Searched refs:CurrentPos (Results 1 - 9 of 9) sorted by relevance

/external/bluetooth/bluedroid/bta/dm/
H A Dbta_dm_sco.c94 CurrentPos -= 8000; \
96 if (CurrentPos >= 0) \
101 CurrentPos += dwSrcSps; \
148 CurrentPos -= 8000; \
150 if (CurrentPos >= 0) \
155 CurrentPos += dwSrcSps; \
201 CurrentPos -= 8000; \
203 if (CurrentPos >= 0) \
208 CurrentPos += dwSrcSps; \
245 INT32 CurrentPos local
287 INT32 CurrentPos; local
331 INT32 CurrentPos = *pLastCurPos; local
370 INT32 CurrentPos; local
408 INT32 CurrentPos = *pLastCurPos; local
452 INT32 CurrentPos; local
505 INT32 CurrentPos = *pLastCurPos; local
544 INT32 CurrentPos; local
[all...]
/external/chromium_org/cc/layers/
H A Dscrollbar_layer_impl.h42 float CurrentPos() const;
H A Dscrollbar_layer_unittest.cc133 EXPECT_EQ(10.f, cc_scrollbar_layer->CurrentPos());
149 EXPECT_EQ(100.f, cc_scrollbar_layer->CurrentPos());
154 EXPECT_EQ(112.f, cc_scrollbar_layer->CurrentPos());
H A Dscrollbar_layer_impl.cc155 float ScrollbarLayerImpl::CurrentPos() const { function in class:cc::ScrollbarLayerImpl
/external/llvm/lib/MC/
H A DMCObjectStreamer.cpp335 MCSymbol *CurrentPos = getContext().CreateTempSymbol(); local
336 EmitLabel(CurrentPos);
339 MCSymbolRefExpr::Create(CurrentPos, Variant, getContext());
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dmtypes.h3252 GLuint CurrentPos; /**< Index into current block of nodes */ member in struct:gl_dlist_state
H A Ddlist.c993 if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
996 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
1005 ctx->ListState.CurrentPos = 0;
1008 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
1009 ctx->ListState.CurrentPos += numNodes;
9055 ctx->ListState.CurrentPos = 0;
11104 ctx->ListState.CurrentPos = 0;
/external/mesa3d/src/mesa/main/
H A Dmtypes.h3252 GLuint CurrentPos; /**< Index into current block of nodes */ member in struct:gl_dlist_state
H A Ddlist.c993 if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
996 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
1005 ctx->ListState.CurrentPos = 0;
1008 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
1009 ctx->ListState.CurrentPos += numNodes;
9055 ctx->ListState.CurrentPos = 0;
11104 ctx->ListState.CurrentPos = 0;

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