History log of /external/mesa3d/src/glsl/ir_function_can_inline.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
82065fa20ee3f2880a070f1f4f75509b910cedde 21-Sep-2011 Kenneth Graunke <kenneth@whitecape.org> glsl: Remove ir_call::get_callee() and set_callee().

Previously, set_callee() performed some assertions about the type of the
ir_call; protecting the bare pointer ensured these checks would be run.

However, ir_call no longer has a type, so the getter and setter methods
don't actually do anything useful. Remove them in favor of accessing
callee directly, as is done with most other fields in our IR.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/ir_function_can_inline.cpp
e8a24c65bc06a2a098c05728df0da1e5ed61b1de 25-Nov-2010 Kenneth Graunke <kenneth@whitecape.org> glsl: Don't inline function prototypes.

Currently, the standalone compiler tries to do function inlining before
linking shaders (including linking against the built-in functions).
This resulted in the built-in function _prototypes_ being inlined rather
than the actual function definition.

This is only known to fix a bug in the standalone compiler; most
programs should be unaffected. Still, it seems like a good idea.

NOTE: This is a candidate for the 7.9 branch.
/external/mesa3d/src/glsl/ir_function_can_inline.cpp
19f8f32a967fbe376ca0aae9be12100f4cdf9d31 17-Sep-2010 Tilman Sauerbeck <tilman@code-monkey.de> glsl2: Empty functions can be inlined.

Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/ir_function_can_inline.cpp
29285882676388aacff123e8bdf025904abf8ea9 25-Jun-2010 Eric Anholt <eric@anholt.net> glsl2: Move the compiler to the subdirectory it will live in in Mesa.
/external/mesa3d/src/glsl/ir_function_can_inline.cpp