Searched defs:primitives (Results 1 - 4 of 4) sorted by relevance
/frameworks/rs/ |
H A D | rsMesh.h | 48 // indexBuffers[i] could be NULL, in which case only primitives[i] is used 51 RsPrimitive *primitives; member in struct:android::renderscript::Mesh::Hal::State 75 mHal.state.primitives[index] = prim;
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H A D | rsMesh.cpp | 26 mHal.state.primitives = NULL; 44 mHal.state.primitives = new RsPrimitive[mHal.state.primitivesCount]; 47 mHal.state.primitives[i] = RS_PRIMITIVE_POINT; 68 delete[] mHal.state.primitives; 93 // Store the primitives 95 stream->addU8((uint8_t)mHal.state.primitives[pCount]); 129 RsPrimitive *primitives = NULL; local 132 primitives = new RsPrimitive[primitivesCount]; 134 // load all primitives 136 primitives[pCoun [all...] |
/frameworks/rs/driver/runtime/ |
H A D | rs_structs.h | 259 // indexBuffers[i] could be NULL, in which case only primitives[i] is used 262 rs_primitive *primitives; member in struct:Mesh::__anon1630::__anon1631
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/frameworks/base/graphics/java/android/renderscript/ |
H A D | RenderScript.java | 813 native void rsnMeshGetIndices(int con, int id, int[] idxIds, int[] primitives, int vtxIdCount); argument 814 synchronized void nMeshGetIndices(int id, int[] idxIds, int[] primitives, int vtxIdCount) { argument 816 rsnMeshGetIndices(mContext, id, idxIds, primitives, vtxIdCount);
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