GrGLRenderTarget.cpp revision 80bacfeb4bda06541e8695bd502229727bccfea
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrGLRenderTarget.h"
9
10#include "GrGpuGL.h"
11
12#define GPUGL static_cast<GrGpuGL*>(getGpu())
13
14#define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
15
16void GrGLRenderTarget::init(const Desc& desc,
17                            const GrGLIRect& viewport,
18                            GrGLTexID* texID) {
19    fRTFBOID                = desc.fRTFBOID;
20    fTexFBOID               = desc.fTexFBOID;
21    fMSColorRenderbufferID  = desc.fMSColorRenderbufferID;
22    fViewport               = viewport;
23    fOwnIDs                 = desc.fOwnIDs;
24    fTexIDObj               = texID;
25    GrSafeRef(fTexIDObj);
26}
27
28namespace {
29GrTextureDesc MakeDesc(GrTextureFlags flags,
30                       int width, int height,
31                       GrPixelConfig config, int sampleCnt) {
32    GrTextureDesc temp;
33    temp.fFlags = flags;
34    temp.fWidth = width;
35    temp.fHeight = height;
36    temp.fConfig = config;
37    temp.fSampleCnt = sampleCnt;
38    return temp;
39}
40
41};
42
43GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
44                                   const Desc& desc,
45                                   const GrGLIRect& viewport,
46                                   GrGLTexID* texID,
47                                   GrGLTexture* texture)
48    : INHERITED(gpu,
49                texture,
50                MakeDesc(kNone_GrTextureFlags,
51                         viewport.fWidth, viewport.fHeight,
52                         desc.fConfig, desc.fSampleCnt)) {
53    GrAssert(NULL != texID);
54    GrAssert(NULL != texture);
55    // FBO 0 can't also be a texture, right?
56    GrAssert(0 != desc.fRTFBOID);
57    GrAssert(0 != desc.fTexFBOID);
58
59    // we assume this is true, TODO: get rid of viewport as a param.
60    GrAssert(viewport.fWidth == texture->width());
61    GrAssert(viewport.fHeight == texture->height());
62
63    this->init(desc, viewport, texID);
64}
65
66GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
67                                   const Desc& desc,
68                                   const GrGLIRect& viewport)
69    : INHERITED(gpu,
70                NULL,
71                MakeDesc(kNone_GrTextureFlags,
72                         viewport.fWidth, viewport.fHeight,
73                         desc.fConfig, desc.fSampleCnt)) {
74    this->init(desc, viewport, NULL);
75}
76
77void GrGLRenderTarget::onRelease() {
78    GPUGL->notifyRenderTargetDelete(this);
79    if (fOwnIDs) {
80        if (fTexFBOID) {
81            GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
82        }
83        if (fRTFBOID && fRTFBOID != fTexFBOID) {
84            GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
85        }
86        if (fMSColorRenderbufferID) {
87            GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
88        }
89    }
90    fRTFBOID                = 0;
91    fTexFBOID               = 0;
92    fMSColorRenderbufferID  = 0;
93    GrSafeUnref(fTexIDObj);
94    fTexIDObj = NULL;
95    INHERITED::onRelease();
96}
97
98void GrGLRenderTarget::onAbandon() {
99    fRTFBOID                = 0;
100    fTexFBOID               = 0;
101    fMSColorRenderbufferID  = 0;
102    if (NULL != fTexIDObj) {
103        fTexIDObj->abandon();
104        fTexIDObj = NULL;
105    }
106    INHERITED::onAbandon();
107}
108
109