Searched defs:blurRadius (Results 1 - 4 of 4) sorted by relevance

/external/chromium_org/third_party/skia/src/effects/
H A DSkEmbossMaskFilter.cpp28 SkScalar blurRadius) {
45 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius));
59 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) argument
60 : fLight(light), fBlurRadius(blurRadius) {
151 str->append("blurRadius: ");
26 CreateEmboss(const SkScalar direction[3], SkScalar ambient, SkScalar specular, SkScalar blurRadius) argument
/external/skia/src/effects/
H A DSkEmbossMaskFilter.cpp28 SkScalar blurRadius) {
45 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius));
59 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) argument
60 : fLight(light), fBlurRadius(blurRadius) {
151 str->append("blurRadius: ");
26 CreateEmboss(const SkScalar direction[3], SkScalar ambient, SkScalar specular, SkScalar blurRadius) argument
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
H A DShadowBlur.cpp75 static void calculateLobes(int lobes[][2], float blurRadius, bool shadowsIgnoreTransforms) argument
79 diameter = max(2, static_cast<int>(floorf((2 / 3.f) * blurRadius))); // Canvas shadow. FIXME: we should adjust the blur radius higher up.
86 float stdDev = blurRadius / 2;
/external/skia/gm/
H A Dblurrect.cpp259 float blurRadius, SkBlurMask::Style style) :
260 INHERITED(name, rectWidth, rectHeight, blurRadius, style)
275 float blurRadius, SkBlurMask::Style style) :
276 INHERITED(name, rectWidth, rectHeight, blurRadius, style)
258 BlurRectSlowLowGM(const char name[], unsigned int rectWidth, unsigned int rectHeight, float blurRadius, SkBlurMask::Style style) argument
274 BlurRectGroundTruthGM(const char name[], unsigned int rectWidth, unsigned int rectHeight, float blurRadius, SkBlurMask::Style style) argument

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