Lines Matching refs:kTestBitmap
231 SkBitmap kTestBitmap; // cannot be created during static init
315 SIMPLE_TEST_STEP(DrawBitmap, drawBitmap(kTestBitmap, 0, 0));
316 SIMPLE_TEST_STEP(DrawBitmapPaint, drawBitmap(kTestBitmap, 0, 0, &kTestPaint));
317 SIMPLE_TEST_STEP(DrawBitmapRect, drawBitmapRect(kTestBitmap, NULL, kTestRect,
319 SIMPLE_TEST_STEP(DrawBitmapRectSrcRect, drawBitmapRect(kTestBitmap,
321 SIMPLE_TEST_STEP(DrawBitmapRectPaint, drawBitmapRect(kTestBitmap, NULL,
323 SIMPLE_TEST_STEP(DrawBitmapMatrix, drawBitmapMatrix(kTestBitmap, kTestMatrix,
325 SIMPLE_TEST_STEP(DrawBitmapMatrixPaint, drawBitmapMatrix(kTestBitmap,
327 SIMPLE_TEST_STEP(DrawBitmapNine, drawBitmapNine(kTestBitmap, kTestIRect,
329 SIMPLE_TEST_STEP(DrawBitmapNinePaint, drawBitmapNine(kTestBitmap, kTestIRect,
331 SIMPLE_TEST_STEP(DrawSprite, drawSprite(kTestBitmap, 0, 0, NULL));
332 SIMPLE_TEST_STEP(DrawSpritePaint, drawSprite(kTestBitmap, 0, 0, &kTestPaint));
479 SkShader* shader = SkShader::CreateBitmapShader(kTestBitmap,
919 kTestBitmap = testBitmap();
930 // Explicitly call reset(), so we don't leak the pixels (since kTestBitmap is a global)
931 kTestBitmap.reset();