Searched defs:nextWakeupTime (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/services/input/ |
H A D | InputDispatcher.cpp | 224 nsecs_t nextWakeupTime = LONG_LONG_MAX; local 232 dispatchOnceInnerLocked(&nextWakeupTime); 238 nextWakeupTime = LONG_LONG_MIN; 244 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); 248 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { argument 270 if (mAppSwitchDueTime < *nextWakeupTime) { 271 *nextWakeupTime = mAppSwitchDueTime; 290 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { 291 *nextWakeupTime = mKeyRepeatState.nextRepeatTime; 364 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); 710 dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument 820 dispatchMotionLocked( nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument 937 handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, const sp<InputApplicationHandle>& applicationHandle, const sp<InputWindowHandle>& windowHandle, nsecs_t* nextWakeupTime, const char* reason) argument 1054 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) argument 1118 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) argument [all...] |
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