/external/chromium_org/gpu/command_buffer/service/ |
H A D | shader_manager.cc | 15 Shader::Shader(GLuint service_id, GLenum shader_type) function in class:gpu::gles2::Shader 22 Shader::~Shader() { 25 void Shader::IncUseCount() { 29 void Shader::DecUseCount() { 34 void Shader::MarkAsDeleted() { 39 void Shader::SetStatus( 59 const Shader::VariableInfo* 60 Shader [all...] |
H A D | shader_manager.h | 25 class GPU_EXPORT Shader : public base::RefCounted<Shader> { class in namespace:gpu::gles2 116 friend class base::RefCounted<Shader>; 119 Shader(GLuint service_id, GLenum shader_type); 120 ~Shader(); 128 // The shader this Shader is tracking. 169 Shader* CreateShader( 176 Shader* GetShader(GLuint client_id); 181 void MarkAsDeleted(Shader* shader); 184 void UseShader(Shader* shade [all...] |
H A D | program_cache.h | 20 class Shader; 54 Shader* shader_a, 56 Shader* shader_b, 65 const Shader* shader_a, 67 const Shader* shader_b,
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H A D | shader_manager_unittest.cc | 49 Shader* info0 = manager_.CreateShader( 53 Shader* shader1 = manager_.GetShader(kClient1Id); 67 Shader* shader1 = manager_.CreateShader( 87 scoped_refptr<Shader> shader1( 89 scoped_refptr<Shader> shader2( 100 TEST_F(ShaderManagerTest, Shader) { 106 Shader* shader1 = manager_.CreateShader( 166 Shader* shader1 = manager_.CreateShader( 175 const Shader::VariableInfo* variable_info = 184 const Shader [all...] |
H A D | memory_program_cache.h | 31 Shader* shader_a, 33 Shader* shader_b, 39 const Shader* shader_a, 41 const Shader* shader_b,
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H A D | mocks.h | 105 Shader* shader_a, 107 Shader* shader_b, 114 const Shader* shader_a, 116 const Shader* shader_b,
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H A D | program_manager.h | 26 class Shader; 151 bool AttachShader(ShaderManager* manager, Shader* shader); 152 bool DetachShader(ShaderManager* manager, Shader* shader); 288 scoped_refptr<Shader> 361 void DoCompileShader(Shader* shader,
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/external/chromium_org/third_party/angle_dx11/src/libGLESv2/ |
H A D | Shader.cpp | 8 // Shader.cpp: Implements the gl::Shader class and its derived classes 12 #include "libGLESv2/Shader.h" 22 void *Shader::mFragmentCompiler = NULL; 23 void *Shader::mVertexCompiler = NULL; 25 Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) function in class:gl::Shader 39 Shader::~Shader() 46 GLuint Shader [all...] |
H A D | Shader.h | 7 // Shader.h: Defines the abstract gl::Shader class and its concrete derived 51 class Shader class in namespace:gl 56 Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle); 58 virtual ~Shader(); 115 DISALLOW_COPY_AND_ASSIGN(Shader); 147 class VertexShader : public Shader 169 class FragmentShader : public Shader
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H A D | ResourceManager.h | 34 class Shader; 61 Shader *getShader(GLuint handle); 90 typedef HASH_MAP<GLuint, Shader*> ShaderMap;
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H A D | Program.h | 31 class Shader; 72 bool attachShader(Shader *shader); 73 bool detachShader(Shader *shader);
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/external/chromium_org/third_party/WebKit/Source/core/loader/cache/ |
H A D | ShaderResource.cpp | 40 : Resource(resourceRequest, Shader)
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
H A D | Renderer.java | 40 import com.jme3.shader.Shader; 41 import com.jme3.shader.Shader.ShaderSource; 177 public void setShader(Shader shader); 183 * @param shader Shader to delete. 185 public void deleteShader(Shader shader);
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
H A D | ShadowPaint.java | 5 import android.graphics.Shader; 27 private Shader shader; 47 public Shader setShader(Shader shader) { 64 public Shader getShader() {
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_atom_clip.c | 55 if (ctx->Shader.CurrentVertexProgram)
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
H A D | Shader.java | 47 public final class Shader extends NativeObject implements Savable {
class in inherits:NativeObject,Savable 94 * Shader source describes a shader object in OpenGL. Each shader source
155 throw new NullPointerException("Shader source cannot be null");
163 throw new NullPointerException("Shader defines cannot be null");
216 public Shader(String language){
method in class:Shader 217 super(Shader.class);
228 public Shader(){
method in class:Shader 229 super(Shader.class);
232 protected Shader(Shader method in class:Shader [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
H A D | NullRenderer.java | 44 import com.jme3.shader.Shader; 45 import com.jme3.shader.Shader.ShaderSource; 101 public void setShader(Shader shader) { 104 public void deleteShader(Shader shader) {
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_clip.c | 55 if (ctx->Shader.CurrentVertexProgram)
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | uniforms.c | 134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); 155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); 175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); 185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); 196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); 208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); 215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); 222 _mesa_uniform(ctx, ctx->Shader [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | uniforms.c | 134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); 155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); 175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); 185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); 196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); 208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); 215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); 222 _mesa_uniform(ctx, ctx->Shader [all...] |
/external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/ |
H A D | BitmapDrawableTest.java | 7 import android.graphics.Shader; 99 drawable.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.MIRROR); 100 assertEquals(Shader.TileMode.REPEAT, drawable.getTileModeX()); 101 assertEquals(Shader.TileMode.MIRROR, drawable.getTileModeY());
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
H A D | AssetManager.java | 40 import com.jme3.shader.Shader; 253 public Shader loadShader(ShaderKey key);
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H A D | DesktopAssetManager.java | 41 import com.jme3.shader.Shader;
387 public Shader loadShader(ShaderKey key){
390 Shader s = (Shader) cache.getFromCache(key);
398 s = new Shader(key.getLanguage());
399 s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled());
400 s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled());
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
H A D | gen6_sol.c | 44 ctx->Shader.CurrentVertexProgram; 89 ctx->Shader.CurrentVertexProgram; 162 ctx->Shader.CurrentVertexProgram;
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
H A D | Technique.java | 53 private Shader shader; 97 public Shader getShader() { 257 shader = (Shader) ic.readSavable("shader", null);
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