Searched defs:inputs_available (Results 1 - 2 of 2) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dff_fragment_shader.cpp110 GLuint inputs_available:12; member in struct:state_key
422 const GLbitfield inputs_available = get_fp_input_mask( ctx ); local
505 key->inputs_available = (inputs_available & inputs_referenced);
557 if (p->state->inputs_available & FRAG_BIT_COL0) {
922 if (!(p->state->inputs_available & (FRAG_BIT_TEX0 << unit))) {
1257 if (p->state->inputs_available & FRAG_BIT_COL1) {
/external/mesa3d/src/mesa/main/
H A Dff_fragment_shader.cpp110 GLuint inputs_available:12; member in struct:state_key
422 const GLbitfield inputs_available = get_fp_input_mask( ctx ); local
505 key->inputs_available = (inputs_available & inputs_referenced);
557 if (p->state->inputs_available & FRAG_BIT_COL0) {
922 if (!(p->state->inputs_available & (FRAG_BIT_TEX0 << unit))) {
1257 if (p->state->inputs_available & FRAG_BIT_COL1) {

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