/frameworks/base/media/java/android/media/ |
H A D | MediaActionSound.java | 27 * <p>Use this class to play an appropriate camera operation sound when 35 * <p>There is no need to play sounds when using 38 * as the Android framework will play the appropriate sounds when needed for 61 * @see #play 69 * @see #play 77 * @see #play 85 * @see #play 109 * played later by {@link #play}. 113 * @see #play 132 * <p>Use this method to play 158 public synchronized void play(int soundName) { method in class:MediaActionSound [all...] |
H A D | AsyncPlayer.java | 159 * @param uri The URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)}) 165 public void play(Context context, Uri uri, boolean looping, int stream) { method in class:AsyncPlayer 207 * We want to hold a wake lock while we do the prepare and play. The stop probably is 210 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The 215 * This must be called before the first time play is called.
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H A D | Ringtone.java | 213 public void play() { method in class:Ringtone 215 // do not play ringtones if stream volume is 0 223 mRemotePlayer.play(mRemoteToken, canonicalUri, mStreamType);
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H A D | SoundPool.java | 59 * a value of 3 causes the sound to play a total of 4 times.</p> 62 * the sound to play at its original frequency (resampled, if necessary, 64 * sound to play at twice its original frequency, and a playback rate of 65 * 0.5 causes it to play at half its original frequency. The playback 69 * Priority is used when a call to play() would cause the number of active 75 * streams, the new sound will not play and the play() function will return 79 * play. For each level, there is a set of unique sounds that are used only 88 * <p>Once the sounds are loaded and play has started, the application can 89 * trigger sounds by calling SoundPool.play() 230 public final int play(int soundID, float leftVolume, float rightVolume, method in class:SoundPool 418 public int play( method in interface:SoundPool.SoundPoolDelegate 526 public native final int play(int soundID, float leftVolume, float rightVolume, method in class:SoundPool.SoundPoolImpl 647 public final int play(int soundID, float leftVolume, float rightVolume, method in class:SoundPool.SoundPoolStub [all...] |
H A D | JetPlayer.java | 45 * the notion of "clips", which can be triggered at any time, but that will play only at the 52 * <li>the number of segments left to play in the queue,</li> 246 public boolean play() { method in class:JetPlayer 267 * only play once. -1 means the segment will repeat indefinitely. 295 * only play once. -1 means the segment will repeat indefinitely.
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H A D | AudioTrack.java | 40 * <li>too big to fit in memory because of the duration of the sound to play,</li> 53 * can play before running out of data.<br> 156 * Indicates the play state of the AudioTrack instance. 190 * The type of the audio stream to play. See 668 * the expected frequency at which the buffer will be refilled with additional data to play. 981 public void play() method in class:AudioTrack 984 throw new IllegalStateException("play() called on uninitialized AudioTrack."); 1016 * back will not be discarded. Subsequent calls to {@link #play} will play 1062 * @param audioData the array that holds the data to play [all...] |
/frameworks/av/media/libmedia/ |
H A D | JetPlayer.cpp | 379 int JetPlayer::play() function in class:android::JetPlayer 381 ALOGV("JetPlayer::play(): entering"); 395 ALOGV("JetPlayer::play(): wakeup render thread");
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H A D | SoundPool.cpp | 237 int SoundPool::play(int sampleID, float leftVolume, float rightVolume, function in class:android::SoundPool 240 ALOGV("play sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f", 271 ALOGV("play channel %p state = %d", channel, channel->state()); 272 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate); 413 // if "stolen", play next event 545 void SoundChannel::play(const sp<Sample>& sample, int nextChannelID, float leftVolume, function in class:android::SoundChannel 555 ALOGV("SoundChannel::play %p: sampleID=%d, channelID=%d, leftVolume=%f, rightVolume=%f," 678 play(sample, nextChannelID, leftVolume, rightVolume, priority, loop, rate);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/media/ |
H A D | NotificationPlayer.java | 232 // if there are no more sounds to play, end the Looper to listen for media completion 278 * @param uri The URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)}) 284 public void play(Context context, Uri uri, boolean looping, int stream) { method in class:NotificationPlayer 326 * We want to hold a wake lock while we do the prepare and play. The stop probably is 329 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The 334 * This must be called before the first time play is called.
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/frameworks/base/core/java/android/animation/ |
H A D | AnimatorSet.java | 26 * can be set up to play together, in sequence, or after a specified delay. 31 * a set of animations all at once, or the {@link AnimatorSet#play(Animator)} can be 129 * Sets up this AnimatorSet to play all of the supplied animations at the same time. 130 * This is equivalent to calling {@link #play(Animator)} with the first animator in the 142 Builder builder = play(items[0]); 150 * Sets up this AnimatorSet to play all of the supplied animations at the same time. 160 builder = play(anim); 169 * Sets up this AnimatorSet to play each of the supplied animations when the 178 play(items[0]); 181 play(item 288 public Builder play(Animator anim) { method in class:AnimatorSet [all...] |
/frameworks/wilhelm/src/android/ |
H A D | android_AudioSfDecoder.cpp | 41 // play event logic depends on the initial time being zero not ANDROID_UNKNOWN_TIME 73 void AudioSfDecoder::play() { function in class:android::AudioSfDecoder 74 SL_LOGD("AudioSfDecoder::play"); 76 GenericPlayer::play(); 451 // application set play state to paused which failed, then set play state to playing
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H A D | android_GenericPlayer.cpp | 144 void GenericPlayer::play() { function in class:android::GenericPlayer 145 SL_LOGD("GenericPlayer::play()");
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/frameworks/support/v7/mediarouter/src/android/support/v7/media/ |
H A D | RemotePlaybackClient.java | 101 * actions: {@link MediaControlIntent#ACTION_PLAY play}, 172 * {@link #play}, {@link #enqueue}, and {@link #startSession}. 207 * The callback should be set before the session is created or any play 218 * Sends a request to play a media item. 230 * @param contentUri The content Uri to play. 245 public void play(Uri contentUri, String mimeType, Bundle metadata, method in class:RemotePlaybackClient 254 * Enqueues a new item to play. If the queue was previously paused, then will
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/frameworks/av/media/libstagefright/wifi-display/source/ |
H A D | PlaybackSession.cpp | 439 status_t WifiDisplaySource::PlaybackSession::play() { function in class:android::WifiDisplaySource::PlaybackSession
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/frameworks/base/core/java/android/speech/tts/ |
H A D | TextToSpeechService.java | 334 speechItem.play(); 452 public int play() { method in class:TextToSpeechService.SpeechItem 455 throw new IllegalStateException("play() called twice");
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/frameworks/av/libvideoeditor/lvpp/ |
H A D | PreviewPlayer.cpp | 347 status_t PreviewPlayer::play() { function in class:android::PreviewPlayer 348 ALOGV("play"); 429 // Just set the new play duration for the existing source 496 * The two PreviewPlayer use the same AudioPlayer to play the audio, 633 // This resets the timestamping for image play 655 // is started again, we play from the start...
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/frameworks/av/media/libstagefright/ |
H A D | AwesomePlayer.cpp | 881 status_t AwesomePlayer::play() { function in class:android::AwesomePlayer 992 // is started again, we play from the start...
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