SurfaceTexture.java revision e591b49de038a9942cbcc77540c03e85c96e3dcb
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import java.lang.ref.WeakReference;
20
21import android.os.Handler;
22import android.os.Looper;
23import android.os.Message;
24
25/**
26 * Captures frames from an image stream as an OpenGL ES texture.
27 *
28 * <p>The image stream may come from either camera preview or video decode.  A SurfaceTexture
29 * may be used in place of a SurfaceHolder when specifying the output destination of a
30 * {@link android.hardware.Camera} or {@link android.media.MediaPlayer}
31 * object.  Doing so will cause all the frames from the image stream to be sent to the
32 * SurfaceTexture object rather than to the device's display.  When {@link #updateTexImage} is
33 * called, the contents of the texture object specified when the SurfaceTexture was created are
34 * updated to contain the most recent image from the image stream.  This may cause some frames of
35 * the stream to be skipped.
36 *
37 * <p>When sampling from the texture one should first transform the texture coordinates using the
38 * matrix queried via {@link #getTransformMatrix(float[])}.  The transform matrix may change each
39 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image
40 * is updated.
41 * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s,
42 * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in
43 * the streamed texture.  This transform compensates for any properties of the image stream source
44 * that cause it to appear different from a traditional OpenGL ES texture.  For example, sampling
45 * from the bottom left corner of the image can be accomplished by transforming the column vector
46 * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can
47 * be done by transforming (1, 1, 0, 1).
48 *
49 * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
50 * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt">
51 * GL_OES_EGL_image_external</a> OpenGL ES extension.  This limits how the texture may be used.
52 * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than
53 * the GL_TEXTURE_2D target.  Additionally, any OpenGL ES 2.0 shader that samples from the texture
54 * must declare its use of this extension using, for example, an "#extension
55 * GL_OES_EGL_image_external : require" directive.  Such shaders must also access the texture using
56 * the samplerExternalOES GLSL sampler type.
57 *
58 * <p>SurfaceTexture objects may be created on any thread.  {@link #updateTexImage} may only be
59 * called on the thread with the OpenGL ES context that contains the texture object.  The
60 * frame-available callback is called on an arbitrary thread, so unless special care is taken {@link
61 * #updateTexImage} should not be called directly from the callback.
62 */
63public class SurfaceTexture {
64
65    private EventHandler mEventHandler;
66    private OnFrameAvailableListener mOnFrameAvailableListener;
67
68    /**
69     * These fields are used by native code, do not access or modify.
70     */
71    private int mSurfaceTexture;
72    private int mFrameAvailableListener;
73
74    /**
75     * Callback interface for being notified that a new stream frame is available.
76     */
77    public interface OnFrameAvailableListener {
78        void onFrameAvailable(SurfaceTexture surfaceTexture);
79    }
80
81    /**
82     * Exception thrown when a surface couldn't be created or resized
83     */
84    public static class OutOfResourcesException extends Exception {
85        public OutOfResourcesException() {
86        }
87        public OutOfResourcesException(String name) {
88            super(name);
89        }
90    }
91
92    /**
93     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
94     *
95     * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
96     */
97    public SurfaceTexture(int texName) {
98        init(texName, false);
99    }
100
101    /**
102     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
103     *
104     * In single buffered mode the application is responsible for serializing access to the image
105     * content buffer. Each time the image content is to be updated, the
106     * {@link #releaseTexImage()} method must be called before the image content producer takes
107     * ownership of the buffer. For example, when producing image content with the NDK
108     * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()}
109     * must be called before each ANativeWindow_lock, or that call will fail. When producing
110     * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first
111     * OpenGL ES function call each frame.
112     *
113     * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
114     * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode.
115     */
116    public SurfaceTexture(int texName, boolean singleBufferMode) {
117        init(texName, singleBufferMode);
118    }
119
120    /**
121     * Register a callback to be invoked when a new image frame becomes available to the
122     * SurfaceTexture.  Note that this callback may be called on an arbitrary thread, so it is not
123     * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
124     * thread invoking the callback.
