AudioPolicyManagerBase.h revision 36291a74cd212c4172ac054ad0eec686b7e15c96
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18#include <stdint.h>
19#include <sys/types.h>
20#include <utils/Timers.h>
21#include <utils/Errors.h>
22#include <utils/KeyedVector.h>
23#include <hardware_legacy/AudioPolicyInterface.h>
24
25
26namespace android {
27
28// ----------------------------------------------------------------------------
29
30#define MAX_DEVICE_ADDRESS_LEN 20
31// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
32#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
33// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
34#define SONIFICATION_HEADSET_VOLUME_MIN  0.016
35// Time in milliseconds during which we consider that music is still active after a music
36// track was stopped - see computeVolume()
37#define SONIFICATION_HEADSET_MUSIC_DELAY  5000
38// Time in milliseconds during witch some streams are muted while the audio path
39// is switched
40#define MUTE_TIME_MS 2000
41
42#define NUM_TEST_OUTPUTS 5
43
44// ----------------------------------------------------------------------------
45// AudioPolicyManagerBase implements audio policy manager behavior common to all platforms.
46// Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase
47// and override methods for which the platform specific behavior differs from the implementation
48// in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager
49// class must be implemented as well as the class factory function createAudioPolicyManager()
50// and provided in a shared library libaudiopolicy.so.
51// ----------------------------------------------------------------------------
52
53class AudioPolicyManagerBase: public AudioPolicyInterface
54#ifdef AUDIO_POLICY_TEST
55    , public Thread
56#endif //AUDIO_POLICY_TEST
57{
58
59public:
60                AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface);
61        virtual ~AudioPolicyManagerBase();
62
63        // AudioPolicyInterface
64        virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
65                                                          AudioSystem::device_connection_state state,
66                                                          const char *device_address);
67        virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
68                                                                              const char *device_address);
69        virtual void setPhoneState(int state);
70        virtual void setRingerMode(uint32_t mode, uint32_t mask);
71        virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
72        virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
73        virtual void setSystemProperty(const char* property, const char* value);
74        virtual status_t initCheck();
75        virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
76                                            uint32_t samplingRate = 0,
77                                            uint32_t format = AudioSystem::FORMAT_DEFAULT,
78                                            uint32_t channels = 0,
79                                            AudioSystem::output_flags flags =
80                                                    AudioSystem::OUTPUT_FLAG_INDIRECT);
81        virtual status_t startOutput(audio_io_handle_t output,
82                                     AudioSystem::stream_type stream,
83                                     int session = 0);
84        virtual status_t stopOutput(audio_io_handle_t output,
85                                    AudioSystem::stream_type stream,
86                                    int session = 0);
87        virtual void releaseOutput(audio_io_handle_t output);
88        virtual audio_io_handle_t getInput(int inputSource,
89                                            uint32_t samplingRate,
90                                            uint32_t format,
91                                            uint32_t channels,
92                                            AudioSystem::audio_in_acoustics acoustics);
93        // indicates to the audio policy manager that the input starts being used.
94        virtual status_t startInput(audio_io_handle_t input);
95        // indicates to the audio policy manager that the input stops being used.
96        virtual status_t stopInput(audio_io_handle_t input);
97        virtual void releaseInput(audio_io_handle_t input);
98        virtual void initStreamVolume(AudioSystem::stream_type stream,
99                                                    int indexMin,
100                                                    int indexMax);
101        virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
102        virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
103
104        // return the strategy corresponding to a given stream type
105        virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream);
106
107        virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc);
108        virtual status_t registerEffect(effect_descriptor_t *desc,
109                                        audio_io_handle_t output,
110                                        uint32_t strategy,
111                                        int session,
112                                        int id);
113        virtual status_t unregisterEffect(int id);
114
115        virtual bool isStreamActive(int stream, uint32_t inPastMs = 0) const;
116
117        virtual status_t dump(int fd);
118
119protected:
120
121        enum routing_strategy {
122            STRATEGY_MEDIA,
123            STRATEGY_PHONE,
124            STRATEGY_SONIFICATION,
125            STRATEGY_DTMF,
126            NUM_STRATEGIES
127        };
128
129        // descriptor for audio outputs. Used to maintain current configuration of each opened audio output
130        // and keep track of the usage of this output by each audio stream type.
