15cbbce535744b89df5ecea95de21ee3733298260Romain Guy/*
25cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Copyright (C) 2010 The Android Open Source Project
35cbbce535744b89df5ecea95de21ee3733298260Romain Guy *
45cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
55cbbce535744b89df5ecea95de21ee3733298260Romain Guy * you may not use this file except in compliance with the License.
65cbbce535744b89df5ecea95de21ee3733298260Romain Guy * You may obtain a copy of the License at
75cbbce535744b89df5ecea95de21ee3733298260Romain Guy *
85cbbce535744b89df5ecea95de21ee3733298260Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
95cbbce535744b89df5ecea95de21ee3733298260Romain Guy *
105cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Unless required by applicable law or agreed to in writing, software
115cbbce535744b89df5ecea95de21ee3733298260Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
125cbbce535744b89df5ecea95de21ee3733298260Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
135cbbce535744b89df5ecea95de21ee3733298260Romain Guy * See the License for the specific language governing permissions and
145cbbce535744b89df5ecea95de21ee3733298260Romain Guy * limitations under the License.
155cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
165cbbce535744b89df5ecea95de21ee3733298260Romain Guy
175cbbce535744b89df5ecea95de21ee3733298260Romain Guy#define LOG_TAG "OpenGLRenderer"
183b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#define ATRACE_TAG ATRACE_TAG_VIEW
193b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
203b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include <utils/Trace.h>
215cbbce535744b89df5ecea95de21ee3733298260Romain Guy
225cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
2332f05e343c5ffb17f3235942bcda651bd3b9f1d6Chris Craik#include "Vertex.h"
245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
255cbbce535744b89df5ecea95de21ee3733298260Romain Guynamespace android {
265cbbce535744b89df5ecea95de21ee3733298260Romain Guynamespace uirenderer {
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy
285cbbce535744b89df5ecea95de21ee3733298260Romain Guy///////////////////////////////////////////////////////////////////////////////
295cbbce535744b89df5ecea95de21ee3733298260Romain Guy// Base program
305cbbce535744b89df5ecea95de21ee3733298260Romain Guy///////////////////////////////////////////////////////////////////////////////
315cbbce535744b89df5ecea95de21ee3733298260Romain Guy
32f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain GuyProgram::Program(const ProgramDescription& description, const char* vertex, const char* fragment) {
3367f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    mInitialized = false;
3405bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    mHasColorUniform = false;
352d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mHasSampler = false;
363e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    mUse = false;
375cbbce535744b89df5ecea95de21ee3733298260Romain Guy
3824edca8b526515979778e577191089a57f5277d7Romain Guy    // No need to cache compiled shaders, rely instead on Android's
3924edca8b526515979778e577191089a57f5277d7Romain Guy    // persistent shaders cache
403e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
413e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    if (mVertexShader) {
423e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy        mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
433e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy        if (mFragmentShader) {
443e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy            mProgramId = glCreateProgram();
4567f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
463e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy            glAttachShader(mProgramId, mVertexShader);
473e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy            glAttachShader(mProgramId, mFragmentShader);
4867f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
493e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy            position = bindAttrib("position", kBindingPosition);
50f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            if (description.hasTexture || description.hasExternalTexture) {
51f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy                texCoords = bindAttrib("texCoords", kBindingTexCoords);
52f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            } else {
53f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy                texCoords = -1;
54f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            }
55f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy
563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            ATRACE_BEGIN("linkProgram");
5705bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy            glLinkProgram(mProgramId);
583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            ATRACE_END();
5967f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
6067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy            GLint status;
6105bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy            glGetProgramiv(mProgramId, GL_LINK_STATUS, &status);
6267f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy            if (status != GL_TRUE) {
633762c311729fe9f3af085c14c5c1fb471d994c03Steve Block                ALOGE("Error while linking shaders:");
6467f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy                GLint infoLen = 0;
6505bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy                glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen);
6667f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy                if (infoLen > 1) {
6767f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy                    GLchar log[infoLen];
6805bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy                    glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]);
693762c311729fe9f3af085c14c5c1fb471d994c03Steve Block                    ALOGE("%s", log);
7067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy                }
7105bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy
723e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy                glDetachShader(mProgramId, mVertexShader);
733e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy                glDetachShader(mProgramId, mFragmentShader);
7405bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy
753e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy                glDeleteShader(mVertexShader);
763e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy                glDeleteShader(mFragmentShader);
7705bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy
7805bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy                glDeleteProgram(mProgramId);
793e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy            } else {
803e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy                mInitialized = true;
8105bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy            }
8205bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy        } else {
833e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy            glDeleteShader(mVertexShader);
845cbbce535744b89df5ecea95de21ee3733298260Romain Guy        }
855cbbce535744b89df5ecea95de21ee3733298260Romain Guy    }
86260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
8767f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    if (mInitialized) {
8867f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy        transform = addUniform("transform");
8939284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        projection = addUniform("projection");
9067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    }
915cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
925cbbce535744b89df5ecea95de21ee3733298260Romain Guy
935cbbce535744b89df5ecea95de21ee3733298260Romain GuyProgram::~Program() {
9467f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    if (mInitialized) {
953b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        // This would ideally happen after linking the program
963b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        // but Tegra drivers, especially when perfhud is enabled,
973b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        // sometimes crash if we do so
983e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy        glDetachShader(mProgramId, mVertexShader);
993e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy        glDetachShader(mProgramId, mFragmentShader);
1003e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
1013e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy        glDeleteShader(mVertexShader);
1023e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy        glDeleteShader(mFragmentShader);
1033e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