125     */
126    public void setOnFrameAvailableListener(OnFrameAvailableListener l) {
127        mOnFrameAvailableListener = l;
128    }
129
130    /**
131     * Set the default size of the image buffers.  The image producer may override the buffer size,
132     * in which case the producer-set buffer size will be used, not the default size set by this
133     * method.  Both video and camera based image producers do override the size.  This method may
134     * be used to set the image size when producing images with {@link android.graphics.Canvas} (via
135     * {@link android.view.Surface#lockCanvas}), or OpenGL ES (via an EGLSurface).
136     *
137     * The new default buffer size will take effect the next time the image producer requests a
138     * buffer to fill.  For {@link android.graphics.Canvas} this will be the next time {@link
139     * android.view.Surface#lockCanvas} is called.  For OpenGL ES, the EGLSurface should be
140     * destroyed (via eglDestroySurface), made not-current (via eglMakeCurrent), and then recreated
141     * (via eglCreateWindowSurface) to ensure that the new default size has taken effect.
142     *
143     * The width and height parameters must be no greater than the minimum of
144     * GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see
145     * {@link javax.microedition.khronos.opengles.GL10#glGetIntegerv glGetIntegerv}).
146     * An error due to invalid dimensions might not be reported until
147     * updateTexImage() is called.
148     */
149    public void setDefaultBufferSize(int width, int height) {
150        nativeSetDefaultBufferSize(width, height);
151    }
152
153    /**
154     * Update the texture image to the most recent frame from the image stream.  This may only be
155     * called while the OpenGL ES context that owns the texture is current on the calling thread.
156     * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
157     */
158    public void updateTexImage() {
159        nativeUpdateTexImage();
160    }
161
162    /**
163     * Releases the the texture content. This is needed in single buffered mode to allow the image
164     * content producer to take ownership of the image buffer.
165     * For more information see {@link SurfaceTexture(int, boolean)}.
166     */
167    public void releaseTexImage() {
168        nativeReleaseTexImage();
169    }
170
171    /**
172     * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object.
173     * This call must be made with the OpenGL ES context current on the calling thread.  The OpenGL
174     * ES texture object will be deleted as a result of this call.  After calling this method all
175     * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until
176     * a successful call to {@link #attachToGLContext} is made.
177     *
178     * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
179     * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES
180     * context at a time.
181     */
182    public void detachFromGLContext() {
183        int err = nativeDetachFromGLContext();
184        if (err != 0) {
185            throw new RuntimeException("Error during detachFromGLContext (see logcat for details)");
186        }
187    }
188
189    /**
190     * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread.  A
191     * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame
192     * that was current at the time of the last call to {@link #detachFromGLContext}.  This new
193     * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target.
194     *
195     * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
196     * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES
197     * context at a time.
198     *
199     * @param texName The name of the OpenGL ES texture that will be created.  This texture name
200     * must be unusued in the OpenGL ES context that is current on the calling thread.
201     */
202    public void attachToGLContext(int texName) {
203        int err = nativeAttachToGLContext(texName);
204        if (err != 0) {
205            throw new RuntimeException("Error during attachToGLContext (see logcat for details)");
206        }
207    }
208
209    /**
210     * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
211     * the most recent call to updateTexImage.
212     *
213     * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
214     * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
215     * that location from the texture.  Sampling the texture outside of the range of this transform
216     * is undefined.
217     *
218     * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
219     * the glLoadMatrixf or glUniformMatrix4fv functions.
220     *
221     * @param mtx the array into which the 4x4 matrix will be stored.  The array must have exactly
222     *     16 elements.
223     */
224    public void getTransformMatrix(float[] mtx) {
225        // Note we intentionally don't check mtx for null, so this will result in a
226        // NullPointerException. But it's safe because it happens before the call to native.
