Searched refs:GL_FRAGMENT_SHADER (Results 1 - 8 of 8) sorted by relevance

/development/samples/HelloEffects/src/com/example/android/mediafx/
H A DGLToolbox.java47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
H A Dgl_code.cpp89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java245 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/development/ndk/platforms/android-18/samples/gles3jni/jni/
H A Dgles3jni.cpp82 fragShader = createShader(GL_FRAGMENT_SHADER, fragSrc);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
H A DGLES20TriangleRenderer.java180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
H A DGLES20TriangleRenderer.java178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/development/ndk/platforms/android-5/include/GLES2/
H A Dgl2.h259 #define GL_FRAGMENT_SHADER 0x8B30 macro
/development/ndk/platforms/android-18/include/GLES3/
H A Dgl3.h283 #define GL_FRAGMENT_SHADER 0x8B30 macro

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