package com.jme3.bullet.collision.shapes; import com.bulletphysics.collision.shapes.ConvexHullShape; import com.bulletphysics.util.ObjectArrayList; import com.jme3.bullet.util.Converter; import com.jme3.export.InputCapsule; import com.jme3.export.JmeExporter; import com.jme3.export.JmeImporter; import com.jme3.export.OutputCapsule; import com.jme3.scene.Mesh; import com.jme3.scene.VertexBuffer.Type; import java.io.IOException; import java.nio.FloatBuffer; import javax.vecmath.Vector3f; public class HullCollisionShape extends CollisionShape { private float[] points; public HullCollisionShape() { } public HullCollisionShape(Mesh mesh) { this.points = getPoints(mesh); createShape(this.points); } public HullCollisionShape(float[] points) { this.points = points; createShape(this.points); } @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule capsule = ex.getCapsule(this); capsule.write(points, "points", null); } @Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule capsule = im.getCapsule(this); // for backwards compatability Mesh mesh = (Mesh) capsule.readSavable("hullMesh", null); if (mesh != null) { this.points = getPoints(mesh); } else { this.points = capsule.readFloatArray("points", null); } createShape(this.points); } protected void createShape(float[] points) { ObjectArrayList pointList = new ObjectArrayList(); for (int i = 0; i < points.length; i += 3) { pointList.add(new Vector3f(points[i], points[i + 1], points[i + 2])); } cShape = new ConvexHullShape(pointList); cShape.setLocalScaling(Converter.convert(getScale())); cShape.setMargin(margin); } protected float[] getPoints(Mesh mesh) { FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); vertices.rewind(); int components = mesh.getVertexCount() * 3; float[] pointsArray = new float[components]; for (int i = 0; i < components; i += 3) { pointsArray[i] = vertices.get(); pointsArray[i + 1] = vertices.get(); pointsArray[i + 2] = vertices.get(); } return pointsArray; } }