Searched defs:getInputChannelName (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_view_InputEventReceiver.cpp80 const char* getInputChannelName() { function in class:android::NativeInputEventReceiver
95 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName());
111 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName());
119 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName());
127 "Enqueued for later.", getInputChannelName());
139 getInputChannelName(), status);
163 "events=0x%x", getInputChannelName(), events);
185 getInputChannelName(), i, mFinishQueue.size());
191 getInputChannelName(), status);
204 getInputChannelName(), mFinishQueu
[all...]
H A Dandroid_view_InputEventSender.cpp70 const char* getInputChannelName() { function in class:android::NativeInputEventSender
86 ALOGD("channel '%s' ~ Initializing input event sender.", getInputChannelName());
103 ALOGD("channel '%s' ~ Disposing input event sender.", getInputChannelName());
111 ALOGD("channel '%s' ~ Sending key event, seq=%u.", getInputChannelName(), seq);
121 getInputChannelName(), status);
130 ALOGD("channel '%s' ~ Sending motion event, seq=%u.", getInputChannelName(), seq);
146 getInputChannelName(), status);
161 "events=0x%x", getInputChannelName(), events);
168 "events=0x%x", getInputChannelName(), events);
180 ALOGD("channel '%s' ~ Receiving finished signals.", getInputChannelName());
[all...]
/frameworks/base/services/input/
H A DInputDispatcher.h823 inline const char* getInputChannelName() const { return inputChannel->getName().string(); } function in class:android::InputDispatcher::Connection

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