Searched defs:shaderSource (Results 1 - 9 of 9) sorted by relevance

/external/jmonkeyengine/engine/src/core-plugins/com/jme3/shader/plugins/
H A DGLSLLoader.java55 private String shaderSource; field in class:GLSLLoader.DependencyNode
66 this.shaderSource = source;
168 sb.append(indepnNode.shaderSource).append('\n');
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
H A DANGLEWebKitBridge.cpp168 bool ANGLEWebKitBridge::compileShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>& symbols, int extraCompileOptions) argument
188 const char* const shaderSourceStrings[] = { shaderSource };
H A DGraphicsContext3D.cpp522 void GraphicsContext3D::shaderSource(Platform3DObject shader, const String& string) function in class:WebCore::GraphicsContext3D
524 m_impl->shaderSource(shader, string.utf8().data());
/external/chromium_org/cc/debug/
H A Dfake_web_graphics_context_3d.h359 virtual void shaderSource( function in class:cc::FakeWebGraphicsContext3D
/external/chromium_org/content/common/gpu/client/
H A Dwebgraphicscontext3d_command_buffer_impl.cc1099 void WebGraphicsContext3DCommandBufferImpl::shaderSource( function in class:content::WebGraphicsContext3DCommandBufferImpl
/external/chromium_org/ui/compositor/
H A Dtest_web_graphics_context_3d.h278 virtual void shaderSource(WebKit::WebGLId shader, function in class:ui::TestWebGraphicsContext3D
/external/chromium_org/webkit/common/gpu/
H A Dwebgraphicscontext3d_in_process_command_buffer_impl.cc856 void WebGraphicsContext3DInProcessCommandBufferImpl::shaderSource( function in class:webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl
/external/chromium_org/third_party/WebKit/Source/core/tests/
H A DFakeWebGraphicsContext3D.h192 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } function in class:WebKit::FakeWebGraphicsContext3D
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLRenderingContext.cpp3138 void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string) function in class:WebCore::WebGLRenderingContext
3140 if (isContextLost() || !validateWebGLObject("shaderSource", shader))
3143 if (!validateString("shaderSource", stringWithoutComments))
3146 m_context->shaderSource(objectOrZero(shader), stringWithoutComments);

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