t_vb_program.c revision f4511c4835879090ce7e6afe3ac26b98fb91899a
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.6
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * \file tnl/t_vb_program.c
29 * \brief Pipeline stage for executing vertex programs.
30 * \author Brian Paul,  Keith Whitwell
31 */
32
33
34#include "main/glheader.h"
35#include "main/colormac.h"
36#include "main/macros.h"
37#include "main/imports.h"
38#include "math/m_xform.h"
39#include "program/prog_instruction.h"
40#include "program/prog_statevars.h"
41#include "program/prog_execute.h"
42#include "swrast/s_context.h"
43
44#include "tnl/tnl.h"
45#include "tnl/t_context.h"
46#include "tnl/t_pipeline.h"
47
48
49#ifdef NAN_CHECK
50/** Check for NaNs and very large values */
51static INLINE void
52check_float(float x)
53{
54   assert(!IS_INF_OR_NAN(x));
55   assert(1.0e-15 <= x && x <= 1.0e15);
56}
57#endif
58
59
60/*!
61 * Private storage for the vertex program pipeline stage.
62 */
63struct vp_stage_data {
64   /** The results of running the vertex program go into these arrays. */
65   GLvector4f results[VERT_RESULT_MAX];
66
67   GLvector4f ndcCoords;              /**< normalized device coords */
68   GLubyte *clipmask;                 /**< clip flags */
69   GLubyte ormask, andmask;           /**< for clipping */
70};
71
72
73#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
74
75
76static void
77userclip( GLcontext *ctx,
78          GLvector4f *clip,
79          GLubyte *clipmask,
80          GLubyte *clipormask,
81          GLubyte *clipandmask )
82{
83   GLuint p;
84
85   for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
86      if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
87	 GLuint nr, i;
88	 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
89	 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
90	 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
91	 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
92         GLfloat *coord = (GLfloat *)clip->data;
93         GLuint stride = clip->stride;
94         GLuint count = clip->count;
95
96	 for (nr = 0, i = 0 ; i < count ; i++) {
97	    GLfloat dp = (coord[0] * a +
98			  coord[1] * b +
99			  coord[2] * c +
100			  coord[3] * d);
101
102	    if (dp < 0) {
103	       nr++;
104	       clipmask[i] |= CLIP_USER_BIT;
105	    }
106
107	    STRIDE_F(coord, stride);
108	 }
109
110	 if (nr > 0) {
111	    *clipormask |= CLIP_USER_BIT;
112	    if (nr == count) {
113	       *clipandmask |= CLIP_USER_BIT;
114	       return;
115	    }
116	 }
117      }
118   }
119}
120
121
122static GLboolean
123do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
124{
125   TNLcontext *tnl = TNL_CONTEXT(ctx);
126   struct vertex_buffer *VB = &tnl->vb;
127   /* Cliptest and perspective divide.  Clip functions must clear
128    * the clipmask.
129    */
130   store->ormask = 0;
131   store->andmask = CLIP_FRUSTUM_BITS;
132
133   tnl_clip_prepare(ctx);
134
135   if (tnl->NeedNdcCoords) {
136      VB->NdcPtr =
137         _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
138                                            &store->ndcCoords,
139                                            store->clipmask,
140                                            &store->ormask,
141                                            &store->andmask,
142					    !ctx->Transform.DepthClamp );
143   }
144   else {
145      VB->NdcPtr = NULL;
146      _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
147                                            NULL,
148                                            store->clipmask,
149                                            &store->ormask,
150                                            &store->andmask,
151					    !ctx->Transform.DepthClamp );
152   }
153
154   if (store->andmask) {
155      /* All vertices are outside the frustum */
156      return GL_FALSE;
157   }
158
159   /* Test userclip planes.  This contributes to VB->ClipMask.
160    */
161   /** XXX NEW_SLANG _Enabled ??? */
162   if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
163      ctx->VertexProgram.Current->IsPositionInvariant)) {
164      userclip( ctx,
165		VB->ClipPtr,
166		store->clipmask,
167		&store->ormask,
168		&store->andmask );
169
170      if (store->andmask) {
171	 return GL_FALSE;
172      }
173   }
174
175   VB->ClipAndMask = store->andmask;
176   VB->ClipOrMask = store->ormask;
177   VB->ClipMask = store->clipmask;
178
179   return GL_TRUE;
180}
181
182
183/**
184 * XXX the texture sampling code in this module is a bit of a hack.
185 * The texture sampling code is in swrast, though it doesn't have any
186 * real dependencies on the rest of swrast.  It should probably be
187 * moved into main/ someday.
188 */
189static void
190vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
191               GLuint unit, GLfloat color[4])
192{
193   SWcontext *swrast = SWRAST_CONTEXT(ctx);
194
195   /* XXX use a float-valued TextureSample routine here!!! */
196   swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
197                               1, (const GLfloat (*)[4]) texcoord,
198                               &lambda,  (GLfloat (*)[4]) color);
199}
200
201
202/**
203 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
204 * string has been parsed.
205 */
206GLboolean
207_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
208{
209   /* No-op.
