Searched defs:fragmentShader (Results 1 - 8 of 8) sorted by relevance

/frameworks/native/cmds/flatland/
H A DGLHelper.h35 const char* fragmentShader[MAX_SHADER_LINES]; member in struct:android::ShaderDesc
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.cpp249 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) {
257 glAttachShader(program, fragmentShader);
248 createProgram( GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) argument
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp240 GLuint vertexShader, fragmentShader; local
250 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
261 glAttachShader(program, fragmentShader);
283 glDeleteShader(fragmentShader);
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java54 public ShaderProgram(FilterContext context, String fragmentShader) { argument
56 allocate(mGLEnvironment, null, fragmentShader);
63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { argument
65 allocate(mGLEnvironment, vertexShader, fragmentShader);
253 String fragmentShader);
251 allocate(GLEnvironment glEnv, String vertexShader, String fragmentShader) argument
/frameworks/base/libs/hwui/
H A DProgramCache.cpp440 String8 fragmentShader = generateFragmentShader(description); local
442 return new Program(description, vertexShader.string(), fragmentShader.string());
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java224 public ImageShader(String fragmentShader) { argument
225 mProgram = createProgram(mDefaultVertexShader, fragmentShader);
229 public ImageShader(String vertexShader, String fragmentShader) { argument
230 mProgram = createProgram(vertexShader, fragmentShader);
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { argument
313 GLES20.glAttachShader(program, fragmentShader);
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp331 GLuint vertexShader, fragmentShader; local
340 &fragmentShader));
348 glAttachShader(program, fragmentShader);
370 glDeleteShader(fragmentShader);

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