Searched defs:element (Results 1 - 9 of 9) sorted by relevance

/frameworks/rs/cpu_ref/linkloader/utils/
H A Dtraits.h27 Type element; member in struct:TypeTraits::AlignmentTest
32 enum { align = offsetof(AlignmentTest, element) };
/frameworks/base/core/java/android/util/
H A DPools.java159 public boolean release(T element) { argument
161 return super.release(element);
/frameworks/rs/driver/runtime/
H A Drs_element.c10 Element_t *element = (Element_t *)e.p; local
11 if (element == NULL) {
14 return element->mHal.state.fieldsCount;
19 Element_t *element = (Element_t *)e.p; local
20 if (element == NULL || index >= element->mHal.state.fieldsCount) {
24 rs_element returnElem = {element->mHal.state.fields[index]};
30 Element_t *element = (Element_t *)e.p; local
31 if (element == NULL || index >= element
39 Element_t *element = (Element_t *)e.p; local
61 Element_t *element = (Element_t *)e.p; local
70 Element_t *element = (Element_t *)e.p; local
79 Element_t *element = (Element_t *)e.p; local
88 Element_t *element = (Element_t *)e.p; local
97 Element_t *element = (Element_t *)e.p; local
106 Element_t *element = (Element_t *)e.p; local
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H A Drs_structs.h220 const void * element; member in struct:Type::__anon1628::__anon1629
/frameworks/base/core/java/com/android/internal/util/
H A DArrayUtils.java161 for (int element : array) {
162 if (element == value) {
178 * Appends an element to a copy of the array and returns the copy.
180 * @param element The element to add.
182 * with the specified element added at the end.
185 public static <T> T[] appendElement(Class<T> kind, T[] array, T element) { argument
196 result[end] = element;
201 * Removes an element from a copy of the array and returns the copy.
202 * If the element i
211 removeElement(Class<T> kind, T[] array, T element) argument
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/frameworks/rs/
H A DrsType.h40 const Element * element; member in struct:android::renderscript::Type::Hal::State
/frameworks/base/graphics/java/android/renderscript/
H A DElement.java27 * kernel)</li> <li>A four-element float vector (equivalent to a float4 in a
30 * kernel)</li> </ul> <p>A complex element is roughly equivalent to a C struct
32 * element contains a list of sub-elements and names that represents a
94 * @return element size in bytes
101 * @return element vector size
107 * DataType represents the basic type information for a basic element. The
190 * Return if a element is too complex for use as a data source for a Mesh or
212 * @return number of sub-elements in this element
223 * sub-element at index
224 * @param index index of the sub-element t
1029 add(Element element, String name, int arraySize) argument
1072 add(Element element, String name) argument
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
H A DElement.java28 * (equivalent to a float in a kernel)</li> <li>A four-element float vector
31 * integer (equivalent to a char in a kernel)</li> </ul> <p>A complex element is
33 * Elements. From Java code, a complex element contains a list of sub-elements
98 * @return element size in bytes
107 * @return element vector size
115 * DataType represents the basic type information for a basic element. The
192 * Return if a element is too complex for use as a data source for a Mesh or
214 * @return number of sub-elements in this element
225 * sub-element at index
226 * @param index index of the sub-element t
950 add(Element element, String name, int arraySize) argument
999 add(Element element, String name) argument
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/frameworks/native/opengl/libagl/
H A Dcontext.h191 inline const GLubyte* element(GLint i) const { function in struct:android::gl::array_t

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