210    * If we had derived anything from the program that was private to this
211    * stage we'd recompute/validate it here.
212    */
213   return GL_TRUE;
214}
215
216
217/**
218 * Initialize virtual machine state prior to executing vertex program.
219 */
220static void
221init_machine(GLcontext *ctx, struct gl_program_machine *machine)
222{
223   /* Input registers get initialized from the current vertex attribs */
224   memcpy(machine->VertAttribs, ctx->Current.Attrib,
225          MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
226
227   if (ctx->VertexProgram._Current->IsNVProgram) {
228      GLuint i;
229      /* Output/result regs are initialized to [0,0,0,1] */
230      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
231         ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
232      }
233      /* Temp regs are initialized to [0,0,0,0] */
234      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
235         ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
236      }
237      for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
238         ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
239      }
240   }
241
242   machine->NumDeriv = 0;
243
244   /* init condition codes */
245   machine->CondCodes[0] = COND_EQ;
246   machine->CondCodes[1] = COND_EQ;
247   machine->CondCodes[2] = COND_EQ;
248   machine->CondCodes[3] = COND_EQ;
249
250   /* init call stack */
251   machine->StackDepth = 0;
252
253   machine->FetchTexelLod = vp_fetch_texel;
254   machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
255
256   machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
257}
258
259
260/**
261 * Map the texture images which the vertex program will access (if any).
262 */
263static void
264map_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
265{
266   GLuint u;
267
268   if (!ctx->Driver.MapTexture)
269      return;
270
271   for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
272      if (vp->Base.TexturesUsed[u]) {
273         /* Note: _Current *should* correspond to the target indicated
274          * in TexturesUsed[u].
275          */
276         ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
277      }
278   }
279}
280
281
282/**
283 * Unmap the texture images which were used by the vertex program (if any).
284 */
285static void
286unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
287{
288   GLuint u;
289
290   if (!ctx->Driver.MapTexture)
291      return;
292
293   for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
294      if (vp->Base.TexturesUsed[u]) {
295         /* Note: _Current *should* correspond to the target indicated
296          * in TexturesUsed[u].
297          */
298         ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
299      }
300   }
301}
302
303
304/**
305 * This function executes vertex programs
306 */
307static GLboolean
308run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
309{
310   TNLcontext *tnl = TNL_CONTEXT(ctx);
311   struct vp_stage_data *store = VP_STAGE_DATA(stage);
312   struct vertex_buffer *VB = &tnl->vb;
313   struct gl_vertex_program *program = ctx->VertexProgram._Current;
314   struct gl_program_machine machine;
315   GLuint outputs[VERT_RESULT_MAX], numOutputs;
316   GLuint i, j;
317
318   if (!program)
319      return GL_TRUE;
320
321   if (program->IsNVProgram) {
322      _mesa_load_tracked_matrices(ctx);
323   }
324   else {
325      /* ARB program or vertex shader */
326      _mesa_load_state_parameters(ctx, program->Base.Parameters);
327   }
328
329   /* make list of outputs to save some time below */
330   numOutputs = 0;
331   for (i = 0; i < VERT_RESULT_MAX; i++) {
332      if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
333         outputs[numOutputs++] = i;
334      }
335   }
336
337   map_textures(ctx, program);
338
339   for (i = 0; i < VB->Count; i++) {
340      GLuint attr;
341
342      init_machine(ctx, &machine);
343
344#if 0
345      printf("Input  %d: %f, %f, %f, %f\n", i,
346             VB->AttribPtr[0]->data[i][0],
347             VB->AttribPtr[0]->data[i][1],
348             VB->AttribPtr[0]->data[i][2],
349             VB->AttribPtr[0]->data[i][3]);
350      printf("   color: %f, %f, %f, %f\n",
351             VB->AttribPtr[3]->data[i][0],
352             VB->AttribPtr[3]->data[i][1],
353             VB->AttribPtr[3]->data[i][2],
354             VB->AttribPtr[3]->data[i][3]);
355      printf("  normal: %f, %f, %f, %f\n",
356             VB->AttribPtr[2]->data[i][0],
357             VB->AttribPtr[2]->data[i][1],
358             VB->AttribPtr[2]->data[i][2],
359             VB->AttribPtr[2]->data[i][3]);
360#endif
361
362      /* the vertex array case */
363      for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
364	 if (program->Base.InputsRead & (1 << attr)) {
365	    const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
366	    const GLuint size = VB->AttribPtr[attr]->size;
367	    const GLuint stride = VB->AttribPtr[attr]->stride;
368	    const GLfloat *data = (GLfloat *) (ptr + stride * i);
369#ifdef NAN_CHECK
370            check_float(data[0]);
371            check_float(data[1]);
372            check_float(data[2]);
373            check_float(data[3]);
374#endif
375	    COPY_CLEAN_4V(machine.VertAttribs[attr], size, data);
376	 }
377      }
378
379      /* execute the program */
380      _mesa_execute_program(ctx, &program->Base, &machine);
381
382      /* copy the output registers into the VB->attribs arrays */
383      for (j = 0; j < numOutputs; j++) {
384         const GLuint attr = outputs[j];
385#ifdef NAN_CHECK
386         check_float(machine.Outputs[attr][0]);
387         check_float(machine.Outputs[attr][1]);
