/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro 43 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); 80 GL_CALL(gpu, BufferData(fBufferType, 97 GL_CALL(gpu, UnmapBuffer(fBufferType)); 122 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage)); 130 GL_CALL(gpu, BufferData(fBufferType, fDesc.fSizeInBytes, NULL, usage)); 131 GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src)); 150 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes + 1, NULL, usage)); 151 GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src)); 153 GL_CALL(gp [all...] |
H A D | GrGpuGL.cpp | 20 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 164 GL_CALL(UseProgram(0)); 292 GL_CALL(Disable(GR_GL_DEPTH_TEST)); 293 GL_CALL(DepthMask(GR_GL_FALSE)); 301 GL_CALL(Disable(GR_GL_POINT_SMOOTH)); 302 GL_CALL(Disable(GR_GL_LINE_SMOOTH)); 303 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); 304 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); 305 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); 306 GL_CALL(Disabl [all...] |
H A D | GrGLRenderTarget.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); 88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); 91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
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H A D | GrGLPath.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 89 GL_CALL(PathCommands(fPathID, 101 GL_CALL(DeletePaths(fPathID, 1));
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H A D | GrGLVertexArray.cpp | 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); macro 83 GL_CALL(DeleteVertexArrays(1, &fID)); 103 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
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H A D | GrGLProgram.cpp | 24 #define GL_CALL(X) GR_GL_CALL(fContext.interface(), X) macro 76 GL_CALL(DeleteShader(fVShaderID)); 79 GL_CALL(DeleteShader(fGShaderID)); 82 GL_CALL(DeleteShader(fFShaderID)); 85 GL_CALL(DeleteProgram(fProgramID)); 689 GL_CALL(AttachShader(fProgramID, fVShaderID)); 691 GL_CALL(AttachShader(fProgramID, fGShaderID)); 693 GL_CALL(AttachShader(fProgramID, fFShaderID)); 696 GL_CALL(BindFragDataLocation(fProgramID, 0, declared_color_output_name())); 699 GL_CALL(BindFragDataLocationIndexe [all...] |
H A D | GrGLTexture.cpp | 15 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
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H A D | GrGpuGL_program.cpp | 204 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 251 GL_CALL(MatrixMode(GR_GL_PROJECTION)); 252 GL_CALL(LoadMatrixf(mv)); 302 GL_CALL(UseProgram(programID));
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/external/skia/src/gpu/gl/ |
H A D | GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro 43 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); 80 GL_CALL(gpu, BufferData(fBufferType, 97 GL_CALL(gpu, UnmapBuffer(fBufferType)); 122 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage)); 130 GL_CALL(gpu, BufferData(fBufferType, fDesc.fSizeInBytes, NULL, usage)); 131 GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src)); 150 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes + 1, NULL, usage)); 151 GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src)); 153 GL_CALL(gp [all...] |
H A D | GrGpuGL.cpp | 20 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 164 GL_CALL(UseProgram(0)); 292 GL_CALL(Disable(GR_GL_DEPTH_TEST)); 293 GL_CALL(DepthMask(GR_GL_FALSE)); 301 GL_CALL(Disable(GR_GL_POINT_SMOOTH)); 302 GL_CALL(Disable(GR_GL_LINE_SMOOTH)); 303 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); 304 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); 305 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); 306 GL_CALL(Disabl [all...] |
H A D | GrGLRenderTarget.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); 88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); 91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
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H A D | GrGLPath.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 89 GL_CALL(PathCommands(fPathID, 101 GL_CALL(DeletePaths(fPathID, 1));
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H A D | GrGLVertexArray.cpp | 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); macro 83 GL_CALL(DeleteVertexArrays(1, &fID)); 103 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
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H A D | GrGLProgram.cpp | 24 #define GL_CALL(X) GR_GL_CALL(fContext.interface(), X) macro 76 GL_CALL(DeleteShader(fVShaderID)); 79 GL_CALL(DeleteShader(fGShaderID)); 82 GL_CALL(DeleteShader(fFShaderID)); 85 GL_CALL(DeleteProgram(fProgramID)); 689 GL_CALL(AttachShader(fProgramID, fVShaderID)); 691 GL_CALL(AttachShader(fProgramID, fGShaderID)); 693 GL_CALL(AttachShader(fProgramID, fFShaderID)); 696 GL_CALL(BindFragDataLocation(fProgramID, 0, declared_color_output_name())); 699 GL_CALL(BindFragDataLocationIndexe [all...] |
H A D | GrGLTexture.cpp | 15 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
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H A D | GrGpuGL_program.cpp | 204 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 251 GL_CALL(MatrixMode(GR_GL_PROJECTION)); 252 GL_CALL(LoadMatrixf(mv)); 302 GL_CALL(UseProgram(programID));
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