227        if (mtx.length != 16) {
228            throw new IllegalArgumentException();
229        }
230        nativeGetTransformMatrix(mtx);
231    }
232
233    /**
234     * Retrieve the timestamp associated with the texture image set by the most recent call to
235     * updateTexImage.
236     *
237     * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp
238     * should be unaffected by time-of-day adjustments, and for a camera should be strictly
239     * monotonic but for a MediaPlayer may be reset when the position is set.  The
240     * specific meaning and zero point of the timestamp depends on the source providing images to
241     * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot
242     * generally be compared across SurfaceTexture instances, or across multiple program
243     * invocations. It is mostly useful for determining time offsets between subsequent frames.
244     */
245
246    public long getTimestamp() {
247        return nativeGetTimestamp();
248    }
249
250    /**
251     * release() frees all the buffers and puts the SurfaceTexture into the
252     * 'abandoned' state. Once put in this state the SurfaceTexture can never
253     * leave it. When in the 'abandoned' state, all methods of the
254     * IGraphicBufferProducer interface will fail with the NO_INIT error.
255     *
256     * Note that while calling this method causes all the buffers to be freed
257     * from the perspective of the the SurfaceTexture, if there are additional
258     * references on the buffers (e.g. if a buffer is referenced by a client or
259     * by OpenGL ES as a texture) then those buffer will remain allocated.
260     *
261     * Always call this method when you are done with SurfaceTexture. Failing
262     * to do so may delay resource deallocation for a significant amount of
263     * time.
264     */
265    public void release() {
266        nativeRelease();
267    }
268
269    protected void finalize() throws Throwable {
270        try {
271            nativeFinalize();
272        } finally {
273            super.finalize();
274        }
275    }
276
277    private class EventHandler extends Handler {
278        public EventHandler(Looper looper) {
279            super(looper);
280        }
281
282        @Override
283        public void handleMessage(Message msg) {
284            if (mOnFrameAvailableListener != null) {
285                mOnFrameAvailableListener.onFrameAvailable(SurfaceTexture.this);
286            }
287        }
288    }
289
290    /**
291     * This method is invoked from native code only.
292     */
293    @SuppressWarnings({"UnusedDeclaration"})
294    private static void postEventFromNative(Object selfRef) {
295        WeakReference weakSelf = (WeakReference)selfRef;
296        SurfaceTexture st = (SurfaceTexture)weakSelf.get();
297        if (st == null) {
298            return;
299        }
300
301        if (st.mEventHandler != null) {
302            Message m = st.mEventHandler.obtainMessage();
303            st.mEventHandler.sendMessage(m);
304        }
305    }
306
307    private void init(int texName, boolean singleBufferMode) {
308        Looper looper;
309        if ((looper = Looper.myLooper()) != null) {
310            mEventHandler = new EventHandler(looper);
311        } else if ((looper = Looper.getMainLooper()) != null) {
312            mEventHandler = new EventHandler(looper);
313        } else {
314            mEventHandler = null;
315        }
316        nativeInit(texName, singleBufferMode, new WeakReference<SurfaceTexture>(this));
317    }
318
319    private native void nativeInit(int texName, boolean singleBufferMode, Object weakSelf);
320    private native void nativeFinalize();
321    private native void nativeGetTransformMatrix(float[] mtx);
322    private native long nativeGetTimestamp();
323    private native void nativeSetDefaultBufferSize(int width, int height);
324    private native void nativeUpdateTexImage();
325    private native void nativeReleaseTexImage();
326    private native int nativeDetachFromGLContext();
327    private native int nativeAttachToGLContext(int texName);
328    private native int nativeGetQueuedCount();
329    private native void nativeRelease();
330
331    /*
332     * We use a class initializer to allow the native code to cache some
333     * field offsets.
334     */
335    private static native void nativeClassInit();
336    static { nativeClassInit(); }
337}
338