Searched defs:ShaderProgram (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.h | 42 // A ShaderProgram is a Program object that holds a GLSL shader implementation. 46 // By default a ShaderProgram provides its own vertex shader. However, a custom 67 class ShaderProgram { class in namespace:android::filterfw 77 // Note, that the ShaderProgram does NOT take ownership of the GLEnv. The 80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader); 85 // Note, that the ShaderProgram does NOT take ownership of the GLEnv. The 88 ShaderProgram(GLEnv* gl_env, 93 ~ShaderProgram(); 123 static ShaderProgram* CreateIdentity(GLEnv* env);
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H A D | shader_program.cpp | 63 ShaderProgram::VertexAttrib::VertexAttrib() 76 // ShaderProgram implementation //////////////////////////////////////////////// 77 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader) function in class:android::filterfw::ShaderProgram 99 ShaderProgram::ShaderProgram(GLEnv* gl_env, function in class:android::filterfw::ShaderProgram 123 ShaderProgram::~ShaderProgram() { 137 void ShaderProgram::SetDefaultCoords() { 163 ShaderProgram* ShaderProgra [all...] |
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ShaderProgram.java | 31 public class ShaderProgram extends Program { class in inherits:Program 48 private ShaderProgram() { method in class:ShaderProgram 51 private ShaderProgram(NativeAllocatorTag tag) { method in class:ShaderProgram 54 public ShaderProgram(FilterContext context, String fragmentShader) { method in class:ShaderProgram 63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { method in class:ShaderProgram 72 public static ShaderProgram createIdentity(FilterContext context) { 73 ShaderProgram program = nativeCreateIdentity(getGLEnvironment(context)); 102 throw new RuntimeException("ShaderProgram got non-GL frame as input " + i + "!"); 111 throw new RuntimeException("ShaderProgram got non-GL output frame!"); 123 throw new RuntimeException("Error executing ShaderProgram!"); [all...] |
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