/external/skia/src/core/ |
H A D | SkPictureRecord.cpp | 1155 const SkPoint vertices[], const SkPoint texs[], 1170 // op + paint index + flags + vmode + vCount + vertices 1189 addPoints(vertices, vertexCount); 1154 drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode*, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
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H A D | SkDraw.cpp | 2470 const SkPoint vertices[], const SkPoint textures[], 2474 SkASSERT(0 == count || NULL != vertices); 2481 // transform out vertices into device coordinates 2484 fMatrix->mapPoints(devVerts, vertices, count); 2495 We can draw the vertices in 1 of 4 ways: 2565 if (texture_to_matrix(state, vertices, textures, &tempM)) { 2582 if (!triShader.setup(vertices, colors, 2469 drawVertices(SkCanvas::VertexMode vmode, int count, const SkPoint vertices[], const SkPoint textures[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) const argument
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/external/skia/src/gpu/ |
H A D | GrAAHairLinePathRenderer.cpp | 1024 LineVertex* verts = reinterpret_cast<LineVertex*>(arg->vertices()); 1057 // All the vertices that we compute are within 1 of path control points with the exception of 1058 // one of the bounding vertices for each quad. The add_quads() function will update the bounds 1073 BezierVertex* verts = reinterpret_cast<BezierVertex*>(arg->vertices()); 1115 bool check_bounds(GrDrawState* drawState, const SkRect& devBounds, void* vertices, int vCount) argument 1121 VertexType* verts = reinterpret_cast<VertexType*>(vertices); 1193 SkASSERT(check_bounds<LineVertex>(drawState, devBounds, arg.vertices(), 1248 SkASSERT(check_bounds<BezierVertex>(drawState, devBounds, arg.vertices(),
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H A D | GrDrawState.h | 90 * The format of vertices is represented as an array of GrVertexAttribs, with each representing 181 * @param vertices the vertex array 188 static GrPoint* GetVertexPoint(void* vertices, argument 192 intptr_t start = GrTCast<intptr_t>(vertices); 196 static const GrPoint* GetVertexPoint(const void* vertices, argument 200 intptr_t start = GrTCast<intptr_t>(vertices); 207 * @param vertices the vetex array 213 static GrColor* GetVertexColor(void* vertices, argument 217 intptr_t start = GrTCast<intptr_t>(vertices); 221 static const GrColor* GetVertexColor(const void* vertices, argument [all...] |
/external/skia/src/pipe/ |
H A D | SkGPipeWrite.cpp | 253 const SkPoint vertices[], const SkPoint texs[], 913 const SkPoint vertices[], const SkPoint texs[], 942 fWriter.write(vertices, vertexCount * sizeof(SkPoint)); 912 drawVertices(VertexMode mode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode*, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
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/external/skia/src/utils/ |
H A D | SkDeferredCanvas.cpp | 984 const SkPoint vertices[], 990 this->drawingCanvas()->drawVertices(vmode, vertexCount, vertices, texs, colors, xmode, 983 drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
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/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/ |
H A D | Renderer11.cpp | 1738 // Set the vertices 1747 d3d11::PositionDepthColorVertex *vertices = reinterpret_cast<d3d11::PositionDepthColorVertex*>(mappedResource.pData); local 1750 d3d11::SetPositionDepthColorVertex(&vertices[0], -1.0f, 1.0f, depthClear, clearParams.colorClearValue); 1751 d3d11::SetPositionDepthColorVertex(&vertices[1], -1.0f, -1.0f, depthClear, clearParams.colorClearValue); 1752 d3d11::SetPositionDepthColorVertex(&vertices[2], 1.0f, 1.0f, depthClear, clearParams.colorClearValue); 1753 d3d11::SetPositionDepthColorVertex(&vertices[3], 1.0f, -1.0f, depthClear, clearParams.colorClearValue); 2622 // Set vertices 2631 d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData); local 2644 d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2); 2645 d3d11::SetPositionTexCoordVertex(&vertices[ [all...] |
/external/chromium_org/third_party/skia/src/core/ |
H A D | SkDraw.cpp | 2470 const SkPoint vertices[], const SkPoint textures[], 2474 SkASSERT(0 == count || NULL != vertices); 2481 // transform out vertices into device coordinates 2484 fMatrix->mapPoints(devVerts, vertices, count); 2495 We can draw the vertices in 1 of 4 ways: 2565 if (texture_to_matrix(state, vertices, textures, &tempM)) { 2582 if (!triShader.setup(vertices, colors, 2469 drawVertices(SkCanvas::VertexMode vmode, int count, const SkPoint vertices[], const SkPoint textures[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) const argument
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/external/zxing/core/ |
H A D | core.jar | META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/zxing/ com/google/zxing/aztec/ ... |