Patch.h revision 13ba0054846ce630ca31e8f26169fd9388faee02
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_PATCH_H 18#define ANDROID_HWUI_PATCH_H 19 20#include <sys/types.h> 21 22#include <GLES2/gl2.h> 23 24#include <utils/Vector.h> 25 26#include "Rect.h" 27#include "Vertex.h" 28 29namespace android { 30namespace uirenderer { 31 32/////////////////////////////////////////////////////////////////////////////// 33// Defines 34/////////////////////////////////////////////////////////////////////////////// 35 36#define EXPLODE_GAP 4 37 38/////////////////////////////////////////////////////////////////////////////// 39// 9-patch structures 40/////////////////////////////////////////////////////////////////////////////// 41 42/** 43 * An OpenGL patch. This contains an array of vertices and an array of 44 * indices to render the vertices. 45 */ 46struct Patch { 47 Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads); 48 ~Patch(); 49 50 void updateVertices(const float bitmapWidth, const float bitmapHeight, 51 float left, float top, float right, float bottom); 52 53 void updateColorKey(const uint32_t colorKey); 54 void copy(const int32_t* xDivs, const int32_t* yDivs); 55 bool matches(const int32_t* xDivs, const int32_t* yDivs, 56 const uint32_t colorKey, const int8_t emptyQuads); 57 58 GLuint meshBuffer; 59 uint32_t verticesCount; 60 bool hasEmptyQuads; 61 Vector<Rect> quads; 62 63private: 64 TextureVertex* mVertices; 65 uint32_t mAllocatedVerticesCount; 66 67 int32_t* mXDivs; 68 int32_t* mYDivs; 69 uint32_t mColorKey; 70 71 uint32_t mXCount; 72 uint32_t mYCount; 73 int8_t mEmptyQuads; 74 75 void generateRow(TextureVertex*& vertex, float y1, float y2, 76 float v1, float v2, float stretchX, float rescaleX, 77 float width, float bitmapWidth, uint32_t& quadCount); 78 void generateQuad(TextureVertex*& vertex, 79 float x1, float y1, float x2, float y2, 80 float u1, float v1, float u2, float v2, 81 uint32_t& quadCount); 82}; // struct Patch 83 84}; // namespace uirenderer 85}; // namespace android 86 87#endif // ANDROID_HWUI_PATCH_H 88