/external/chromium_org/third_party/WebKit/Source/core/animation/ |
H A D | DocumentTimeline.h | 58 if (ActiveAnimations* animations = element->activeAnimations()) 59 return animations->defaultStack();
|
/external/chromium_org/cc/animation/ |
H A D | layer_animation_controller.cc | 58 ScopedPtrVector<Animation>& animations = active_animations_; local 59 animations.erase(cc::remove_if(&animations, 60 animations.begin(), 61 animations.end(), 63 animations.end()); 83 ScopedPtrVector<Animation>& animations = active_animations_; local 84 animations.erase(cc::remove_if(&animations, 85 animations 400 ScopedPtrVector<Animation>& animations = local 609 ScopedPtrVector<Animation>& animations = active_animations_; local [all...] |
/external/chromium_org/ui/app_list/views/ |
H A D | pulsing_block_view.cc | 36 // The animations loop infinitely. 67 std::vector<ui::LayerAnimationSequence*> animations; local 68 animations.push_back(opacity_sequence.release()); 69 animations.push_back(transform_sequence.release()); 70 layer->GetAnimator()->ScheduleTogether(animations);
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
H A D | ConstraintNull.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintInverseKinematics.java | 6 import com.jme3.scene.plugins.blender.animations.CalculationBone;
7 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintAction.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintChildOf.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintClampTo.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintDampTrack.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintFollowPath.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintLockTrack.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintMinMax.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintPivot.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintPython.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintRigidBodyJoint.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintSplineInverseKinematic.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintStretchTo.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
H A D | ConstraintTransform.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
H A D | ObjectAnimationModifier.java | 13 import com.jme3.scene.plugins.blender.animations.Ipo;
56 ArrayList<Animation> animations = new ArrayList<Animation>(1);
57 animations.add(animation);
59 animData = new AnimData(null, animations);
|
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
H A D | TestSpatialAnim.java | 77 HashMap<String, Animation> animations = new HashMap<String, Animation>();
78 animations.put("anim", spatialAnimation);
79 control.setAnimations(animations);
|
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | SpriteComponent.java | 20 * Provides an interface for controlling a sprite with animations. Manages a list of animations 76 final PhasedObjectManager animations = mAnimations; 80 animations.commitUpdates(); 84 if (animations.getCount() > 0 && currentAnimIndex != -1) { 93 mCurrentAnimation = (SpriteAnimation)animations.get(0);
|
/external/chromium_org/ash/wm/ |
H A D | window_selector_unittest.cc | 100 ScopedVector<LayerAnimationObserver> animations; local 102 animations.push_back(new LayerAnimationObserver(windows[i]->layer())); 105 for (size_t i = 0; i < animations.size(); ++i) { 106 animations[i]->WaitUntilDone(); 114 ScopedVector<LayerAnimationObserver> animations; local 116 animations.push_back(new LayerAnimationObserver(windows[i]->layer())); 119 for (size_t i = 0; i < animations.size(); ++i) 120 animations[i]->WaitUntilDone();
|
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
H A D | SkeletonLoader.java | 70 private ArrayList<Animation> animations; field in class:SkeletonLoader 125 assert elementStack.peek().equals("animations"); 131 } else if (qName.equals("animations")) { 133 animations = new ArrayList<Animation>(); 168 animations.add(animation); 236 if (animations != null) { 237 animations.clear(); 269 if (animations == null) { 270 animations = new ArrayList<Animation>(); 272 AnimData data = new AnimData(skeleton, animations); [all...] |
/external/chromium_org/third_party/WebKit/Source/core/animation/css/ |
H A D | CSSAnimations.cpp | 109 const CSSAnimationDataList* animations = style->animations(); local 112 return (display != NONE && animations && animations->size()) || (cssAnimations && !cssAnimations->isEmpty()); 165 const CSSAnimationDataList* animationDataList = style->animations();
|
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/ |
H A D | Drawer.js | 111 var animations = [ 129 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(animationType), animationCallback.bind(this)); 152 var animations = [ 175 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(animationType), animationCallback.bind(this));
|