Lines Matching defs:gl

181         public void createBufferObjects(GL gl) {
184 GL11 gl11 = (GL11) gl;
204 public void draw(GL10 gl) {
205 GL11 gl11 = (GL11) gl;
206 GL11Ext gl11Ext = (GL11Ext) gl;
208 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
214 gl.glEnableClientState(GL11Ext.GL_MATRIX_INDEX_ARRAY_OES);
215 gl.glEnableClientState(GL11Ext.GL_WEIGHT_ARRAY_OES);
222 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
223 gl.glDisableClientState(GL11Ext.GL_MATRIX_INDEX_ARRAY_OES);
224 gl.glDisableClientState(GL11Ext.GL_WEIGHT_ARRAY_OES);
234 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
240 gl.glDisable(GL10.GL_DITHER);
246 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
249 gl.glClearColor(.5f, .5f, .5f, 1);
250 gl.glShadeModel(GL10.GL_SMOOTH);
251 gl.glEnable(GL10.GL_DEPTH_TEST);
252 gl.glEnable(GL10.GL_TEXTURE_2D);
260 gl.glGenTextures(1, textures, 0);
263 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
265 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
267 gl.glTexParameterf(GL10.GL_TEXTURE_2D,
271 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
273 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
276 gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
295 mGrid = generateWeightedGrid(gl);
298 public void onDrawFrame(GL10 gl) {
304 gl.glDisable(GL10.GL_DITHER);
306 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
315 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
317 gl.glEnable(GL10.GL_DEPTH_TEST);
319 gl.glEnable(GL10.GL_CULL_FACE);
325 gl.glMatrixMode(GL10.GL_MODELVIEW);
326 gl.glLoadIdentity();
328 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
330 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
331 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
333 gl.glActiveTexture(GL10.GL_TEXTURE0);
334 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
335 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
337 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
347 gl.glEnable(GL11Ext.GL_MATRIX_PALETTE_OES);
348 gl.glMatrixMode(GL11Ext.GL_MATRIX_PALETTE_OES);
350 GL11Ext gl11Ext = (GL11Ext) gl;
358 gl.glRotatef(angle, 0, 0, 1.0f);
363 mGrid.draw(gl);
365 gl.glDisable(GL11Ext.GL_MATRIX_PALETTE_OES);
368 public void onSurfaceChanged(GL10 gl, int w, int h) {
369 gl.glViewport(0, 0, w, h);
378 gl.glMatrixMode(GL10.GL_PROJECTION);
379 gl.glLoadIdentity();
380 gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
383 private Grid generateWeightedGrid(GL gl) {
405 grid.createBufferObjects(gl);