Searched refs:animations (Results 1 - 25 of 61) sorted by relevance

123

/external/chromium_org/third_party/WebKit/Source/core/animation/
H A DDocumentTimeline.h58 if (ActiveAnimations* animations = element->activeAnimations())
59 return animations->defaultStack();
/external/chromium_org/cc/animation/
H A Dlayer_animation_controller.cc58 ScopedPtrVector<Animation>& animations = active_animations_; local
59 animations.erase(cc::remove_if(&animations,
60 animations.begin(),
61 animations.end(),
63 animations.end());
83 ScopedPtrVector<Animation>& animations = active_animations_; local
84 animations.erase(cc::remove_if(&animations,
85 animations
400 ScopedPtrVector<Animation>& animations = local
609 ScopedPtrVector<Animation>& animations = active_animations_; local
[all...]
/external/chromium_org/ui/app_list/views/
H A Dpulsing_block_view.cc36 // The animations loop infinitely.
67 std::vector<ui::LayerAnimationSequence*> animations; local
68 animations.push_back(opacity_sequence.release());
69 animations.push_back(transform_sequence.release());
70 layer->GetAnimator()->ScheduleTogether(animations);
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
H A DConstraintNull.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintInverseKinematics.java6 import com.jme3.scene.plugins.blender.animations.CalculationBone;
7 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintAction.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintChildOf.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintClampTo.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintDampTrack.java7 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintFollowPath.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintLockTrack.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintMinMax.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintPivot.java7 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintPython.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintRigidBodyJoint.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintSplineInverseKinematic.java7 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintStretchTo.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
H A DConstraintTransform.java4 import com.jme3.scene.plugins.blender.animations.Ipo;
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
H A DObjectAnimationModifier.java13 import com.jme3.scene.plugins.blender.animations.Ipo;
56 ArrayList<Animation> animations = new ArrayList<Animation>(1);
57 animations.add(animation);
59 animData = new AnimData(null, animations);
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/
H A DTestSpatialAnim.java77 HashMap<String, Animation> animations = new HashMap<String, Animation>();
78 animations.put("anim", spatialAnimation);
79 control.setAnimations(animations);
/external/replicaisland/src/com/replica/replicaisland/
H A DSpriteComponent.java20 * Provides an interface for controlling a sprite with animations. Manages a list of animations
76 final PhasedObjectManager animations = mAnimations;
80 animations.commitUpdates();
84 if (animations.getCount() > 0 && currentAnimIndex != -1) {
93 mCurrentAnimation = (SpriteAnimation)animations.get(0);
/external/chromium_org/ash/wm/
H A Dwindow_selector_unittest.cc100 ScopedVector<LayerAnimationObserver> animations; local
102 animations.push_back(new LayerAnimationObserver(windows[i]->layer()));
105 for (size_t i = 0; i < animations.size(); ++i) {
106 animations[i]->WaitUntilDone();
114 ScopedVector<LayerAnimationObserver> animations; local
116 animations.push_back(new LayerAnimationObserver(windows[i]->layer()));
119 for (size_t i = 0; i < animations.size(); ++i)
120 animations[i]->WaitUntilDone();
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
H A DSkeletonLoader.java70 private ArrayList<Animation> animations; field in class:SkeletonLoader
125 assert elementStack.peek().equals("animations");
131 } else if (qName.equals("animations")) {
133 animations = new ArrayList<Animation>();
168 animations.add(animation);
236 if (animations != null) {
237 animations.clear();
269 if (animations == null) {
270 animations = new ArrayList<Animation>();
272 AnimData data = new AnimData(skeleton, animations);
[all...]
/external/chromium_org/third_party/WebKit/Source/core/animation/css/
H A DCSSAnimations.cpp109 const CSSAnimationDataList* animations = style->animations(); local
112 return (display != NONE && animations && animations->size()) || (cssAnimations && !cssAnimations->isEmpty());
165 const CSSAnimationDataList* animationDataList = style->animations();
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/
H A DDrawer.js111 var animations = [
129 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(animationType), animationCallback.bind(this));
152 var animations = [
175 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(animationType), animationCallback.bind(this));

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