Searched defs:blurRadius (Results 1 - 4 of 4) sorted by relevance
/external/chromium_org/third_party/skia/src/effects/ |
H A D | SkEmbossMaskFilter.cpp | 28 SkScalar blurRadius) { 45 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius)); 59 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) argument 60 : fLight(light), fBlurRadius(blurRadius) { 151 str->append("blurRadius: "); 26 CreateEmboss(const SkScalar direction[3], SkScalar ambient, SkScalar specular, SkScalar blurRadius) argument
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/external/skia/src/effects/ |
H A D | SkEmbossMaskFilter.cpp | 28 SkScalar blurRadius) { 45 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius)); 59 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) argument 60 : fLight(light), fBlurRadius(blurRadius) { 151 str->append("blurRadius: "); 26 CreateEmboss(const SkScalar direction[3], SkScalar ambient, SkScalar specular, SkScalar blurRadius) argument
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/ |
H A D | ShadowBlur.cpp | 75 static void calculateLobes(int lobes[][2], float blurRadius, bool shadowsIgnoreTransforms) argument 79 diameter = max(2, static_cast<int>(floorf((2 / 3.f) * blurRadius))); // Canvas shadow. FIXME: we should adjust the blur radius higher up. 86 float stdDev = blurRadius / 2;
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/external/skia/gm/ |
H A D | blurrect.cpp | 259 float blurRadius, SkBlurMask::Style style) : 260 INHERITED(name, rectWidth, rectHeight, blurRadius, style) 275 float blurRadius, SkBlurMask::Style style) : 276 INHERITED(name, rectWidth, rectHeight, blurRadius, style) 258 BlurRectSlowLowGM(const char name[], unsigned int rectWidth, unsigned int rectHeight, float blurRadius, SkBlurMask::Style style) argument 274 BlurRectGroundTruthGM(const char name[], unsigned int rectWidth, unsigned int rectHeight, float blurRadius, SkBlurMask::Style style) argument
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