H A D | OpenGLRenderer.cpp | 1868 bool ignoreTransform) { 1870 if (!ignoreTransform) { 1884 bool ignoreTransform, bool ignoreModelView) { 1892 if (!ignoreTransform) { 1915 void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) { argument 1917 if (ignoreTransform) { 2075 bool ignoreTransform = false; local 2079 ignoreTransform = true; 2090 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform); 2360 bool ignoreTransform local 1867 setupDrawModelViewTranslate(float left, float top, float right, float bottom, bool ignoreTransform) argument 1883 setupDrawModelView(float left, float top, float right, float bottom, bool ignoreTransform, bool ignoreModelView) argument 3335 drawColorRects(const float* rects, int count, int color, SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) argument 3392 drawColorRect(float left, float top, float right, float bottom, int color, SkXfermode::Mode mode, bool ignoreTransform) argument 3461 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument 3486 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument 3511 drawAlpha8TextureMesh(float left, float top, float right, float bottom, GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool ignoreTransform, bool ignoreScale, bool dirty) argument [all...] |