1/* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2012 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21*/ 22#include "SDL_config.h" 23 24#ifndef _SDL_lowaudio_h 25#define _SDL_lowaudio_h 26 27#include <dmedia/audio.h> 28 29#include "../SDL_sysaudio.h" 30 31/* Hidden "this" pointer for the audio functions */ 32#define _THIS SDL_AudioDevice *this 33 34struct SDL_PrivateAudioData { 35 /* The handle for the audio device */ 36 ALport audio_port; 37 38 Uint8 *mixbuf; /* The app mixing buffer */ 39}; 40 41/* Old variable names */ 42#define audio_port (this->hidden->audio_port) 43#define mixbuf (this->hidden->mixbuf) 44 45#endif /* _SDL_lowaudio_h */ 46