LayerRenderer.cpp revision 3a3133d876caf60ebff2176ad75c3dcf0259148d
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <ui/Rect.h> 20 21#include "LayerRenderer.h" 22#include "Properties.h" 23#include "Rect.h" 24 25namespace android { 26namespace uirenderer { 27 28/////////////////////////////////////////////////////////////////////////////// 29// Rendering 30/////////////////////////////////////////////////////////////////////////////// 31 32void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { 33 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo); 34 35#if RENDER_LAYERS_AS_REGIONS 36 Rect dirty(left, top, right, bottom); 37 if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && 38 dirty.right >= mLayer->width && dirty.bottom >= mLayer->height)) { 39 mLayer->region.clear(); 40 dirty.set(0.0f, 0.0f, mLayer->width, mLayer->height); 41 } else { 42 android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); 43 mLayer->region.subtractSelf(r); 44 } 45#endif 46 47 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo); 48 49#if RENDER_LAYERS_AS_REGIONS 50 OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); 51#else 52 OpenGLRenderer::prepareDirty(0.0f, 0.0f, mLayer->width, mLayer->height, opaque); 53#endif 54} 55 56void LayerRenderer::finish() { 57 OpenGLRenderer::finish(); 58 59 generateMesh(); 60 61 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->fbo); 62 63 // No need to unbind our FBO, this will be taken care of by the caller 64 // who will invoke OpenGLRenderer::resume() 65} 66 67GLint LayerRenderer::getTargetFbo() { 68 return mLayer->fbo; 69} 70 71/////////////////////////////////////////////////////////////////////////////// 72// Dirty region tracking 73/////////////////////////////////////////////////////////////////////////////// 74 75bool LayerRenderer::hasLayer() { 76 return true; 77} 78 79Region* LayerRenderer::getRegion() { 80#if RENDER_LAYERS_AS_REGIONS 81 if (getSnapshot()->flags & Snapshot::kFlagFboTarget) { 82 return OpenGLRenderer::getRegion(); 83 } 84 return &mLayer->region; 85#else 86 return OpenGLRenderer::getRegion(); 87#endif 88} 89 90void LayerRenderer::generateMesh() { 91#if RENDER_LAYERS_AS_REGIONS 92 if (mLayer->region.isRect() || mLayer->region.isEmpty()) { 93 if (mLayer->mesh) { 94 delete mLayer->mesh; 95 delete mLayer->meshIndices; 96 97 mLayer->mesh = NULL; 98 mLayer->meshIndices = NULL; 99 mLayer->meshElementCount = 0; 100 } 101 return; 102 } 103 104 size_t count; 105 const android::Rect* rects = mLayer->region.getArray(&count); 106 107 GLsizei elementCount = count * 6; 108 109 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 110 delete mLayer->mesh; 111 delete mLayer->meshIndices; 112 113 mLayer->mesh = NULL; 114 mLayer->meshIndices = NULL; 115 } 116 117 bool rebuildIndices = false; 118 if (!mLayer->mesh) { 119 mLayer->mesh = new TextureVertex[count * 4]; 120 mLayer->meshIndices = new uint16_t[elementCount]; 121 rebuildIndices = true; 122 } 123 mLayer->meshElementCount = elementCount; 124 125 const float texX = 1.0f / float(mLayer->width); 126 const float texY = 1.0f / float(mLayer->height); 127 const float height = mLayer->layer.getHeight(); 128 129 TextureVertex* mesh = mLayer->mesh; 130 uint16_t* indices = mLayer->meshIndices; 131 132 for (size_t i = 0; i < count; i++) { 133 const android::Rect* r = &rects[i]; 134 135 const float u1 = r->left * texX; 136 const float v1 = (height - r->top) * texY; 137 const float u2 = r->right * texX; 138 const float v2 = (height - r->bottom) * texY; 139 140 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 141 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 142 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 143 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 144 145 if (rebuildIndices) { 146 uint16_t quad = i * 4; 147 int index = i * 6; 148 indices[index ] = quad; // top-left 149 indices[index + 1] = quad + 1; // top-right 150 indices[index + 2] = quad + 2; // bottom-left 151 indices[index + 3] = quad + 2; // bottom-left 152 indices[index + 4] = quad + 1; // top-right 153 indices[index + 5] = quad + 3; // bottom-right 154 } 155 } 156#endif 157} 158 159/////////////////////////////////////////////////////////////////////////////// 160// Layers management 161/////////////////////////////////////////////////////////////////////////////// 162 163Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { 164 LAYER_RENDERER_LOGD("Creating new layer %dx%d", width, height); 165 166 Layer* layer = new Layer(width, height); 167 168 GLuint previousFbo; 169 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 170 171 glGenFramebuffers(1, &layer->fbo); 172 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo); 173 174 if (glGetError() != GL_NO_ERROR) { 175 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 176 glDeleteBuffers(1, &layer->fbo); 177 return 0; 178 } 179 180 glActiveTexture(GL_TEXTURE0); 181 glGenTextures(1, &layer->texture); 182 glBindTexture(GL_TEXTURE_2D, layer->texture); 183 184 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 185 186 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 187 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 188 189 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 190 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 191 192 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, 193 GL_RGBA, GL_UNSIGNED_BYTE, NULL); 194 195 if (glGetError() != GL_NO_ERROR) { 196 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 197 glDeleteBuffers(1, &layer->fbo); 198 glDeleteTextures(1, &layer->texture); 199 delete layer; 200 return 0; 201 } 202 203 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 204 layer->texture, 0); 205 206 if (glGetError() != GL_NO_ERROR) { 207 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 208 glDeleteBuffers(1, &layer->fbo); 209 glDeleteTextures(1, &layer->texture); 210 delete layer; 211 return 0; 212 } 213 214 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 215 216 layer->layer.set(0.0f, 0.0f, width, height); 217 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); 218 layer->alpha = 255; 219 layer->mode = SkXfermode::kSrcOver_Mode; 220 layer->blend = !isOpaque; 221 layer->empty = false; 222 layer->colorFilter = NULL; 223 224 return layer; 225} 226 227bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { 228 if (layer) { 229 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->fbo, width, height); 230 231 glActiveTexture(GL_TEXTURE0); 232 glBindTexture(GL_TEXTURE_2D, layer->texture); 233 234 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, 235 GL_RGBA, GL_UNSIGNED_BYTE, NULL); 236 237 if (glGetError() != GL_NO_ERROR) { 238 glDeleteBuffers(1, &layer->fbo); 239 glDeleteTextures(1, &layer->texture); 240 241 layer->width = 0; 242 layer->height = 0; 243 layer->fbo = 0; 244 layer->texture = 0; 245 246 return false; 247 } 248 249 layer->width = width; 250 layer->height = height; 251 } 252 return true; 253} 254 255void LayerRenderer::destroyLayer(Layer* layer) { 256 if (layer) { 257 LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->fbo); 258 259 if (layer->fbo) glDeleteFramebuffers(1, &layer->fbo); 260 if (layer->texture) glDeleteTextures(1, &layer->texture); 261 262 delete layer; 263 } 264} 265 266void LayerRenderer::destroyLayerDeferred(Layer* layer) { 267 if (layer) { 268 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->fbo); 269 270 Caches::getInstance().deleteLayerDeferred(layer); 271 } 272} 273 274}; // namespace uirenderer 275}; // namespace android 276