131        class AudioOutputDescriptor
132        {
133        public:
134            AudioOutputDescriptor();
135
136            status_t    dump(int fd);
137
138            uint32_t device();
139            void changeRefCount(AudioSystem::stream_type, int delta);
140            uint32_t refCount();
141            uint32_t strategyRefCount(routing_strategy strategy);
142            bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);}
143            bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); }
144
145            audio_io_handle_t mId;              // output handle
146            uint32_t mSamplingRate;             //
147            uint32_t mFormat;                   //
148            uint32_t mChannels;                 // output configuration
149            uint32_t mLatency;                  //
150            AudioSystem::output_flags mFlags;   //
151            uint32_t mDevice;                   // current device this output is routed to
152            uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
153            nsecs_t mStopTime[AudioSystem::NUM_STREAM_TYPES];
154            AudioOutputDescriptor *mOutput1;    // used by duplicated outputs: first output
155            AudioOutputDescriptor *mOutput2;    // used by duplicated outputs: second output
156            float mCurVolume[AudioSystem::NUM_STREAM_TYPES];   // current stream volume
157            int mMuteCount[AudioSystem::NUM_STREAM_TYPES];     // mute request counter
158        };
159
160        // descriptor for audio inputs. Used to maintain current configuration of each opened audio input
161        // and keep track of the usage of this input.
162        class AudioInputDescriptor
163        {
164        public:
165            AudioInputDescriptor();
166
167            status_t    dump(int fd);
168
169            uint32_t mSamplingRate;                     //
170            uint32_t mFormat;                           // input configuration
171            uint32_t mChannels;                         //
172            AudioSystem::audio_in_acoustics mAcoustics; //
173            uint32_t mDevice;                           // current device this input is routed to
174            uint32_t mRefCount;                         // number of AudioRecord clients using this output
175            int      mInputSource;                     // input source selected by application (mediarecorder.h)
176        };
177
178        // stream descriptor used for volume control
179        class StreamDescriptor
180        {
181        public:
182            StreamDescriptor()
183            :   mIndexMin(0), mIndexMax(1), mIndexCur(1), mCanBeMuted(true) {}
184
185            void dump(char* buffer, size_t size);
186
187            int mIndexMin;      // min volume index
188            int mIndexMax;      // max volume index
189            int mIndexCur;      // current volume index
190            bool mCanBeMuted;   // true is the stream can be muted
191        };
192
193        // stream descriptor used for volume control
194        class EffectDescriptor
195        {
196        public:
197
198            status_t dump(int fd);
199
200            int mOutput;                // output the effect is attached to
201            routing_strategy mStrategy; // routing strategy the effect is associated to
202            int mSession;               // audio session the effect is on
203            effect_descriptor_t mDesc;  // effect descriptor
204        };
205
206        void addOutput(audio_io_handle_t id, AudioOutputDescriptor *outputDesc);
207
208        // return the strategy corresponding to a given stream type
209        static routing_strategy getStrategy(AudioSystem::stream_type stream);
210        // return appropriate device for streams handled by the specified strategy according to current
211        // phone state, connected devices...
212        // if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
213        // by current state (device connected, phone state, force use, a2dp output...)
214        // This allows to:
215        //  1 speed up process when the state is stable (when starting or stopping an output)
216        //  2 access to either current device selection (fromCache == true) or
217        // "future" device selection (fromCache == false) when called from a context
218        //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
219        //  before updateDeviceForStrategy() is called.
220        virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
221        // change the route of the specified output
222        void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
223        // select input device corresponding to requested audio source
224        virtual uint32_t getDeviceForInputSource(int inputSource);
225        // return io handle of active input or 0 if no input is active
226        audio_io_handle_t getActiveInput();
227        // compute the actual volume for a given stream according to the requested index and a particular
228        // device
229        virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
230        // check that volume change is permitted, compute and send new volume to audio hardware
231        status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
232        // apply all stream volumes to the specified output and device
233        void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0);
234        // Mute or unmute all streams handled by the specified strategy on the specified output
235        void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
236        // Mute or unmute the stream on the specified output
237        void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
238        // handle special cases for sonification strategy while in call: mute streams or replace by
239        // a special tone in the device used for communication
240        void handleIncallSonification(int stream, bool starting, bool stateChange);
241        // true is current platform implements a back microphone
242        virtual bool hasBackMicrophone() const { return false; }
243        // true if device is in a telephony or VoIP call
244        virtual bool isInCall();
245        // true if given state represents a device in a telephony or VoIP call
246        virtual bool isStateInCall(int state);
247
248#ifdef WITH_A2DP
249        // true is current platform supports suplication of notifications and ringtones over A2DP output
250        virtual bool a2dpUsedForSonification() const { return true; }
251        status_t handleA2dpConnection(AudioSystem::audio_devices device,
252                                                            const char *device_address);
253        status_t handleA2dpDisconnection(AudioSystem::audio_devices device,
254                                                            const char *device_address);
255        void closeA2dpOutputs();
256        // checks and if necessary changes output (a2dp, duplicated or hardware) used for all strategies.
