Searched defs:modelview (Results 1 - 10 of 10) sorted by relevance

/external/chromium_org/third_party/angle_dx11/samples/gles2_book/PostSubBuffer/
H A DPostSubBuffer.c101 ESMatrix modelview; local
117 esMatrixLoadIdentity( &modelview );
120 esTranslate( &modelview, 0.0, 0.0, -2.0 );
123 esRotate( &modelview, userData->angle, 1.0, 0.0, 1.0 );
127 esMatrixMultiply( &userData->mvpMatrix, &modelview, &perspective );
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Simple_VertexShader/
H A DSimple_VertexShader.c91 ESMatrix modelview; local
107 esMatrixLoadIdentity( &modelview );
110 esTranslate( &modelview, 0.0, 0.0, -2.0 );
113 esRotate( &modelview, userData->angle, 1.0, 0.0, 1.0 );
117 esMatrixMultiply( &userData->mvpMatrix, &modelview, &perspective );
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
H A Dshader.c52 struct matrix modelview; member in struct:shader
362 &shader->modelview,
397 shader->modelview = *mat;
H A Drenderer.c1379 const struct matrix *modelview,
1387 matrix_mult(&mvp, modelview);
1397 const struct matrix *modelview)
1402 matrix_mult(&mvp, modelview);
1375 renderer_validate_for_shader(struct renderer *renderer, const struct pipe_sampler_state **samplers, struct pipe_sampler_view **views, VGint num_samplers, const struct matrix *modelview, void *fs, const void *const_buffer, VGint const_buffer_len) argument
1395 renderer_validate_for_mask_rendering(struct renderer *renderer, struct pipe_surface *dst, const struct matrix *modelview) argument
/external/mesa3d/src/gallium/state_trackers/vega/
H A Dshader.c52 struct matrix modelview; member in struct:shader
362 &shader->modelview,
397 shader->modelview = *mat;
H A Drenderer.c1379 const struct matrix *modelview,
1387 matrix_mult(&mvp, modelview);
1397 const struct matrix *modelview)
1402 matrix_mult(&mvp, modelview);
1375 renderer_validate_for_shader(struct renderer *renderer, const struct pipe_sampler_state **samplers, struct pipe_sampler_view **views, VGint num_samplers, const struct matrix *modelview, void *fs, const void *const_buffer, VGint const_buffer_len) argument
1395 renderer_validate_for_mask_rendering(struct renderer *renderer, struct pipe_surface *dst, const struct matrix *modelview) argument
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.cpp58 float4x4 modelview; member in struct:cbuf_t
282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle) argument
286 float4x4 m2 = modelview;
290 cbd.modelview = m2;
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.cpp58 float4x4 modelview; member in struct:cbuf_t
282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle) argument
286 float4x4 m2 = modelview;
290 cbd.modelview = m2;
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dffvertex_prog.c509 GLint s0, /* modelview, projection, etc */
732 struct ureg modelview[4]; local
738 0, modelview );
740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
744 STATE_MATRIX_TRANSPOSE, modelview );
746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
761 struct ureg modelview[4]; local
766 0, modelview );
768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
1575 /* Emit the program, starting with the modelview, projectio
[all...]
/external/mesa3d/src/mesa/main/
H A Dffvertex_prog.c509 GLint s0, /* modelview, projection, etc */
732 struct ureg modelview[4]; local
738 0, modelview );
740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
744 STATE_MATRIX_TRANSPOSE, modelview );
746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
761 struct ureg modelview[4]; local
766 0, modelview );
768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
1575 /* Emit the program, starting with the modelview, projectio
[all...]

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