: %f, %f, %f, %f\n",
353             VB->AttribPtr[3]->data[i][0],
354             VB->AttribPtr[3]->data[i][1],
355             VB->AttribPtr[3]->data[i][2],
356             VB->AttribPtr[3]->data[i][3]);
357      printf("  normal: %f, %f, %f, %f\n",
358             VB->AttribPtr[2]->data[i][0],
359             VB->AttribPtr[2]->data[i][1],
360             VB->AttribPtr[2]->data[i][2],
361             VB->AttribPtr[2]->data[i][3]);
362#endif
363
364      /* the vertex array case */
365      for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
366	 if (program->Base.InputsRead & (1 << attr)) {
367	    const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
368	    const GLuint size = VB->AttribPtr[attr]->size;
369	    const GLuint stride = VB->AttribPtr[attr]->stride;
370	    const GLfloat *data = (GLfloat *) (ptr + stride * i);
371#ifdef NAN_CHECK
372            check_float(data[0]);
373            check_float(data[1]);
374            check_float(data[2]);
375            check_float(data[3]);
376#endif
377	    COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
378	 }
379      }
380
381      /* execute the program */
382      _mesa_execute_program(ctx, &program->Base, machine);
383
384      /* copy the output registers into the VB->attribs arrays */
385      for (j = 0; j < numOutputs; j++) {
386         const GLuint attr = outputs[j];
387#ifdef NAN_CHECK
388         check_float(machine->Outputs[attr][0]);
389         check_float(machine->Outputs[attr][1]);
390         check_float(machine->Outputs[attr][2]);
391         check_float(machine->Outputs[attr][3]);
392#endif
393         COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
394      }
395
396      /* FOGC is a special case.  Fragment shader expects (f,0,0,1) */
397      if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
398         store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
399         store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
400         store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
401      }
402#ifdef NAN_CHECK
403      ASSERT(machine->Outputs[0][3] != 0.0F);
404#endif
405#if 0
406      printf("HPOS: %f %f %f %f\n",
407             machine->Outputs[0][0],
408             machine->Outputs[0][1],
409             machine->Outputs[0][2],
410             machine->Outputs[0][3]);
411#endif
412   }
413
414   unmap_textures(ctx, program);
415
416   /* Fixup fog and point size results if needed */
417   if (program->IsNVProgram) {
418      if (ctx->Fog.Enabled &&
419          (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) == 0) {
420         for (i = 0; i < VB->Count; i++) {
421            store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
422         }
423      }
424
425      if (ctx->VertexProgram.PointSizeEnabled &&
426          (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) == 0) {
427         for (i = 0; i < VB->Count; i++) {
428            store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
429         }
430      }
431   }
432
433   if (program->IsPositionInvariant) {
434      /* We need the exact same transform as in the fixed function path here
435       * to guarantee invariance, depending on compiler optimization flags
436       * results could be different otherwise.
437       */
438      VB->ClipPtr = TransformRaw( &store->results[0],
439				  &ctx->_ModelProjectMatrix,
440				  VB->AttribPtr[0] );
441
442      /* Drivers expect this to be clean to element 4...
443       */
444      switch (VB->ClipPtr->size) {
445      case 1:
446	 /* impossible */
447      case 2:
448	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
449	 /* fall-through */
450      case 3:
451	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
452	 /* fall-through */
453      case 4:
454	 break;
455      }
456   }
457   else {
458      /* Setup the VB pointers so that the next pipeline stages get
459       * their data from the right place (the program output arrays).
460       */
461      VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
462      VB->ClipPtr->size = 4;
463      VB->ClipPtr->count = VB->Count;
464   }
465
466   VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
467   VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
468   VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
469   VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
470   VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
471   VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
472
473   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
474      VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
475         = &store->results[VERT_RESULT_TEX0 + i];
476   }
477
478   for (i = 0; i < ctx->Const.MaxVarying; i++) {
479      if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
480         /* Note: varying results get put into the generic attributes */
481	 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
482            = &store->results[VERT_RESULT_VAR0 + i];
483      }
484   }
485
486
487   /* Perform NDC and cliptest operations:
488    */
489   return do_ndc_cliptest(ctx, store);
490}
491
492
493/**
494 * Called the first time stage->run is called.  In effect, don't
495 * allocate data until the first time the stage is run.
496 */
497static GLboolean
498init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
499{
500   TNLcontext *tnl = TNL_CONTEXT(ctx);
501   struct vertex_buffer *VB = &(tnl->vb);
502   struct vp_stage_data *store;
503   const GLuint size = VB->Size;
504   GLuint i;
505
506   stage->privatePtr = CALLOC(sizeof(*store));
507   store = VP_STAGE_DATA(stage);
508   if (!store)
509      return GL_FALSE;
510
511   /* Allocate arrays of vertex output values */
512   for (i = 0; i < VERT_RESULT_MAX; i++) {
513      _mesa_vector4f_alloc( &store->results[i], 0, size, 32 );
514      store->results[i].size = 4;
515   }
516
517   /* a few other misc allocations */
518   _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
519   store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
520
521   return GL_TRUE;
522}
523
524
525/**
526 * Destructor for this pipeline stage.
527 */
528static void
529dtr(struct tnl_pipeline_stage *stage)
530{
531   struct vp_stage_data *store = VP_STAGE_DATA(stage);
532
533   if (store) {
534      GLuint i;
535
536      /* free the vertex program result arrays */
537      for (i = 0; i < VERT_RESULT_MAX; i++)
538         _mesa_vector4f_free( &store->results[i] );
539
540      /* free misc arrays */
541      _mesa_vector4f_free( &store->ndcCoords );
542      _mesa_align_free( store->clipmask );
543
544      FREE( store );
545      stage->privatePtr = NULL;
546   }
547}
548
549
550static void
551validate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
552{
553   if (ctx->VertexProgram._Current) {
554      _swrast_update_texture_samplers(ctx);
555   }
556}
557
558
559
560/**
561 * Public description of this pipeline stage.
562 */
563const struct tnl_pipeline_stage _tnl_vertex_program_stage =
564{
565   "vertex-program",
566   NULL,			/* private_data */
567   init_vp,			/* create */
568   dtr,				/* destroy */
569   validate_vp_stage, 		/* validate */
570   run_vp			/* run -- initially set to ctr */
571};
572