Lines Matching refs:renderer

54  * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
112 * The renderer is
116 * Once the renderer is set, you can control whether the renderer draws
134 * one relatively easy way to communicate with your renderer is
173 * The renderer only renders
182 * The renderer is called
210 * must call {@link #setRenderer} to register a renderer.
219 * must call {@link #setRenderer} to register a renderer.
257 * the GL object that's passed to the renderer. Wrapping a GL
259 * GL calls made by the renderer.
321 * Set the renderer associated with this view. Also starts the thread that
322 * will call the renderer, which in turn causes the rendering to start.
344 * @param renderer the renderer to use to perform OpenGL drawing.
346 public void setRenderer(Renderer renderer) {
357 mRenderer = renderer;
478 * RENDERMODE_CONTINUOUSLY, the renderer is called
480 * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
498 * from any thread. Must not be called before a renderer has been set.
508 * Request that the renderer render a frame.
512 * from any thread. Must not be called before a renderer has been set.
547 * Must not be called before a renderer has been set.
558 * Must not be called before a renderer has been set.
567 * Must not be called before a renderer has been set.
601 * Must not be called before a renderer has been set.
648 * A generic renderer interface.
650 * The renderer is responsible for making OpenGL calls to render a frame.
654 * register the renderer with the GLSurfaceView.
664 * The renderer will be called on a separate thread, so that rendering
666 * communicate with the renderer from the UI thread, because that's where
676 * keep rendering correctly, a renderer must recreate any lost resources
1878 String renderer = gl.glGetString(GL10.GL_RENDERER);
1881 ! renderer.startsWith(kMSM7K_RENDERER_PREFIX);
1886 Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = "