Searched defs:vertices (Results 126 - 134 of 134) sorted by relevance

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/external/skia/src/core/
H A DSkPictureRecord.cpp1155 const SkPoint vertices[], const SkPoint texs[],
1170 // op + paint index + flags + vmode + vCount + vertices
1189 addPoints(vertices, vertexCount);
1154 drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode*, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
H A DSkDraw.cpp2470 const SkPoint vertices[], const SkPoint textures[],
2474 SkASSERT(0 == count || NULL != vertices);
2481 // transform out vertices into device coordinates
2484 fMatrix->mapPoints(devVerts, vertices, count);
2495 We can draw the vertices in 1 of 4 ways:
2565 if (texture_to_matrix(state, vertices, textures, &tempM)) {
2582 if (!triShader.setup(vertices, colors,
2469 drawVertices(SkCanvas::VertexMode vmode, int count, const SkPoint vertices[], const SkPoint textures[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) const argument
/external/skia/src/gpu/
H A DGrAAHairLinePathRenderer.cpp1024 LineVertex* verts = reinterpret_cast<LineVertex*>(arg->vertices());
1057 // All the vertices that we compute are within 1 of path control points with the exception of
1058 // one of the bounding vertices for each quad. The add_quads() function will update the bounds
1073 BezierVertex* verts = reinterpret_cast<BezierVertex*>(arg->vertices());
1115 bool check_bounds(GrDrawState* drawState, const SkRect& devBounds, void* vertices, int vCount) argument
1121 VertexType* verts = reinterpret_cast<VertexType*>(vertices);
1193 SkASSERT(check_bounds<LineVertex>(drawState, devBounds, arg.vertices(),
1248 SkASSERT(check_bounds<BezierVertex>(drawState, devBounds, arg.vertices(),
H A DGrDrawState.h90 * The format of vertices is represented as an array of GrVertexAttribs, with each representing
181 * @param vertices the vertex array
188 static GrPoint* GetVertexPoint(void* vertices, argument
192 intptr_t start = GrTCast<intptr_t>(vertices);
196 static const GrPoint* GetVertexPoint(const void* vertices, argument
200 intptr_t start = GrTCast<intptr_t>(vertices);
207 * @param vertices the vetex array
213 static GrColor* GetVertexColor(void* vertices, argument
217 intptr_t start = GrTCast<intptr_t>(vertices);
221 static const GrColor* GetVertexColor(const void* vertices, argument
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/external/skia/src/pipe/
H A DSkGPipeWrite.cpp253 const SkPoint vertices[], const SkPoint texs[],
913 const SkPoint vertices[], const SkPoint texs[],
942 fWriter.write(vertices, vertexCount * sizeof(SkPoint));
912 drawVertices(VertexMode mode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode*, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
/external/skia/src/utils/
H A DSkDeferredCanvas.cpp984 const SkPoint vertices[],
990 this->drawingCanvas()->drawVertices(vmode, vertexCount, vertices, texs, colors, xmode,
983 drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
H A DRenderer11.cpp1738 // Set the vertices
1747 d3d11::PositionDepthColorVertex *vertices = reinterpret_cast<d3d11::PositionDepthColorVertex*>(mappedResource.pData); local
1750 d3d11::SetPositionDepthColorVertex(&vertices[0], -1.0f, 1.0f, depthClear, clearParams.colorClearValue);
1751 d3d11::SetPositionDepthColorVertex(&vertices[1], -1.0f, -1.0f, depthClear, clearParams.colorClearValue);
1752 d3d11::SetPositionDepthColorVertex(&vertices[2], 1.0f, 1.0f, depthClear, clearParams.colorClearValue);
1753 d3d11::SetPositionDepthColorVertex(&vertices[3], 1.0f, -1.0f, depthClear, clearParams.colorClearValue);
2622 // Set vertices
2631 d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData); local
2644 d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2);
2645 d3d11::SetPositionTexCoordVertex(&vertices[
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/external/chromium_org/third_party/skia/src/core/
H A DSkDraw.cpp2470 const SkPoint vertices[], const SkPoint textures[],
2474 SkASSERT(0 == count || NULL != vertices);
2481 // transform out vertices into device coordinates
2484 fMatrix->mapPoints(devVerts, vertices, count);
2495 We can draw the vertices in 1 of 4 ways:
2565 if (texture_to_matrix(state, vertices, textures, &tempM)) {
2582 if (!triShader.setup(vertices, colors,
2469 drawVertices(SkCanvas::VertexMode vmode, int count, const SkPoint vertices[], const SkPoint textures[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) const argument
/external/zxing/core/
H A Dcore.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/zxing/ com/google/zxing/aztec/ ...

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