Searched defs:element (Results 1 - 9 of 9) sorted by relevance
/frameworks/rs/cpu_ref/linkloader/utils/ |
H A D | traits.h | 27 Type element; member in struct:TypeTraits::AlignmentTest 32 enum { align = offsetof(AlignmentTest, element) };
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/frameworks/base/core/java/android/util/ |
H A D | Pools.java | 159 public boolean release(T element) { argument 161 return super.release(element);
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/frameworks/rs/driver/runtime/ |
H A D | rs_element.c | 10 Element_t *element = (Element_t *)e.p; local 11 if (element == NULL) { 14 return element->mHal.state.fieldsCount; 19 Element_t *element = (Element_t *)e.p; local 20 if (element == NULL || index >= element->mHal.state.fieldsCount) { 24 rs_element returnElem = {element->mHal.state.fields[index]}; 30 Element_t *element = (Element_t *)e.p; local 31 if (element == NULL || index >= element 39 Element_t *element = (Element_t *)e.p; local 61 Element_t *element = (Element_t *)e.p; local 70 Element_t *element = (Element_t *)e.p; local 79 Element_t *element = (Element_t *)e.p; local 88 Element_t *element = (Element_t *)e.p; local 97 Element_t *element = (Element_t *)e.p; local 106 Element_t *element = (Element_t *)e.p; local [all...] |
H A D | rs_structs.h | 220 const void * element; member in struct:Type::__anon1628::__anon1629
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/frameworks/base/core/java/com/android/internal/util/ |
H A D | ArrayUtils.java | 161 for (int element : array) { 162 if (element == value) { 178 * Appends an element to a copy of the array and returns the copy. 180 * @param element The element to add. 182 * with the specified element added at the end. 185 public static <T> T[] appendElement(Class<T> kind, T[] array, T element) { argument 196 result[end] = element; 201 * Removes an element from a copy of the array and returns the copy. 202 * If the element i 211 removeElement(Class<T> kind, T[] array, T element) argument [all...] |
/frameworks/rs/ |
H A D | rsType.h | 40 const Element * element; member in struct:android::renderscript::Type::Hal::State
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/frameworks/base/graphics/java/android/renderscript/ |
H A D | Element.java | 27 * kernel)</li> <li>A four-element float vector (equivalent to a float4 in a 30 * kernel)</li> </ul> <p>A complex element is roughly equivalent to a C struct 32 * element contains a list of sub-elements and names that represents a 94 * @return element size in bytes 101 * @return element vector size 107 * DataType represents the basic type information for a basic element. The 190 * Return if a element is too complex for use as a data source for a Mesh or 212 * @return number of sub-elements in this element 223 * sub-element at index 224 * @param index index of the sub-element t 1029 add(Element element, String name, int arraySize) argument 1072 add(Element element, String name) argument [all...] |
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
H A D | Element.java | 28 * (equivalent to a float in a kernel)</li> <li>A four-element float vector 31 * integer (equivalent to a char in a kernel)</li> </ul> <p>A complex element is 33 * Elements. From Java code, a complex element contains a list of sub-elements 98 * @return element size in bytes 107 * @return element vector size 115 * DataType represents the basic type information for a basic element. The 192 * Return if a element is too complex for use as a data source for a Mesh or 214 * @return number of sub-elements in this element 225 * sub-element at index 226 * @param index index of the sub-element t 950 add(Element element, String name, int arraySize) argument 999 add(Element element, String name) argument [all...] |
/frameworks/native/opengl/libagl/ |
H A D | context.h | 191 inline const GLubyte* element(GLint i) const { function in struct:android::gl::array_t
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