Searched defs:timeDelta (Results 1 - 25 of 54) sorted by relevance

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/external/replicaisland/src/com/replica/replicaisland/
H A DBaseObject.java34 * @param timeDelta The duration since the last update (in seconds).
37 public void update(float timeDelta, BaseObject parent) { argument
H A DCameraBiasComponent.java30 public void update(float timeDelta, BaseObject parent) { argument
H A DMainLoop.java34 public void update(float timeDelta, BaseObject parent) { argument
35 mTimeSystem.update(timeDelta, parent);
H A DMovementComponent.java39 public void update(float timeDelta, BaseObject parent) { argument
44 float offsetX = sInterpolator.interpolate(timeDelta);
50 float offsetY = sInterpolator.interpolate(timeDelta);
H A DCrusherAndouComponent.java34 public void update(float timeDelta, BaseObject parent) { argument
H A DFixedAnimationComponent.java34 public void update(float timeDelta, BaseObject parent) { argument
H A DFrameRateWatcherComponent.java37 public void update(float timeDelta, BaseObject parent) { argument
39 if (timeDelta > mMaxFrameTime) {
H A DGravityComponent.java41 public void update(float timeDelta, BaseObject parent) { argument
43 mScaledGravity.multiply(timeDelta);
H A DPlaySingleSoundComponent.java40 public void update(float timeDelta, BaseObject parent) { argument
H A DSelectDialogComponent.java39 public void update(float timeDelta, BaseObject parent) { argument
H A DSimpleCollisionComponent.java47 public void update(float timeDelta, BaseObject parent) { argument
H A DSimplePhysicsComponent.java40 public void update(float timeDelta, BaseObject parent) { argument
H A DAttackAtDistanceComponent.java45 public void update(float timeDelta, BaseObject parent) { argument
H A DDynamicCollisionComponent.java51 public void update(float timeDelta, BaseObject parent) { argument
H A DGenericAnimationComponent.java34 public void update(float timeDelta, BaseObject parent) { argument
H A DHitPlayerComponent.java47 public void update(float timeDelta, BaseObject parent) { argument
H A DInventoryComponent.java42 public void update(float timeDelta, BaseObject parent) { argument
H A DSolidSurfaceComponent.java82 public void update(float timeDelta, BaseObject parent) { argument
H A DButtonAnimationComponent.java48 public void update(float timeDelta, BaseObject parent) { argument
H A DChangeComponentsComponent.java82 public void update(float timeDelta, BaseObject parent) { argument
H A DEnemyAnimationComponent.java62 public void update(float timeDelta, BaseObject parent) { argument
H A DMotionBlurComponent.java64 public void update(float timeDelta, BaseObject parent) { argument
66 mTimeSinceLastStep += timeDelta;
H A DObjectManager.java81 public void update(float timeDelta, BaseObject parent) { argument
88 object.update(timeDelta, this);
H A DOrbitalMagnetComponent.java53 public void update(float timeDelta, BaseObject parent) { argument
62 timeDelta);
67 private void applyMagnetism(GameObject target, float centerX, float centerY, float timeDelta) { argument
88 mVelocity.multiply(timeDelta);
H A DRenderComponent.java52 public void update(float timeDelta, BaseObject parent) { argument

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