Searched defs:target_render_pass (Results 1 - 2 of 2) sorted by relevance
/external/chromium_org/cc/output/ |
H A D | gl_renderer.cc | 681 const RenderPass* target_render_pass = frame->current_render_pass; local 715 UseRenderPass(frame, target_render_pass);
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/external/chromium_org/cc/trees/ |
H A D | layer_tree_host_impl.cc | 480 static void AppendQuadsForLayer(RenderPass* target_render_pass, argument 485 QuadCuller quad_culler(&target_render_pass->quad_list, 486 &target_render_pass->shared_quad_state_list, 495 RenderPass* target_render_pass, 501 QuadCuller quad_culler(&target_render_pass->quad_list, 502 &target_render_pass->shared_quad_state_list, 525 RenderPass* target_render_pass, 537 QuadCuller quad_culler(&target_render_pass->quad_list, 538 &target_render_pass->shared_quad_state_list, 680 RenderPass* target_render_pass local 494 AppendQuadsForRenderSurfaceLayer( RenderPass* target_render_pass, LayerImpl* layer, const RenderPass* contributing_render_pass, const OcclusionTrackerImpl& occlusion_tracker, AppendQuadsData* append_quads_data) argument 524 AppendQuadsToFillScreen( RenderPass* target_render_pass, LayerImpl* root_layer, SkColor screen_background_color, const OcclusionTrackerImpl& occlusion_tracker) argument [all...] |
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