Searched defs:culler (Results 1 - 1 of 1) sorted by relevance

/external/chromium_org/cc/trees/
H A Dlayer_tree_host_impl.cc573 // Skip the quad culler and just append the quads directly to avoid
946 CullRenderPassesWithCachedTextures culler, FrameData* frame);
949 CullRenderPassesWithNoQuads culler, FrameData*);
953 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler, argument
955 for (size_t it = culler.RenderPassListBegin(frame->render_passes);
956 it != culler.RenderPassListEnd(frame->render_passes);
957 it = culler.RenderPassListNext(it)) {
972 if (!culler.ShouldRemoveRenderPass(*render_pass_quad, *frame))

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