Searched refs:SkActive (Results 1 - 20 of 20) sorted by relevance

/external/chromium_org/third_party/skia/src/animator/
H A DSkAnimateActive.h19 class SkActive { class
21 SkActive(SkApply& , SkAnimateMaker& );
22 ~SkActive();
31 void pickUp(SkActive* existing);
65 SkActive& operator= (const SkActive& );
H A DSkDisplayList.h19 class SkActive;
28 void append(SkActive* );
46 void remove(SkActive* );
H A DSkAnimateActive.cpp19 // SkActive holds array of interpolators
21 SkActive::SkActive(SkApply& apply, SkAnimateMaker& maker) : fApply(apply), function in class:SkActive
25 void SkActive::init()
41 SkActive::~SkActive() {
51 void SkActive::advance() {
57 void SkActive::append(SkApply* apply) {
78 SkActive::SkState& testState = fState[oldCount + index];
81 SkActive
[all...]
H A DSkDisplayApply.h17 class SkActive;
38 void appendActive(SkActive* );
90 SkActive* fActive;
101 friend class SkActive;
H A DSkIntArray.h18 class SkActive;
39 typedef SkLongArray(SkActive*) SkTDActiveArray;
H A DSkDisplayList.cpp27 void SkDisplayList::append(SkActive* active) {
37 for (SkActive** activePtr = fActiveList.begin(); activePtr < fActiveList.end(); activePtr++) {
38 SkActive* active = *activePtr;
126 void SkDisplayList::remove(SkActive* active) {
H A DSkAnimateBase.h78 friend class SkActive;
H A DSkAnimateMaker.h29 class SkActive;
46 void appendActive(SkActive* );
89 void removeActive(SkActive* );
H A DSkAnimateMaker.cpp60 void SkAnimateMaker::appendActive(SkActive* active) {
273 void SkAnimateMaker::removeActive(SkActive* active) {
H A DSkDisplayApply.cpp82 fActive = new SkActive(*this, maker);
586 SkActive::SkState& state = fActive->fState[inner];
/external/skia/src/animator/
H A DSkAnimateActive.h19 class SkActive { class
21 SkActive(SkApply& , SkAnimateMaker& );
22 ~SkActive();
31 void pickUp(SkActive* existing);
65 SkActive& operator= (const SkActive& );
H A DSkDisplayList.h19 class SkActive;
28 void append(SkActive* );
46 void remove(SkActive* );
H A DSkAnimateActive.cpp19 // SkActive holds array of interpolators
21 SkActive::SkActive(SkApply& apply, SkAnimateMaker& maker) : fApply(apply), function in class:SkActive
25 void SkActive::init()
41 SkActive::~SkActive() {
51 void SkActive::advance() {
57 void SkActive::append(SkApply* apply) {
78 SkActive::SkState& testState = fState[oldCount + index];
81 SkActive
[all...]
H A DSkDisplayApply.h17 class SkActive;
38 void appendActive(SkActive* );
90 SkActive* fActive;
101 friend class SkActive;
H A DSkIntArray.h18 class SkActive;
39 typedef SkLongArray(SkActive*) SkTDActiveArray;
H A DSkDisplayList.cpp27 void SkDisplayList::append(SkActive* active) {
37 for (SkActive** activePtr = fActiveList.begin(); activePtr < fActiveList.end(); activePtr++) {
38 SkActive* active = *activePtr;
126 void SkDisplayList::remove(SkActive* active) {
H A DSkAnimateBase.h78 friend class SkActive;
H A DSkAnimateMaker.h29 class SkActive;
46 void appendActive(SkActive* );
89 void removeActive(SkActive* );
H A DSkAnimateMaker.cpp60 void SkAnimateMaker::appendActive(SkActive* active) {
273 void SkAnimateMaker::removeActive(SkActive* active) {
H A DSkDisplayApply.cpp82 fActive = new SkActive(*this, maker);
586 SkActive::SkState& state = fActive->fState[inner];

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