Searched defs:inputTargets (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/services/input/ |
H A D | InputDispatcher.cpp | 789 Vector<InputTarget> inputTargets; local 791 entry, inputTargets, nextWakeupTime); 801 addMonitoringTargetsLocked(inputTargets); 804 dispatchEventLocked(currentTime, entry, inputTargets); 839 Vector<InputTarget> inputTargets; local 846 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); 850 entry, inputTargets, nextWakeupTime); 863 addMonitoringTargetsLocked(inputTargets); 872 dispatchEventLocked(currentTime, entry, inputTargets); 911 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { 910 dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) argument 1054 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) argument 1118 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) argument 1594 addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) argument 1608 addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) argument [all...] |
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