Searched defs:is_primitive (Results 1 - 4 of 4) sorted by relevance
/art/runtime/entrypoints/ |
H A D | entrypoint_utils.cc | 80 bool is_primitive; local 84 case InstanceObjectRead: is_primitive = false; is_set = false; is_static = false; break; 85 case InstanceObjectWrite: is_primitive = false; is_set = true; is_static = false; break; 86 case InstancePrimitiveRead: is_primitive = true; is_set = false; is_static = false; break; 87 case InstancePrimitiveWrite: is_primitive = true; is_set = true; is_static = false; break; 88 case StaticObjectRead: is_primitive = false; is_set = false; is_static = true; break; 89 case StaticObjectWrite: is_primitive = false; is_set = true; is_static = true; break; 90 case StaticPrimitiveRead: is_primitive = true; is_set = false; is_static = true; break; 92 default: is_primitive = true; is_set = true; is_static = true; break; 131 if (UNLIKELY(fh.IsPrimitiveType() != is_primitive || [all...] |
H A D | entrypoint_utils.h | 149 bool is_primitive; local 153 case InstanceObjectRead: is_primitive = false; is_set = false; is_static = false; break; 154 case InstanceObjectWrite: is_primitive = false; is_set = true; is_static = false; break; 155 case InstancePrimitiveRead: is_primitive = true; is_set = false; is_static = false; break; 156 case InstancePrimitiveWrite: is_primitive = true; is_set = true; is_static = false; break; 157 case StaticObjectRead: is_primitive = false; is_set = false; is_static = true; break; 158 case StaticObjectWrite: is_primitive = false; is_set = true; is_static = true; break; 159 case StaticPrimitiveRead: is_primitive = true; is_set = false; is_static = true; break; 160 case StaticPrimitiveWrite: is_primitive = true; is_set = true; is_static = true; break; 163 is_primitive [all...] |
/art/runtime/verifier/ |
H A D | method_verifier.cc | 3280 const RegType& insn_type, bool is_primitive) { 3289 if (!is_primitive || insn_type.IsCategory1Types()) { 3302 if (!component_type.IsReferenceTypes() && !is_primitive) { 3305 } else if (component_type.IsNonZeroReferenceTypes() && is_primitive) { 3308 } else if (is_primitive && !insn_type.Equals(component_type) && 3366 const RegType& insn_type, bool is_primitive) { 3380 if (is_primitive) { 3498 bool is_primitive, bool is_static) { 3519 if (is_primitive) { 3552 bool is_primitive, boo 3279 VerifyAGet(const Instruction* inst, const RegType& insn_type, bool is_primitive) argument 3365 VerifyAPut(const Instruction* inst, const RegType& insn_type, bool is_primitive) argument 3497 VerifyISGet(const Instruction* inst, const RegType& insn_type, bool is_primitive, bool is_static) argument 3551 VerifyISPut(const Instruction* inst, const RegType& insn_type, bool is_primitive, bool is_static) argument 3650 VerifyIGetQuick(const Instruction* inst, const RegType& insn_type, bool is_primitive) argument 3694 VerifyIPutQuick(const Instruction* inst, const RegType& insn_type, bool is_primitive) argument [all...] |
/art/runtime/ |
H A D | class_linker.cc | 3872 bool is_primitive = type != Primitive::kPrimNot; local 3875 is_primitive = true; // We lied above, so we have to expect a lie here. 3877 if (is_primitive) {
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