10405bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy        glDeleteProgram(mProgramId);
10567f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    }
1065cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
1075cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1085cbbce535744b89df5ecea95de21ee3733298260Romain Guyint Program::addAttrib(const char* name) {
10905bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    int slot = glGetAttribLocation(mProgramId, name);
11005bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    mAttributes.add(name, slot);
1115cbbce535744b89df5ecea95de21ee3733298260Romain Guy    return slot;
1125cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
1135cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1143e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guyint Program::bindAttrib(const char* name, ShaderBindings bindingSlot) {
1153e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glBindAttribLocation(mProgramId, bindingSlot, name);
1163e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    mAttributes.add(name, bindingSlot);
1173e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    return bindingSlot;
1183e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy}
1193e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
1205cbbce535744b89df5ecea95de21ee3733298260Romain Guyint Program::getAttrib(const char* name) {
12105bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    ssize_t index = mAttributes.indexOfKey(name);
122889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (index >= 0) {
12305bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy        return mAttributes.valueAt(index);
124889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
125889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    return addAttrib(name);
1265cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
1275cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1285cbbce535744b89df5ecea95de21ee3733298260Romain Guyint Program::addUniform(const char* name) {
12905bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    int slot = glGetUniformLocation(mProgramId, name);
13005bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    mUniforms.add(name, slot);
1315cbbce535744b89df5ecea95de21ee3733298260Romain Guy    return slot;
1325cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
1335cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1345cbbce535744b89df5ecea95de21ee3733298260Romain Guyint Program::getUniform(const char* name) {
13505bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    ssize_t index = mUniforms.indexOfKey(name);
136889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (index >= 0) {
13705bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy        return mUniforms.valueAt(index);
138889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
139889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    return addUniform(name);
1405cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
1415cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1425cbbce535744b89df5ecea95de21ee3733298260Romain GuyGLuint Program::buildShader(const char* source, GLenum type) {
1433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    ATRACE_CALL();
1443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1455cbbce535744b89df5ecea95de21ee3733298260Romain Guy    GLuint shader = glCreateShader(type);
1465cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glShaderSource(shader, 1, &source, 0);
1475cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glCompileShader(shader);
1485cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1495cbbce535744b89df5ecea95de21ee3733298260Romain Guy    GLint status;
1505cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
1515cbbce535744b89df5ecea95de21ee3733298260Romain Guy    if (status != GL_TRUE) {
1525cbbce535744b89df5ecea95de21ee3733298260Romain Guy        // Some drivers return wrong values for GL_INFO_LOG_LENGTH
1535cbbce535744b89df5ecea95de21ee3733298260Romain Guy        // use a fixed size instead
1545cbbce535744b89df5ecea95de21ee3733298260Romain Guy        GLchar log[512];
1555cbbce535744b89df5ecea95de21ee3733298260Romain Guy        glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
1563762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Error while compiling shader: %s", log);
1575cbbce535744b89df5ecea95de21ee3733298260Romain Guy        glDeleteShader(shader);
15867f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy        return 0;
1595cbbce535744b89df5ecea95de21ee3733298260Romain Guy    }
1605cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1615cbbce535744b89df5ecea95de21ee3733298260Romain Guy    return shader;
1625cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
1635cbbce535744b89df5ecea95de21ee3733298260Romain Guy
164889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
1658a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        const mat4& transformMatrix, bool offset) {
1665d39a77992ba6573fbc0cd4d85e0390bb5feb637Chris Craik    if (projectionMatrix != mProjection || offset != mOffset) {
1673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        if (CC_LIKELY(!offset)) {
1683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]);
1693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        } else {
1703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            mat4 p(projectionMatrix);
1713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            // offset screenspace xy by an amount that compensates for typical precision
1723b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            // issues in GPU hardware that tends to paint hor/vert lines in pixels shifted
1733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            // up and to the left.
1743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            // This offset value is based on an assumption that some hardware may use as
1753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            // little as 12.4 precision, so we offset by slightly more than 1/16.
17632f05e343c5ffb17f3235942bcda651bd3b9f1d6Chris Craik            p.translate(Vertex::gGeometryFudgeFactor, Vertex::gGeometryFudgeFactor);
1773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]);
1783b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
1793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        mProjection = projectionMatrix;
1805d39a77992ba6573fbc0cd4d85e0390bb5feb637Chris Craik        mOffset = offset;
1818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
18239284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy
18339284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy    mat4 t(transformMatrix);
1840b9db91c3dc8007b47c8fd4fb9dd85be97201a88Romain Guy    t.multiply(modelViewMatrix);
1850b9db91c3dc8007b47c8fd4fb9dd85be97201a88Romain Guy    glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
1865cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
1875cbbce535744b89df5ecea95de21ee3733298260Romain Guy
188707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyvoid Program::setColor(const float r, const float g, const float b, const float a) {
18905bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    if (!mHasColorUniform) {
19005bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy        mColorUniform = getUniform("color");
1916752d0ab029a185a42e34e7a933b669e6ed19e89Romain Guy        mHasColorUniform = true;
19205bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    }
19305bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    glUniform4f(mColorUniform, r, g, b, a);
194707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}
195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
196889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid Program::use() {
19705bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    glUseProgram(mProgramId);
1982d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    if (texCoords >= 0 && !mHasSampler) {
1990990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        glUniform1i(getUniform("baseSampler"), 0);
2002d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy        mHasSampler = true;
2012d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    }
202889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mUse = true;
203f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy}
204f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy
205889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid Program::remove() {
206889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mUse = false;
207f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy}
208f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy
2095cbbce535744b89df5ecea95de21ee3733298260Romain Guy}; // namespace uirenderer
2105cbbce535744b89df5ecea95de21ee3733298260Romain Guy}; // namespace android
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