LayerRenderer.cpp revision 09b7c91de73b59aa3f679b3ae3ba299f82ec9f8a
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <ui/Rect.h> 20 21#include "LayerCache.h" 22#include "LayerRenderer.h" 23#include "Properties.h" 24#include "Rect.h" 25 26namespace android { 27namespace uirenderer { 28 29/////////////////////////////////////////////////////////////////////////////// 30// Rendering 31/////////////////////////////////////////////////////////////////////////////// 32 33void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { 34 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo); 35 36 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo); 37 38 const float width = mLayer->layer.getWidth(); 39 const float height = mLayer->layer.getHeight(); 40 41#if RENDER_LAYERS_AS_REGIONS 42 Rect dirty(left, top, right, bottom); 43 if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && 44 dirty.right >= width && dirty.bottom >= height)) { 45 mLayer->region.clear(); 46 dirty.set(0.0f, 0.0f, width, height); 47 } else { 48 dirty.intersect(0.0f, 0.0f, width, height); 49 android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); 50 mLayer->region.subtractSelf(r); 51 } 52 53 OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); 54#else 55 OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque); 56#endif 57} 58 59void LayerRenderer::finish() { 60 OpenGLRenderer::finish(); 61 62 generateMesh(); 63 64 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->fbo); 65 66 // No need to unbind our FBO, this will be taken care of by the caller 67 // who will invoke OpenGLRenderer::resume() 68} 69 70GLint LayerRenderer::getTargetFbo() { 71 return mLayer->fbo; 72} 73 74/////////////////////////////////////////////////////////////////////////////// 75// Dirty region tracking 76/////////////////////////////////////////////////////////////////////////////// 77 78bool LayerRenderer::hasLayer() { 79 return true; 80} 81 82Region* LayerRenderer::getRegion() { 83#if RENDER_LAYERS_AS_REGIONS 84 if (getSnapshot()->flags & Snapshot::kFlagFboTarget) { 85 return OpenGLRenderer::getRegion(); 86 } 87 return &mLayer->region; 88#else 89 return OpenGLRenderer::getRegion(); 90#endif 91} 92 93void LayerRenderer::generateMesh() { 94#if RENDER_LAYERS_AS_REGIONS 95 if (mLayer->region.isRect() || mLayer->region.isEmpty()) { 96 if (mLayer->mesh) { 97 delete mLayer->mesh; 98 delete mLayer->meshIndices; 99 100 mLayer->mesh = NULL; 101 mLayer->meshIndices = NULL; 102 mLayer->meshElementCount = 0; 103 } 104 return; 105 } 106 107 size_t count; 108 const android::Rect* rects = mLayer->region.getArray(&count); 109 110 GLsizei elementCount = count * 6; 111 112 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 113 delete mLayer->mesh; 114 delete mLayer->meshIndices; 115 116 mLayer->mesh = NULL; 117 mLayer->meshIndices = NULL; 118 } 119 120 bool rebuildIndices = false; 121 if (!mLayer->mesh) { 122 mLayer->mesh = new TextureVertex[count * 4]; 123 mLayer->meshIndices = new uint16_t[elementCount]; 124 rebuildIndices = true; 125 } 126 mLayer->meshElementCount = elementCount; 127 128 const float texX = 1.0f / float(mLayer->width); 129 const float texY = 1.0f / float(mLayer->height); 130 const float height = mLayer->layer.getHeight(); 131 132 TextureVertex* mesh = mLayer->mesh; 133 uint16_t* indices = mLayer->meshIndices; 134 135 for (size_t i = 0; i < count; i++) { 136 const android::Rect* r = &rects[i]; 137 138 const float u1 = r->left * texX; 139 const float v1 = (height - r->top) * texY; 140 const float u2 = r->right * texX; 141 const float v2 = (height - r->bottom) * texY; 142 143 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 144 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 145 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 146 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 147 148 if (rebuildIndices) { 149 uint16_t quad = i * 4; 150 int index = i * 6; 151 indices[index ] = quad; // top-left 152 indices[index + 1] = quad + 1; // top-right 153 indices[index + 2] = quad + 2; // bottom-left 154 indices[index + 3] = quad + 2; // bottom-left 155 indices[index + 4] = quad + 1; // top-right 156 indices[index + 5] = quad + 3; // bottom-right 157 } 158 } 159#endif 160} 161 162/////////////////////////////////////////////////////////////////////////////// 163// Layers management 164/////////////////////////////////////////////////////////////////////////////// 165 166Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { 167 LAYER_RENDERER_LOGD("Creating new layer %dx%d", width, height); 168 169 GLuint fbo = Caches::getInstance().fboCache.get(); 170 if (!fbo) { 171 LOGW("Could not obtain an FBO"); 172 return NULL; 173 } 174 175 glActiveTexture(GL_TEXTURE0); 176 Layer* layer = Caches::getInstance().layerCache.get(width, height); 177 if (!layer) { 178 LOGW("Could not obtain a layer"); 179 return NULL; 180 } 181 182 layer->fbo = fbo; 183 layer->layer.set(0.0f, 0.0f, width, height); 184 layer->texCoords.set(0.0f, height / float(layer->height), 185 width / float(layer->width), 0.0f); 186 layer->alpha = 255; 187 layer->mode = SkXfermode::kSrcOver_Mode; 188 layer->blend = !isOpaque; 189 layer->colorFilter = NULL; 190 layer->region.clear(); 191 192 GLuint previousFbo; 193 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 194 195 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo); 196 glBindTexture(GL_TEXTURE_2D, layer->texture); 197 198 // Initialize the texture if needed 199 if (layer->empty) { 200 layer->empty = false; 201 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0, 202 GL_RGBA, GL_UNSIGNED_BYTE, NULL); 203 204 if (glGetError() != GL_NO_ERROR) { 205 LOGD("Could not allocate texture"); 206 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 207 glDeleteTextures(1, &layer->texture); 208 Caches::getInstance().fboCache.put(fbo); 209 delete layer; 210 return NULL; 211 } 212 } 213 214 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 215 layer->texture, 0); 216 217 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 218 219 return layer; 220} 221 222bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { 223 if (layer) { 224 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->fbo, width, height); 225 226 if (Caches::getInstance().layerCache.resize(layer, width, height)) { 227 layer->layer.set(0.0f, 0.0f, width, height); 228 layer->texCoords.set(0.0f, height / float(layer->height), 229 width / float(layer->width), 0.0f); 230 } else { 231 if (layer->texture) glDeleteTextures(1, &layer->texture); 232 delete layer; 233 return false; 234 } 235 } 236 237 return true; 238} 239 240void LayerRenderer::destroyLayer(Layer* layer) { 241 if (layer) { 242 LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->fbo); 243 244 if (layer->fbo) { 245 Caches::getInstance().fboCache.put(layer->fbo); 246 } 247 248 if (!Caches::getInstance().layerCache.put(layer)) { 249 if (layer->texture) glDeleteTextures(1, &layer->texture); 250 delete layer; 251 } else { 252 layer->region.clear(); 253 } 254 } 255} 256 257void LayerRenderer::destroyLayerDeferred(Layer* layer) { 258 if (layer) { 259 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->fbo); 260 261 Caches::getInstance().deleteLayerDeferred(layer); 262 } 263} 264 265}; // namespace uirenderer 266}; // namespace android 267