257        // must be called every time a condition that affects the output choice for a given strategy is
258        // changed: connected device, phone state, force use...
259        // Must be called before updateDeviceForStrategy()
260        void checkOutputForStrategy(routing_strategy strategy);
261        // Same as checkOutputForStrategy() but for a all strategies in order of priority
262        void checkOutputForAllStrategies();
263        // manages A2DP output suspend/restore according to phone state and BT SCO usage
264        void checkA2dpSuspend();
265#endif
266        // selects the most appropriate device on output for current state
267        // must be called every time a condition that affects the device choice for a given output is
268        // changed: connected device, phone state, force use, output start, output stop..
269        // see getDeviceForStrategy() for the use of fromCache parameter
270        uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
271        // updates cache of device used by all strategies (mDeviceForStrategy[])
272        // must be called every time a condition that affects the device choice for a given strategy is
273        // changed: connected device, phone state, force use...
274        // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
275         // Must be called after checkOutputForAllStrategies()
276        void updateDeviceForStrategy();
277        // true if current platform requires a specific output to be opened for this particular
278        // set of parameters. This function is called by getOutput() and is implemented by platform
279        // specific audio policy manager.
280        virtual bool needsDirectOuput(AudioSystem::stream_type stream,
281                                    uint32_t samplingRate,
282                                    uint32_t format,
283                                    uint32_t channels,
284                                    AudioSystem::output_flags flags,
285                                    uint32_t device);
286        virtual uint32_t getMaxEffectsCpuLoad();
287        virtual uint32_t getMaxEffectsMemory();
288#ifdef AUDIO_POLICY_TEST
289        virtual     bool        threadLoop();
290                    void        exit();
291        int testOutputIndex(audio_io_handle_t output);
292#endif //AUDIO_POLICY_TEST
293
294        AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
295        audio_io_handle_t mHardwareOutput;              // hardware output handler
296        audio_io_handle_t mA2dpOutput;                  // A2DP output handler
297        audio_io_handle_t mDuplicatedOutput;            // duplicated output handler: outputs to hardware and A2DP.
298
299        KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs;   // list of output descriptors
300        KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs;     // list of input descriptors
301        uint32_t mAvailableOutputDevices;                                   // bit field of all available output devices
302        uint32_t mAvailableInputDevices;                                    // bit field of all available input devices
303        int mPhoneState;                                                    // current phone state
304        uint32_t                 mRingerMode;                               // current ringer mode
305        AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE];   // current forced use configuration
306
307        StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES];           // stream descriptors for volume control
308        String8 mA2dpDeviceAddress;                                         // A2DP device MAC address
309        String8 mScoDeviceAddress;                                          // SCO device MAC address
310        bool    mLimitRingtoneVolume;                                       // limit ringtone volume to music volume if headset connected
311        uint32_t mDeviceForStrategy[NUM_STRATEGIES];
312        float   mLastVoiceVolume;                                           // last voice volume value sent to audio HAL
313
314        // Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
315        static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000;
316        // Maximum memory allocated to audio effects in KB
317        static const uint32_t MAX_EFFECTS_MEMORY = 512;
318        uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects
319        uint32_t mTotalEffectsMemory;  // current memory used by effects
320        KeyedVector<int, EffectDescriptor *> mEffects;  // list of registered audio effects
321        bool    mA2dpSuspended;  // true if A2DP output is suspended
322
323#ifdef AUDIO_POLICY_TEST
324        Mutex   mLock;
325        Condition mWaitWorkCV;
326
327        int             mCurOutput;
328        bool            mDirectOutput;
329        audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
330        int             mTestInput;
331        uint32_t        mTestDevice;
332        uint32_t        mTestSamplingRate;
333        uint32_t        mTestFormat;
334        uint32_t        mTestChannels;
335        uint32_t        mTestLatencyMs;
336#endif //AUDIO_POLICY_TEST
337};
338
339};
340