388         check_float(machine.Outputs[attr][2]);
389         check_float(machine.Outputs[attr][3]);
390#endif
391         COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
392      }
393
394      /* FOGC is a special case.  Fragment shader expects (f,0,0,1) */
395      if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
396         store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
397         store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
398         store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
399      }
400#ifdef NAN_CHECK
401      ASSERT(machine.Outputs[0][3] != 0.0F);
402#endif
403#if 0
404      printf("HPOS: %f %f %f %f\n",
405             machine.Outputs[0][0],
406             machine.Outputs[0][1],
407             machine.Outputs[0][2],
408             machine.Outputs[0][3]);
409#endif
410   }
411
412   unmap_textures(ctx, program);
413
414   /* Fixup fog and point size results if needed */
415   if (program->IsNVProgram) {
416      if (ctx->Fog.Enabled &&
417          (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) == 0) {
418         for (i = 0; i < VB->Count; i++) {
419            store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
420         }
421      }
422
423      if (ctx->VertexProgram.PointSizeEnabled &&
424          (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) == 0) {
425         for (i = 0; i < VB->Count; i++) {
426            store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
427         }
428      }
429   }
430
431   if (program->IsPositionInvariant) {
432      /* We need the exact same transform as in the fixed function path here
433       * to guarantee invariance, depending on compiler optimization flags
434       * results could be different otherwise.
435       */
436      VB->ClipPtr = TransformRaw( &store->results[0],
437				  &ctx->_ModelProjectMatrix,
438				  VB->AttribPtr[0] );
439
440      /* Drivers expect this to be clean to element 4...
441       */
442      switch (VB->ClipPtr->size) {
443      case 1:
444	 /* impossible */
445      case 2:
446	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
447	 /* fall-through */
448      case 3:
449	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
450	 /* fall-through */
451      case 4:
452	 break;
453      }
454   }
455   else {
456      /* Setup the VB pointers so that the next pipeline stages get
457       * their data from the right place (the program output arrays).
458       */
459      VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
460      VB->ClipPtr->size = 4;
461      VB->ClipPtr->count = VB->Count;
462   }
463
464   VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
465   VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
466   VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
467   VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
468   VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
469   VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
470
471   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
472      VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
473         = &store->results[VERT_RESULT_TEX0 + i];
474   }
475
476   for (i = 0; i < ctx->Const.MaxVarying; i++) {
477      if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
478         /* Note: varying results get put into the generic attributes */
479	 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
480            = &store->results[VERT_RESULT_VAR0 + i];
481      }
482   }
483
484
485   /* Perform NDC and cliptest operations:
486    */
487   return do_ndc_cliptest(ctx, store);
488}
489
490
491/**
492 * Called the first time stage->run is called.  In effect, don't
493 * allocate data until the first time the stage is run.
494 */
495static GLboolean
496init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
497{
498   TNLcontext *tnl = TNL_CONTEXT(ctx);
499   struct vertex_buffer *VB = &(tnl->vb);
500   struct vp_stage_data *store;
501   const GLuint size = VB->Size;
502   GLuint i;
503
504   stage->privatePtr = MALLOC(sizeof(*store));
505   store = VP_STAGE_DATA(stage);
506   if (!store)
507      return GL_FALSE;
508
509   /* Allocate arrays of vertex output values */
510   for (i = 0; i < VERT_RESULT_MAX; i++) {
511      _mesa_vector4f_alloc( &store->results[i], 0, size, 32 );
512      store->results[i].size = 4;
513   }
514
515   /* a few other misc allocations */
516   _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
517   store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
518
519   return GL_TRUE;
520}
521
522
523/**
524 * Destructor for this pipeline stage.
525 */
526static void
527dtr(struct tnl_pipeline_stage *stage)
528{
529   struct vp_stage_data *store = VP_STAGE_DATA(stage);
530
531   if (store) {
532      GLuint i;
533
534      /* free the vertex program result arrays */
535      for (i = 0; i < VERT_RESULT_MAX; i++)
536         _mesa_vector4f_free( &store->results[i] );
537
538      /* free misc arrays */
539      _mesa_vector4f_free( &store->ndcCoords );
540      _mesa_align_free( store->clipmask );
541
542      FREE( store );
543      stage->privatePtr = NULL;
544   }
545}
546
547
548static void
549validate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
550{
551   if (ctx->VertexProgram._Current) {
552      _swrast_update_texture_samplers(ctx);
553   }
554}
555
556
557
558/**
559 * Public description of this pipeline stage.
560 */
561const struct tnl_pipeline_stage _tnl_vertex_program_stage =
562{
563   "vertex-program",
564   NULL,			/* private_data */
565   init_vp,			/* create */
566   dtr,				/* destroy */
567   validate_vp_stage, 		/* validate */
568   run_vp			/* run -- initially set to ctr */
569};
570