Searched defs:inputTargets (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/services/input/
H A DInputDispatcher.cpp789 Vector<InputTarget> inputTargets; local
791 entry, inputTargets, nextWakeupTime);
801 addMonitoringTargetsLocked(inputTargets);
804 dispatchEventLocked(currentTime, entry, inputTargets);
839 Vector<InputTarget> inputTargets; local
846 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
850 entry, inputTargets, nextWakeupTime);
863 addMonitoringTargetsLocked(inputTargets);
872 dispatchEventLocked(currentTime, entry, inputTargets);
911 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
910 dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) argument
1054 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) argument
1118 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) argument
1594 addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) argument
1608 addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) argument
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