Searched defs:target_render_pass (Results 1 - 2 of 2) sorted by relevance

/external/chromium_org/cc/output/
H A Dgl_renderer.cc681 const RenderPass* target_render_pass = frame->current_render_pass; local
715 UseRenderPass(frame, target_render_pass);
/external/chromium_org/cc/trees/
H A Dlayer_tree_host_impl.cc480 static void AppendQuadsForLayer(RenderPass* target_render_pass, argument
485 QuadCuller quad_culler(&target_render_pass->quad_list,
486 &target_render_pass->shared_quad_state_list,
495 RenderPass* target_render_pass,
501 QuadCuller quad_culler(&target_render_pass->quad_list,
502 &target_render_pass->shared_quad_state_list,
525 RenderPass* target_render_pass,
537 QuadCuller quad_culler(&target_render_pass->quad_list,
538 &target_render_pass->shared_quad_state_list,
680 RenderPass* target_render_pass local
494 AppendQuadsForRenderSurfaceLayer( RenderPass* target_render_pass, LayerImpl* layer, const RenderPass* contributing_render_pass, const OcclusionTrackerImpl& occlusion_tracker, AppendQuadsData* append_quads_data) argument
524 AppendQuadsToFillScreen( RenderPass* target_render_pass, LayerImpl* root_layer, SkColor screen_background_color, const OcclusionTrackerImpl& occlusion_tracker) argument
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